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function OnPlayerMoving( Player )
LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()]
if LimitWorldWidth > 0 then
local World = Player:GetWorld()
local SpawnX = math.floor(World:GetSpawnX() / 16)
local SpawnZ = math.floor(World:GetSpawnZ() / 16)
local X = math.floor(Player:GetPosX() / 16)
local Z = math.floor(Player:GetPosZ() / 16)
if ( (SpawnX + LimitWorldWidth - 1) < X ) then
Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
end
if ( (SpawnX - LimitWorldWidth + 1) > X ) then
Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
end
if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
end
if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
end
end
end
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