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// Protocol125.h
// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)
#pragma once
#include "Protocol.h"
#include "ByteBuffer.h"
class cProtocol125 :
public cProtocol
{
typedef cProtocol super;
public:
cProtocol125(cClientHandle * a_Client);
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEntHeadLook (const cEntity & a_Entity) override;
virtual void SendEntLook (const cEntity & a_Entity) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendMetadata (const cEntity & a_Entity) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (char a_WindowID) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
protected:
/// Results of packet-parsing:
enum {
PARSE_OK = 1,
PARSE_ERROR = -1,
PARSE_UNKNOWN = -2,
PARSE_INCOMPLETE = -3,
} ;
cByteBuffer m_ReceivedData; //< Buffer for the received data
AString m_Username; //< Stored in ParseHandshake(), compared to Login username
virtual void SendData(const char * a_Data, int a_Size) override;
/// Sends the Handshake packet
void SendHandshake(const AString & a_ConnectionHash);
/// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
virtual int ParsePacket(unsigned char a_PacketType);
// Specific packet parsers:
virtual int ParseArmAnim (void);
virtual int ParseBlockDig (void);
virtual int ParseBlockPlace (void);
virtual int ParseChat (void);
virtual int ParseCreativeInventoryAction(void);
virtual int ParseDisconnect (void);
virtual int ParseEntityAction (void);
virtual int ParseHandshake (void);
virtual int ParseKeepAlive (void);
virtual int ParseLogin (void);
virtual int ParsePing (void);
virtual int ParsePlayerAbilities (void);
virtual int ParsePlayerLook (void);
virtual int ParsePlayerMoveLook (void);
virtual int ParsePlayerOnGround (void);
virtual int ParsePlayerPosition (void);
virtual int ParseRespawn (void);
virtual int ParseSlotSelected (void);
virtual int ParseUpdateSign (void);
virtual int ParseUseEntity (void);
virtual int ParseWindowClick (void);
virtual int ParseWindowClose (void);
// Utility functions:
/// Writes a "pre-chunk" packet
void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad);
/// Writes a "whole inventory" packet with the specified params
void SendWholeInventory(char a_WindowID, int a_NumItems, const cItem * a_Items);
/// Writes one item, "slot" as the protocol wiki calls it
virtual void WriteItem(const cItem & a_Item);
/// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
virtual int ParseItem(cItem & a_Item);
/// Returns the entity metadata representation
AString GetEntityMetaData(const cEntity & a_Entity);
/// Returns the entity common metadata, index 0 (generic flags)
char GetEntityMetadataFlags(const cEntity & a_Entity);
} ;
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