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function HandlePortalCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /portal [WorldName]" )
return true
end
if( Player:MoveToWorld(Split[2]) == false ) then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Could not move to world " .. Split[2] .. "!" )
return true
end
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Moved successfully to '" .. Split[2] .. "'! :D" )
return true
end
function HandleWorldsCommand( Split, Player )
local SettingsIni = cIniFile("settings.ini")
if SettingsIni:ReadFile() == false then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "No worlds found" )
end
Number = SettingsIni:NumValues("Worlds") - 1
Worlds = {}
for i=0, SettingsIni:GetNumKeys() - 1 do
if SettingsIni:GetKeyName(i) == "Worlds" then
Key = i
break
end
end
for i=0, Number do
table.insert( Worlds, SettingsIni:GetValue( Key, i) )
end
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Found " .. #Worlds .. " worlds" )
Player:SendMessage(cChatColor.Gold .. table.concat( Worlds, ", " ) )
return true
end
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