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path: root/src/Blocks/BlockPortal.h (follow)
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* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-28/+6
* Do not fake a tool when converting to pickups (#5170)Tiger Wang2021-03-281-1/+1
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-1/+1
* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-12/+8
* Vector3 in Handlers (#4680)Mattes D2020-04-211-15/+25
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-5/+13
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-1/+10
* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
* cBlockHandler: take player by refpeterbell102017-08-011-1/+1
* FastRandom rewrite (#3754)peterbell102017-06-131-2/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
* Spawn baby mobshallucino2015-07-161-1/+1
* Improved mapsTiger Wang2015-07-141-23/+26
* Correct world height validations.Tommy Santerre2015-03-201-1/+1
* Added first test to show the object can be createdTycho2014-09-171-1/+1
* Code formatting fixes.Howaner2014-08-191-4/+4
* Fixed style: spaces after commas.madmaxoft2014-07-191-2/+2
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Normalized comments.madmaxoft2014-07-171-2/+2
* Fixed compile problem.STRWarrior2014-05-101-1/+1
* A portal block now chooses a number between 2000 and 0STRWarrior2014-05-101-1/+1
* Each time a portal block receives a tick it has a 1 in 500 chance of spawning a zombie pigman.STRWarrior2014-05-101-0/+14
* Improved Type safety of eBlockFaceTycho2014-02-041-1/+1
* Changed pointers to referencesTycho2014-02-011-2/+2
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-2/+2
* Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2013-12-201-2/+2
* Moved source to srcAlexander Harkness2013-11-241-0/+108