#pragma once
enum eSound : uint16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER,
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
SOUND_CAR_DOOR_OPEN_BONNET,
SOUND_CAR_DOOR_OPEN_BUMPER,
SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
SOUND_CAR_DOOR_OPEN_BACK_LEFT,
SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
SOUND_CAR_WINDSHIELD_CRACK,
SOUND_CAR_JUMP,
SOUND_CAR_JUMP_2,
SOUND_CAR_TYRE_POP,
SOUND_16,
SOUND_17,
SOUND_CAR_ENGINE_START,
SOUND_CAR_LIGHT_BREAK,
SOUND_CAR_HYDRAULIC_1,
SOUND_CAR_HYDRAULIC_2,
SOUND_CAR_HYDRAULIC_3,
SOUND_CAR_JERK,
SOUND_CAR_SPLASH,
SOUND_BOAT_SLOWDOWN,
SOUND_TRAIN_DOOR_CLOSE,
SOUND_TRAIN_DOOR_OPEN,
SOUND_CAR_TANK_TURRET_ROTATE,
SOUND_CAR_BOMB_TICK,
SOUND_PLANE_ON_GROUND,
SOUND_HELI_BLADE,
SOUND_32,
SOUND_STEP_START,
SOUND_STEP_END,
SOUND_FALL_LAND,
SOUND_FALL_COLLAPSE,
SOUND_FIGHT_37,
SOUND_FIGHT_38,
SOUND_FIGHT_39,
SOUND_FIGHT_40,
SOUND_FIGHT_41,
SOUND_FIGHT_42,
SOUND_FIGHT_43,
SOUND_FIGHT_44,
SOUND_FIGHT_45,
SOUND_FIGHT_46,
SOUND_FIGHT_47,
SOUND_FIGHT_48,
SOUND_49,
SOUND_WEAPON_BAT_ATTACK,
SOUND_WEAPON_KNIFE_ATTACK,
SOUND_WEAPON_CHAINSAW_ATTACK,
SOUND_WEAPON_CHAINSAW_IDLE,
SOUND_WEAPON_CHAINSAW_MADECONTACT,
SOUND_WEAPON_SHOT_FIRED,
SOUND_WEAPON_RELOAD,
SOUND_WEAPON_AK47_BULLET_ECHO,
SOUND_WEAPON_FLAMETHROWER_FIRE,
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
SOUND_WEAPON_HIT_PED,
SOUND_WEAPON_HIT_VEHICLE,
SOUND_GARAGE_NO_MONEY,
SOUND_GARAGE_BAD_VEHICLE,
SOUND_GARAGE_OPENING,
SOUND_GARAGE_BOMB_ALREADY_SET,
SOUND_GARAGE_BOMB1_SET,
SOUND_GARAGE_BOMB2_SET,
SOUND_GARAGE_BOMB3_SET,
SOUND_70,
SOUND_71,
SOUND_GARAGE_VEHICLE_DECLINED,
SOUND_GARAGE_VEHICLE_ACCEPTED,
SOUND_GARAGE_DOOR_CLOSED,
SOUND_GARAGE_DOOR_OPENED,
SOUND_CRANE_PICKUP,
SOUND_PICKUP_WEAPON_BOUGHT,
SOUND_PICKUP_WEAPON,
SOUND_PICKUP_HEALTH,
SOUND_80,
SOUND_81,
SOUND_PICKUP_ADRENALINE,
SOUND_PICKUP_ARMOUR,
SOUND_PICKUP_BONUS,
SOUND_PICKUP_MONEY,
SOUND_PICKUP_HIDDEN_PACKAGE,
SOUND_PICKUP_PACMAN_PILL,
SOUND_PICKUP_PACMAN_PACKAGE,
SOUND_PICKUP_FLOAT_PACKAGE,
SOUND_BOMB_TIMED_ACTIVATED,
SOUND_91,
SOUND_BOMB_ONIGNITION_ACTIVATED,
SOUND_BOMB_TICK,
SOUND_RAMPAGE_START,
SOUND_RAMPAGE_ONGOING,
SOUND_RAMPAGE_PASSED,
SOUND_RAMPAGE_FAILED,
SOUND_RAMPAGE_KILL,
SOUND_RAMPAGE_CAR_BLOWN,
SOUND_EVIDENCE_PICKUP,
SOUND_UNLOAD_GOLD,
SOUND_PAGER,
SOUND_PED_DEATH,
SOUND_PED_DAMAGE,
SOUND_PED_HIT,
SOUND_PED_LAND,
SOUND_PED_BULLET_HIT,
SOUND_PED_BURNING,
SOUND_PED_PLAYER_REACTTOCOP,
SOUND_PED_ARREST_COP,
SOUND_PED_MIAMIVICE_EXITING_CAR,
SOUND_PED_COP_HELIPILOTPHRASE,
SOUND_PED_PULLOUTWEAPON,
SOUND_PED_HELI_PLAYER_FOUND,
SOUND_115,
SOUND_PED_ON_FIRE,
SOUND_PED_AIMING,
SOUND_PED_HANDS_UP,
SOUND_PED_HANDS_COWER,
SOUND_PED_FLEE_SPRINT,
SOUND_PED_CAR_JACKING,
SOUND_PED_MUGGING,
SOUND_PED_CAR_JACKED,
SOUND_PED_ROBBED,
SOUND_PED_ACCIDENTREACTION1,
SOUND_PED_UNK_126,
SOUND_PED_PLAYER_AFTERSEX,
SOUND_PED_PLAYER_BEFORESEX,
SOUND_PED_COP_UNK_129, // also used for medics
SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
SOUND_PED_GUNAIMEDAT2,
SOUND_PED_COP_ALONE, // also used for medics
SOUND_PED_GUNAIMEDAT3,
SOUND_PED_COP_REACTION,
SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
SOUND_PED_TAXI_WAIT,
SOUND_PED_ATTACK,
SOUND_PED_DEFEND,
SOUND_PED_HEALING,
SOUND_PED_LEAVE_VEHICLE,
SOUND_PED_EVADE,
SOUND_PED_FLEE_RUN,
SOUND_PED_CRASH_VEHICLE,
SOUND_PED_CRASH_CAR,
SOUND_PED_ANNOYED_DRIVER,
SOUND_PED_147,
SOUND_PED_SOLICIT,
SOUND_PED_149,
SOUND_PED_150,
SOUND_PED_EXTINGUISHING_FIRE,
SOUND_PED_WAIT_DOUBLEBACK,
SOUND_153,
SOUND_PED_CHAT_SEXY,
SOUND_PED_CHAT_EVENT,
SOUND_PED_PED_COLLISION,
SOUND_PED_CHAT,
SOUND_PED_TAXI_CALL,
SOUND_RACE_START_3,
SOUND_RACE_START_2,
SOUND_RACE_START_1,
SOUND_RACE_START_GO,
SOUND_SPLASH,
SOUND_WATER_FALL,
SOUND_SPLATTER,
SOUND_CAR_PED_COLLISION,
SOUND_CLOCK_TICK,
SOUND_PART_MISSION_COMPLETE,
SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
// TODO(Miami): What are 170-175??
SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
SOUND_FRONTEND_RADIO_CHANGE,
SOUND_FRONTEND_RADIO_CHANGE_2,
SOUND_HUD_SOUND,
SOUND_180,
SOUND_181,
SOUND_182,
SOUND_LIGHTNING,
SOUND_BULLETTRACE_1,
SOUND_BULLETTRACE_2,
SOUND_186, // makes same sound with 40
SOUND_187, // makes same sound with 46
SOUND_MELEE_ATTACK_START,
SOUND_SKATING,
SOUND_WEAPON_MINIGUN_ATTACK,
SOUND_WEAPON_MINIGUN_2,
SOUND_WEAPON_MINIGUN_3,
SOUND_AMMUNATION_IMRAN_ARM_BOMB,
SOUND_194,
// TODO(Miami): They're frontend sounds but names are copy-paste and incorrect
SOUND_FRONTEND_MENU_NEW_PAGE,
SOUND_FRONTEND_FAIL,
SOUND_FRONTEND_MENU_SETTING_CHANGE,
SOUND_FRONTEND_MENU_BACK,
SOUND_FRONTEND_AUDIO_TEST,
SOUND_INJURED_PED_MALE_OUCH,
SOUND_INJURED_PED_FEMALE,
SOUND_SET_202,
SOUND_SET_203,
SOUND_TOTAL_SOUNDS = 204,
SOUND_NO_SOUND = 205,
};
enum eScriptSounds : uint16 {
SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
SCRIPT_SOUND_PART_MISSION_COMPLETE,
SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK,
SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP,
SCRIPT_SOUND_GARAGE_DOOR_CLUNK,
SCRIPT_SOUND_SNORING_LOOP,
SCRIPT_SOUND_RACE_START_3,
SCRIPT_SOUND_RACE_START_2,
SCRIPT_SOUND_RACE_START_1,
SCRIPT_SOUND_RACE_START_GO,
SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP,
SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT,
SCRIPT_SOUND_AMMUNATION_BUY_WEAPON,
SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED,
SCRIPT_SOUND_WMYCW_TICKET_SPEECH,
SCRIPT_SOUND_IMRAN_ARM_BOMB,
SCRIPT_SOUND_ANDY_SNIPER_SHOT,
SCRIPT_SOUND_WILLIE_CARD_SWIPE,
SCRIPT_SOUND_MALE_AMBULANCE_OUCH,
SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH,
SCRIPT_SOUND_BUILDING_BAR_1,
SCRIPT_SOUND_BUILDING_BAR_2,
SCRIPT_SOUND_BUILDING_BAR_3,
SCRIPT_SOUND_BUILDING_BAR_4,
SCRIPT_SOUND_BUILDING_BIKER_BAR,
SCRIPT_SOUND_BUILDING_CHURCH,
SCRIPT_SOUND_BUILDING_CLUB,
SCRIPT_SOUND_BUILDING_CUBA_1,
SCRIPT_SOUND_BUILDING_CUBA_2,
SCRIPT_SOUND_BUILDING_VOODOO,
SCRIPT_SOUND_BUILDING_MUSIC_SHOP,
SCRIPT_SOUND_BUILDING_STRIPCLUB_1,
SCRIPT_SOUND_BUILDING_STRIPCLUB_2,
SCRIPT_SOUND_BUILDING_SUPERSWEEP,
SCRIPT_SOUND_SEAPLANE_LOW_FUEL,
SCRIPT_SOUND_NEW_BUILDING_BAR_1,
SCRIPT_SOUND_NEW_BUILDING_BAR_2,
SCRIPT_SOUND_NEW_BUILDING_BAR_3,
SCRIPT_SOUND_NEW_BUILDING_BAR_4,
SCRIPT_SOUND_NEW_BUILDING_MALIBU_1,
SCRIPT_SOUND_NEW_BUILDING_MALIBU_2,
SCRIPT_SOUND_NEW_BUILDING_MALIBU_3,
SCRIPT_SOUND_NEW_BUILDING_STRIP_1,
SCRIPT_SOUND_NEW_BUILDING_STRIP_2,
SCRIPT_SOUND_NEW_BUILDING_STRIP_3,
SCRIPT_SOUND_NEW_BUILDING_CHURCH,
SCRIPT_SOUND_NEW_BUILDING_FAN_1,
SCRIPT_SOUND_NEW_BUILDING_FAN_2,
SCRIPT_SOUND_NEW_BUILDING_INSECT_1,
SCRIPT_SOUND_NEW_BUILDING_INSECT_2,
SCRIPT_SOUND_NEW_WATERFALL,
SCRIPT_SOUND_BULLET_HIT_GROUND_1,
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
SCRIPT_SOUND_PAYPHONE_RINGING,
SCRIPT_SOUND_GLASS_BREAK_L,
SCRIPT_SOUND_GLASS_BREAK_S,
SCRIPT_SOUND_GLASS_CRACK,
SCRIPT_SOUND_GLASS_LIGHT_BREAK,
SCRIPT_SOUND_BOX_DESTROYED_1,
SCRIPT_SOUND_BOX_DESTROYED_2,
SCRIPT_SOUND_METAL_COLLISION,
SCRIPT_SOUND_TIRE_COLLISION,
SCRIPT_SOUND_HIT_BALL,
SCRIPT_SOUND_GUNSHELL_DROP,
SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
SCRIPT_SOUND_TOTAL,
SCRIPT_SOUND_INVALID,
};