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path: root/src/Items/ItemDoor.h (follow)
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* Fix cChunkMap issues below with coords below y=0 (#5397)hle07 days1-1/+4
* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-4/+4
* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-41/+26
* Vector3 in Handlers (#4680)Mattes D2020-04-211-15/+25
* Add mixins for blocks that rotate based on player yaw at placementAlexander Harkness2020-04-101-1/+1
* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-4/+4
* Prioritize hinge on the left side (#4153)Bond-0092018-01-171-0/+1
* Improved mapsTiger Wang2015-07-141-1/+1
* Doors now get placed on the server-side.bibo382015-06-251-1/+0
* Refactored block placement workflow.Mattes D2015-06-211-6/+6
* Fix door placing in connection with slabswraith112015-04-211-1/+1
* Correct world height validations.Tommy Santerre2015-03-201-1/+1
* Fixed door placement.Mattes D2015-02-281-4/+17
* Door handler: Removed needless check.Mattes D2015-02-211-1/+1
* Fix door placement checkFreddie Wang2015-02-211-7/+3
* Fixed door placement.Mattes D2014-12-251-2/+2
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-23/+73
* Moved curly brace to seperate lineMasy982014-09-261-1/+2
* Added new doors in ItemDoor.hMasy982014-09-111-1/+15
* Basic style fixes.madmaxoft2014-07-171-3/+3
* Improved Type safety of eBlockFaceTycho2014-02-041-1/+1
* Changed pointers to referencesTycho2014-02-011-1/+1
* Refactored GetPlacementBlockTypeMetaTycho2014-01-261-2/+4
* Moved source to srcAlexander Harkness2013-11-241-0/+45