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path: root/src/BiomeDef.cpp (follow)
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* Deleted BiomeDef.h and ChunkDef.h from Globals.h (#4885)KingCol132020-09-251-0/+2
* Add enhanced Gold generation in Mesa-Type Biomes (#4821)12xx122020-08-121-0/+24
* Adding Emeralds to generation (#4817)12xx122020-08-091-0/+23
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+1
* Remove double includes part 2 (#3890)peterbell102017-08-031-1/+0
* Bulk clearing of whitespaceLogicParrot2016-02-051-5/+5
* Made -Weverything an error.tycho2015-05-241-2/+2
* Fixed the nether and end getting snow if they were generated in the overworld.STRWarrior2015-04-031-0/+7
* GetSnowStartHeight returns an intSTRWarrior2015-02-281-1/+1
* changed int to unsignedSTRWarrior2015-02-261-3/+3
* Added GetSnowStartHeightSTRWarrior2015-02-251-0/+127
* Added IsBiomeVeryCold() and IsBiomeCold() functions.Mattes D2014-10-261-0/+62
* Code style: Fixed braces on separate lines.madmaxoft2014-07-191-1/+2
* Fixed spaces before commas.madmaxoft2014-07-181-1/+1
* Added BiomeToString() API function.madmaxoft2014-04-291-79/+101
* Fixed Compile errorsTycho2014-02-031-2/+2
* Increased Type safety of BiomesTycho2014-02-031-3/+11
* Globals.h needs to be first includeBill Derouin2014-01-101-1/+1
* Added newlines at ends of filesBill Derouin2014-01-101-1/+1
* Fixed missing externalsBill Derouin2014-01-101-1/+2
* Move biome definition to separate filesBill Derouin2014-01-091-0/+130