summaryrefslogtreecommitdiffstats
path: root/src/Generating/PrefabPiecePool.cpp
blob: 67d464d13807571882eafe81a192acbfb53858e1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824

// PrefabPiecePool.cpp

// Implements the cPrefabPiecePool class that represents a cPiecePool descendant that uses cPrefab instances as the pieces

#include "Globals.h"
#include "PrefabPiecePool.h"
#include "VerticalStrategy.h"
#include "../Bindings/LuaState.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../StringCompression.h"





// Conditionally log a warning
#define CONDWARNING(ShouldLog, ...) \
	do { \
		if (ShouldLog) \
		{ \
			LOGWARNING(__VA_ARGS__); \
		} \
	} while (false)





/** Returns the map of string => eMergeStrategy used when translating cubeset file merge strategies. */
static std::map<AString, cBlockArea::eMergeStrategy> & GetMergeStrategyMap(void)
{
	static std::map<AString, cBlockArea::eMergeStrategy> msmap;
	if (msmap.empty())
	{
		// This is the first use, initialize the map:
		msmap["msOverwrite"]     = cBlockArea::msOverwrite;
		msmap["msFillAir"]       = cBlockArea::msFillAir;
		msmap["msImprint"]       = cBlockArea::msImprint;
		msmap["msLake"]          = cBlockArea::msLake;
		msmap["msSpongePrint"]   = cBlockArea::msSpongePrint;
		msmap["msDifference"]    = cBlockArea::msDifference;
		msmap["msSimpleCompare"] = cBlockArea::msSimpleCompare;
		msmap["msMask"]          = cBlockArea::msMask;
	}
	return msmap;
}





////////////////////////////////////////////////////////////////////////////////
// cPrefabPiecePool:

cPrefabPiecePool::cPrefabPiecePool(void)
{
}





cPrefabPiecePool::cPrefabPiecePool(
	const cPrefab::sDef * a_PieceDefs,         size_t a_NumPieceDefs,
	const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs,
	int a_DefaultStartingPieceHeight
)
{
	AddPieceDefs(a_PieceDefs, a_NumPieceDefs);
	if (a_StartingPieceDefs != nullptr)
	{
		AddStartingPieceDefs(a_StartingPieceDefs, a_NumStartingPieceDefs, a_DefaultStartingPieceHeight);
	}
}





cPrefabPiecePool::~cPrefabPiecePool()
{
	Clear();
}





void cPrefabPiecePool::Clear(void)
{
	m_PiecesByConnector.clear();
	for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
	{
		delete *itr;
	}
	m_AllPieces.clear();
	for (cPieces::iterator itr = m_StartingPieces.begin(), end = m_StartingPieces.end(); itr != end; ++itr)
	{
		delete *itr;
	}
	m_StartingPieces.clear();
}





void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
{
	ASSERT(a_PieceDefs != nullptr);
	for (size_t i = 0; i < a_NumPieceDefs; i++)
	{
		cPrefab * Prefab = new cPrefab(a_PieceDefs[i]);
		m_AllPieces.push_back(Prefab);
		AddToPerConnectorMap(Prefab);
	}
}





void cPrefabPiecePool::AddStartingPieceDefs(
	const cPrefab::sDef * a_StartingPieceDefs,
	size_t a_NumStartingPieceDefs,
	int a_DefaultPieceHeight
)
{
	ASSERT(a_StartingPieceDefs != nullptr);
	auto verticalStrategy = CreateVerticalStrategyFromString(Printf("Fixed|%d", a_DefaultPieceHeight), false);
	for (size_t i = 0; i < a_NumStartingPieceDefs; i++)
	{
		cPrefab * Prefab = new cPrefab(a_StartingPieceDefs[i]);
		if (a_DefaultPieceHeight >= 0)
		{
			Prefab->SetVerticalStrategy(verticalStrategy);
		}
		m_StartingPieces.push_back(Prefab);
	}
}





bool cPrefabPiecePool::LoadFromFile(const AString & a_FileName, bool a_LogWarnings)
{
	// Read the file into a string buffer, load from string:
	auto contents = cFile::ReadWholeFile(a_FileName);
	if (contents.empty())
	{
		CONDWARNING(a_LogWarnings, "Cannot read data from file %s", a_FileName.c_str());
		return false;
	}
	return LoadFromString(contents, a_FileName, a_LogWarnings);
}





bool cPrefabPiecePool::LoadFromString(const AString & a_Contents, const AString & a_FileName, bool a_LogWarnings)
{
	// If the contents start with GZip signature, ungzip and retry:
	if (a_Contents.substr(0, 3) == "\x1f\x8b\x08")
	{
		try
		{
			const auto Extracted = Compression::Extractor().ExtractGZip(
			{
				reinterpret_cast<const std::byte *>(a_Contents.data()), a_Contents.size()
			});

			// Here we do an extra std::string conversion, hardly efficient, but...
			// Better would be refactor into LoadFromByteView for the GZip decompression path, and getting cFile to support std::byte.
			// ...so it'll do for now.

			return LoadFromString(std::string(Extracted.GetStringView()), a_FileName, a_LogWarnings);
		}
		catch (const std::exception & Oops)
		{
			CONDWARNING(a_LogWarnings, "Failed to decompress Gzip data in file %s. %s", a_FileName.c_str(), Oops.what());
			return false;
		}
	}

	// Search the first 8 KiB of the file for the format auto-detection string:
	const auto Header = a_Contents.substr(0, 8 KiB);
	if (Header.find("CubesetFormatVersion =") != AString::npos)
	{
		return LoadFromCubeset(a_Contents, a_FileName, a_LogWarnings);
	}
	CONDWARNING(a_LogWarnings, "Cannot load prefabs from file %s, unknown file format", a_FileName.c_str());
	return false;
}





bool cPrefabPiecePool::LoadFromCubeset(const AString & a_Contents, const AString & a_FileName, bool a_LogWarnings)
{
	// Load the file in the Lua interpreter:
	cLuaState Lua(Printf("LoadablePiecePool %s", a_FileName.c_str()));
	Lua.Create();
	cLuaState::cLock lock(Lua);
	if (!Lua.LoadString(a_Contents, a_FileName, a_LogWarnings))
	{
		// Reason for failure has already been logged in LoadFile()
		return false;
	}

	// Check the version:
	int Version = 0;
	if (!Lua.GetNamedGlobal("Cubeset.Metadata.CubesetFormatVersion", Version))
	{
		CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, it doesn't contain version information.", a_FileName.c_str());
		return false;
	}

	// Load the data, using the correct version loader:
	if (Version == 1)
	{
		return LoadFromCubesetVer1(a_FileName, Lua, a_LogWarnings);
	}

	// Unknown version:
	CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, version (%d) not supported.", a_FileName.c_str(), Version);
	return false;
}





void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
{
	cPiece::cConnectors Connectors = (static_cast<const cPiece *>(a_Prefab))->GetConnectors();
	for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
	{
		m_PiecesByConnector[itr->m_Type].push_back(a_Prefab);
	}
}





bool cPrefabPiecePool::LoadFromCubesetVer1(const AString & a_FileName, cLuaState & a_LuaState, bool a_LogWarnings)
{
	// Load the metadata and apply the known ones:
	ReadPoolMetadataCubesetVer1(a_FileName, a_LuaState, a_LogWarnings);
	ApplyBaseMetadataCubesetVer1(a_FileName, a_LogWarnings);

	// Push the Cubeset.Pieces global value on the stack:
	auto pieces = a_LuaState.WalkToNamedGlobal("Cubeset.Pieces");
	if (!pieces.IsValid() || !lua_istable(a_LuaState, -1))
	{
		CONDWARNING(a_LogWarnings, "The cubeset file %s doesn't contain any pieces", a_FileName.c_str());
		return false;
	}

	// Iterate over all items in the Cubeset.Pieces value:
	int idx = 1;
	bool res = true;
	while (true)
	{
		lua_pushinteger(a_LuaState, idx);  // stk: [Pieces] [idx]
		lua_gettable(a_LuaState, -2);      // stk: [Pieces] [PieceItem]
		if (!lua_istable(a_LuaState, -1))
		{
			// The PieceItem is not present, we've iterated over all items
			lua_pop(a_LuaState, 1);  // stk: [Pieces]
			break;
		}
		if (!LoadCubesetPieceVer1(a_FileName, a_LuaState, idx, a_LogWarnings))
		{
			res = false;
		}
		lua_pop(a_LuaState, 1);  // stk: [Pieces]
		idx += 1;
	}
	return res;
}





bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaState & a_LuaState, int a_PieceIndex, bool a_LogWarnings)
{
	ASSERT(lua_istable(a_LuaState, -1));

	// The piece name is optional, but useful for debugging messages:
	AString PieceName;
	if (!a_LuaState.GetNamedValue("OriginData.ExportName", PieceName))
	{
		Printf(PieceName, "Piece #%d", a_PieceIndex);
	}

	// Read the hitbox dimensions:
	cCuboid Hitbox;
	if (
		!a_LuaState.GetNamedValue("Hitbox.MinX", Hitbox.p1.x) ||
		!a_LuaState.GetNamedValue("Hitbox.MinY", Hitbox.p1.y) ||
		!a_LuaState.GetNamedValue("Hitbox.MinZ", Hitbox.p1.z) ||
		!a_LuaState.GetNamedValue("Hitbox.MaxX", Hitbox.p2.x) ||
		!a_LuaState.GetNamedValue("Hitbox.MaxY", Hitbox.p2.y) ||
		!a_LuaState.GetNamedValue("Hitbox.MaxZ", Hitbox.p2.z)
	)
	{
		CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it's missing hitbox information", PieceName.c_str(), a_FileName.c_str());
		return false;
	}

	// Load the prefab data:
	auto prefab = LoadPrefabFromCubesetVer1(a_FileName, a_LuaState, PieceName, a_LogWarnings);
	if (prefab == nullptr)
	{
		return false;
	}
	prefab->SetHitBox(Hitbox);

	// Read the connectors
	if (!ReadConnectorsCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
	{
		return false;
	}

	// Read the allowed rotations. It is an optional metadata value, default to 0:
	int AllowedRotations = 0;
	a_LuaState.GetNamedValue("Metadata.AllowedRotations", AllowedRotations);
	prefab->SetAllowedRotations(AllowedRotations);

	// Read the relevant metadata for the piece:
	if (!ReadPieceMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
	{
		return false;
	}

	// If the piece is a starting piece, check that it has a vertical strategy:
	int IsStartingPiece = 0;
	a_LuaState.GetNamedValue("Metadata.IsStarting", IsStartingPiece);
	if (IsStartingPiece != 0)
	{
		if (prefab->GetVerticalStrategy() == nullptr)
		{
			CONDWARNING(a_LogWarnings, "Starting prefab %s in file %s doesn't have its VerticalStrategy set. Setting to Fixed|150.",
				PieceName.c_str(), a_FileName.c_str()
			);
			VERIFY(prefab->SetVerticalStrategyFromString("Fixed|150", false));
		}
	}

	// Add the prefab into the list of pieces:
	if (IsStartingPiece != 0)
	{
		m_StartingPieces.push_back(prefab.release());
	}
	else
	{
		auto p = prefab.release();
		m_AllPieces.push_back(p);
		AddToPerConnectorMap(p);
	}

	return true;
}





std::unique_ptr<cPrefab> cPrefabPiecePool::LoadPrefabFromCubesetVer1(
	const AString & a_FileName,
	cLuaState & a_LuaState,
	const AString & a_PieceName,
	bool a_LogWarnings
)
{
	// First try loading a referenced schematic file, if any:
	AString SchematicFileName;
	if (a_LuaState.GetNamedValue("SchematicFileName", SchematicFileName))
	{
		auto PathEnd = a_FileName.find_last_of("/\\");  // Find the last path separator
		if (PathEnd != AString::npos)
		{
			SchematicFileName = a_FileName.substr(0, PathEnd) + SchematicFileName;
		}
		cBlockArea area;
		try
		{
			cSchematicFileSerializer::LoadFromSchematicFile(area, SchematicFileName);
		}
		catch (const std::exception & Oops)
		{
			CONDWARNING(a_LogWarnings, "Cannot load schematic file \"%s\" for piece %s in cubeset %s. %s",
				SchematicFileName.c_str(), a_PieceName.c_str(), a_FileName.c_str(), Oops.what()
			);
			return nullptr;
		}
		return std::make_unique<cPrefab>(area);
	}  // if (SchematicFileName)

	// There's no referenced schematic file, load from BlockDefinitions / BlockData.
	// Get references to the data and the table.concat function:
	cLuaState::cRef TableConcat, BlockDefinitions, BlockData;
	if (
		!a_LuaState.GetNamedGlobal("table.concat", TableConcat) ||
		!a_LuaState.GetNamedValue("BlockDefinitions", BlockDefinitions) ||
		!a_LuaState.GetNamedValue("BlockData", BlockData)
	)
	{
		CONDWARNING(a_LogWarnings, "Cannot parse block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
		return nullptr;
	}

	// Call table.concat() on the BlockDefinitions:
	AString BlockDefStr;
	if (!a_LuaState.Call(TableConcat, BlockDefinitions, "\n", cLuaState::Return, BlockDefStr))
	{
		CONDWARNING(a_LogWarnings, "Cannot concat block definitions for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
		return nullptr;
	}

	// Call table.concat() on the BlockData:
	AString BlockDataStr;
	if (!a_LuaState.Call(TableConcat, BlockData, "", cLuaState::Return, BlockDataStr))
	{
		CONDWARNING(a_LogWarnings, "Cannot concat block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
		return nullptr;
	}

	// Read the size:
	int SizeX = 0, SizeY = 0, SizeZ = 0;
	if (
		!a_LuaState.GetNamedValue("Size.x", SizeX) ||
		!a_LuaState.GetNamedValue("Size.y", SizeY) ||
		!a_LuaState.GetNamedValue("Size.z", SizeZ)
	)
	{
		CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, its size information is missing", a_PieceName.c_str(), a_FileName.c_str());
		return nullptr;
	}

	// Check that the size matches the data length:
	if (static_cast<size_t>(SizeX * SizeY * SizeZ) != BlockDataStr.size())
	{
		CONDWARNING(a_LogWarnings, "Cannot create piece %s from file %s, its size (%d) doesn't match the blockdata length (%u)",
			a_PieceName.c_str(), a_FileName.c_str(),
			SizeX * SizeY * SizeZ, static_cast<unsigned>(BlockDataStr.size())
		);
		return nullptr;
	}

	return std::make_unique<cPrefab>(BlockDefStr, BlockDataStr, SizeX, SizeY, SizeZ);
}





bool cPrefabPiecePool::ReadConnectorsCubesetVer1(
	const AString & a_FileName,
	cLuaState & a_LuaState,
	const AString & a_PieceName,
	cPrefab * a_Prefab,
	bool a_LogWarnings
)
{
	// Get the Connectors subtable:
	auto conns = a_LuaState.WalkToValue("Connectors");
	if (!conns.IsValid())
	{
		CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it has no connectors definition.", a_PieceName.c_str(), a_FileName.c_str());
		return false;
	}

	// Iterate over all items in the Connectors table:
	int idx = 1;
	bool res = true;
	while (true)
	{
		lua_pushinteger(a_LuaState, idx);  // stk: [Connectors] [idx]
		lua_gettable(a_LuaState, -2);      // stk: [Connectors] [conn]
		if (!lua_istable(a_LuaState, -1))
		{
			// The connector is not present, we've iterated over all items
			lua_pop(a_LuaState, 1);  // stk: [Connectors]
			break;
		}
		int Type = 0, RelX = 0, RelY = 0, RelZ = 0;
		AString DirectionStr;
		cPiece::cConnector::eDirection Direction = cPiece::cConnector::dirYM;
		if (
			!a_LuaState.GetNamedValue("Type",      Type) ||
			!a_LuaState.GetNamedValue("RelX",      RelX) ||
			!a_LuaState.GetNamedValue("RelY",      RelY) ||
			!a_LuaState.GetNamedValue("RelZ",      RelZ) ||
			!a_LuaState.GetNamedValue("Direction", DirectionStr) ||
			!cPiece::cConnector::StringToDirection(DirectionStr, Direction)
		)
		{
			if (a_LogWarnings)
			{
				FLOGWARNING("Piece {0} in file {1} has a malformed Connector at index {2} ({3}, type {4}, direction {5}). Skipping the connector.",
					a_PieceName, a_FileName, idx, Vector3i{RelX, RelY, RelZ}, Type, DirectionStr
				);
			}
			res = false;
			lua_pop(a_LuaState, 1);  // stk: [Connectors]
			idx += 1;
			continue;
		}
		a_Prefab->AddConnector(RelX, RelY, RelZ, Direction, Type);
		lua_pop(a_LuaState, 1);  // stk: [Connectors]
		idx += 1;
	}
	return res;
}





bool cPrefabPiecePool::ReadPieceMetadataCubesetVer1(
	const AString & a_FileName,
	cLuaState & a_LuaState,
	const AString & a_PieceName,
	cPrefab * a_Prefab,
	bool a_LogWarnings
)
{
	// Push the Metadata table on top of the Lua stack:
	auto md = a_LuaState.WalkToValue("Metadata");
	if (!md.IsValid())
	{
		return false;
	}

	// Get the values:
	int AddWeightIfSame = 0, DefaultWeight = 100, MoveToGround = 0;
	AString DepthWeight, MergeStrategy, VerticalLimit, VerticalStrategy;
	a_LuaState.GetNamedValue("AddWeightIfSame",  AddWeightIfSame);
	a_LuaState.GetNamedValue("DefaultWeight",    DefaultWeight);
	a_LuaState.GetNamedValue("DepthWeight",      DepthWeight);
	a_LuaState.GetNamedValue("MergeStrategy",    MergeStrategy);
	a_LuaState.GetNamedValue("MoveToGround",     MoveToGround);
	a_LuaState.GetNamedValue("VerticalLimit",    VerticalLimit);
	a_LuaState.GetNamedValue("VerticalStrategy", VerticalStrategy);

	// Apply the values:
	a_Prefab->SetAddWeightIfSame(AddWeightIfSame);
	a_Prefab->SetDefaultWeight(DefaultWeight);
	a_Prefab->ParseDepthWeight(DepthWeight.c_str());
	auto msmap = GetMergeStrategyMap();
	auto strategy = msmap.find(MergeStrategy);
	if (strategy == msmap.end())
	{
		CONDWARNING(a_LogWarnings, "Unknown merge strategy (\"%s\") specified for piece %s in file %s. Using msSpongePrint instead.",
			MergeStrategy.c_str(), a_PieceName.c_str(), a_FileName.c_str()
		);
		a_Prefab->SetMergeStrategy(cBlockArea::msSpongePrint);
	}
	else
	{
		a_Prefab->SetMergeStrategy(strategy->second);
	}
	a_Prefab->SetMoveToGround(MoveToGround != 0);

	AString ExpandFloorStrategyStr;
	if (!a_LuaState.GetNamedValue("ExpandFloorStrategy", ExpandFloorStrategyStr))
	{
		// Check the older variant for ExpandFloorStrategy, ShouldExpandFloor:
		int ShouldExpandFloor;
		if (a_LuaState.GetNamedValue("ShouldExpandFloor", ShouldExpandFloor))
		{
			LOG("Piece \"%s\" in file \"%s\" is using the old \"ShouldExpandFloor\" attribute. Use the new \"ExpandFloorStrategy\" attribute instead for more options.",
				a_PieceName.c_str(), a_FileName.c_str()
			);
			a_Prefab->SetExtendFloorStrategy((ShouldExpandFloor != 0) ? cPrefab::efsRepeatBottomTillNonAir : cPrefab::efsNone);
		}
	}
	else
	{
		auto lcExpandFloorStrategyStr = StrToLower(ExpandFloorStrategyStr);
		if (lcExpandFloorStrategyStr == "repeatbottomtillnonair")
		{
			a_Prefab->SetExtendFloorStrategy(cPrefab::efsRepeatBottomTillNonAir);
		}
		else if (lcExpandFloorStrategyStr == "repeatbottomtillsolid")
		{
			a_Prefab->SetExtendFloorStrategy(cPrefab::efsRepeatBottomTillSolid);
		}
		else
		{
			if (lcExpandFloorStrategyStr != "none")
			{
				LOGWARNING("Piece \"%s\" in file \"%s\" is using an unknown \"ExpandFloorStrategy\" attribute value: \"%s\"",
					a_PieceName.c_str(), a_FileName.c_str(), ExpandFloorStrategyStr.c_str()
				);
			}
			a_Prefab->SetExtendFloorStrategy(cPrefab::efsNone);
		}
	}
	if (!VerticalLimit.empty())
	{
		if (!a_Prefab->SetVerticalLimitFromString(VerticalLimit, a_LogWarnings))
		{
			CONDWARNING(a_LogWarnings, "Unknown VerticalLimit (\"%s\") specified for piece %s in file %s. Using no limit instead.",
				VerticalLimit.c_str(), a_PieceName.c_str(), a_FileName.c_str()
			);
		}
	}
	a_Prefab->SetVerticalStrategyFromString(VerticalStrategy, a_LogWarnings);

	AString ModifiersStr;
	if (a_LuaState.GetNamedValue("Modifiers", ModifiersStr))
	{
		a_Prefab->SetPieceModifiersFromString(ModifiersStr, a_LogWarnings);
	}

	return true;
}





void cPrefabPiecePool::ApplyBaseMetadataCubesetVer1(
	const AString & a_FileName,
	bool a_LogWarnings
)
{
	// Set the metadata values to defaults:
	m_MinDensity = 100;
	m_MaxDensity = 100;
	m_VillageRoadBlockType = E_BLOCK_GRAVEL;
	m_VillageRoadBlockMeta = 0;
	m_VillageWaterRoadBlockType = E_BLOCK_PLANKS;
	m_VillageWaterRoadBlockMeta = 0;

	// Read the metadata values:
	m_IntendedUse = GetMetadata("IntendedUse");
	GetStringMapInteger(m_Metadata, "MaxDensity",                m_MaxDensity);
	GetStringMapInteger(m_Metadata, "MinDensity",                m_MinDensity);
	GetStringMapInteger(m_Metadata, "VillageRoadBlockType",      m_VillageRoadBlockType);
	GetStringMapInteger(m_Metadata, "VillageRoadBlockMeta",      m_VillageRoadBlockMeta);
	GetStringMapInteger(m_Metadata, "VillageWaterRoadBlockType", m_VillageWaterRoadBlockType);
	GetStringMapInteger(m_Metadata, "VillageWaterRoadBlockMeta", m_VillageWaterRoadBlockMeta);

	// Read the allowed biomes:
	AString allowedBiomes = GetMetadata("AllowedBiomes");
	if (allowedBiomes.empty())
	{
		// All biomes are allowed:
		for (int b = biFirstBiome; b <= biMaxBiome; b++)
		{
			m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
		}
		for (int b = biFirstVariantBiome; b <= biMaxVariantBiome; b++)
		{
			m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
		}
	}
	else
	{
		auto biomes = StringSplitAndTrim(allowedBiomes, ",");
		for (const auto & biome: biomes)
		{
			EMCSBiome b = StringToBiome(biome);
			if (b == biInvalidBiome)
			{
				CONDWARNING(a_LogWarnings, "Invalid biome (\"%s\") specified in AllowedBiomes in cubeset file %s. Skipping the biome.",
					biome.c_str(), a_FileName.c_str()
				);
				continue;
			}
			m_AllowedBiomes.insert(b);
		}
	}
}





bool cPrefabPiecePool::ReadPoolMetadataCubesetVer1(
	const AString & a_FileName,
	cLuaState & a_LuaState,
	bool a_LogWarnings
)
{
	// Push the Cubeset.Metadata table on top of the Lua stack:
	auto gp = a_LuaState.WalkToNamedGlobal("Cubeset.Metadata");
	if (!gp.IsValid())
	{
		return true;
	}

	// Iterate over elements in the table, put them into the m_GeneratorParams map:
	lua_pushnil(a_LuaState);  // Table is at index -2, starting key (nil) at index -1
	while (lua_next(a_LuaState, -2) != 0)
	{
		// Table at index -3, key at index -2, value at index -1
		AString key, val;
		a_LuaState.GetStackValues(-2, key, val);
		m_Metadata[key] = val;
		lua_pop(a_LuaState, 1);  // Table at index -2, key at index -1
	}
	return true;
}





AString cPrefabPiecePool::GetMetadata(const AString & a_ParamName) const
{
	auto itr = m_Metadata.find(a_ParamName);
	if (itr == m_Metadata.end())
	{
		return AString();
	}
	return itr->second;
}





void cPrefabPiecePool::AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel)
{
	// Assign the generator linkage to all starting pieces' VerticalStrategies:
	for (auto & piece: m_StartingPieces)
	{
		auto verticalStrategy = piece->GetVerticalStrategy();
		if (verticalStrategy != nullptr)
		{
			verticalStrategy->AssignGens(a_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel);
		}
	}  // for piece - m_StartingPieces[]

	// Assign the generator linkage to all pieces' VerticalLimits:
	for (auto & piece: m_AllPieces)
	{
		auto verticalLimit = piece->GetVerticalLimit();
		if (verticalLimit != nullptr)
		{
			verticalLimit->AssignGens(a_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel);
		}
		auto modifiers = piece->GetModifiers();
		if (modifiers.size() > 0)
		{
			for (size_t i = 0; i < modifiers.size(); i++)
			{
				modifiers[i]->AssignSeed(a_Seed);
			}
		}
	}  // for piece - m_AllPieces[]
}





cPieces cPrefabPiecePool::GetPiecesWithConnector(int a_ConnectorType)
{
	return m_PiecesByConnector[a_ConnectorType];
}





cPieces cPrefabPiecePool::GetStartingPieces(void)
{
	if (m_StartingPieces.empty())
	{
		return m_AllPieces;
	}
	else
	{
		return m_StartingPieces;
	}
}





int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
{
	return (static_cast<const cPrefab &>(a_NewPiece)).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
}





int cPrefabPiecePool::GetStartingPieceWeight(const cPiece & a_NewPiece)
{
	return (static_cast<const cPrefab &>(a_NewPiece)).GetDefaultWeight();
}





void cPrefabPiecePool::PiecePlaced(const cPiece & a_Piece)
{
	// Do nothing
	UNUSED(a_Piece);
}





void cPrefabPiecePool::Reset(void)
{
	// Do nothing
}