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* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+1
* Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-101-1/+0
* Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan2013-09-071-0/+2
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-1/+1
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-1/+1
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+1
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-1/+1
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-6/+18
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+14