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#pragma once
#include "cWindow.h"
class cFurnaceEntity;
class cWindowOwner;
class cFurnaceWindow :
public cWindow
{
public:
cFurnaceWindow( cFurnaceEntity* a_Owner );
virtual void Clicked(
cPlayer & a_Player,
int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
const cItem & a_HeldItem
) override;
virtual void Close( cPlayer & a_Player ) override;
private:
cFurnaceEntity * m_Furnace;
};
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