summaryrefslogblamecommitdiffstats
path: root/dxsdk/Include/d3d9.h
blob: 85bd95796fb35e484402f74c4ba29979c3959a6b (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870













































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                                                         
/*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:   d3d9.h
 *  Content:    Direct3D include file
 *
 ****************************************************************************/

#ifndef _D3D9_H_
#define _D3D9_H_

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION         0x0900
#endif  //DIRECT3D_VERSION

// include this file content only if compiling for DX9 interfaces
#if(DIRECT3D_VERSION >= 0x0900)


/* This identifier is passed to Direct3DCreate9 in order to ensure that an
 * application was built against the correct header files. This number is
 * incremented whenever a header (or other) change would require applications
 * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail.
 * (The number itself has no meaning.)*/

#ifdef D3D_DEBUG_INFO
#define D3D_SDK_VERSION   (32 | 0x80000000)
#define D3D9b_SDK_VERSION (31 | 0x80000000)

#else
#define D3D_SDK_VERSION   32
#define D3D9b_SDK_VERSION 31
#endif


#include <stdlib.h>

#define COM_NO_WINDOWS_H
#include <objbase.h>

#include <windows.h>

#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
    #define HMONITOR_DECLARED
    DECLARE_HANDLE(HMONITOR);
#endif

#define D3DAPI WINAPI

/*
 * Interface IID's
 */
#if defined( _WIN32 ) && !defined( _NO_COM)

/* IID_IDirect3D9 */
/* {81BDCBCA-64D4-426d-AE8D-AD0147F4275C} */
DEFINE_GUID(IID_IDirect3D9, 0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c);

/* IID_IDirect3DDevice9 */
// {D0223B96-BF7A-43fd-92BD-A43B0D82B9EB} */
DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);

/* IID_IDirect3DResource9 */
// {05EEC05D-8F7D-4362-B999-D1BAF357C704}
DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);

/* IID_IDirect3DBaseTexture9 */
/* {580CA87E-1D3C-4d54-991D-B7D3E3C298CE} */
DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);

/* IID_IDirect3DTexture9 */
/* {85C31227-3DE5-4f00-9B3A-F11AC38C18B5} */
DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);

/* IID_IDirect3DCubeTexture9 */
/* {FFF32F81-D953-473a-9223-93D652ABA93F} */
DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);

/* IID_IDirect3DVolumeTexture9 */
/* {2518526C-E789-4111-A7B9-47EF328D13E6} */
DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);

/* IID_IDirect3DVertexBuffer9 */
/* {B64BB1B5-FD70-4df6-BF91-19D0A12455E3} */
DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);

/* IID_IDirect3DIndexBuffer9 */
/* {7C9DD65E-D3F7-4529-ACEE-785830ACDE35} */
DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);

/* IID_IDirect3DSurface9 */
/* {0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B} */
DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);

/* IID_IDirect3DVolume9 */
/* {24F416E6-1F67-4aa7-B88E-D33F6F3128A1} */
DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);

/* IID_IDirect3DSwapChain9 */
/* {794950F2-ADFC-458a-905E-10A10B0B503B} */
DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);

/* IID_IDirect3DVertexDeclaration9 */
/* {DD13C59C-36FA-4098-A8FB-C7ED39DC8546} */
DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);

/* IID_IDirect3DVertexShader9 */
/* {EFC5557E-6265-4613-8A94-43857889EB36} */
DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);

/* IID_IDirect3DPixelShader9 */
/* {6D3BDBDC-5B02-4415-B852-CE5E8BCCB289} */
DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);

/* IID_IDirect3DStateBlock9 */
/* {B07C4FE5-310D-4ba8-A23C-4F0F206F218B} */
DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);

/* IID_IDirect3DQuery9 */
/* {d9771460-a695-4f26-bbd3-27b840b541cc} */
DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);


/* IID_HelperName */
/* {E4A36723-FDFE-4b22-B146-3C04C07F4CC8} */
DEFINE_GUID(IID_HelperName, 0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x4, 0xc0, 0x7f, 0x4c, 0xc8);


#endif

#ifdef __cplusplus

#ifndef DECLSPEC_UUID
#if _MSC_VER >= 1100
#define DECLSPEC_UUID(x)    __declspec(uuid(x))
#else
#define DECLSPEC_UUID(x)
#endif
#endif

interface DECLSPEC_UUID("81BDCBCA-64D4-426d-AE8D-AD0147F4275C") IDirect3D9;
interface DECLSPEC_UUID("D0223B96-BF7A-43fd-92BD-A43B0D82B9EB") IDirect3DDevice9;

interface DECLSPEC_UUID("B07C4FE5-310D-4ba8-A23C-4F0F206F218B") IDirect3DStateBlock9;
interface DECLSPEC_UUID("05EEC05D-8F7D-4362-B999-D1BAF357C704") IDirect3DResource9;
interface DECLSPEC_UUID("DD13C59C-36FA-4098-A8FB-C7ED39DC8546") IDirect3DVertexDeclaration9;
interface DECLSPEC_UUID("EFC5557E-6265-4613-8A94-43857889EB36") IDirect3DVertexShader9;
interface DECLSPEC_UUID("6D3BDBDC-5B02-4415-B852-CE5E8BCCB289") IDirect3DPixelShader9;
interface DECLSPEC_UUID("580CA87E-1D3C-4d54-991D-B7D3E3C298CE") IDirect3DBaseTexture9;
interface DECLSPEC_UUID("85C31227-3DE5-4f00-9B3A-F11AC38C18B5") IDirect3DTexture9;
interface DECLSPEC_UUID("2518526C-E789-4111-A7B9-47EF328D13E6") IDirect3DVolumeTexture9;
interface DECLSPEC_UUID("FFF32F81-D953-473a-9223-93D652ABA93F") IDirect3DCubeTexture9;

interface DECLSPEC_UUID("B64BB1B5-FD70-4df6-BF91-19D0A12455E3") IDirect3DVertexBuffer9;
interface DECLSPEC_UUID("7C9DD65E-D3F7-4529-ACEE-785830ACDE35") IDirect3DIndexBuffer9;

interface DECLSPEC_UUID("0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B") IDirect3DSurface9;
interface DECLSPEC_UUID("24F416E6-1F67-4aa7-B88E-D33F6F3128A1") IDirect3DVolume9;

interface DECLSPEC_UUID("794950F2-ADFC-458a-905E-10A10B0B503B") IDirect3DSwapChain9;
interface DECLSPEC_UUID("d9771460-a695-4f26-bbd3-27b840b541cc") IDirect3DQuery9;


#if defined(_COM_SMARTPTR_TYPEDEF)
_COM_SMARTPTR_TYPEDEF(IDirect3D9, __uuidof(IDirect3D9));
_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9, __uuidof(IDirect3DDevice9));

_COM_SMARTPTR_TYPEDEF(IDirect3DStateBlock9, __uuidof(IDirect3DStateBlock9));
_COM_SMARTPTR_TYPEDEF(IDirect3DResource9, __uuidof(IDirect3DResource9));
_COM_SMARTPTR_TYPEDEF(IDirect3DVertexDeclaration9, __uuidof(IDirect3DVertexDeclaration9));
_COM_SMARTPTR_TYPEDEF(IDirect3DVertexShader9, __uuidof(IDirect3DVertexShader9));
_COM_SMARTPTR_TYPEDEF(IDirect3DPixelShader9, __uuidof(IDirect3DPixelShader9));
_COM_SMARTPTR_TYPEDEF(IDirect3DBaseTexture9, __uuidof(IDirect3DBaseTexture9));
_COM_SMARTPTR_TYPEDEF(IDirect3DTexture9, __uuidof(IDirect3DTexture9));
_COM_SMARTPTR_TYPEDEF(IDirect3DVolumeTexture9, __uuidof(IDirect3DVolumeTexture9));
_COM_SMARTPTR_TYPEDEF(IDirect3DCubeTexture9, __uuidof(IDirect3DCubeTexture9));

_COM_SMARTPTR_TYPEDEF(IDirect3DVertexBuffer9, __uuidof(IDirect3DVertexBuffer9));
_COM_SMARTPTR_TYPEDEF(IDirect3DIndexBuffer9, __uuidof(IDirect3DIndexBuffer9));

_COM_SMARTPTR_TYPEDEF(IDirect3DSurface9, __uuidof(IDirect3DSurface9));
_COM_SMARTPTR_TYPEDEF(IDirect3DVolume9, __uuidof(IDirect3DVolume9));

_COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9, __uuidof(IDirect3DSwapChain9));
_COM_SMARTPTR_TYPEDEF(IDirect3DQuery9, __uuidof(IDirect3DQuery9));

#endif
#endif


typedef interface IDirect3D9                    IDirect3D9;
typedef interface IDirect3DDevice9              IDirect3DDevice9;
typedef interface IDirect3DStateBlock9          IDirect3DStateBlock9;
typedef interface IDirect3DVertexDeclaration9   IDirect3DVertexDeclaration9;
typedef interface IDirect3DVertexShader9        IDirect3DVertexShader9;
typedef interface IDirect3DPixelShader9         IDirect3DPixelShader9;
typedef interface IDirect3DResource9            IDirect3DResource9;
typedef interface IDirect3DBaseTexture9         IDirect3DBaseTexture9;
typedef interface IDirect3DTexture9             IDirect3DTexture9;
typedef interface IDirect3DVolumeTexture9       IDirect3DVolumeTexture9;
typedef interface IDirect3DCubeTexture9         IDirect3DCubeTexture9;
typedef interface IDirect3DVertexBuffer9        IDirect3DVertexBuffer9;
typedef interface IDirect3DIndexBuffer9         IDirect3DIndexBuffer9;
typedef interface IDirect3DSurface9             IDirect3DSurface9;
typedef interface IDirect3DVolume9              IDirect3DVolume9;
typedef interface IDirect3DSwapChain9           IDirect3DSwapChain9;
typedef interface IDirect3DQuery9               IDirect3DQuery9;


#include "d3d9types.h"
#include "d3d9caps.h"


#ifdef __cplusplus
extern "C" {
#endif

/*
 * DLL Function for creating a Direct3D9 object. This object supports
 * enumeration and allows the creation of Direct3DDevice9 objects.
 * Pass the value of the constant D3D_SDK_VERSION to this function, so
 * that the run-time can validate that your application was compiled
 * against the right headers.
 */

IDirect3D9 * WINAPI Direct3DCreate9(UINT SDKVersion);

/*
 * Stubs for graphics profiling.
 */
 
int WINAPI D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName );
int WINAPI D3DPERF_EndEvent( void );
void WINAPI D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName );
void WINAPI D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName );
BOOL WINAPI D3DPERF_QueryRepeatFrame( void );

void WINAPI D3DPERF_SetOptions( DWORD dwOptions );
DWORD WINAPI D3DPERF_GetStatus( void );

/*
 * Direct3D interfaces
 */






#undef INTERFACE
#define INTERFACE IDirect3D9

DECLARE_INTERFACE_(IDirect3D9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3D9 methods ***/
    STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
    STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
    STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
    STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE;
    STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
    STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
    STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE;
    STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
    STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE;
    STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
    STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE;
    STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE;
    STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
    STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Version;
    #endif
};
    
typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
#else
#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D9_AddRef(p) (p)->AddRef()
#define IDirect3D9_Release(p) (p)->Release()
#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount()
#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
#endif







/* SwapChain */















#undef INTERFACE
#define INTERFACE IDirect3DDevice9

DECLARE_INTERFACE_(IDirect3DDevice9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DDevice9 methods ***/
    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
    STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
    STDMETHOD(EvictManagedResources)(THIS) PURE;
    STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
    STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
    STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE;
    STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
    STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE;
    STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
    STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
    STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE;
    STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE;
    STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
    STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
    STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
    STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE;
    STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
    STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
    STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE;
    STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE;
    STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE;
    STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE;
    STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE;
    STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE;
    STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
    STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
    STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE;
    STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE;
    STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE;
    STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE;
    STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE;
    STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE;
    STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
    STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE;
    STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE;
    STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
    STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
    STDMETHOD(BeginScene)(THIS) PURE;
    STDMETHOD(EndScene)(THIS) PURE;
    STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
    STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
    STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
    STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
    STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE;
    STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE;
    STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
    STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
    STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
    STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE;
    STDMETHOD(BeginStateBlock)(THIS) PURE;
    STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
    STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
    STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
    STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE;
    STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE;
    STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
    STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
    STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE;
    STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE;
    STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
    STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
    STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
    STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
    STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
    STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
    STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
    STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
    STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
    STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
    STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
    STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
    STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
    STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE;
    STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE;
    STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
    STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
    STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
    STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
    STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE;
    STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
    STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
    STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
    STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
    STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
    STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
    STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount) PURE;
    STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
    STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE;
    STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE;
    STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE;
    STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE;
    STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
    STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
    STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE;
    STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
    STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
    STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
    STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
    STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
    STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
    STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount) PURE;
    STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
    STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
    STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
    STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
    STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
    
    #ifdef D3D_DEBUG_INFO
    D3DDEVICE_CREATION_PARAMETERS CreationParameters;
    D3DPRESENT_PARAMETERS PresentParameters;
    D3DDISPLAYMODE DisplayMode;
    D3DCAPS9 Caps;
    
    UINT AvailableTextureMem;
    UINT SwapChains;
    UINT Textures;
    UINT VertexBuffers;
    UINT IndexBuffers;
    UINT VertexShaders;
    UINT PixelShaders;
    
    D3DVIEWPORT9 Viewport;
    D3DMATRIX ProjectionMatrix;
    D3DMATRIX ViewMatrix;
    D3DMATRIX WorldMatrix;
    D3DMATRIX TextureMatrices[8];
    
    DWORD FVF;
    UINT VertexSize;
    DWORD VertexShaderVersion;
    DWORD PixelShaderVersion;
    BOOL SoftwareVertexProcessing;
    
    D3DMATERIAL9 Material;
    D3DLIGHT9 Lights[16];
    BOOL LightsEnabled[16];
    
    D3DGAMMARAMP GammaRamp;
    RECT ScissorRect;
    BOOL DialogBoxMode;
    #endif
};
    
typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
#else
#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice9_AddRef(p) (p)->AddRef()
#define IDirect3DDevice9_Release(p) (p)->Release()
#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources()
#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a)
#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a)
#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice9_EndScene(p) (p)->EndScene()
#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b)
#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b)
#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b)
#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock()
#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a)
#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a)
#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b)
#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b)
#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a)
#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a)
#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a)
#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode()
#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a)
#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a)
#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a)
#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a)
#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a)
#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a)
#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a)
#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a)
#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a)
#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
#endif


#undef INTERFACE
#define INTERFACE IDirect3DStateBlock9

DECLARE_INTERFACE_(IDirect3DStateBlock9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DStateBlock9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(Capture)(THIS) PURE;
    STDMETHOD(Apply)(THIS) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9, *PDIRECT3DSTATEBLOCK9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
#else
#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef()
#define IDirect3DStateBlock9_Release(p) (p)->Release()
#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DStateBlock9_Capture(p) (p)->Capture()
#define IDirect3DStateBlock9_Apply(p) (p)->Apply()
#endif




#undef INTERFACE
#define INTERFACE IDirect3DSwapChain9

DECLARE_INTERFACE_(IDirect3DSwapChain9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DSwapChain9 methods ***/
    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
    STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE;
    STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
    STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
    STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
    
    #ifdef D3D_DEBUG_INFO
    D3DPRESENT_PARAMETERS PresentParameters;
    D3DDISPLAYMODE DisplayMode;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
#else
#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef()
#define IDirect3DSwapChain9_Release(p) (p)->Release()
#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
#endif



#undef INTERFACE
#define INTERFACE IDirect3DResource9

DECLARE_INTERFACE_(IDirect3DResource9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DResource9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
};
    
typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
#else
#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DResource9_AddRef(p) (p)->AddRef()
#define IDirect3DResource9_Release(p) (p)->Release()
#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DResource9_GetPriority(p) (p)->GetPriority()
#define IDirect3DResource9_PreLoad(p) (p)->PreLoad()
#define IDirect3DResource9_GetType(p) (p)->GetType()
#endif




#undef INTERFACE
#define INTERFACE IDirect3DVertexDeclaration9

DECLARE_INTERFACE_(IDirect3DVertexDeclaration9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DVertexDeclaration9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9* pElement,UINT* pNumElements) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9, *PDIRECT3DVERTEXDECLARATION9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
#else
#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef()
#define IDirect3DVertexDeclaration9_Release(p) (p)->Release()
#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b)
#endif




#undef INTERFACE
#define INTERFACE IDirect3DVertexShader9

DECLARE_INTERFACE_(IDirect3DVertexShader9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DVertexShader9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE;
    
    #ifdef D3D_DEBUG_INFO
    DWORD Version;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9, *PDIRECT3DVERTEXSHADER9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
#else
#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef()
#define IDirect3DVertexShader9_Release(p) (p)->Release()
#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
#endif




#undef INTERFACE
#define INTERFACE IDirect3DPixelShader9

DECLARE_INTERFACE_(IDirect3DPixelShader9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DPixelShader9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE;
    
    #ifdef D3D_DEBUG_INFO
    DWORD Version;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9, *PDIRECT3DPIXELSHADER9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
#else
#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef()
#define IDirect3DPixelShader9_Release(p) (p)->Release()
#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
#endif




#undef INTERFACE
#define INTERFACE IDirect3DBaseTexture9

DECLARE_INTERFACE_(IDirect3DBaseTexture9, IDirect3DResource9)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DResource9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
};
    
typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#else
#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef()
#define IDirect3DBaseTexture9_Release(p) (p)->Release()
#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority()
#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad()
#define IDirect3DBaseTexture9_GetType(p) (p)->GetType()
#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD()
#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount()
#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
#endif





#undef INTERFACE
#define INTERFACE IDirect3DTexture9

DECLARE_INTERFACE_(IDirect3DTexture9, IDirect3DBaseTexture9)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DBaseTexture9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
    STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE;
    STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
    STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
    STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Name;
    UINT Width;
    UINT Height;
    UINT Levels;
    DWORD Usage;
    D3DFORMAT Format;
    D3DPOOL Pool;
    DWORD Priority;
    DWORD LOD;
    D3DTEXTUREFILTERTYPE FilterType;
    UINT LockCount;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
#else
#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture9_AddRef(p) (p)->AddRef()
#define IDirect3DTexture9_Release(p) (p)->Release()
#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority()
#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad()
#define IDirect3DTexture9_GetType(p) (p)->GetType()
#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD()
#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount()
#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a)
#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
#endif





#undef INTERFACE
#define INTERFACE IDirect3DVolumeTexture9

DECLARE_INTERFACE_(IDirect3DVolumeTexture9, IDirect3DBaseTexture9)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DBaseTexture9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
    STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume9** ppVolumeLevel) PURE;
    STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
    STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
    STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Name;
    UINT Width;
    UINT Height;
    UINT Depth;
    UINT Levels;
    DWORD Usage;
    D3DFORMAT Format;
    D3DPOOL Pool;
    DWORD Priority;
    DWORD LOD;
    D3DTEXTUREFILTERTYPE FilterType;
    UINT LockCount;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
#else
#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef()
#define IDirect3DVolumeTexture9_Release(p) (p)->Release()
#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority()
#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad()
#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType()
#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD()
#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount()
#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a)
#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
#endif





#undef INTERFACE
#define INTERFACE IDirect3DCubeTexture9

DECLARE_INTERFACE_(IDirect3DCubeTexture9, IDirect3DBaseTexture9)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DBaseTexture9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
    STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9** ppCubeMapSurface) PURE;
    STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
    STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
    STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Name;
    UINT Width;
    UINT Height;
    UINT Levels;
    DWORD Usage;
    D3DFORMAT Format;
    D3DPOOL Pool;
    DWORD Priority;
    DWORD LOD;
    D3DTEXTUREFILTERTYPE FilterType;
    UINT LockCount;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
#else
#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef()
#define IDirect3DCubeTexture9_Release(p) (p)->Release()
#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority()
#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad()
#define IDirect3DCubeTexture9_GetType(p) (p)->GetType()
#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD()
#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount()
#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
#endif




#undef INTERFACE
#define INTERFACE IDirect3DVertexBuffer9

DECLARE_INTERFACE_(IDirect3DVertexBuffer9, IDirect3DResource9)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DResource9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
    STDMETHOD(Unlock)(THIS) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Name;
    UINT Length;
    DWORD Usage;
    DWORD FVF;
    D3DPOOL Pool;
    DWORD Priority;
    UINT LockCount;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#else
#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef()
#define IDirect3DVertexBuffer9_Release(p) (p)->Release()
#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority()
#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad()
#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType()
#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock()
#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
#endif




#undef INTERFACE
#define INTERFACE IDirect3DIndexBuffer9

DECLARE_INTERFACE_(IDirect3DIndexBuffer9, IDirect3DResource9)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DResource9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
    STDMETHOD(Unlock)(THIS) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Name;
    UINT Length;
    DWORD Usage;
    D3DFORMAT Format;
    D3DPOOL Pool;
    DWORD Priority;
    UINT LockCount;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#else
#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef()
#define IDirect3DIndexBuffer9_Release(p) (p)->Release()
#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority()
#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad()
#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType()
#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock()
#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
#endif




#undef INTERFACE
#define INTERFACE IDirect3DSurface9

DECLARE_INTERFACE_(IDirect3DSurface9, IDirect3DResource9)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DResource9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    STDMETHOD_(void, PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
    STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
    STDMETHOD(UnlockRect)(THIS) PURE;
    STDMETHOD(GetDC)(THIS_ HDC *phdc) PURE;
    STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Name;
    UINT Width;
    UINT Height;
    DWORD Usage;
    D3DFORMAT Format;
    D3DPOOL Pool;
    D3DMULTISAMPLE_TYPE MultiSampleType;
    DWORD MultiSampleQuality;
    DWORD Priority;
    UINT LockCount;
    UINT DCCount;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
#else
#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DSurface9_AddRef(p) (p)->AddRef()
#define IDirect3DSurface9_Release(p) (p)->Release()
#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority()
#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad()
#define IDirect3DSurface9_GetType(p) (p)->GetType()
#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b)
#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a)
#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect()
#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a)
#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a)
#endif





#undef INTERFACE
#define INTERFACE IDirect3DVolume9

DECLARE_INTERFACE_(IDirect3DVolume9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DVolume9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
    STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
    STDMETHOD(UnlockBox)(THIS) PURE;
    
    #ifdef D3D_DEBUG_INFO
    LPCWSTR Name;
    UINT Width;
    UINT Height;
    UINT Depth;
    DWORD Usage;
    D3DFORMAT Format;
    D3DPOOL Pool;
    UINT LockCount;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
#else
#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVolume9_AddRef(p) (p)->AddRef()
#define IDirect3DVolume9_Release(p) (p)->Release()
#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b)
#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a)
#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox()
#endif




#undef INTERFACE
#define INTERFACE IDirect3DQuery9

DECLARE_INTERFACE_(IDirect3DQuery9, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DQuery9 methods ***/
    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
    STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE;
    STDMETHOD_(DWORD, GetDataSize)(THIS) PURE;
    STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
    STDMETHOD(GetData)(THIS_ void* pData,DWORD dwSize,DWORD dwGetDataFlags) PURE;
    
    #ifdef D3D_DEBUG_INFO
    D3DQUERYTYPE Type;
    DWORD DataSize;
    LPCWSTR CreationCallStack;
    #endif
};
    
typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
#else
#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DQuery9_AddRef(p) (p)->AddRef()
#define IDirect3DQuery9_Release(p) (p)->Release()
#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DQuery9_GetType(p) (p)->GetType()
#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize()
#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a)
#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c)
#endif


/****************************************************************************
 * Flags for SetPrivateData method on all D3D9 interfaces
 *
 * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
 * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
 * pointer and Release when the private data is destroyed. The data will be
 * destroyed when another SetPrivateData with the same GUID is set, when
 * FreePrivateData is called, or when the D3D9 object is freed.
 ****************************************************************************/
#define D3DSPD_IUNKNOWN                         0x00000001L

/****************************************************************************
 *
 * Flags for IDirect3D9::CreateDevice's BehaviorFlags
 *
 ****************************************************************************/

#define D3DCREATE_FPU_PRESERVE                  0x00000002L
#define D3DCREATE_MULTITHREADED                 0x00000004L

#define D3DCREATE_PUREDEVICE                    0x00000010L
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
#define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
#define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L

#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100L
#define D3DCREATE_ADAPTERGROUP_DEVICE           0x00000200L
#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX  0x00000400L

// This flag causes the D3D runtime not to alter the focus 
// window in any way. Use with caution- the burden of supporting
// focus management events (alt-tab, etc.) falls on the 
// application, and appropriate responses (switching display
// mode, etc.) should be coded.
#define D3DCREATE_NOWINDOWCHANGES				0x00000800L


/****************************************************************************
 *
 * Parameter for IDirect3D9::CreateDevice's Adapter argument
 *
 ****************************************************************************/

#define D3DADAPTER_DEFAULT                     0

/****************************************************************************
 *
 * Flags for IDirect3D9::EnumAdapters
 *
 ****************************************************************************/

#define D3DENUM_WHQL_LEVEL                      0x00000002L

/****************************************************************************
 *
 * Maximum number of back-buffers supported in DX9
 *
 ****************************************************************************/

#define D3DPRESENT_BACK_BUFFERS_MAX             3L

/****************************************************************************
 *
 * Flags for IDirect3DDevice9::SetGammaRamp
 *
 ****************************************************************************/

#define D3DSGR_NO_CALIBRATION                  0x00000000L
#define D3DSGR_CALIBRATE                       0x00000001L

/****************************************************************************
 *
 * Flags for IDirect3DDevice9::SetCursorPosition
 *
 ****************************************************************************/

#define D3DCURSOR_IMMEDIATE_UPDATE             0x00000001L

/****************************************************************************
 *
 * Flags for IDirect3DSwapChain9::Present
 *
 ****************************************************************************/

#define D3DPRESENT_DONOTWAIT                   0x00000001L
#define D3DPRESENT_LINEAR_CONTENT              0x00000002L

/****************************************************************************
 *
 * Flags for DrawPrimitive/DrawIndexedPrimitive
 *   Also valid for Begin/BeginIndexed
 *   Also valid for VertexBuffer::CreateVertexBuffer
 ****************************************************************************/


/*
 *  DirectDraw error codes
 */
#define _FACD3D  0x876
#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
#define MAKE_D3DSTATUS( code )  MAKE_HRESULT( 0, _FACD3D, code )

/*
 * Direct3D Errors
 */
#define D3D_OK                              S_OK

#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)

#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
#define D3DERR_WASSTILLDRAWING                  MAKE_D3DHRESULT(540)
#define D3DOK_NOAUTOGEN                         MAKE_D3DSTATUS(2159)


#ifdef __cplusplus
};
#endif

#endif /* (DIRECT3D_VERSION >= 0x0900) */
#endif /* _D3D_H_ */