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* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-146/+0
* Another handful of packets rewritten.madmaxoft@gmail.com2012-08-191-7/+10
* Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com2012-08-181-7/+34
* Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com2012-08-031-1/+1
* Removed json-related methods from Lua APImadmaxoft@gmail.com2012-06-191-0/+2
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-114/+114
* Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com2012-06-121-27/+34
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-1/+11
* Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com2012-05-281-1/+1
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-2/+2
* - implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com2011-12-281-0/+53
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-1/+3
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-0/+9
* MCServer c++ source filesfaketruth2011-10-031-0/+33