summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Slime.cpp
blob: 4b123df122c37aceb67947e4ab70e6b7a1f96a50 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Slime.h"
#include "FastRandom.h"
#include "World.h"





cSlime::cSlime(int a_Size) :
	super("Slime",
		mtSlime,
		Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
		Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
		0.6 * a_Size,
		0.6 * a_Size
	),
	m_Size(a_Size)
{
	SetMaxHealth(a_Size * a_Size);
	SetAttackDamage(a_Size);
}





void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	int LootingLevel = 0;
	if (a_Killer != NULL)
	{
		LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
	}

	// Only slimes with the size 1 can drop slimeballs.
	if (m_Size == 1)
	{
		AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
	}
}





void cSlime::Attack(float a_Dt)
{
	if (m_Size != 1)
	{
		// Only slimes with the size 2 and 3 attacks a player.
		super::Attack(a_Dt);
	}
}





void cSlime::KilledBy(TakeDamageInfo & a_TDI)
{
	if (GetHealth() > 0)
	{
		return;
	}

	if (m_Size != 1)
	{
		cFastRandom Random;
		int SpawnAmount = 2 + Random.NextInt(3);

		for (int i = 0; i < SpawnAmount; ++i)
		{
			double AddX = (i % 2 - 0.5) * m_Size / 4.0;
			double AddZ = (i / 2 - 0.5) * m_Size / 4.0;

			cSlime * NewSlime = new cSlime(m_Size / 2);
			NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
			NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f);
			m_World->SpawnMobFinalize(NewSlime);
		}
	}
	super::KilledBy(a_TDI);
}





const AString cSlime::GetSizeName(int a_Size) const
{
	if (a_Size > 1)
	{
		return "big";
	}
	else
	{
		return "small";
	}
}