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#pragma once

#include "AggressiveMonster.h"





class cWitherSkeleton :
	public cAggressiveMonster
{
	typedef cAggressiveMonster super;

public:
	cWitherSkeleton(void);

	CLASS_PROTODEF(cWitherSkeleton)

	virtual bool Attack(std::chrono::milliseconds a_Dt) override;
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;

} ;