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#pragma once

// Interface class representing a blockEntity that responds to redstone
class cRedstonePoweredEntity
{
public:

	virtual ~cRedstonePoweredEntity() {};

	/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
	virtual void SetRedstonePower(bool a_IsPowered) = 0;
};