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path: root/source/Generating/FinishGen.h (follow)
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* Moved source to srcAlexander Harkness2013-11-241-185/+0
* The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com2013-03-191-5/+1
* Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com2013-03-171-106/+33
* Added water and lava springs.madmaxoft@gmail.com2013-03-141-0/+37
* Merged the usable portion of the "gens" branch.madmaxoft@gmail.com2013-01-251-1/+1
* Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)madmaxoft@gmail.com2012-11-111-1/+34
* cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water.madmaxoft@gmail.com2012-10-211-1/+12
* Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.madmaxoft@gmail.com2012-10-211-0/+29
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-1/+1
* Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com2012-09-231-0/+152