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* Use tracing for explosions (#4845)Tiger Wang2020-09-121-0/+4
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-26/+37
* cBlockInfo: Deprecate direct access to variables. (#4184)peterbell102018-02-201-65/+64
* Removed cBlockInfo.m_IsSnowable (#4105)Bond-0092018-01-231-5/+12
* improve rain simulation (#4017)Alexander Harkness2017-12-261-5/+6
* Lighting now generally consistent with vanilla (#3988)Alexander Harkness2017-09-071-1/+9
* cBlockInfo: Deprecate place soundpeterbell102017-08-071-5/+0
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-28/+38
* Anticheat fastbreak (#3411)mohe20152016-11-061-0/+5
* Spectators added (#2852)bibo382016-10-121-0/+5
* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
* blockheight mechanismGargaj2015-12-131-0/+5
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
* Fixed styleTycho2014-09-251-2/+2
* Added first test to show the object can be createdTycho2014-09-171-3/+28
* Moved sound-configs into BlockID.h and fixed/ added loads of soundsMasy982014-09-091-0/+4
* Added cBlockInfo::CanBeTerraformed and made finishers use itSTRWarrior2014-07-291-0/+4
* Merge branch 'master' into saplingsandleavesTiger Wang2014-07-201-1/+1
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| * Fixed spaces around single-line comments.madmaxoft2014-07-171-1/+1
* | Fixed issues relating to saplings and leavesTiger Wang2014-07-171-4/+0
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* BlockInfo is now a proper C++ singleton.madmaxoft2014-06-251-14/+9
* cBlockInfo now manages the respective cBlockHandlerandrew2014-03-021-0/+27
* GetById => Getandrew2014-03-021-10/+10
* Exported cBlockInfoandrew2014-03-021-3/+8
* g_BlockXXX => cBlockInfo::XXXandrew2014-03-011-5/+22
* Refactored global block property arraysandrew2014-03-011-0/+54