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path: root/src/Items/ItemBoat.h (follow)
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* Valid Height is now checked by vector.x12xx12x2022-04-201-1/+1
* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-6/+3
* Use Vector3 for cLineBlockTracer and cBlockTracer (#4715)mBornand2020-05-081-2/+2
* Vector3 in Handlers (#4680)Mattes D2020-04-211-20/+22
* Using Super.Mattes D2020-04-161-4/+5
* Don't spawn boats in groundMat2020-03-051-1/+1
* Boats can be spawned on landMat2020-03-011-7/+0
* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-11/+0
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-1/+1
* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-4/+1
* Exported boatLukas Pioch2017-05-241-1/+1
* Tracer replacement (#3704)Mattes D2017-05-111-1/+1
* Added missing checks for Initialize function and updated APIDocLukas Pioch2017-05-081-1/+6
* Boat spawned, remove it from player's handLukas Pioch2017-03-171-0/+6
* Fixed implicit rounding warnings.Mattes D2016-08-191-5/+8
* Fixes for boat entities (#3265)beeduck2016-07-181-1/+16
* Bulk clearing of whitespaceLogicParrot2016-02-051-8/+8
* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-2/+5
* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
* Fixed boat placement code.madmaxoft2014-04-021-9/+17
* Added additional parenthasiesworktycho2014-02-101-2/+1
* Merge branch 'master' into boatsFixTycho2014-02-101-0/+1
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| * Maybe fixed boat placingtonibm192014-02-101-1/+1
* | Fixed stupid mistax in conditionalworktycho2014-02-101-2/+1
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* Improved Type safety of eBlockFaceTycho2014-02-041-2/+2
* Boats spawn on top of a block. not between 4 blocks.STRWarrior2013-12-161-1/+1
* Using suggestions for Boat placing.STRWarrior2013-12-161-1/+1
* You can spawn boats on water.STRWarrior2013-12-161-7/+32
* Moved source to srcAlexander Harkness2013-11-241-0/+54