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path: root/src/BlockEntities/BeaconEntity.h (follow)
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* Fix potential destruction crashes (#5095)Tiger Wang2021-01-021-0/+1
* Remove BLOCKENTITY_PROTODEFTiger Wang2020-10-241-8/+2
* Using Super.Mattes D2020-04-161-2/+2
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-4/+6
* BlockEntities: Support cloning self.Mattes D2017-06-161-2/+3
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* Merge branch 'master' into MobSpawnerHowaner2014-11-291-1/+1
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| * BlockEntities: Removed the extra semicolon.Mattes D2014-11-271-1/+1
* | Finished mob spawner implementation.Howaner2014-11-181-9/+1
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* cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D2014-10-191-0/+2
* Removed WSSCompactTiger Wang2014-09-301-2/+0
* Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner2014-07-311-4/+4
* Updated documentation.Howaner2014-07-311-3/+3
* Renamed functions and added beacon json saving.Howaner2014-07-311-6/+6
* Added beacon load/save.Howaner2014-07-301-0/+3
* Changed return type from GetPrimaryPotion() and GetSecondaryPotion()Howaner2014-07-301-2/+2
* Exported the beacon.Howaner2014-07-301-15/+27
* Added beacon.Howaner2014-07-301-12/+46
* Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-1/+1
* Fixed formatting, made function static.madmaxoft2014-04-191-5/+9
* Implemented the skeleton code for the beacon.STRWarrior2014-04-121-0/+40