summaryrefslogtreecommitdiffstats
path: root/src/Simulator/VaporizeFluidSimulator.cpp
blob: d0c590d167f42d3c389d9d8ccd9d23dbe209cfe9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59

// VaporizeFluidSimulator.cpp

// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air

#include "Globals.h"
#include "VaporizeFluidSimulator.h"
#include "../OpaqueWorld.h"
#include "../Chunk.h"
#include "../Blocks/BroadcastInterface.h"





cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
	Super(a_World, a_Fluid, a_StationaryFluid)
{
}





void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
	if (a_Chunk == nullptr)
	{
		return;
	}
	auto relPos = cChunkDef::AbsoluteToRelative(a_Block);
	auto blockType = a_Chunk->GetBlock(relPos);
	if (
		(blockType == m_FluidBlock) ||
		(blockType == m_StationaryFluidBlock)
	)
	{
		a_Chunk->SetBlock(relPos, E_BLOCK_AIR, 0);
		World::GetBroadcastInterface(m_World).BroadcastSoundEffect(
			"block.fire.extinguish",
			Vector3d(a_Block),
			1.0f,
			0.6f
		);
	}
}





void cVaporizeFluidSimulator::Simulate(float a_Dt)
{
	// Nothing needed
}