#include "common.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "Bones.h"
#include "AnimBlendClumpData.h"
#include "AnimBlendHierarchy.h"
#include "AnimBlendAssociation.h"
#include "RpAnimBlend.h"
#ifdef PED_SKIN
#include "PedModelInfo.h"
#endif
RwInt32 ClumpOffset;
enum
{
ID_RPANIMBLEND = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFD),
};
void*
AnimBlendClumpCreate(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
*RWPLUGINOFFSET(CAnimBlendClumpData*, object, offsetInObject) = nil;
return object;
}
void*
AnimBlendClumpDestroy(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
CAnimBlendClumpData *data;
data = *RPANIMBLENDCLUMPDATA(object);
if(data){
RpAnimBlendClumpRemoveAllAssociations((RpClump*)object);
delete data;
*RPANIMBLENDCLUMPDATA(object) = nil;
}
return object;
}
void *AnimBlendClumpCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject) { return nil; }
bool
RpAnimBlendPluginAttach(void)
{
ClumpOffset = RpClumpRegisterPlugin(sizeof(CAnimBlendClumpData*), ID_RPANIMBLEND,
AnimBlendClumpCreate, AnimBlendClumpDestroy, AnimBlendClumpCopy);
return ClumpOffset >= 0;
}
CAnimBlendAssociation*
RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc)
{
if(assoc->link.next)
return CAnimBlendAssociation::FromLink(assoc->link.next);
return nil;
}
CAnimBlendAssociation*
RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask)
{
CAnimBlendLink *link;
for(link = assoc->link.next; link; link = link->next){
assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->flags & mask)
return assoc;
}
return nil;
}
void
RpAnimBlendAllocateData(RpClump *clump)
{
*RPANIMBLENDCLUMPDATA(clump) = new CAnimBlendClumpData;
}
void
RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(mask == 0 || (assoc->flags & mask))
assoc->blendDelta = delta;
}
}
void
RpAnimBlendClumpRemoveAllAssociations(RpClump *clump)
{
RpAnimBlendClumpRemoveAssociations(clump, 0);
}
void
RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
CAnimBlendLink *next;
for(CAnimBlendLink *link = clumpData->link.next; link; link = next){
next = link->next;
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(mask == 0 || (assoc->flags & mask))
if(assoc)
delete assoc;
}
}
RwFrame*
FrameForAllChildrenCountCallBack(RwFrame *frame, void *data)
{
int *numFrames = (int*)data;
(*numFrames)++;
RwFrameForAllChildren(frame, FrameForAllChildrenCountCallBack, data);
return frame;
}
RwFrame*
FrameForAllChildrenFillFrameArrayCallBack(RwFrame *frame, void *data)
{
AnimBlendFrameData **frames = (AnimBlendFrameData**)data;
(*frames)->frame = frame;
(*frames)++;
RwFrameForAllChildren(frame, FrameForAllChildrenFillFrameArrayCallBack, frames);
return frame;
}
// FrameInitCallBack on PS2
void
FrameInitCBnonskin(AnimBlendFrameData *frameData, void*)
{
frameData->flag = 0;
frameData->resetPos = *RwMatrixGetPos(RwFrameGetMatrix(frameData->frame));
}
void
FrameInitCBskin(AnimBlendFrameData *frameData, void*)
{
frameData->flag = 0;
}
#ifdef PED_SKIN
void
RpAnimBlendClumpInitSkinned(RpClump *clump)
{
int i;
RwV3d boneTab[64];
CAnimBlendClumpData *clumpData;
RpAtomic *atomic;
RpSkin *skin;
RpHAnimHierarchy *hier;
int numBones;
RpAnimBlendAllocateData(clump);
clumpData = *RPANIMBLENDCLUMPDATA(clump);
atomic = IsClumpSkinned(clump);
assert(atomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
assert(skin);
numBones = RpSkinGetNumBones(skin);
clumpData->SetNumberOfBones(numBones);
hier = GetAnimHierarchyFromSkinClump(clump);
assert(hier);
memset(boneTab, 0, sizeof(boneTab));
SkinGetBonePositionsToTable(clump, boneTab);
AnimBlendFrameData *frames = clumpData->frames;
for(i = 0; i < numBones; i++){
frames[i].nodeID = HIERNODEID(hier, i);
frames[i].resetPos = boneTab[i];
frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
}
clumpData->ForAllFrames(FrameInitCBskin, nil);
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
}
#endif
void
RpAnimBlendClumpInitNotSkinned(RpClump *clump)
{
int numFrames = 0;
CAnimBlendClumpData *clumpData;
RwFrame *root;
AnimBlendFrameData *frames;
RpAnimBlendAllocateData(clump);
clumpData = *RPANIMBLENDCLUMPDATA(clump);
root = RpClumpGetFrame(clump);
RwFrameForAllChildren(root, FrameForAllChildrenCountCallBack, &numFrames);
clumpData->SetNumberOfFrames(numFrames);
frames = clumpData->frames;
RwFrameForAllChildren(root, FrameForAllChildrenFillFrameArrayCallBack, &frames);
clumpData->ForAllFrames(FrameInitCBnonskin, nil);
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
}
void
RpAnimBlendClumpInit(RpClump *clump)
{
#ifdef PED_SKIN
if(IsClumpSkinned(clump))
RpAnimBlendClumpInitSkinned(clump);
else
#endif
RpAnimBlendClumpInitNotSkinned(clump);
}
bool
RpAnimBlendClumpIsInitialized(RpClump *clump)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
return clumpData && clumpData->numFrames != 0;
}
CAnimBlendAssociation*
RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
if(clumpData == nil) return nil;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->animId == id)
return assoc;
}
return nil;
}
CAnimBlendAssociation*
RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
if(clumpData == nil) return nil;
CAnimBlendAssociation *mainAssoc = nil;
CAnimBlendAssociation *secondAssoc = nil;
float mainBlend = 0.0f;
float secondBlend = 0.0f;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->IsPartial())
continue;
if(assoc->blendAmount > mainBlend){
secondBlend = mainBlend;
mainBlend = assoc->blendAmount;
secondAssoc = mainAssoc;
mainAssoc = assoc;
}else if(assoc->blendAmount > secondBlend){
secondBlend = assoc->blendAmount;
secondAssoc = assoc;
}
}
if(assocRet) *assocRet = secondAssoc;
if(blendRet) *blendRet = secondBlend;
return mainAssoc;
}
CAnimBlendAssociation*
RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
if(clumpData == nil) return nil;
CAnimBlendAssociation *mainAssoc = nil;
float mainBlend = 0.0f;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(!assoc->IsPartial())
continue;
if(assoc->blendAmount > mainBlend){
mainBlend = assoc->blendAmount;
mainAssoc = assoc;
}
}
return mainAssoc;
}
CAnimBlendAssociation*
RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n)
{
int i;
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
if(clumpData == nil) return nil;
i = 0;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->IsPartial())
continue;
if(i == n)
return assoc;
i++;
}
return nil;
}
CAnimBlendAssociation*
RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n)
{
int i;
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
if(clumpData == nil) return nil;
i = 0;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(!assoc->IsPartial())
continue;
if(i == n)
return assoc;
i++;
}
return nil;
}
CAnimBlendAssociation*
RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
if(clumpData == nil) return nil;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->flags & mask)
return assoc;
}
return nil;
}
CAnimBlendAssociation*
RpAnimBlendClumpGetFirstAssociation(RpClump *clump)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
if(clumpData == nil) return nil;
if(clumpData->link.next == nil) return nil;
return CAnimBlendAssociation::FromLink(clumpData->link.next);
}
// FillFrameArrayCallBack on PS2
void
FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg)
{
AnimBlendFrameData **frames = (AnimBlendFrameData**)arg;
frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame;
}
#ifdef PED_SKIN
void
RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
{
int i;
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
for(i = PED_MID; i < PED_NODE_MAX; i++)
frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))];
}
#endif
void
RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames)
{
#ifdef PED_SKIN
if(IsClumpSkinned(clump))
RpAnimBlendClumpFillFrameArraySkin(clump, frames);
else
#endif
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames);
}
AnimBlendFrameData *pFrameDataFound;
void
FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg)
{
char *nodename = GetFrameNodeName(frame->frame);
if(!CGeneral::faststricmp(nodename, (char*)arg))
pFrameDataFound = frame;
}
void
FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg)
{
const char *name = ConvertBoneTag2BoneName(frame->nodeID);
if(name && CGeneral::faststricmp(name, (char*)arg) == 0)
pFrameDataFound = frame;
}
void
FrameFindByBoneCB(AnimBlendFrameData *frame, void *arg)
{
if(frame->nodeID == (int32)(uintptr)arg)
pFrameDataFound = frame;
}
AnimBlendFrameData*
RpAnimBlendClumpFindFrame(RpClump *clump, const char *name)
{
pFrameDataFound = nil;
if(IsClumpSkinned(clump))
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name);
else
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name);
return pFrameDataFound;
}
AnimBlendFrameData*
RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag)
{
pFrameDataFound = nil;
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByBoneCB, (void*)boneTag);
return pFrameDataFound;
}
void
RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
{
int i;
AnimBlendFrameUpdateData updateData;
float totalLength = 0.0f;
float totalBlend = 0.0f;
CAnimBlendLink *link, *next;
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
gpAnimBlendClump = clumpData;
if(clumpData->link.next == nil)
return;
// Update blend and get node array
i = 0;
updateData.foobar = 0;
for(link = clumpData->link.next; link; link = next){
next = link->next;
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->UpdateBlend(timeDelta)){
// CAnimManager::UncompressAnimation(v6->hierarchy)
updateData.nodes[i++] = assoc->GetNode(0);
if(assoc->flags & ASSOC_MOVEMENT){
totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
totalBlend += assoc->blendAmount;
}else
updateData.foobar = 1;
}
}
updateData.nodes[i] = nil;
#ifdef PED_SKIN
if(IsClumpSkinned(clump))
clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
else
#endif
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
for(link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength;
assoc->UpdateTime(timeDelta, relSpeed);
}
RwFrameUpdateObjects(RpClumpGetFrame(clump));
}