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path: root/src/animation/AnimManager.cpp
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#include "common.h"

#include "General.h"
#include "RwHelper.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
#include "FileMgr.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
#include "AnimManager.h"
#include "Streaming.h"

CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
int32 CAnimManager::ms_numAnimBlocks;
int32 CAnimManager::ms_numAnimations;
CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;

AnimAssocDesc aStdAnimDescs[] = {
	{ ANIM_STD_WALK,  ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
	{ ANIM_STD_RUN,  ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
	{ ANIM_STD_RUNFAST,  ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
	{ ANIM_STD_IDLE,  ASSOC_REPEAT },
	{ ANIM_STD_STARTWALK,  ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_RUNSTOP1,  ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_RUNSTOP2,  ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_IDLE_CAM,  ASSOC_REPEAT | ASSOC_PARTIAL },
	{ ANIM_STD_IDLE_HBHB,  ASSOC_REPEAT | ASSOC_PARTIAL },
	{ ANIM_STD_IDLE_TIRED,  ASSOC_REPEAT },
	{ ANIM_STD_IDLE_BIGGUN,  ASSOC_REPEAT | ASSOC_PARTIAL },
	{ ANIM_STD_CHAT,  ASSOC_REPEAT | ASSOC_PARTIAL },
	{ ANIM_STD_HAILTAXI,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_KO_FRONT,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_KO_LEFT,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_KO_BACK,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_KO_RIGHT,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_KO_SHOT_FACE,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_KO_SHOT_STOMACH,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_KO_SHOT_ARM_L,  ASSOC_PARTIAL | ASSOC_FRONTAL },
	{ ANIM_STD_KO_SHOT_ARM_R,  ASSOC_PARTIAL | ASSOC_FRONTAL },
	{ ANIM_STD_KO_SHOT_LEG_L,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_KO_SHOT_LEG_R,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_SPINFORWARD_LEFT,  ASSOC_PARTIAL },
	{ ANIM_STD_SPINFORWARD_RIGHT,  ASSOC_PARTIAL },
	{ ANIM_STD_HIGHIMPACT_FRONT,  ASSOC_PARTIAL },
	{ ANIM_STD_HIGHIMPACT_LEFT,  ASSOC_PARTIAL },
	{ ANIM_STD_HIGHIMPACT_BACK,  ASSOC_PARTIAL | ASSOC_FRONTAL },
	{ ANIM_STD_HIGHIMPACT_RIGHT,  ASSOC_PARTIAL },
	{ ANIM_STD_HITBYGUN_FRONT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
	{ ANIM_STD_HITBYGUN_LEFT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
	{ ANIM_STD_HITBYGUN_BACK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
	{ ANIM_STD_HITBYGUN_RIGHT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
	{ ANIM_STD_HIT_FRONT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_HIT_LEFT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_HIT_BACK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_HIT_RIGHT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_HIT_FLOOR,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_HIT_WALL,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_HIT_FLOOR_FRONT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
	{ ANIM_STD_HIT_BEHIND,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_FIGHT_IDLE,  ASSOC_REPEAT },
	{ ANIM_STD_FIGHT_2IDLE,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_FIGHT_SHUFFLE_F,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_PARTIAL_PUNCH,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
	{ ANIM_FIGHT_ATTACK_A1,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_ATTACK_A2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_ATTACK_A3,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_ATTACK_B1,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_ATTACK_B2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_ATTACK_B3,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_HIT_A1,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_HIT_A2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_HIT_A3,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_HIT_B1,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_HIT_B2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_FIGHT_HIT_B3,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_DETONATE,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_PUNCH,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_PARTIALPUNCH,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_KICKGROUND,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_THROW_UNDER,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_FIGHT_SHUFFLE_B,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_JACKEDCAR_RHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_JACKEDCAR_LO_RHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_JACKEDCAR_LHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_JACKEDCAR_LO_LHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_QUICKJACK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_QUICKJACKED,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_ALIGN_DOOR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_ALIGNHI_DOOR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_OPEN_DOOR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CARDOOR_LOCKED_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_PULL_OUT_PED_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_GET_IN_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_GET_IN_LO_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_DOOR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_JUMP_IN_LO_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_GETOUT_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_GETOUT_LO_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_ALIGN_DOOR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_ALIGNHI_DOOR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_OPEN_DOOR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CARDOOR_LOCKED_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_PULL_OUT_PED_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_GET_IN_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_GET_IN_LO_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_DOOR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_SHUFFLE_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_SHUFFLE_LO_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_SIT,  ASSOC_DELETEFADEDOUT },
	{ ANIM_STD_CAR_SIT_LO,  ASSOC_DELETEFADEDOUT },
	{ ANIM_STD_CAR_SIT_P,  ASSOC_DELETEFADEDOUT },
	{ ANIM_STD_CAR_SIT_P_LO,  ASSOC_DELETEFADEDOUT },
	{ ANIM_STD_CAR_DRIVE_LEFT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_DRIVE_RIGHT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_DRIVE_LEFT_LO,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_DRIVE_RIGHT_LO,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_DRIVEBY_LEFT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_DRIVEBY_RIGHT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_DRIVEBY_LEFT_LO,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_DRIVEBY_RIGHT_LO,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_CAR_LOOKBEHIND,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_BOAT_DRIVE,  ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
	{ ANIM_STD_BOAT_DRIVE_LEFT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_BOAT_DRIVE_RIGHT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_BOAT_LOOKBEHIND,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_STD_BIKE_PICKUP_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_BIKE_PICKUP_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_BIKE_PULLUP_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_BIKE_PULLUP_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_BIKE_ELBOW_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_BIKE_ELBOW_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_BIKE_FALLOFF,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_BIKE_FALLBACK,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_GETOUT_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_GETOUT_LO_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_CLOSE_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CAR_HOOKERTALK,  ASSOC_REPEAT | ASSOC_PARTIAL },
	{ ANIM_STD_TRAIN_GETIN,  ASSOC_DELETEFADEDOUT },
	{ ANIM_STD_TRAIN_GETOUT,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE },
	{ ANIM_STD_CRAWLOUT_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_CRAWLOUT_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_ROLLOUT_LHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_ROLLOUT_RHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_GET_UP,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_GET_UP_LEFT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_GET_UP_RIGHT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_GET_UP_FRONT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_JUMP_LAUNCH,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_JUMP_GLIDE,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_JUMP_LAND,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_FALL,  ASSOC_DELETEFADEDOUT },
	{ ANIM_STD_FALL_GLIDE,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_FALL_LAND,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_FALL_COLLAPSE,  ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_FALL_ONBACK,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_FALL_ONFRONT,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
	{ ANIM_STD_EVADE_STEP,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_EVADE_DIVE,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_COMMANDO_ROLL,  ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
	{ ANIM_STD_XPRESS_SCRATCH,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_STD_ROADCROSS,  ASSOC_REPEAT | ASSOC_PARTIAL },
	{ ANIM_STD_TURN180,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_ARREST,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_DROWN,  ASSOC_PARTIAL },
	{ ANIM_STD_DUCK_DOWN,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_DUCK_LOW,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_DUCK_WEAPON,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_RBLOCK_SHOOT,  ASSOC_RUNNING },
	{ ANIM_STD_HANDSUP,  ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_HANDSCOWER,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_STD_PARTIAL_FUCKU,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
	{ ANIM_STD_PHONE_IN,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_PHONE_OUT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_PHONE_TALK,  ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
	{ ANIM_STD_SEAT_DOWN,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_SEAT_UP,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_SEAT_IDLE,  ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_SEAT_RVRS,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_ATM,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_ABSEIL,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
AnimAssocDesc aVanAnimDescs[] = {
	{ ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_VAN_GET_IN_REAR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_VAN_GET_OUT_REAR_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_VAN_GET_IN_REAR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_VAN_GET_OUT_REAR_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aCoachAnimDescs[] = {
	{ ANIM_STD_COACH_OPEN_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_COACH_OPEN_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_COACH_GET_IN_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_COACH_GET_IN_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STD_COACH_GET_OUT_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aBikeAnimDescs[] = {
	{ ANIM_BIKE_RIDE,  ASSOC_DELETEFADEDOUT },
	{ ANIM_BIKE_READY,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_LEFT,  ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_RIGHT,  ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_LEANB,  ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_LEANF,  ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_WALKBACK,  ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_JUMPON_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_BIKE_JUMPON_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_BIKE_KICK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_BIKE_HIT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_BIKE_GETOFF_LHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_BIKE_GETOFF_RHS,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_BIKE_GETOFF_BACK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
	{ ANIM_BIKE_DRIVEBY_LHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_DRIVEBY_RHS,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_DRIVEBY_FORWARD,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
	{ ANIM_BIKE_RIDE_P,  ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
};
AnimAssocDesc aMeleeAnimDescs[] = {
	{ ANIM_MELEE_ATTACK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_MELEE_ATTACK_2ND,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_MELEE_ATTACK_START,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
	{ ANIM_MELEE_IDLE_FIGHTMODE,  ASSOC_REPEAT },
	{ ANIM_MELEE_ATTACK_FINISH,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
};
AnimAssocDesc aSwingAnimDescs[] = {
	{ ANIM_MELEE_ATTACK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_MELEE_ATTACK_2ND,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_MELEE_ATTACK_START,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_MELEE_IDLE_FIGHTMODE,  ASSOC_REPEAT },
	{ ANIM_MELEE_ATTACK_FINISH,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aWeaponAnimDescs[] = {
	{ ANIM_ATTACK_1,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_ATTACK_2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_ATTACK_EXTRA1,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_ATTACK_EXTRA2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aMedicAnimDescs[] = {
	{ ANIM_MEDIC_CPR,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aSunbatheAnimDescs[] = {
	{ ANIM_SUNBATHE_IDLE,  ASSOC_REPEAT | ASSOC_PARTIAL },
	{ ANIM_SUNBATHE_DOWN,  ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
	{ ANIM_SUNBATHE_UP,  ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
	{ ANIM_SUNBATHE_ESCAPE,  ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
};
AnimAssocDesc aPlayerIdleAnimDescs[] = {
	{ ANIM_PLAYER_IDLE1,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_PLAYER_IDLE2,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_PLAYER_IDLE3,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_PLAYER_IDLE4,  ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aRiotAnimDescs[] = {
	{ ANIM_RIOT_ANGRY,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_RIOT_ANGRY_B,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_RIOT_CHANT,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_RIOT_PUNCHES,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_RIOT_SHOUT,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_RIOT_CHALLENGE,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_RIOT_FUCKYOU,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aStripAnimDescs[] = {
	{ ANIM_STRIP_A,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STRIP_B,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STRIP_C,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STRIP_D,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STRIP_E,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STRIP_F,  ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
	{ ANIM_STRIP_G,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aStdAnimDescsSide[] = {
	{ ANIM_STD_WALK,  ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
	{ ANIM_STD_RUN,  ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
	{ ANIM_STD_RUNFAST,  ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
	{ ANIM_STD_IDLE,  ASSOC_REPEAT },
	{ ANIM_STD_STARTWALK,  ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
AnimAssocDesc aMPNoteAnimDescs[] = {
	{ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE,  ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP,  ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aCSMiscAnimDescs[] = {
	{ ANIM_CS_MISC_IDLE_LOOK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_CS_MISC_IDLE_NO,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_CS_MISC_IDLE_YES,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_CS_MISC_IDLE_CHAT2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_CS_MISC_IDLE_COUGH,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_CS_MISC_IDLE_GIGGLE_FEMALE,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_CS_MISC_IDLE_TOUGH_CHAT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_CS_MISC_IDLE_CELL_TALK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aDONH2AnimDescs[] = {
	{ ANIM_DONH2_CAMERA,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aDONH3AnimDescs[] = {
	{ ANIM_DONH3_HAPPY,  ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aJDT2AnimDescs[] = {
	{ ANIM_JDT2_ANXIOUS_TALK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_JDT2_SHRUG,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aJDT4AnimDescs[] = {
	{ ANIM_JDT4_DILDO_TALK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aJDT5AnimDescs[] = {
	{ ANIM_JDT5_CALM_DOWN,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_JDT5_POINT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aJDT6AnimDescs[] = {
	{ ANIM_JDT6_PICKUP,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_JDT6_KNOCK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aMAR1AnimDescs[] = {
	{ ANIM_MAR1_SKIRT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aMAR2AnimDescs[] = {
	{ ANIM_MAR2_CELL_ANSWER,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_MAR2_CELL_END,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_MAR2_CELL_TALK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_MAR2_FOOT_TAP,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aMAR3AnimDescs[] = {
	{ ANIM_MAR3_HOOCHY,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_MAR3_NOTE_IDLE,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_MAR3_NOTE_PICKUP,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aSAL1AnimDescs[] = {
	{ ANIM_SAL1_BIREFCASE_DOWN,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aSAL2AnimDescs[] = {
	{ ANIM_SAL2_IDLE_SEATED,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_SAL2_SEAT_TO_STAND,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aSAL3AnimDescs[] = {
	{ ANIM_SAL3_SEATED_TALK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_SAL3_SEATED_IDLE,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_SAL3_SIT_DOWN,  ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aSAL4AnimDescs[] = {
	{ ANIM_SAL4_DUST_DOWN,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_SAL4_GIRL_RUN,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aSAL6AnimDescs[] = {
	{ ANIM_SAL6_ANGRY_SEATED,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_SAL6_IDLE_SEATED,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aSAL7AnimDescs[] = {
	{ ANIM_SAL7_LOOKOUT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aVIC2AnimDescs[] = {
	{ ANIM_VIC2_POINT_ANGRY,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aVIC3AnimDescs[] = {
	{ ANIM_VIC3_WAFT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_VIC3_PICKUP_ROLL,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aVIC4AnimDescs[] = {
	{ ANIM_VIC4_CARRY_BOX,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_VIC4_CELL_LOOK,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_VIC4_CRATE_IDLE,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aVIC6AnimDescs[] = {
	{ ANIM_VIC6_CELL_ANGRY,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aTouristAnimDescs[] = {
	{ ANIM_TOURIST3,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_TOURIST2,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
	{ ANIM_TOURIST1,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aMAC2AnimDescs[] = {
	{ ANIM_MAC2_PLEAD,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
AnimAssocDesc aVIC7AnimDescs[] = {
	{ ANIM_VIC7_PROD_WITH_FOOT,  ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};

char const *aStdAnimations[] = {
	"walk_civi",
	"run_civi",
	"sprint_panic",
	"idle_stance",
	"walk_start",
	"run_stop",
	"run_stopR",
	"idle_hbhb",
	"idle_hbhb",
	"idle_tired",
	"idle_armed",
	"idle_chat",
	"idle_taxi",
	"KO_shot_front",
	"KO_shot_front",
	"KO_shot_front",
	"KO_shot_front",
	"KO_shot_face",
	"KO_shot_stom",
	"KO_shot_arml",
	"KO_shot_armR",
	"KO_shot_legl",
	"KO_shot_legR",
	"BIKE_fall_off",
	"BIKE_fall_off",
	"KO_skid_front",
	"KO_spin_R",
	"KO_skid_back",
	"KO_spin_L",
	"SHOT_partial",
	"SHOT_leftP",
	"SHOT_partial",
	"SHOT_rightP",
	"HIT_front",
	"HIT_L",
	"HIT_back",
	"HIT_R",
	"FLOOR_hit",

	"HIT_wall",
	"FLOOR_hit_f",
	"HIT_behind",
	"FIGHTIDLE",
	"FIGHT2IDLE",
	"FIGHTsh_F",
	"FIGHTppunch",

	"l_hook",
	"r_hook",
	"uppercut",
	"headbutt",
	"frontkick",
	"roundhouse",
	"hit_l_hook",
	"hit_r_hook",
	"hit_uppercut",
	"hit_headbutt",
	"hit_frontkick",
	"hit_rhouse",

	"bomber",
	"punchR",
	"FIGHTppunch",
	"KICK_floor",
	"WEAPON_throwu",
	"FIGHTsh_back",
	"car_jackedRHS",
	"car_LjackedRHS",
	"car_jackedLHS",
	"car_LjackedLHS",
	"CAR_Qjack",
	"CAR_Qjacked",
	"CAR_align_LHS",
	"CAR_alignHI_LHS",
	"CAR_open_LHS",
	"CAR_doorlocked_LHS",
	"CAR_pullout_LHS",
	"CAR_pulloutL_LHS",
	"CAR_getin_LHS",
	"CAR_getinL_LHS",
	"CAR_closedoor_LHS",
	"CAR_closedoorL_LHS",
	"CAR_rolldoor",
	"CAR_rolldoorLO",
	"CAR_jumpin_LHS",
	"CAR_getout_LHS",
	"CAR_getoutL_LHS",
	"CAR_close_LHS",
	"CAR_align_RHS",
	"CAR_alignHI_RHS",
	"CAR_open_RHS",
	"CAR_doorlocked_RHS",
	"CAR_pullout_RHS",
	"CAR_pulloutL_RHS",
	"CAR_getin_RHS",
	"CAR_getinL_RHS",
	"CAR_closedoor_RHS",
	"CAR_closedoorL_RHS",
	"CAR_shuffle_RHS",
	"CAR_Lshuffle_RHS",
	"CAR_sit",
	"CAR_Lsit",
	"CAR_sitp",
	"CAR_sitpLO",
	"DRIVE_L",
	"Drive_R",
	"Drive_LO_l",
	"Drive_LO_R",
	"Driveby_L",
	"Driveby_R",
	"DrivebyL_L",
	"DrivebyL_R",
	"CAR_LB",
	"DRIVE_BOAT",
	"DRIVE_BOAT_L",
	"DRIVE_BOAT_R",
	"DRIVE_BOAT_back",
	"BIKE_pickupR",
	"BIKE_pickupL",
	"BIKE_pullupR",
	"BIKE_pullupL",
	"BIKE_elbowR",
	"BIKE_elbowL",
	"BIKE_fall_off",
	"BIKE_fallR",
	"CAR_getout_RHS",
	"CAR_getoutL_RHS",
	"CAR_close_RHS",
	"car_hookertalk",

	"TRAIN_getin",
	"TRAIN_getout",
	"CAR_crawloutRHS",
	"CAR_crawloutRHS",
	"CAR_rollout_LHS",
	"CAR_rollout_RHS",
	"Getup",
	"Getup",
	"Getup",
	"Getup_front",
	"JUMP_launch",
	"JUMP_glide",
	"JUMP_land",
	"FALL_fall",
	"FALL_glide",
	"FALL_land",
	"FALL_collapse",
	"FALL_back",
	"FALL_front",
	"EV_step",
	"EV_dive",

	"commando_roll",
	"XPRESSscratch",
	"roadcross",
	"TURN_180",
	"ARRESTgun",
	"DROWN",
	"DUCK_down",
	"DUCK_low",
	"WEAPON_crouch",
	"RBLOCK_Cshoot",
	"handsup",
	"handsCOWER",
	"FUCKU",
	"PHONE_in",
	"PHONE_out",
	"PHONE_talk",
	"SEAT_down",
	"SEAT_up",
	"SEAT_idle",
	"SEAT_down",
	"ATM",
	"abseil",
};
char const *aVanAnimations[] = {
	"VAN_openL",
	"VAN_getinL",
	"VAN_closeL",
	"VAN_getoutL",
	"VAN_open",
	"VAN_getin",
	"VAN_close",
	"VAN_getout",
};
char const *aCoachAnimations[] = {
	"COACH_opnL",
	"COACH_opnR",
	"COACH_inL",
	"COACH_inR",
	"COACH_outL",
};
char const *aBikesAnimations[] = {
	"BIKEs_Ride",
	"BIKEs_Still",
	"BIKEs_Left",
	"BIKEs_Right",
	"BIKEs_Back",
	"BIKEs_Fwd",
	"BIKEs_pushes",
	"BIKEs_jumponR",
	"BIKEs_jumponL",
	"BIKEs_kick",
	"BIKEs_hit",
	"BIKEs_getoffRHS",
	"BIKEs_getoffLHS",
	"BIKEs_getoffBACK",
	"BIKEs_drivebyLHS",
	"BIKEs_drivebyRHS",
	"BIKEs_drivebyFT",
	"BIKEs_passenger",
};
char const *aBikevAnimations[] = {
	"BIKEv_Ride",
	"BIKEv_Still",
	"BIKEv_Left",
	"BIKEv_Right",
	"BIKEv_Back",
	"BIKEv_Fwd",
	"BIKEv_pushes",
	"BIKEv_jumponR",
	"BIKEv_jumponL",
	"BIKEv_kick",
	"BIKEv_hit",
	"BIKEv_getoffRHS",
	"BIKEv_getoffLHS",
	"BIKEv_getoffBACK",
	"BIKEv_drivebyLHS",
	"BIKEv_drivebyRHS",
	"BIKEv_drivebyFT",
	"BIKEv_passenger",
};
char const *aBikehAnimations[] = {
	"BIKEh_Ride",
	"BIKEh_Still",
	"BIKEh_Left",
	"BIKEh_Right",
	"BIKEh_Back",
	"BIKEh_Fwd",
	"BIKEh_pushes",
	"BIKEh_jumponR",
	"BIKEh_jumponL",
	"BIKEh_kick",
	"BIKEh_hit",
	"BIKEh_getoffRHS",
	"BIKEh_getoffLHS",
	"BIKEh_getoffBACK",
	"BIKEh_drivebyLHS",
	"BIKEh_drivebyRHS",
	"BIKEh_drivebyFT",
	"BIKEh_passenger",
};
char const *aBikedAnimations[] = {
	"BIKEd_Ride",
	"BIKEd_Still",
	"BIKEd_Left",
	"BIKEd_Right",
	"BIKEd_Back",
	"BIKEd_Fwd",
	"BIKEd_pushes",
	"BIKEd_jumponR",
	"BIKEd_jumponL",
	"BIKEd_kick",
	"BIKEd_hit",
	"BIKEd_getoffRHS",
	"BIKEd_getoffLHS",
	"BIKEd_getoffBACK",
	"BIKEd_drivebyLHS",
	"BIKEd_drivebyRHS",
	"BIKEd_drivebyFT",
	"BIKEd_passenger",
};
char const *aUnarmedAnimations[] = {
	"punchR",
	"KICK_floor",
	"FIGHTppunch",
};
char const *aScrewdriverAnimations[] = {
	"r_hook",
	"r_hook",
	"FIGHTppunch",
	"FIGHTIDLE",
	"r_hook",
};
char const *aKnifeAnimations[] = {
	"WEAPON_knife_1",
	"WEAPON_knife_2",
	"knife_part",
	"WEAPON_knifeidle",
	"WEAPON_knife_3",
};
char const *aBaseballbatAnimations[] = {
	"WEAPON_bat_h",
	"WEAPON_bat_v",
	"BAT_PART",
	"WEAPON_bat_h",
	"WEAPON_golfclub",
};
char const *aGolfclubAnimations[] = {
	"WEAPON_bat_h",
	"WEAPON_golfclub",
	"BAT_PART",
	"WEAPON_bat_h",
	"WEAPON_bat_v",
};
char const *aChainsawAnimations[] = {
	"WEAPON_csaw",
	"WEAPON_csawlo",
	"csaw_part",
};
char const *aPythonAnimations[] = {
	"python_fire",
	"python_crouchfire",
	"python_reload",
	"python_crouchreload",
};
char const *aColtAnimations[] = {
	"colt45_fire",
	"colt45_crouchfire",
	"colt45_reload",
	"colt45_crouchreload",
	"colt45_cop",
};
char const *aShotgunAnimations[] = {
	"shotgun_fire",
	"shotgun_crouchfire",
};
char const *aBuddyAnimations[] = {
	"buddy_fire",
	"buddy_crouchfire",
	"buddy_reload",
};
char const *aTecAnimations[] = {
	"TEC_fire",
	"TEC_crouchfire",
	"TEC_reload",
	"TEC_crouchreload",
};
char const *aUziAnimations[] = {
	"UZI_fire",
	"UZI_crouchfire",
	"UZI_reload",
	"UZI_crouchreload",
};
char const *aRifleAnimations[] = {
	"RIFLE_fire",
	"RIFLE_crouchfire",
	"RIFLE_load",
	"RIFLE_crouchload",
};
char const *aM60Animations[] = {
	"M60_fire",
	"M60_fire",
	"M60_reload",
};
char const *aSniperAnimations[] = {
	"sniper_fire",
	"sniper_fire",
	"sniper_reload",
};
char const *aThrowAnimations[] = {
	"WEAPON_throw",
	"WEAPON_throwu",
	"WEAPON_start_throw",
};
char const *aFlamethrowerAnimations[] = {
	"FLAME_fire",
};
char const *aRocketLauncherAnimations[] = {
	"rocket_fire",
	"rocket_fire",
	"rocket_reload",
};
char const *aMedicAnimations[] = {
	"CPR",
};
char const *aSunbatheAnimations[] = {
	"bather",
	"batherdown",
	"batherup",
	"batherscape",
};
char const *aPlayerIdleAnimations[] = {
	"stretch",
	"time",
	"shldr",
	"strleg",
};
char const *aRiotAnimations[] = {
	"riot_angry",
	"riot_angry_b",
	"riot_chant",
	"riot_punches",
	"riot_shout",
	"riot_challenge",
	"riot_fuku",
};
char const *aStripAnimations[] = {
	"strip_A",
	"strip_B",
	"strip_C",
	"strip_D",
	"strip_E",
	"strip_F",
	"strip_G",
};
char const *aLanceAnimations[] = {
	"lance",
};
char const *aPlayerAnimations[] = {
	"walk_player",
	"run_player",
	"SPRINT_civi",
	"IDLE_STANCE",
	"walk_start",
};
char const *aPlayerWithRocketAnimations[] = {
	"walk_rocket",
	"run_rocket",
	"sprint_rocket",
	"idle_rocket",
	"walk_start_rocket",
};
char const *aPlayer1ArmedAnimations[] = {
	"walk_player",
	"run_1armed",
	"SPRINT_civi",
	"IDLE_STANCE",
	"walk_start",
};
char const *aPlayer2ArmedAnimations[] = {
	"walk_armed",
	"run_armed",
	"playersprint_armed",
	"idle_armed",
	"walk_start_armed",
};
char const *aAIChainsawAnimations[] = {
	"walk_aicsaw",
	"run_aicsaw",
	"run_aicsaw",
	"IDLE_csaw",
	"walk_start_aicsaw",
};
char const *aPlayerChainsawAnimations[] = {
	"walk_csaw",
	"run_csaw",
	"sprint_csaw",
	"IDLE_csaw",
	"walk_start_csaw",
};
char const *aShuffleAnimations[] = {
	"WALK_shuffle",
	"RUN_civi",
	"SPRINT_civi",
	"IDLE_STANCE",
};
char const *aOldAnimations[] = {
	"walk_old",
	"run_civi",
	"sprint_civi",
	"idle_stance",
};
char const *aGang1Animations[] = {
	"walk_gang1",
	"run_gang1",
	"sprint_civi",
	"idle_stance",
};
char const *aGang2Animations[] = {
	"walk_gang2",
	"run_gang1",
	"sprint_civi",
	"idle_stance",
};
char const *aFatAnimations[] = {
	"walk_fat",
	"run_civi",
	"woman_runpanic",
	"idle_stance",
};
char const *aOldFatAnimations[] = {
	"walk_fatold",
	"run_fatold",
	"woman_runpanic",
	"idle_stance",
};
char const *aJoggerAnimations[] = {
	"JOG_maleA",
	"run_civi",
	"sprint_civi",
	"idle_stance",
};
char const *aStdWomanAnimations[] = {
	"woman_walknorm",
	"woman_run",
	"woman_runpanic",
	"woman_idlestance",
};
char const *aWomanShopAnimations[] = {
	"woman_walkshop",
	"woman_run",
	"woman_run",
	"woman_idlestance",
};
char const *aBusyWomanAnimations[] = {
	"woman_walkbusy",
	"woman_run",
	"woman_runpanic",
	"woman_idlestance",
};
char const *aSexyWomanAnimations[] = {
	"woman_walksexy",
	"woman_run",
	"woman_runpanic",
	"woman_idlestance",
};
char const *aFatWomanAnimations[] = {
	"walk_fat",
	"woman_run",
	"woman_runpanic",
	"woman_idlestance",
};
char const *aOldWomanAnimations[] = {
	"woman_walkold",
	"woman_run",
	"woman_runpanic",
	"woman_idlestance",
};
char const *aJoggerWomanAnimations[] = {
	"JOG_maleB",
	"woman_run",
	"woman_runpanic",
	"woman_idlestance",
};
char const *aPanicChunkyAnimations[] = {
	"run_fatold",
	"woman_runpanic",
	"woman_runpanic",
	"idle_stance",
};
char const *aSkateAnimations[] = {
	"skate_run",
	"skate_sprint",
	"skate_sprint",
	"skate_idle",
};
char const *aPlayerStrafeBackAnimations[] = {
	"walk_back",
	"run_back",
	"run_back",
	"IDLE_STANCE",
	"walk_start_back",
};
char const *aPlayerStrafeLeftAnimations[] = {
	"walk_left",
	"run_left",
	"run_left",
	"IDLE_STANCE",
	"walk_start_left",
};
char const *aPlayerStrafeRightAnimations[] = {
	"walk_right",
	"run_right",
	"run_right",
	"IDLE_STANCE",
	"walk_start_right",
};
char const *aRocketStrafeBackAnimations[] = {
	"walk_rocket_back",
	"run_rocket_back",
	"run_rocket_back",
	"idle_rocket",
	"walkst_rocket_back",
};
char const *aRocketStrafeLeftAnimations[] = {
	"walk_rocket_left",
	"run_rocket_left",
	"run_rocket_left",
	"idle_rocket",
	"walkst_rocket_left",
};
char const *aRocketStrafeRightAnimations[] = {
	"walk_rocket_right",
	"run_rocket_right",
	"run_rocket_right",
	"idle_rocket",
	"walkst_rocket_right",
};
char const *aMPNoteAnimations[] = {
	"MPNote",
	"MPNoteloop",
};
char const *aCSMiscAnimations[] = {
	"IDLE_look",
	"IDLE_no",
	"IDLE_yes",
	"IDLE_chat2",
	"IDLE_cough",
	"IDLE_giggle_female",
	"IDLE_tough_chat",
	"IDLE_cell_talk",
};
char const *aDONH2Animations[] = {
	"DONH2_camera",
};
char const *aDONH3Animations[] = {
	"DONH3_happy",
};
char const *aJDT2Animations[] = {
	"JDT2_anxious_talk",
	"JDT2_shrug",
};
char const *aJDT4Animations[] = {
	"JDT4_dildo_talk",
};
char const *aJDT5Animations[] = {
	"JDT5_calm_down",
	"JDT5_point",
};
char const *aJDT6Animations[] = {
	"JDT6_pickup",
	"JDT6_doorknock",
};
char const *aMAR1Animations[] = {
	"MAR1_skirt",
};
char const *aMAR2Animations[] = {
	"MAR2_cell_answer",
	"MAR2_cell_end",
	"MAR2_cell_talk",
	"MAR2_foot_tap",
};
char const *aMAR3Animations[] = {
	"MAR3_hoochy",
	"MAR3_note_idle",
	"MAR3_note_pick",
};
char const *aSAL1Animations[] = {
	"SAL1_briefcase_down",
};
char const *aSAL2Animations[] = {
	"SAL2_idle_seated",
	"SAL2_seat_to_stand",
};
char const *aSAL3Animations[] = {
	"SAL3_seated_talk",
	"SAL3_seated_idle",
	"SAL3_sit_down",
};
char const *aSAL4Animations[] = {
	"SAL4_dustdown",
	"SAL4_girlrun",
};
char const *aSAL6Animations[] = {
	"SAL6_angry_seated",
	"SAL6_idle_seated",
};
char const *aSAL7Animations[] = {
	"SAL7_lookout",
};
char const *aVIC2Animations[] = {
	"VIC2_point_angry",
};
char const *aVIC3Animations[] = {
	"VIC3_waft",
	"VIC3_pickup_roll",
};
char const *aVIC4Animations[] = {
	"VIC4_carry_box",
	"VIC4_cell_look",
	"VIC4_crate_idle",
};
char const *aVIC6Animations[] = {
	"VIC6_cell_angry",
};
char const *aTouristAnimations[] = {
	"tourist3",
	"tourist2",
	"tourist1",
};
char const *aMAC2Animations[] = {
	"MAC2_plead",
};
char const *aVIC7Animations[] = {
	"VIC7_prod_with_foot",
};

#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
	{ "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs },
	{ "van", "van", MI_COP, awc(aVanAnimations), aVanAnimDescs },
	{ "coach", "coach", MI_COP, awc(aCoachAnimations), aCoachAnimDescs },
	{ "bikes", "bikes", MI_COP, awc(aBikesAnimations), aBikeAnimDescs },
	{ "bikev", "bikev", MI_COP, awc(aBikevAnimations), aBikeAnimDescs },
	{ "bikeh", "bikeh", MI_COP, awc(aBikehAnimations), aBikeAnimDescs },
	{ "biked", "biked", MI_COP, awc(aBikedAnimations), aBikeAnimDescs },
	{ "unarmed", "ped", MI_COP, awc(aUnarmedAnimations), aMeleeAnimDescs },
	{ "screwdrv", "ped", MI_COP, awc(aScrewdriverAnimations), aMeleeAnimDescs },
	{ "knife", "knife", MI_COP, awc(aKnifeAnimations), aMeleeAnimDescs },
	{ "baseball", "baseball", MI_COP, awc(aBaseballbatAnimations), aSwingAnimDescs },
	{ "golfclub", "baseball", MI_COP, awc(aGolfclubAnimations), aSwingAnimDescs },
	{ "chainsaw", "chainsaw", MI_COP, awc(aChainsawAnimations), aMeleeAnimDescs },
	{ "python", "python", MI_COP, awc(aPythonAnimations), aWeaponAnimDescs },
	{ "colt45", "colt45", MI_COP, awc(aColtAnimations), aWeaponAnimDescs },
	{ "shotgun", "shotgun", MI_COP, awc(aShotgunAnimations), aWeaponAnimDescs },
	{ "buddy", "buddy", MI_COP, awc(aBuddyAnimations), aWeaponAnimDescs },
	{ "tec", "tec", MI_COP, awc(aTecAnimations), aWeaponAnimDescs },
	{ "uzi", "uzi", MI_COP, awc(aUziAnimations), aWeaponAnimDescs },
	{ "rifle", "rifle", MI_COP, awc(aRifleAnimations), aWeaponAnimDescs },
	{ "m60", "m60", MI_COP, awc(aM60Animations), aWeaponAnimDescs },
	{ "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs },
	{ "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
	{ "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
	{ "rocketla", "rocketla", MI_COP, awc(aRocketLauncherAnimations), aWeaponAnimDescs },
	{ "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
	{ "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs },	// NB: not using awc here!
	{ "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
	{ "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs },
	{ "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs },
	{ "lance", "lance", MI_COP, awc(aLanceAnimations), aSunbatheAnimDescs },
	{ "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs },
	{ "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
	{ "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
	{ "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
	{ "playerBBBat", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
	{ "aicsaw2", "ped", MI_COP, awc(aAIChainsawAnimations), aStdAnimDescs },
	{ "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs },
	{ "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
	{ "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
	{ "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs },
	{ "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs },
	{ "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs },
	{ "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs },
	{ "jogger", "ped", MI_COP, awc(aJoggerAnimations), aStdAnimDescs },
	{ "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs },
	{ "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs },
	{ "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs },
	{ "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs },
	{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
	{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
	{ "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
	{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
	{ "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
#ifdef PC_PLAYER_CONTROLS	// strangely enabled even on PS2
	{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
	{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
	{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
	{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
	{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
	{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
#endif

	{ "MPNote", "MPNote", MI_COP, awc(aMPNoteAnimations), aMPNoteAnimDescs },
	{ "CS_MISC", "CS_MISC", MI_COP, awc(aCSMiscAnimations), aCSMiscAnimDescs },
	{ "DONH2", "DONH2", MI_COP, awc(aDONH2Animations), aDONH2AnimDescs },
	{ "DONH3", "DONH3", MI_COP, awc(aDONH3Animations), aDONH3AnimDescs },
	{ "JDT2", "JDT2", MI_COP, awc(aJDT2Animations), aJDT2AnimDescs },
	{ "JDT4", "JDT4", MI_COP, awc(aJDT4Animations), aJDT4AnimDescs },
	{ "JDT5", "JDT5", MI_COP, awc(aJDT5Animations), aJDT5AnimDescs },
	{ "JDT6", "JDT6", MI_COP, awc(aJDT6Animations), aJDT6AnimDescs },
	{ "MAR1", "MAR1", MI_COP, awc(aMAR1Animations), aMAR1AnimDescs },
	{ "MAR2", "MAR2", MI_COP, awc(aMAR2Animations), aMAR2AnimDescs },
	{ "MAR3", "MAR3", MI_COP, awc(aMAR3Animations), aMAR3AnimDescs },
	{ "SAL1", "SAL1", MI_COP, awc(aSAL1Animations), aSAL1AnimDescs },
	{ "SAL2", "SAL2", MI_COP, awc(aSAL2Animations), aSAL2AnimDescs },
	{ "SAL3", "SAL3", MI_COP, awc(aSAL3Animations), aSAL3AnimDescs },
	{ "SAL4", "SAL4", MI_COP, awc(aSAL4Animations), aSAL4AnimDescs },
	{ "SAL6", "SAL6", MI_COP, awc(aSAL6Animations), aSAL6AnimDescs },
	{ "SAL7", "SAL7", MI_COP, awc(aSAL7Animations), aSAL7AnimDescs },
	{ "VIC2", "VIC2", MI_COP, awc(aVIC2Animations), aVIC2AnimDescs },
	{ "VIC3", "VIC3", MI_COP, awc(aVIC3Animations), aVIC3AnimDescs },
	{ "VIC4", "VIC4", MI_COP, awc(aVIC4Animations), aVIC4AnimDescs },
	{ "VIC6", "VIC6", MI_COP, awc(aVIC6Animations), aVIC6AnimDescs },
	{ "TOURIST", "TOURIST", MI_COP, awc(aTouristAnimations), aTouristAnimDescs },
	{ "MAC2", "MAC2", MI_COP, awc(aMAC2Animations), aMAC2AnimDescs },
	{ "VIC7", "VIC7", MI_COP, awc(aVIC7Animations), aVIC7AnimDescs },
};
#undef awc

void
CAnimManager::Initialise(void)
{
	ms_numAnimations = 0;
	ms_numAnimBlocks = 0;
	ms_animCache.Init(25);
}

void
CAnimManager::Shutdown(void)
{
	int i;

	for(i = 0; i < NUMANIMBLOCKS; i++)
		CStreaming::RemoveAnim(i);

	for(i = 0; i < ms_numAnimations; i++)
		ms_aAnimations[i].Shutdown();

	ms_animCache.Shutdown();

	delete[] ms_aAnimAssocGroups;
}

void
CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier)
{
	if(hier->keepCompressed){
		if(hier->totalLength == 0.0f)
			hier->CalcTotalTimeCompressed();
	}else{
		if(!hier->compressed){
			if(hier->linkPtr){
				hier->linkPtr->Remove();
				ms_animCache.head.Insert(hier->linkPtr);
			}
		}else{
			CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier);
			if(link == nil){
				CAnimBlendHierarchy *lastHier = ms_animCache.tail.prev->item;
				lastHier->RemoveUncompressedData();
				ms_animCache.Remove(ms_animCache.tail.prev);
				lastHier->linkPtr = nil;
				link = ms_animCache.Insert(hier);
			}
			hier->linkPtr = link;
			hier->Uncompress();
		}
	}
}

void
CAnimManager::RemoveFromUncompressedCache(CAnimBlendHierarchy *hier)
{
	if(hier->linkPtr){
		ms_animCache.Remove(hier->linkPtr);
		hier->linkPtr = nil;
	}
}

CAnimBlock*
CAnimManager::GetAnimationBlock(const char *name)
{
	int i;

	for(i = 0; i < ms_numAnimBlocks; i++)
		if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0)
			return &ms_aAnimBlocks[i];
	return nil;
}

int32
CAnimManager::GetAnimationBlockIndex(const char *name)
{
	int i;

	for(i = 0; i < ms_numAnimBlocks; i++)
		if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0)
			return i;
	return -1;
}

int32
CAnimManager::RegisterAnimBlock(const char *name)
{
	CAnimBlock *animBlock = GetAnimationBlock(name);
	if(animBlock == nil){
		animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++];
		strncpy(animBlock->name, name, MAX_ANIMBLOCK_NAME);
		animBlock->numAnims = 0;
		assert(animBlock->refCount == 0);
	}
	return animBlock - ms_aAnimBlocks;
}

int32
CAnimManager::GetNumRefsToAnimBlock(int32 block)
{
	return ms_aAnimBlocks[block].refCount;
}

void
CAnimManager::AddAnimBlockRef(int32 block)
{
	ms_aAnimBlocks[block].refCount++;
}

void
CAnimManager::RemoveAnimBlockRefWithoutDelete(int32 block)
{
	ms_aAnimBlocks[block].refCount--;
}

void
CAnimManager::RemoveAnimBlockRef(int32 block)
{
	ms_aAnimBlocks[block].refCount--;
	if(ms_aAnimBlocks[block].refCount == 0)
		CStreaming::RemoveAnim(block);
}

void
CAnimManager::RemoveAnimBlock(int32 block)
{
	int i;
	CAnimBlock *animblock;

	animblock = &ms_aAnimBlocks[block];
	debug("Removing ANIMS %s\n", animblock->name);
	for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++)
		if(ms_aAnimAssocGroups[i].animBlock == animblock)
			ms_aAnimAssocGroups[i].DestroyAssociations();
	for(i = 0; i < animblock->numAnims; i++)
		ms_aAnimations[animblock->firstIndex + i].Shutdown();
	animblock->isLoaded = false;
	animblock->refCount = 0;
}

CAnimBlendHierarchy*
CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock)
{
	int i;
	CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex];

	for(i = 0; i < animBlock->numAnims; i++){
		if(strcasecmp(hier->name, name) == 0)
			return hier;
		hier++;
	}
	return nil;
}

const char*
CAnimManager::GetAnimGroupName(AssocGroupId groupId)
{
	return ms_aAnimAssocDefinitions[groupId].name;
}

CAnimBlendAssociation*
CAnimManager::CreateAnimAssociation(AssocGroupId groupId, AnimationId animId)
{
	return ms_aAnimAssocGroups[groupId].CopyAnimation(animId);
}

CAnimBlendAssociation*
CAnimManager::GetAnimAssociation(AssocGroupId groupId, AnimationId animId)
{
	return ms_aAnimAssocGroups[groupId].GetAnimation(animId);
}

CAnimBlendAssociation*
CAnimManager::GetAnimAssociation(AssocGroupId groupId, const char *name)
{
	return ms_aAnimAssocGroups[groupId].GetAnimation(name);
}

CAnimBlendAssociation*
CAnimManager::AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId)
{
	CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId);
	CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
	if(anim->IsMovement()){
		CAnimBlendAssociation *syncanim = nil;
		CAnimBlendLink *link;
		for(link = clumpData->link.next; link; link = link->next){
			syncanim = CAnimBlendAssociation::FromLink(link);
			if(syncanim->IsMovement())
				break;
		}
		if(link){
			anim->SyncAnimation(syncanim);
			anim->flags |= ASSOC_RUNNING;
		}else
			anim->Start(0.0f);
	}else
		anim->Start(0.0f);

	clumpData->link.Prepend(&anim->link);
	return anim;
}

CAnimBlendAssociation*
CAnimManager::AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId)
{
	CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId);
	CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
	if (anim->IsMovement() && syncanim){
		anim->SyncAnimation(syncanim);
		anim->flags |= ASSOC_RUNNING;
	}else
		anim->Start(0.0f);

	clumpData->link.Prepend(&anim->link);
	return anim;
}

CAnimBlendAssociation*
CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta)
{
	int removePrevAnim = 0;
	CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
	CAnimBlendAssociation *anim = GetAnimAssociation(groupId, animId);
	bool isMovement = anim->IsMovement();
	bool isPartial = anim->IsPartial();
	CAnimBlendLink *link;
	CAnimBlendAssociation *found = nil, *movementAnim = nil;
	for(link = clumpData->link.next; link; link = link->next){
		anim = CAnimBlendAssociation::FromLink(link);
		if(isMovement && anim->IsMovement())
			movementAnim = anim;
		if(anim->animId == animId)
			found = anim;
		else{
			if(isPartial == anim->IsPartial()){
				if(anim->blendAmount > 0.0f){
					float blendDelta = -delta*anim->blendAmount;
					if(blendDelta < anim->blendDelta || !isPartial)
						anim->blendDelta = blendDelta;
				}else{
					anim->blendDelta = -1.0f;
				}
				anim->flags |= ASSOC_DELETEFADEDOUT;
				removePrevAnim = 1;
			}
		}
	}
	if(found){
		found->blendDelta = (1.0f - found->blendAmount)*delta;
		if(!found->IsRunning() && found->currentTime == found->hierarchy->totalLength)
			found->Start(0.0f);
	}else{
		found = AddAnimationAndSync(clump, movementAnim, groupId, animId);
		if(!removePrevAnim && !isPartial){
			found->blendAmount = 1.0f;
			return found;
		}
		found->blendAmount = 0.0f;
		found->blendDelta = delta;
	}
	UncompressAnimation(found->hierarchy);
	return found;
}

void
CAnimManager::LoadAnimFiles(void)
{
	LoadAnimFile("ANIM\\PED.IFP");
	ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
	CreateAnimAssocGroups();
}

void
CAnimManager::CreateAnimAssocGroups(void)
{
	int i, j;

	for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){
		CAnimBlock *block = GetAnimationBlock(ms_aAnimAssocDefinitions[i].blockName);
		if(block == nil || !block->isLoaded || ms_aAnimAssocGroups[i].assocList)
			continue;

		CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex);
		RpClump *clump = (RpClump*)mi->CreateInstance();
		RpAnimBlendClumpInit(clump);
		CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i];
		const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i];
		group->groupId = i;
		group->firstAnimId = def->animDescs[0].animId;
		group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
		for(j = 0; j < group->numAssociations; j++)
			// GetAnimation(i) in III (but it's in LoadAnimFiles), GetAnimation(group->animDesc[j].animId) in VC
			group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags;
		if(IsClumpSkinned(clump))
			RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
		RpClumpDestroy(clump);
	}
}

void
CAnimManager::LoadAnimFile(const char *filename)
{
	RwStream *stream;
	stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
	assert(stream);
	LoadAnimFile(stream, true);
	RwStreamClose(stream, nil);
}

void
CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32])
{
	#define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3)
	struct IfpHeader {
		char ident[4];
		uint32 size;
	};
	IfpHeader anpk, info, name, dgan, cpan, anim;
	char buf[256];
	int j, k, l;
	float *fbuf = (float*)buf;

	// block name
	RwStreamRead(stream, &anpk, sizeof(IfpHeader));
	ROUNDSIZE(anpk.size);
	RwStreamRead(stream, &info, sizeof(IfpHeader));
	ROUNDSIZE(info.size);
	RwStreamRead(stream, buf, info.size);
	CAnimBlock *animBlock = GetAnimationBlock(buf+4);
	if(animBlock){
		if(animBlock->numAnims == 0){
			animBlock->numAnims = *(int*)buf;
			animBlock->firstIndex = ms_numAnimations;
		}
	}else{
		animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++];
		strncpy(animBlock->name, buf+4, MAX_ANIMBLOCK_NAME);
		animBlock->numAnims = *(int*)buf;
		animBlock->firstIndex = ms_numAnimations;
	}

	debug("Loading ANIMS %s\n", animBlock->name);
	animBlock->isLoaded = true;

	int animIndex = animBlock->firstIndex;
	for(j = 0; j < animBlock->numAnims; j++){
		assert(animIndex < ARRAY_SIZE(ms_aAnimations));
		CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++];

		// animation name
		RwStreamRead(stream, &name, sizeof(IfpHeader));
		ROUNDSIZE(name.size);
		RwStreamRead(stream, buf, name.size);
		hier->SetName(buf);

#ifdef ANIM_COMPRESSION
		bool compressHier = compress;
#else
		bool compressHier = false;
#endif
		if (uncompressedAnims) {
			for (int i = 0; uncompressedAnims[i][0]; i++) {
				if (!CGeneral::faststricmp(uncompressedAnims[i], hier->name)){
					debug("Loading %s uncompressed\n", hier->name);
					compressHier = false;
				}
			}
		}

		hier->compressed = compressHier;
		hier->keepCompressed = false;

		// DG info has number of nodes/sequences
		RwStreamRead(stream, (char*)&dgan, sizeof(IfpHeader));
		ROUNDSIZE(dgan.size);
		RwStreamRead(stream, (char*)&info, sizeof(IfpHeader));
		ROUNDSIZE(info.size);
		RwStreamRead(stream, buf, info.size);
		hier->numSequences = *(int*)buf;
		hier->sequences = new CAnimBlendSequence[hier->numSequences];

		CAnimBlendSequence *seq = hier->sequences;
		for(k = 0; k < hier->numSequences; k++, seq++){
			// Each node has a name and key frames
			RwStreamRead(stream, &cpan, sizeof(IfpHeader));
			ROUNDSIZE(dgan.size);
			RwStreamRead(stream, &anim, sizeof(IfpHeader));
			ROUNDSIZE(anim.size);
			RwStreamRead(stream, buf, anim.size);
			int numFrames = *(int*)(buf+28);
			seq->SetName(buf);
			if(anim.size == 44)
				seq->SetBoneTag(*(int*)(buf+40));
			if(numFrames == 0)
				continue;

			bool hasScale = false;
			bool hasTranslation = false;
			RwStreamRead(stream, &info, sizeof(info));
			if(strncmp(info.ident, "KRTS", 4) == 0){
				hasScale = true;
				seq->SetNumFrames(numFrames, true, compressHier);
			}else if(strncmp(info.ident, "KRT0", 4) == 0){
				hasTranslation = true;
				seq->SetNumFrames(numFrames, true, compressHier);
			}else if(strncmp(info.ident, "KR00", 4) == 0){
				seq->SetNumFrames(numFrames, false, compressHier);
			}
			if(strstr(seq->name, "L Toe"))
				debug("anim %s has toe keyframes\n", hier->name); // BUG: seq->name

			for(l = 0; l < numFrames; l++){
				if(hasScale){
					RwStreamRead(stream, buf, 0x2C);
					CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
					rot.Invert();
					CVector trans(fbuf[4], fbuf[5], fbuf[6]);

					if(compressHier){
						KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l);
						kf->SetRotation(rot);
						kf->SetTranslation(trans);
						// scaling ignored
						kf->SetTime(fbuf[10]);	// absolute time here
					}else{
						KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
						kf->rotation = rot;
						kf->translation = trans;
						// scaling ignored
						kf->deltaTime = fbuf[10];	// absolute time here
					}
				}else if(hasTranslation){
					RwStreamRead(stream, buf, 0x20);
					CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
					rot.Invert();
					CVector trans(fbuf[4], fbuf[5], fbuf[6]);

					if(compressHier){
						KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l);
						kf->SetRotation(rot);
						kf->SetTranslation(trans);
						kf->SetTime(fbuf[7]);	// absolute time here
					}else{
						KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
						kf->rotation = rot;
						kf->translation = trans;
						kf->deltaTime = fbuf[7];	// absolute time here
					}
				}else{
					RwStreamRead(stream, buf, 0x14);
					CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
					rot.Invert();

					if(compressHier){
						KeyFrameCompressed *kf = (KeyFrameCompressed*)seq->GetKeyFrameCompressed(l);
						kf->SetRotation(rot);
						kf->SetTime(fbuf[4]);	// absolute time here
					}else{
						KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l);
						kf->rotation = rot;
						kf->deltaTime = fbuf[4];	// absolute time here
					}
				}
			}
		}

		if(!compressHier){
			hier->RemoveQuaternionFlips();
			hier->CalcTotalTime();
		}
	}
	if(animIndex > ms_numAnimations)
		ms_numAnimations = animIndex;
}

void
CAnimManager::RemoveLastAnimFile(void)
{
	int i;
	ms_numAnimBlocks--;
	ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex;
	for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++)
		ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].Shutdown();
	ms_aAnimBlocks[ms_numAnimBlocks].isLoaded = false;
}