blob: be2ebc039bf578786509e2f8e11a8d6748b5231f (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
// AnvilWindow.h
// Representing the UI window for the anvil block
#pragma once
#include "Window.h"
class cAnvilWindow:
public cWindow
{
using Super = cWindow;
public:
cAnvilWindow(Vector3i a_BlockPos);
/** Gets the repaired item name. */
AString GetRepairedItemName(void) const;
/** Set the repaired item name. */
void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
/** Gets the Position from the Anvil */
const Vector3i & GetBlockPos() { return m_BlockPos; }
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
protected:
cSlotAreaAnvil * m_AnvilSlotArea;
AString m_RepairedItemName;
Vector3i m_BlockPos;
};
|