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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Items/ItemHandler.h"
class cBlockMobSpawnerHandler :
public cBlockHandler
{
public:
cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
cItemHandler * Handler = a_Player->GetEquippedItem().GetHandler();
if (a_Player->IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
{
return;
}
cFastRandom Random;
int Reward = 15 + Random.NextInt(15) + Random.NextInt(15);
a_WorldInterface.SpawnExperienceOrb((double)a_BlockX, (double)a_BlockY + 1, (double)a_BlockZ, Reward);
}
} ;
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