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#include "Globals.h"
#include "Broadcaster.h"
#include "World.h"
#include "Chunk.h"
cBroadcaster::cBroadcaster(cWorld * a_World) :
m_World(a_World)
{
}
void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
m_World->DoWithChunkAt(a_Src,
[=](cChunk & a_Chunk) -> bool
{
for (const auto & ClientHandle : a_Chunk.GetAllStrongClientPtrs())
{
if (ClientHandle.get() == a_Exclude)
{
continue;
}
ClientHandle->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
};
return true;
});
}
void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude)
{
m_World->DoWithChunkAt(a_Src,
[=](cChunk & a_Chunk) -> bool
{
for (const auto & ClientHandle : a_Chunk.GetAllStrongClientPtrs())
{
if (ClientHandle.get() == a_Exclude)
{
continue;
}
ClientHandle->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
};
return true;
});
}
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