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path: root/source/Generating/StructGen.h (unfollow)
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2013-11-24Moved source to srcAlexander Harkness1-165/+0
2013-04-25Initial version of "DistortedMembraneOverhangs"madmaxoft@gmail.com1-0/+20
2013-04-24Added the initial version of DirectOverhangsmadmaxoft@gmail.com1-0/+20
2013-03-19Lakes: added a limiter, better height distributionmadmaxoft@gmail.com1-2/+4
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-10/+16
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-16/+21
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-2/+2
2012-07-22Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )madmaxoft@gmail.com1-25/+0
2012-07-17Fixed compilation on OS X and maybe *nix as wellmadmaxoft@gmail.com1-1/+2
2012-07-15Basic jungle trees with vines, efficient trees handling.madmaxoft@gmail.com1-1/+15
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-122/+122
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+122