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// Ravines.h
// Interfaces to the cStructGenRavines class representing the ravine structure generator
#pragma once
#include "ChunkGenerator.h"
#include "../Noise.h"
class cStructGenRavines :
public cStructureGen
{
public:
cStructGenRavines(int a_Seed, int a_Size);
~cStructGenRavines();
protected:
class cRavine; // fwd: Ravines.cpp
typedef std::list<cRavine *> cRavines;
cNoise m_Noise;
int m_Size; // Max size, in blocks, of the ravines generated
cRavines m_Cache;
/// Clears everything from the cache
void ClearCache(void);
/// Returns all ravines that *may* intersect the given chunk. All the ravines are valid until the next call to this function.
void GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cRavines & a_Ravines);
// cStructureGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
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