summaryrefslogtreecommitdiffstats
path: root/Tools/AnvilStats/Statistics.h
blob: 1b012e283d3e33276c80fa269c76392c6f0ff3ff (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144

// Statistics.h

// Interfaces to the cStatistics class representing a statistics-collecting callback





#pragma once

#include "Callback.h"
#include "Utils.h"





class cStatistics :
	public cCallback
{
public:
	class cStats
	{
	public:
		UInt64 m_TotalChunks;  // Total number of chunks that go through this callback (OnNewChunk())
		UInt64 m_BiomeCounts[256];
		UInt64 m_BlockCounts[256][256];  // First dimension is the biome, second dimension is BlockType
		UInt64 m_BiomeNumChunks;  // Num chunks that have been processed for biome stats
		UInt64 m_BlockNumChunks;  // Num chunks that have been processed for block stats
		UInt64 m_NumEntities;
		UInt64 m_NumTileEntities;
		UInt64 m_NumTileTicks;
		UInt64 m_PerHeightBlockCounts[256][256];  // First dimension is the height, second dimension is BlockType
		UInt64 m_PerHeightSpawners[256][entMax + 1];  // First dimension is the height, second dimension is spawned entity type
		int m_MinChunkX, m_MaxChunkX;  // X coords range
		int m_MinChunkZ, m_MaxChunkZ;  // Z coords range
		
		Int64 m;
		UInt64 m_SpawnerEntity[entMax + 1];
		
		cStats(void);
		void Add(const cStats & a_Stats);
		void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ);
	} ;
	
	cStatistics(void);
	
	const cStats & GetStats(void) const { return m_Stats; }
	
protected:
	cStats m_Stats;

		bool m_IsBiomesValid;  // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
		unsigned char m_BiomeData[16 * 16];
		bool m_IsFirstSectionInChunk;  // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()

	// cCallback overrides:
	virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
	virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
	virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
	virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
	virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
	virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
	virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; }  // If not populated, we don't want it!
	virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
	virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
	virtual bool OnSection(
		unsigned char a_Y,
		const BLOCKTYPE * a_BlockTypes,
		const NIBBLETYPE * a_BlockAdditional,
		const NIBBLETYPE * a_BlockMeta,
		const NIBBLETYPE * a_BlockLight,
		const NIBBLETYPE * a_BlockSkyLight
	) override;
	
	virtual bool OnEmptySection(unsigned char a_Y) override;
	
	virtual bool OnSectionsFinished(void) override { return false; }  // continue processing

	virtual bool OnEntity(
		const AString & a_EntityType,
		double a_PosX, double a_PosY, double a_PosZ,
		double a_SpeedX, double a_SpeedY, double a_SpeedZ,
		float a_Yaw, float a_Pitch,
		float a_FallDistance,
		short a_FireTicksLeft,
		short a_AirTicks,
		char a_IsOnGround,
		cParsedNBT & a_NBT,
		int a_NBTTag
	) override;
	
	virtual bool OnTileEntity(
		const AString & a_EntityType,
		int a_PosX, int a_PosY, int a_PosZ,
		cParsedNBT & a_NBT,
		int a_NBTTag
	) override;
	
	virtual bool OnTileTick(
		int a_BlockType,
		int a_TicksLeft,
		int a_PosX, int a_PosY, int a_PosZ
	) override;
	
	void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag);
} ;





class cStatisticsFactory :
	public cCallbackFactory
{
public:
	cStatisticsFactory(void);
	virtual ~cStatisticsFactory();
	
	virtual cCallback * CreateNewCallback(void)
	{
		return new cStatistics;
	}
	
protected:
	// The results, combined, are stored here:
	cStatistics::cStats m_CombinedStats;
	
	clock_t m_BeginTick;

	void JoinResults(void);
	void SaveBiomes(void);
	void SaveBlockTypes(void);
	void SavePerHeightBlockTypes(void);
	void SaveBiomeBlockTypes(void);
	void SaveStatistics(void);
	void SaveSpawners(void);
	void SavePerHeightSpawners(void);
} ;