summaryrefslogtreecommitdiffstats
path: root/src/Blocks/BlockTrapdoor.h
blob: f0c821764ccb6c6af01b8607daf898a2b07c0b15 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162

#pragma once

#include "BlockHandler.h"
#include "Mixins.h"
#include "../EffectID.h"




class cBlockTrapdoorHandler :
	public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x00, 0x03, false>>
{
	using Super = cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x00, 0x03, false>>;

public:

	cBlockTrapdoorHandler(BLOCKTYPE a_BlockType):
		Super(a_BlockType)
	{
	}




	virtual bool IsUseable(void) override
	{
		return true;
	}





	virtual bool OnUse(
		cChunkInterface & a_ChunkInterface,
		cWorldInterface & a_WorldInterface,
		cPlayer & a_Player,
		const Vector3i a_BlockPos,
		eBlockFace a_BlockFace,
		const Vector3i a_CursorPos
	) override
	{
		if (m_BlockType == E_BLOCK_IRON_TRAPDOOR)
		{
			// Iron doors can only be toggled by redstone, not by right-clicking
			return false;
		}

		// Flip the ON bit on / off using the XOR bitwise operation
		NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockPos) ^ 0x04);
		a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta);
		a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockPos, 0, a_Player.GetClientHandle());

		return true;
	}





	virtual void OnCancelRightClick(
		cChunkInterface & a_ChunkInterface,
		cWorldInterface & a_WorldInterface,
		cPlayer & a_Player,
		const Vector3i a_BlockPos,
		eBlockFace a_BlockFace
	) override
	{
		UNUSED(a_ChunkInterface);
		a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
	}





	virtual bool GetPlacementBlockTypeMeta(
		cChunkInterface & a_ChunkInterface,
		cPlayer & a_Player,
		const Vector3i a_PlacedBlockPos,
		eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPos,
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
	) override
	{
		a_BlockType = m_BlockType;
		a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);

		if (a_CursorPos.y > 7)
		{
			a_BlockMeta |= 0x8;
		}
		return true;
	}





	inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
	{
		switch (a_BlockFace)
		{
			case BLOCK_FACE_ZP: return 0x1;
			case BLOCK_FACE_ZM: return 0x0;
			case BLOCK_FACE_XP: return 0x3;
			case BLOCK_FACE_XM: return 0x2;
			case BLOCK_FACE_NONE:
			case BLOCK_FACE_YM:
			case BLOCK_FACE_YP:
			{
				ASSERT(!"Unhandled block face!");
				return 0;
			}
		}
		UNREACHABLE("Unsupported block face");
	}





	inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
	{
		switch (a_Meta & 0x3)
		{
			case 0x0: return BLOCK_FACE_ZM;
			case 0x1: return BLOCK_FACE_ZP;
			case 0x2: return BLOCK_FACE_XM;
			case 0x3: return BLOCK_FACE_XP;
			default:
			{
				ASSERT(!"Unhandled block meta!");
				return BLOCK_FACE_NONE;
			}
		}
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
	{
		UNUSED(a_Meta);
		switch (m_BlockType)
		{
			case E_BLOCK_TRAPDOOR: return 13;
			case E_BLOCK_IRON_TRAPDOOR: return 6;
			default:
			{
				ASSERT(!"Unhandled blocktype in trapdoor handler!");
				return 0;
			}
		}
	}
};