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#pragma once
#include "BlockEntityWithItems.h"
#include "UI/WindowOwner.h"
namespace Json
{
class Value;
}
class cClientHandle;
class cServer;
// tolua_begin
class cDispenserEntity :
public cBlockEntityWithItems,
public cBlockEntityWindowOwner
{
typedef cBlockEntityWithItems super;
public:
enum {
ContentsHeight = 3,
ContentsWidth = 3,
} ;
/// Constructor used while generating a chunk; sets m_World to NULL
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
// tolua_end
/// Constructor used for normal operation
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cDispenserEntity();
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt) override;
virtual void UsedBy(cPlayer * a_Player) override;
// tolua_begin
/// Sets the dispenser to dispense an item in the next tick
void Activate(void);
// tolua_end
private:
bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
void Dispense(void);
} ; // tolua_export
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