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#include "common.h"
#include "DMAudio.h"
#include "Hud.h"
#include "Replay.h"
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
//--MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
m_sCounters[i].m_nOffset = 0;
for (uint32 j = 0; j < 10; j++)
m_sCounters[i].m_aText[j] = 0;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bProcessed = false;
}
for (uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sTimers[i].m_nOffset = 0;
for (uint32 j = 0; j < 10; j++)
m_sTimers[i].m_aText[j] = 0;
m_sTimers[i].m_bProcessed = false;
m_sTimers[i].m_bGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sTimers[i].Process();
}
}
}
void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sTimers[i].ProcessForDisplay()) {
m_bProcessed = true;
}
}
for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
if (m_sCounters[i].ProcessForDisplay()) {
m_bProcessed = true;
}
}
}
}
void COnscreenTimer::ClearCounter(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
if(offset == m_sCounters[i].m_nOffset) {
m_sCounters[i].m_nOffset = 0;
m_sCounters[i].m_aText[0] = 0;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bProcessed = 0;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sTimers[i].m_nOffset) {
m_sTimers[i].m_nOffset = 0;
m_sTimers[i].m_aText[0] = 0;
m_sTimers[i].m_bProcessed = 0;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
m_sCounters[pos].m_nOffset = offset;
if (m_sCounters[pos].m_aText[0] != '\0')
return;
if(text) {
strncpy(m_sCounters[pos].m_aText, text, 10);
} else {
m_sCounters[pos].m_aText[0] = 0;
}
m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
uint32 i = 0;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sTimers[i].m_nOffset == 0) {
break;
}
return;
}
m_sTimers[i].m_nOffset = offset;
m_sTimers[i].m_bGoingDown = bGoingDown;
if(text) {
strncpy(m_sTimers[i].m_aText, text, 10);
} else {
m_sTimers[i].m_aText[0] = 0;
}
}
void COnscreenTimerEntry::Process() {
if(m_nOffset == 0) {
return;
}
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nOffset);
int32 oldTime = *timerPtr;
if (m_bGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
if (newTime < 0) {
*timerPtr = 0;
m_bProcessed = 0;
m_nOffset = 0;
m_aText[0] = 0;
}
else {
*timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
}
else
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
bool COnscreenTimerEntry::ProcessForDisplay() {
m_bProcessed = false;
if(m_nOffset == 0)
return false;
m_bProcessed = true;
ProcessForDisplayClock();
return true;
}
bool COnscreenCounterEntry::ProcessForDisplay() {
m_bProcessed = false;
if (m_nOffset == 0)
return false;
m_bProcessed = true;
ProcessForDisplayCounter();
return true;
}
void COnscreenTimerEntry::ProcessForDisplayClock() {
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
sprintf(m_bBuffer, "%02d:%02d", time / 1000 / 60,
time / 1000 % 60);
}
void COnscreenCounterEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
sprintf(m_bBuffer, "%d", counter);
}
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