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#include "Globals.h"
#include "Broadcaster.h"
#include "World.h"
#include "Chunk.h"

cBroadcaster::cBroadcaster(cWorld * a_World) :
	m_World(a_World)
{
}


void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
	m_World->DoWithChunkAt(a_Src,
		[=](cChunk & a_Chunk) -> bool
		{
			for (const auto & ClientHandle : a_Chunk.GetAllStrongClientPtrs())
			{
				if (ClientHandle.get() == a_Exclude)
				{
					continue;
				}

				ClientHandle->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
			};
			return true;
		});
}


void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude)
{
	m_World->DoWithChunkAt(a_Src,
		[=](cChunk & a_Chunk) -> bool
		{
			for (const auto & ClientHandle : a_Chunk.GetAllStrongClientPtrs())
			{
				if (ClientHandle.get() == a_Exclude)
				{
					continue;
				}

				ClientHandle->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
			};
			return true;
		});
}