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#pragma once

#include "PassiveMonster.h"





class cSquid :
	public cPassiveMonster
{
	typedef cPassiveMonster super;
	
public:
	cSquid();

	virtual void Tick(float a_Dt, cChunk & a_Chunk) override;

	CLASS_PROTODEF(cSquid);
	
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;

	virtual eFamily GetMobFamily(void) const  override;
} ;