summaryrefslogtreecommitdiffstats
path: root/src/Bindings/PluginManager.h
blob: fff3bc32322955a6de511d3aedcf3a9b9a5f93f2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349

#pragma once


#include "Defines.h"



class cPlugin;

// fwd: World.h
class cWorld;

// fwd: ChunkDesc.h
class cChunkDesc;

// fwd: Entities/Entity.h
class cEntity;

// fwd: Entities/ProjectileEntity.h
class cProjectileEntity;

// fwd: Mobs/Monster.h
class cMonster;

// fwd: Player.h
class cPlayer;

// fwd: CraftingRecipes.h
class cCraftingGrid;
class cCraftingRecipe;

// fwd: Pickup.h
class cPickup;

// fwd: Pawn.h
struct TakeDamageInfo;

// fwd: CommandOutput.h
class cCommandOutputCallback;

// fwd: BlockEntities/HopperEntity.h
class cHopperEntity;

// fwd: BlockEntities/BlockEntityWithItems.h
class cBlockEntityWithItems;



class cItems;



// tolua_begin
class cPluginManager
{
public:
	// tolua_end
	
	// Called each tick
	virtual void Tick(float a_Dt);
	
	// tolua_begin
	enum CommandResult
	{
		crExecuted,
		crUnknownCommand,
		crError,
		crBlocked,
		crNoPermission,
	} ;

	enum PluginHook
	{
		HOOK_BLOCK_SPREAD,
		HOOK_BLOCK_TO_PICKUPS,
		HOOK_CHAT,
		HOOK_CHUNK_AVAILABLE,
		HOOK_CHUNK_GENERATED,
		HOOK_CHUNK_GENERATING,
		HOOK_CHUNK_UNLOADED,
		HOOK_CHUNK_UNLOADING,
		HOOK_COLLECTING_PICKUP,
		HOOK_CRAFTING_NO_RECIPE,
		HOOK_DISCONNECT,
		HOOK_PLAYER_ANIMATION,
		HOOK_ENTITY_ADD_EFFECT,
		HOOK_EXECUTE_COMMAND,
		HOOK_EXPLODED,
		HOOK_EXPLODING,
		HOOK_HANDSHAKE,
		HOOK_HOPPER_PULLING_ITEM,
		HOOK_HOPPER_PUSHING_ITEM,
		HOOK_KILLING,
		HOOK_LOGIN,
		HOOK_PLAYER_BREAKING_BLOCK,
		HOOK_PLAYER_BROKEN_BLOCK,
		HOOK_PLAYER_DESTROYED,
		HOOK_PLAYER_EATING,
		HOOK_PLAYER_FISHED,
		HOOK_PLAYER_FISHING,
		HOOK_PLAYER_FOOD_LEVEL_CHANGE,
		HOOK_PLAYER_JOINED,
		HOOK_PLAYER_LEFT_CLICK,
		HOOK_PLAYER_MOVING,
		HOOK_PLAYER_PLACED_BLOCK,
		HOOK_PLAYER_PLACING_BLOCK,
		HOOK_PLAYER_RIGHT_CLICK,
		HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
		HOOK_PLAYER_SHOOTING,
		HOOK_PLAYER_SPAWNED,
		HOOK_PLAYER_TOSSING_ITEM,
		HOOK_PLAYER_USED_BLOCK,
		HOOK_PLAYER_USED_ITEM,
		HOOK_PLAYER_USING_BLOCK,
		HOOK_PLAYER_USING_ITEM,
		HOOK_PLUGIN_MESSAGE,
		HOOK_PLUGINS_LOADED,
		HOOK_POST_CRAFTING,
		HOOK_PRE_CRAFTING,
		HOOK_PROJECTILE_HIT_BLOCK,
		HOOK_PROJECTILE_HIT_ENTITY,
		HOOK_SERVER_PING,
		HOOK_SPAWNED_ENTITY,
		HOOK_SPAWNED_MONSTER,
		HOOK_SPAWNING_ENTITY,
		HOOK_SPAWNING_MONSTER,
		HOOK_TAKE_DAMAGE,
		HOOK_TICK,
		HOOK_UPDATED_SIGN,
		HOOK_UPDATING_SIGN,
		HOOK_WEATHER_CHANGED,
		HOOK_WEATHER_CHANGING,
		HOOK_WORLD_STARTED,
		HOOK_WORLD_TICK,
		
		// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
		//   and it definitely needs adding in cPluginLua::GetHookFnName() !
		
		// Keep these two as the last items, they are used for validity checking and get their values automagically
		HOOK_NUM_HOOKS,
		HOOK_MAX = HOOK_NUM_HOOKS - 1,
	} ;
	// tolua_end

	/** Used as a callback for enumerating bound commands */
	class cCommandEnumCallback
	{
	public:
		virtual ~cCommandEnumCallback() {}
		
		/** Called for each command; return true to abort enumeration
		For console commands, a_Permission is not used (set to empty string)
		*/
		virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
	} ;
	
	/** The interface used for enumerating and extern-calling plugins */
	typedef cItemCallback<cPlugin> cPluginCallback;
	
	
	/** Returns the instance of the Plugin Manager (there is only ever one) */
	static cPluginManager * Get(void);  // tolua_export

	typedef std::map< AString, cPlugin * > PluginMap;
	typedef std::list< cPlugin * > PluginList;
	cPlugin * GetPlugin( const AString & a_Plugin) const;  // tolua_export
	const PluginMap & GetAllPlugins() const;  // >> EXPORTED IN MANUALBINDINGS <<

	// tolua_begin
	void FindPlugins();
	void ReloadPlugins();
	// tolua_end
	
	/** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */
	void AddHook(cPlugin * a_Plugin, int a_HookType);

	size_t GetNumPlugins() const;  // tolua_export
	
	// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
	bool CallHookBlockSpread              (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
	bool CallHookBlockToPickups           (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
	bool CallHookChat                     (cPlayer * a_Player, AString & a_Message);
	bool CallHookChunkAvailable           (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
	bool CallHookChunkGenerated           (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
	bool CallHookChunkGenerating          (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
	bool CallHookChunkUnloaded            (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
	bool CallHookChunkUnloading           (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
	bool CallHookCollectingPickup         (cPlayer * a_Player, cPickup & a_Pickup);
	bool CallHookCraftingNoRecipe         (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
	bool CallHookDisconnect               (cClientHandle & a_Client, const AString & a_Reason);
	bool CallHookEntityAddEffect          (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
	bool CallHookExecuteCommand           (cPlayer * a_Player, const AStringVector & a_Split);  // If a_Player == NULL, it is a console cmd
	bool CallHookExploded                 (cWorld & a_World, double a_ExplosionSize,   bool a_CanCauseFire,   double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
	bool CallHookExploding                (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
	bool CallHookHandshake                (cClientHandle * a_ClientHandle, const AString & a_Username);
	bool CallHookHopperPullingItem        (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
	bool CallHookHopperPushingItem        (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
	bool CallHookKilling                  (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI);
	bool CallHookLogin                    (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
	bool CallHookPlayerAnimation          (cPlayer & a_Player, int a_Animation);
	bool CallHookPlayerBreakingBlock      (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
	bool CallHookPlayerBrokenBlock        (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
	bool CallHookPlayerDestroyed          (cPlayer & a_Player);
	bool CallHookPlayerEating             (cPlayer & a_Player);
	bool CallHookPlayerFished             (cPlayer & a_Player, const cItems a_Reward);
	bool CallHookPlayerFishing            (cPlayer & a_Player, cItems a_Reward);
	bool CallHookPlayerFoodLevelChange    (cPlayer & a_Player, int a_NewFoodLevel);
	bool CallHookPlayerJoined             (cPlayer & a_Player);
	bool CallHookPlayerMoving             (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition);
	bool CallHookPlayerLeftClick          (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
	bool CallHookPlayerPlacedBlock        (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
	bool CallHookPlayerPlacingBlock       (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
	bool CallHookPlayerRightClick         (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
	bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
	bool CallHookPlayerShooting           (cPlayer & a_Player);
	bool CallHookPlayerSpawned            (cPlayer & a_Player);
	bool CallHookPlayerTossingItem        (cPlayer & a_Player);
	bool CallHookPlayerUsedBlock          (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
	bool CallHookPlayerUsedItem           (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
	bool CallHookPlayerUsingBlock         (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
	bool CallHookPlayerUsingItem          (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
	bool CallHookPluginMessage            (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message);
	bool CallHookPluginsLoaded            (void);
	bool CallHookPostCrafting             (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
	bool CallHookPreCrafting              (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
	bool CallHookProjectileHitBlock       (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
	bool CallHookProjectileHitEntity      (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
	bool CallHookServerPing               (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon);
	bool CallHookSpawnedEntity            (cWorld & a_World, cEntity & a_Entity);
	bool CallHookSpawnedMonster           (cWorld & a_World, cMonster & a_Monster);
	bool CallHookSpawningEntity           (cWorld & a_World, cEntity & a_Entity);
	bool CallHookSpawningMonster          (cWorld & a_World, cMonster & a_Monster);
	bool CallHookTakeDamage               (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
	bool CallHookUpdatedSign              (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
	bool CallHookUpdatingSign             (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ,       AString & a_Line1,       AString & a_Line2,       AString & a_Line3,       AString & a_Line4, cPlayer * a_Player);
	bool CallHookWeatherChanged           (cWorld & a_World);
	bool CallHookWeatherChanging          (cWorld & a_World, eWeather & a_NewWeather);
	bool CallHookWorldStarted             (cWorld & a_World);
	bool CallHookWorldTick                (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec);
	
	bool DisablePlugin(const AString & a_PluginName);  // tolua_export
	bool LoadPlugin   (const AString & a_PluginName);  // tolua_export

	/** Removes all hooks the specified plugin has registered */
	void RemoveHooks(cPlugin * a_Plugin);
	
	/** Removes the plugin from the internal structures and deletes its object. */
	void RemovePlugin(cPlugin * a_Plugin);
	
	/** Removes all command bindings that the specified plugin has made */
	void RemovePluginCommands(cPlugin * a_Plugin);
	
	/** Binds a command to the specified plugin. Returns true if successful, false if command already bound. */
	bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString);  // Exported in ManualBindings.cpp, without the a_Plugin param
	
	/** Calls a_Callback for each bound command, returns true if all commands were enumerated */
	bool ForEachCommand(cCommandEnumCallback & a_Callback);  // Exported in ManualBindings.cpp
	
	/** Returns true if the command is in the command map */
	bool IsCommandBound(const AString & a_Command);  // tolua_export
	
	/** Returns the permission needed for the specified command; empty string if command not found */
	AString GetCommandPermission(const AString & a_Command);  // tolua_export
	
	/** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */
	CommandResult ExecuteCommand(cPlayer * a_Player, const AString & a_Command);  // tolua_export
	
	/** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */
	CommandResult ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command);  // tolua_export
	
	/** Removes all console command bindings that the specified plugin has made */
	void RemovePluginConsoleCommands(cPlugin * a_Plugin);
	
	/** Binds a console command to the specified plugin. Returns true if successful, false if command already bound. */
	bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString);  // Exported in ManualBindings.cpp, without the a_Plugin param
	
	/** Calls a_Callback for each bound console command, returns true if all commands were enumerated */
	bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback);  // Exported in ManualBindings.cpp
	
	/** Returns true if the console command is in the command map */
	bool IsConsoleCommandBound(const AString & a_Command);  // tolua_export
	
	/** Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback */
	bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
	
	/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
	If a_Player is not NULL, only commands for which the player has permissions are added.
	*/
	void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
	
	/** Returns true if the specified hook type is within the allowed range */
	static bool IsValidHookType(int a_HookType);
	
	/** Calls the specified callback with the plugin object of the specified plugin.
	Returns false if plugin not found, and the value that the callback has returned otherwise. */
	bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback);
	
	/** Returns the path where individual plugins' folders are expected.
	The path doesn't end in a slash. */
	static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); }  // tolua_export
	
private:
	friend class cRoot;
	
	class cCommandReg
	{
	public:
		cPlugin * m_Plugin;
		AString   m_Permission;  // Not used for console commands
		AString   m_HelpString;
	} ;
	
	typedef std::map<int, cPluginManager::PluginList> HookMap;
	typedef std::map<AString, cCommandReg> CommandMap;

	PluginList m_DisablePluginList;
	PluginMap  m_Plugins;
	HookMap    m_Hooks;
	CommandMap m_Commands;
	CommandMap m_ConsoleCommands;

	bool m_bReloadPlugins;

	cPluginManager();
	virtual ~cPluginManager();

	/** Reloads all plugins, defaulting to settings.ini for settings location */
	void ReloadPluginsNow(void);

	/** Reloads all plugins with a cIniFile object expected to be initialised to settings.ini */
	void ReloadPluginsNow(cIniFile & a_SettingsIni);

	/** Unloads all plugins */
	void UnloadPluginsNow(void);

	/** Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini */
	void InsertDefaultPlugins(cIniFile & a_SettingsIni);

	/** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */
	bool AddPlugin(cPlugin * a_Plugin);

	/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */
	cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
} ;  // tolua_export