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#include "Simulator.h"




template <class ChunkType, class WorldType>
cSimulator<ChunkType, WorldType>::cSimulator(WorldType & a_World)
	: m_World(a_World)
{
}




template <class ChunkType, class WorldType>
cSimulator<ChunkType, WorldType>::~cSimulator()
{
}




template <class ChunkType, class WorldType>
void cSimulator<ChunkType, WorldType>::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk)
{
	AddBlock(a_BlockX,     a_BlockY,     a_BlockZ,     a_Chunk);
	AddBlock(a_BlockX - 1, a_BlockY,     a_BlockZ,     a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
	AddBlock(a_BlockX + 1, a_BlockY,     a_BlockZ,     a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
	AddBlock(a_BlockX,     a_BlockY,     a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX,     a_BlockZ - 1));
	AddBlock(a_BlockX,     a_BlockY,     a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX,     a_BlockZ + 1));
	if (a_BlockY > 0)
	{
		AddBlock(a_BlockX,   a_BlockY - 1, a_BlockZ,     a_Chunk);
	}
	if (a_BlockY < cChunkDef::Height - 1)
	{
		AddBlock(a_BlockX,   a_BlockY + 1, a_BlockZ,     a_Chunk);
	}
}