summaryrefslogtreecommitdiffstats
path: root/src/Blocks/BlockBed.cpp
blob: dfa392d9b1a6fb56235bcf1b433c8bb2da8bd2b8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
#include "Globals.h"
#include "BlockBed.h"

#include "BroadcastInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"





void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ);
	Vector3i Direction = MetaDataToDirection( OldMeta & 0x3);
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
		}
	}
}





class cTimeFastForwardTester :
	public cPlayerListCallback
{
	virtual bool Item(cPlayer * a_Player) override
	{
		if (!a_Player->IsInBed())
		{
			return true;
		}

		return false;
	}
};





class cPlayerBedStateUnsetter :
	public cPlayerListCallback
{
public:
	cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
		m_Position(a_Position),
		m_ChunkInterface(a_ChunkInterface)
	{
	}

	virtual bool Item(cPlayer * a_Player) override
	{
		cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
		a_Player->SetIsInBed(false);
		return false;
	}

private:
	Vector3i m_Position;
	cChunkInterface & m_ChunkInterface;
};





void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else
	{
		if (a_WorldInterface.GetTimeOfDay() > 13000)
		{
			NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
			if ((Meta & 0x4) == 0x4)
			{
				a_Player->SendMessageFailure("This bed is occupied");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x3);
					if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
					}
				}

				a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
				SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
				a_Player->SetIsInBed(true);
				a_Player->SendMessageSuccess("Home position set successfully");

				cTimeFastForwardTester Tester;
				if (a_WorldInterface.ForEachPlayer(Tester))
				{
					cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
					a_WorldInterface.ForEachPlayer(Unsetter);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b);  // Clear the "occupied" bit of the bed's block
				}
			}
		}
		else
		{
			a_Player->SendMessageFailure("You can only sleep at night");
		}
	}
}