1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
|
#include "Globals.h"
#include "../TestHelpers.h"
#include "BlockTypePalette.h"
#include "Stopwatch.h"
/** Tests the BlockTypePalette's basic APIs - creation, addition, querying. */
static void testBasic()
{
LOGD("Testing the basic BlockTypePalette's APIs...");
// Check inserting different block type names:
BlockTypePalette pal;
TEST_EQUAL(pal.index("testblock", BlockState()), 0); // Insert the first entry
TEST_EQUAL(pal.index("testblock", BlockState()), 0); // Check that it's not inserted again
TEST_EQUAL(pal.maybeIndex("testblock", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
TEST_EQUAL(pal.maybeIndex("nonexistent", BlockState()).second, false);
TEST_EQUAL(pal.index("another", BlockState()), 1); // Insert the second entry
TEST_EQUAL(pal.index("another", BlockState()), 1); // Check that it's not inserted twice
TEST_EQUAL(pal.maybeIndex("another", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
TEST_EQUAL(pal.maybeIndex("testblock", BlockState()), (std::make_pair<UInt32, bool>(0, true))); // The first one stayed
// Check same block type name, different BlockState:
BlockState bs1;
BlockState bs2("key1", "value1");
BlockState bs3({{"key1", "value1"}, {"key2", "value2"}});
BlockState bs2Copy(bs2);
TEST_EQUAL(pal.index("multistate", bs1), 2);
TEST_EQUAL(pal.index("multistate", bs2), 3);
TEST_EQUAL(pal.index("multistate", bs3), 4);
TEST_EQUAL(pal.index("multistate", bs2Copy), 3); // Different BlockState instance, but same content
TEST_EQUAL(pal.count(), 5);
// Check the entry() API:
TEST_EQUAL(pal.entry(0), (std::make_pair<AString, BlockState>("testblock", BlockState())));
TEST_EQUAL(pal.entry(1), (std::make_pair<AString, BlockState>("another", BlockState())));
TEST_EQUAL(pal.entry(2), (std::make_pair<AString, BlockState>("multistate", BlockState(bs1)))); // make_pair requires a copy of the state
TEST_EQUAL(pal.entry(3), (std::make_pair<AString, BlockState>("multistate", BlockState(bs2))));
TEST_EQUAL(pal.entry(4), (std::make_pair<AString, BlockState>("multistate", BlockState(bs3))));
TEST_THROWS(pal.entry(5), BlockTypePalette::NoSuchIndexException);
}
/** Tests creating the transform map between two palettes. */
static void testTransformAddMissing()
{
LOGD("Testing the createTransformMapAddMissing API...");
// Create two palettes with some overlap:
BlockTypePalette pal1, pal2;
/* 0 */ pal1.index("block1", BlockState());
/* 1 */ pal1.index("block2", BlockState());
/* 2 */ pal1.index("block3", BlockState());
/* 3 */ pal1.index("block4", BlockState());
/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
/* 0 */ pal2.index("block0", BlockState());
/* 1 */ pal2.index("block2", BlockState()); // overlap
/* 2 */ pal2.index("block4", BlockState()); // overlap
/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
// Check the transform map:
auto trans = pal1.createTransformMapAddMissing(pal2);
TEST_EQUAL(pal1.maybeIndex("block1", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
TEST_EQUAL(pal1.maybeIndex("block2", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
TEST_EQUAL(pal1.maybeIndex("block3", BlockState()), (std::make_pair<UInt32, bool>(2, true)));
TEST_EQUAL(pal1.maybeIndex("block4", BlockState()), (std::make_pair<UInt32, bool>(3, true)));
TEST_EQUAL(pal1.maybeIndex("block5", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(4, true)));
TEST_EQUAL(pal1.maybeIndex("block0", BlockState()), (std::make_pair<UInt32, bool>(5, true)));
TEST_EQUAL(pal1.maybeIndex("block4", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(6, true)));
TEST_EQUAL(pal1.maybeIndex("block6", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(7, true)));
TEST_EQUAL(trans.size(), 6);
TEST_EQUAL(trans[0], 5); // Added
TEST_EQUAL(trans[1], 1); // Mapped
TEST_EQUAL(trans[2], 3); // Mapped
TEST_EQUAL(trans[3], 6); // Added
TEST_EQUAL(trans[4], 4); // Mapped
TEST_EQUAL(trans[5], 7); // Added
}
/** Tests creating the transform map between two palettes, with fallback. */
static void testTransformWithFallback()
{
LOGD("Testing the createTransformMapWithFallback API...");
// Create two palettes with some overlap:
BlockTypePalette pal1, pal2;
/* 0 */ pal1.index("block1", BlockState());
/* 1 */ pal1.index("block2", BlockState());
/* 2 */ pal1.index("block3", BlockState());
/* 3 */ pal1.index("block4", BlockState());
/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
/* 0 */ pal2.index("block0", BlockState());
/* 1 */ pal2.index("block2", BlockState()); // overlap
/* 2 */ pal2.index("block4", BlockState()); // overlap
/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
// Check the transform map:
auto trans = pal1.createTransformMapWithFallback(pal2, 0);
TEST_EQUAL(trans.size(), 6);
TEST_EQUAL(trans[0], 0); // Fallback
TEST_EQUAL(trans[1], 1); // Mapped
TEST_EQUAL(trans[2], 3); // Mapped
TEST_EQUAL(trans[3], 0); // Fallback
TEST_EQUAL(trans[4], 4); // Mapped
TEST_EQUAL(trans[5], 0); // Fallback
}
/** Tests that loading fails for nonsense input */
static void testLoadErrors(void)
{
LOG("Testing palette load error reporting.");
BlockTypePalette palette;
TEST_THROWS(palette.loadFromString(""), BlockTypePalette::LoadFailedException);
TEST_THROWS(palette.loadFromString("[]"), BlockTypePalette::LoadFailedException);
TEST_THROWS(palette.loadFromString("a = {}"), BlockTypePalette::LoadFailedException);
TEST_THROWS(palette.loadFromString("{x = 1}"), BlockTypePalette::LoadFailedException); // Lua style
TEST_THROWS(palette.loadFromString("$#^%&"), BlockTypePalette::LoadFailedException);
}
/** Tests that loading a simple JSON palette succeeds. */
static void testLoadJsonSimple(void)
{
LOG("Testing loading a simple JSON palette");
BlockTypePalette palette;
auto example = " \
{ \
\"minecraft:air\": { \
\"states\": [ \
{ \
\"id\": 0, \
\"default\": true \
} \
] \
} \
}";
palette.loadFromString(example);
TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState({{"foo", "baz"}})).second, false);
TEST_EQUAL(palette.maybeIndex("minecraft:a", BlockState()).second, false);
}
/** Tests loading a complex block with multiple states and duplicates. */
static void testLoadJsonComplex(void)
{
LOG("Testing loading a complex JSON palette");
BlockTypePalette palette;
auto str = " \
{ \
\"minecraft:oak_sapling\": { \
\"properties\": { \
\"stage\": [ \
\"0\", \
\"1\" \
] \
}, \
\"states\": [ \
{ \
\"properties\": { \
\"stage\": \"0\" \
}, \
\"id\" : 21, \
\"default\" : true \
}, \
{ \
\"properties\": { \
\"stage\": \"1\" \
}, \
\"id\" : 22 \
}, \
{ \
\"properties\": { \
\"stage\": \"1\" \
}, \
\"id\" : 23 \
}\
] \
} \
}";
// Note: The palette has a duplicate entry with differrent IDs, the latter ID wins
palette.loadFromString(str);
TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"stage", "10"}}).second, false);
TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"stage", "0"}}), (std::make_pair<UInt32, bool>(21, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"stage", "1"}}), (std::make_pair<UInt32, bool>(23, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"foo", "baz"}}).second, false);
TEST_EQUAL(palette.maybeIndex("minecraft:oak_sap", {{"stage", "0"}}).second, false);
}
/** Tests loading a palette from simple regular TSV text data. */
static void testLoadTsvRegular(void)
{
LOG("Testing loading a simple regular TSV palette");
BlockTypePalette palette;
auto str = "\
BlockTypePalette\r\n\
FileVersion\t1\n\
CommonPrefix\tminecraft:\n\
\r\n\
0\tair\r\n\
1\tstone\n\
2\tgrass\tsnow_covered\t0\n\
3\tgrass\tsnow_covered\t1\n\
";
palette.loadFromString(str);
TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:stone", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "0"}})), (std::make_pair<UInt32, bool>(2, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "1"}})), (std::make_pair<UInt32, bool>(3, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState({{"snow_covered", "0"}})).second, false);
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "2"}})).second, false);
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState()).second, false);
}
/** Tests loading a palette from simple upgrade TSV text data. */
static void testLoadTsvUpgrade(void)
{
LOG("Testing loading a simple upgrade TSV palette");
BlockTypePalette palette;
auto str = "\
UpgradeBlockTypePalette\r\n\
FileVersion\t1\n\
CommonPrefix\tminecraft:\r\n\
\n\
0\t0\tair\r\n\
1\t0\tstone\n\
2\t0\tgrass\tsnow_covered\t0\n\
2\t1\tgrass\tsnow_covered\t1\n\
";
palette.loadFromString(str);
TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:stone", BlockState()), (std::make_pair<UInt32, bool>(16, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "0"}})), (std::make_pair<UInt32, bool>(32, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "1"}})), (std::make_pair<UInt32, bool>(33, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState({{"snow_covered", "0"}})).second, false);
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "2"}})).second, false);
TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState()).second, false);
}
/** Tests loading a palette from a real-life protocol base file (1.13). */
static void testLoadFromBaseFile(void)
{
LOG("Testing loading a palette from file \"base.btp.txt\" (1.13)");
BlockTypePalette palette;
{
auto fileContents = cFile::ReadWholeFile("base.btp.txt");
cStopwatch sw("Loading palette");
palette.loadFromString(fileContents);
}
TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
TEST_EQUAL(palette.maybeIndex("minecraft:stone", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
TEST_EQUAL(
palette.maybeIndex(
"minecraft:dark_oak_leaves",
BlockState({{"persistent", "false"}, {"distance", "6"}})
),
(std::make_pair<UInt32, bool>(225, true))
);
TEST_EQUAL(
palette.maybeIndex(
"minecraft:dark_oak_leaves",
BlockState({{"persistent", "false"}})
).second,
false
);
}
/** Tests loading an upgrade-palette from a real-life upgrade file. */
static void testLoadFromUpgradeFile(void)
{
LOG("Testing loading an upgrade palette from file \"UpgradeBlockTypePalette.txt\".");
BlockTypePalette palette;
{
auto fileContents = cFile::ReadWholeFile("UpgradeBlockTypePalette.txt");
cStopwatch sw("Loading upgrade palette");
palette.loadFromString(fileContents);
}
TEST_EQUAL(palette.entry(0), (std::make_pair<AString, BlockState>("minecraft:air", {})));
TEST_EQUAL(palette.entry(44 * 16 + 8), (std::make_pair<AString, BlockState>("minecraft:stone_slab", {{"type", "top"}})));
}
IMPLEMENT_TEST_MAIN("BlockTypePalette",
testBasic();
testTransformAddMissing();
testTransformWithFallback();
testLoadErrors();
testLoadJsonSimple();
testLoadJsonComplex();
testLoadTsvRegular();
testLoadTsvUpgrade();
testLoadFromBaseFile();
testLoadFromUpgradeFile();
)
|