summaryrefslogtreecommitdiffstats
path: root/src/UI/InventoryWindow.h
blob: 052439f402cfa5943264e762ee9e4fa8c7e226f6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33

// InventoryWindow.h

// Representing the UI window for the player inventory





#pragma once

#include "Window.h"





class cInventoryWindow:
	public cWindow
{
	using Super = cWindow;

public:

	cInventoryWindow(cPlayer & a_Player);

	virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;

	/** Loads the given Recipe into the crafting grid */
	void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId);
protected:
	cPlayer & m_Player;
};