summaryrefslogtreecommitdiffstats
path: root/source/Blocks/BlockButton.cpp
blob: 8df399cf06f7b34aa44353e52aef3abcb0363d2b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40

#include "Globals.h"
#include "BlockButton.h"
#include "../Simulator/RedstoneSimulator.h"





cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
	: cBlockHandler(a_BlockType)
{
}





void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	// Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
	NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
	a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);

	if (Meta & 0x08)
	{
		a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
	}
	else
	{
		a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
	}

	// Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset)
	a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25);
}