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path: root/src/Mobs/Wolf.cpp (follow)
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* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-1/+1
* Death messages for tamed pets and ocelots are now tamable. (#5243)TheHyper452021-06-191-0/+1
* Unify multiprotocol entity animationsTiger Wang2021-04-121-4/+2
* Update entity sizesTiger Wang2021-04-121-1/+1
* Adding wolf breading and moving breeding functionality to cMonster (#4951)12xx122020-10-091-1/+64
* Using Super.Mattes D2020-04-161-4/+4
* Add ambient mob sounds (#4521)Mat2020-03-221-1/+1
* Experience orb (#4259)changyong guo2018-08-021-6/+7
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+6
* Broadcast refactor (#4264)peterbell102018-07-241-3/+2
* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-28/+17
* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-17/+28
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-28/+17
* Add cUUID class (#3871)peterbell102017-08-251-1/+1
* Consolidated food effects into EatItem, added all fish type FoodInfos. (#3875)Lane Kolbly2017-07-301-4/+7
* FastRandom rewrite (#3754)peterbell102017-06-131-2/+2
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
* cWolf: Fixed targetting a nullptr.Mattes D2016-11-221-3/+3
* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-0/+6
* Stop Wolf from following player when he is flyingTyler Encke2016-02-191-4/+12
* cMonster::m_Target safety across worldsLogicParrot2016-02-031-17/+16
* Improved tamed wolf pack cooperation and projectile reactionsLogicParrot2016-01-221-29/+99
* Fix crash when tamed wolf is hit by arrowsLogicParrot2016-01-161-1/+5
* Merge pull request #2859 from LogicParrot/attack2LogicParrot2016-01-121-5/+1
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| * Fix mob attack intervalLogicParrot2016-01-121-5/+1
* | Friendly wolf attack safety checksLogicParrot2016-01-121-1/+14
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* Tamed wolf assists owner (attack / defence)LogicParrot2016-01-121-30/+88
* fix wolf collarsGargaj2015-12-031-2/+2
* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-3/+5
* Merge branch 'master' into PreventNewWarningstycho2015-05-281-1/+2
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| * AI - Tweaked wolf speed and teleport thresholdSafwatHalaby2015-05-281-1/+2
* | Made -Weverything an error.tycho2015-05-241-2/+2
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* Added support for additional data in the ParticleEffect Packettycho2015-05-071-2/+3
* A* Pathfinding and better monster AIwiseoldman952015-05-011-2/+2
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
* Wolf uses UUID for owner.madmaxoft2014-08-031-1/+5
* Normalized comments.madmaxoft2014-07-171-4/+4
* Add entity invulnerableHowaner2014-04-261-2/+7
* Entities handle chunks properly againTiger Wang2014-04-121-2/+2
* Add Wolf Heal with FoodHowaner2014-02-201-10/+34
* Fixes to previous commitTiger Wang2014-02-161-9/+10
* Slight cleanup of wolf codeTiger Wang2014-02-161-23/+7
* Fixed teleport to air, if owner is flying.Kirill Kirilenko2014-02-011-0/+1
* Fixed bug where wolfs would teleport while they were sitting.STRWarrior2014-01-261-1/+4
* Small fix since the new AI and a new small feature.STRWarrior2014-01-261-6/+27
* Made wolves compatible with new AI codeTiger Wang2014-01-241-11/+25
* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-1/+1
* Sorted a few constructors to remove warnings.madmaxoft2013-12-201-2/+2
* Moved source to srcAlexander Harkness2013-11-241-0/+189