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path: root/src/Mobs/MonsterTypes.h (follow)
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* Adding new monster types to enum and saving/loading for easier future implementation (#4941)12xx122020-11-231-1/+40
* Oops, remember to save your files!Alexander Harkness2020-04-101-36/+1
* Add Zombie VillagersBond-0092020-04-101-0/+36
* Implement wither skeletons (#4563)Mat2020-04-041-0/+1
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-37/+32
* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
* Updated old forum linksMathias2016-01-311-1/+1
* Unified the doxy-comment format.Mattes D2015-07-311-1/+4
* Added RabbitsMasy982014-12-201-0/+1
* Merge branch 'master' into entitiesMasy982014-12-181-0/+1
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| * derpHowaner2014-12-171-1/+1
| * Added comment.Howaner2014-12-171-1/+1
| * Fixed eMonsterType lua bugs.Howaner2014-12-171-0/+1
* | Added Entity GuardianMasy982014-12-181-0/+1
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* Mark StringToMobType() as deprecated. Use cMonster:StringToMobType() insteadHowaner2014-11-291-9/+1
* Fixed eMonsterType Lua API mismatch.madmaxoft2014-10-051-0/+13
* Added first test to show the object can be createdTycho2014-09-171-0/+41