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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Sheep.h"
#include "../BlockID.h"
#include "../Entities/Player.h"
#include "../World.h"





cSheep::cSheep(int a_Color) :
	super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
	m_IsSheared(false),
	m_WoolColor(a_Color)
{
}





void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	if (!m_IsSheared)
	{
		a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
	}
}






void cSheep::OnRightClicked(cPlayer & a_Player)
{
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
	{
		m_IsSheared = true;
		m_World->BroadcastEntityMetadata(*this);

		if (!a_Player.IsGameModeCreative())
		{
			a_Player.UseEquippedItem();
		}

		cItems Drops;
		int NumDrops = m_World->GetTickRandomNumber(2) + 1;
		Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
		m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
	}
}