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#pragma once

#include "BlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"





class cBlockMobHeadHandler :
	public cBlockEntityHandler
{
public:
	cBlockMobHeadHandler(BLOCKTYPE a_BlockType):
		cBlockEntityHandler(a_BlockType)
	{
	}
	

	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
	{
		// The drop spawn is in the OnDestroyedByPlayer method
	}
	

	virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
	{
		if (a_Player->IsGameModeCreative())
		{
			// No drops in creative mode
			return;
		}

		class cCallback : public cBlockEntityCallback
		{
			virtual bool Item(cBlockEntity * a_BlockEntity)
			{
				if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
				{
					return false;
				}
				cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
				
				cItems Pickups;
				Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType());
				MTRand r1;

				// Mid-block position first
				double MicroX, MicroY, MicroZ;
				MicroX = MobHeadEntity->GetPosX() + 0.5;
				MicroY = MobHeadEntity->GetPosY() + 0.5;
				MicroZ = MobHeadEntity->GetPosZ() + 0.5;

				// Add random offset second
				MicroX += r1.rand(1) - 0.5;
				MicroZ += r1.rand(1) - 0.5;

				MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
				return false;
			}
		} Callback;
		
		a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
	}
} ;