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// Color.h
// Declares a class to handle item color related code
#pragma once
// tolua_begin
class cColor
{
public:
enum eColorLimits : unsigned int
{
COLOR_MIN = 0,
COLOR_MAX = 255,
COLOR_LIMIT = 256,
COLOR_NONE = 0xFFFFFFFF,
};
cColor() { m_Color = static_cast<unsigned int>(COLOR_NONE);}
cColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue) { SetColor(a_Red, a_Green, a_Blue); }
/** Returns whether the color is a valid color */
bool IsValid() const { return m_Color != COLOR_NONE; }
/** Changes the color */
void SetColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue);
/** Alters the red value of the color */
void SetRed(unsigned char a_Red);
/** Alters the green value of the color */
void SetGreen(unsigned char a_Green);
/** Alters the blue value of the color */
void SetBlue(unsigned char a_Blue);
/** Returns the red value of the color */
unsigned char GetRed() const;
/** Returns the green value of the color */
unsigned char GetGreen() const;
/** Returns the blue value of the color */
unsigned char GetBlue() const;
/** Resets the color */
void Clear() { m_Color = static_cast<unsigned int>(COLOR_NONE); }
// tolua_end
unsigned int m_Color;
}; // tolua_export
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