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* Zomb-ee and Skellingtons burning improvementsTiger Wang2013-08-272-10/+14
* Moved entities into the Entities subfolder.madmaxoft2013-08-194-4/+4
* Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft2013-08-167-1/+41
* Fixed squid crashing the server when above or below the worldmadmaxoft2013-08-101-1/+6
* Changed everyting to Unix line endings.Alexander Harkness2013-07-2912-319/+319
* Squid: fixed a possible crash caused by access to a wrong chunkmadmaxoft@gmail.com2013-07-071-4/+7
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-0149-93/+124
* Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com2013-06-251-2/+7
* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-222-127/+5
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-1318-89/+69
* Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com2013-04-021-0/+1
* Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com2013-03-231-5/+5
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-222-43/+45
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-2/+2
* Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com2013-02-211-1/+0
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-162-2/+2
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-2218-87/+97
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-2235-200/+85
* Added sounds to levers and mobsluksor111@gmail.com2012-12-2122-0/+47
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-215-31/+66
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-2148-267/+75
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-2149-594/+574
* Refactored the world time.madmaxoft@gmail.com2012-11-016-12/+16
* Added Bats and Witches.luksor111@gmail.com2012-11-014-0/+128
* Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com2012-10-1910-0/+314
* Removed a few debugging messages from the release builds.madmaxoft@gmail.com2012-10-061-4/+5
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-244-12/+12
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-2340-0/+1986