summaryrefslogblamecommitdiffstats
path: root/src/control/Pickups.cpp
blob: d5db4ad86cfe86fddd79dd19606cad598a49f4cf (plain) (tree)
1
2
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
                   
 






























                         



                                                       

         



                                    












                                                                                                                                







































                                                                    
                                                                                   



                            
                                                     












                                            
                                                      


                                            
                                                      

























































































































































                                                                                                                                                                                                                                        


























































































































































































































                                                                                                                                                                                                              
                                                              













                                                                    
                          



                                                                          
                                                














































































































                                                                                                     



























                                                                                                                  





















                                                                                                                                                                                                                            
                                                                                                                          
 
                                    









































                                                                                                                                                                                                                                                                                  
                                                                                                    
















                                                                                                                                                   
                                                                                                  





























































































































































































































































































                                                                                                                                                                                                                               
















                                                                                                                                                                                
                                                            


                                                                                  
                              










































                                                                                                


                                                                                                            

















































































































































































































































































































































                                                                                                                                                                                                                                                                


                                                                                            

         
#include "common.h"

#include "main.h"

#include "Camera.h"
#include "Coronas.h"
#include "Darkel.h"
#include "Entity.h"
#include "Explosion.h"
#include "Font.h"
#include "Garages.h"
#include "General.h"
#include "ModelIndices.h"
#include "Object.h"
#include "Pad.h"
#include "Pickups.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "DMAudio.h"
#include "Fire.h"
#include "PointLights.h"
#include "Pools.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
#include "Script.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Sprite.h"
#include "Timer.h"
#include "WaterLevel.h"
#include "World.h"

CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
int16 CPickups::CollectedPickUpIndex;

// unused
bool CPickups::bPickUpcamActivated;
CVehicle *CPickups::pPlayerVehicle;
CVector CPickups::StaticCamCoors;
uint32 CPickups::StaticCamStartTime;

tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];

// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 };
uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };

uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 };
uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 };
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };

void
CPickup::RemoveKeepType()
{
	CWorld::Remove(m_pObject);
	delete m_pObject;

	m_bRemoved = true;
	m_pObject = nil;
}

void
CPickup::Remove()
{
	RemoveKeepType();
	m_eType = PICKUP_NONE;
}

CObject *
CPickup::GiveUsAPickUpObject(int32 handle)
{
	CObject *object;

	if (handle <= 0) object = new CObject(m_eModelIndex, false);
	else {
		CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
		object = new(handle) CObject(m_eModelIndex, false);
	}

	if (object == nil) return nil;
	object->ObjectCreatedBy = MISSION_OBJECT;
	object->GetPosition() = m_vecPos;
	object->SetOrientation(0.0f, 0.0f, -HALFPI);
	object->GetMatrix().UpdateRW();
	object->UpdateRwFrame();

	object->bAffectedByGravity = false;
	object->bExplosionProof = true;
	object->bUsesCollision = false;
	object->bIsPickup = true;

	object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;

	switch (m_eType)
	{
	case PICKUP_IN_SHOP:
		object->bPickupObjWithMessage = true;
		object->bOutOfStock = false;
		break;
	case PICKUP_ON_STREET:
	case PICKUP_ONCE:
	case PICKUP_ONCE_TIMEOUT:
	case PICKUP_COLLECTABLE1:
	case PICKUP_MONEY:
	case PICKUP_MINE_INACTIVE:
	case PICKUP_MINE_ARMED:
	case PICKUP_NAUTICAL_MINE_INACTIVE:
	case PICKUP_NAUTICAL_MINE_ARMED:
	case PICKUP_FLOATINGPACKAGE:
	case PICKUP_ON_STREET_SLOW:
		object->bPickupObjWithMessage = false;
		object->bOutOfStock = false;
		break;
	case PICKUP_IN_SHOP_OUT_OF_STOCK:
		object->bPickupObjWithMessage = false;
		object->bOutOfStock = true;
		object->bRenderScorched = true;
		break;
	case PICKUP_FLOATINGPACKAGE_FLOATING:
	default:
		break;
	}
	return object;
}

bool
CPickup::CanBePickedUp(CPlayerPed *player)
{
	assert(m_pObject != nil);
	bool cannotBePickedUp =
		(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
		|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
		|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
		|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
	return !cannotBePickedUp;
}

bool
CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
{
	float waterLevel;

	if (m_bRemoved) {
		if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
			// respawn pickup if we're far enough
			float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
			if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
				m_pObject = GiveUsAPickUpObject(-1);
				if (m_pObject) {
					CWorld::Add(m_pObject);
					m_bRemoved = false;
				}
			}
		}
		return false;
	}

	if (!m_pObject) return false;

	if (!IsMine()) {
		// let's check if we touched the pickup
		bool isPickupTouched = false;
		if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
			if (vehicle != nil) {
				if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
					isPickupTouched = true;
			}
			else {
				if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
					if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
						(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
						isPickupTouched = true;
				}
			}
		} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
			if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
				isPickupTouched = true;
			}
		} else if (vehicle == nil) {
			if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
				if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
					(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
					isPickupTouched = true;
			}
		}

		// if we didn't then we've got nothing to do
		if (isPickupTouched && CanBePickedUp(player)) {
			CPad::GetPad(0)->StartShake(120, 100);
			switch (m_eType)
			{
			case PICKUP_IN_SHOP:
				if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
					CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
				} else {
					CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
					if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
						player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
						player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
						DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
					}
					RemoveKeepType();
					m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
					return true;
				}
				break;
			case PICKUP_ON_STREET:
			case PICKUP_ON_STREET_SLOW:
				if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
					if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
						player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
						if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
							player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
						}
						DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
					} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
						DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
						CPickups::bPickUpcamActivated = true;
						CPickups::pPlayerVehicle = FindPlayerVehicle();
						CPickups::StaticCamCoors = m_pObject->GetPosition();
						CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
					}
				}
				if (m_eType == PICKUP_ON_STREET) {
					m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
				} else if (m_eType == PICKUP_ON_STREET_SLOW) {
					if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
						m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
					else
						m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
				}

				RemoveKeepType();
				return true;
			case PICKUP_ONCE:
			case PICKUP_ONCE_TIMEOUT:
				if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
					if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
						player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
						if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
							player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
					}
					DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
				}
				Remove();
				return true;
			case PICKUP_COLLECTABLE1:
				CWorld::Players[playerId].m_nCollectedPackages++;
				CWorld::Players[playerId].m_nMoney += 1000;

				if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
					printf("All collectables have been picked up\n");
					CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
					CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
				} else
					CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);

				Remove();
				DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
				return true;
			case PICKUP_MONEY:
				CWorld::Players[playerId].m_nMoney += m_nQuantity;
				sprintf(gString, "$%d", m_nQuantity);
#ifdef MONEY_MESSAGES
				CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif
				Remove();
				DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
				return true;
			default:
				break;
			}
		}
	} else {
		switch (m_eType)
		{
		case PICKUP_MINE_INACTIVE:
			if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
				m_eType = PICKUP_MINE_ARMED;
				m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
			}
			break;
		case PICKUP_NAUTICAL_MINE_INACTIVE:
		{
			if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
				m_pObject->GetPosition().z = waterLevel + 0.6f;

			m_pObject->GetMatrix().UpdateRW();
			m_pObject->UpdateRwFrame();

			bool touched = false;
			for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
				CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
				if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
					touched = true;
					break; // added break here
				}
			}

			if (!touched) {
				m_eType = PICKUP_NAUTICAL_MINE_ARMED;
				m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
			}
			break;
		}
		case PICKUP_NAUTICAL_MINE_ARMED:
			if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
				m_pObject->GetPosition().z = waterLevel + 0.6f;

			m_pObject->GetMatrix().UpdateRW();
			m_pObject->UpdateRwFrame();
			// no break here
		case PICKUP_MINE_ARMED:
		{
			bool explode = false;
			if (CTimer::GetTimeInMilliseconds() > m_nTimer)
				explode = true;
			else {// added else here since vehicle lookup is useless
				for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
					CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
					if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
						explode = true;
						break; // added break here
					}
				}
			}
			if (explode) {
				CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
				Remove();
			}
			break;
		}
		case PICKUP_FLOATINGPACKAGE:
			m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
			m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();

			m_pObject->GetMatrix().UpdateRW();
			m_pObject->UpdateRwFrame();
			if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
				m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
			break;
		case PICKUP_FLOATINGPACKAGE_FLOATING:
			if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
				m_pObject->GetPosition().z = waterLevel;

			m_pObject->GetMatrix().UpdateRW();
			m_pObject->UpdateRwFrame();
			if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
				Remove();
				DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
				return true;
			}
			break;
		}
	}
	if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
		Remove();
	return false;
}

void
CPickups::Init(void)
{
	NumMessages = 0;
	for (int i = 0; i < NUMPICKUPS; i++) {
		aPickUps[i].m_eType = PICKUP_NONE;
		aPickUps[i].m_nIndex = 1;
		aPickUps[i].m_pObject = nil;
	}

	for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
		aPickUpsCollected[i] = 0;

	CollectedPickUpIndex = 0;
}

bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
	for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
		if (pickupId == aPickUpsCollected[i]) {
			aPickUpsCollected[i] = 0;
			return true;
		}
	}
	return false;
}

void
CPickups::PassTime(uint32 time)
{
	for (int i = 0; i < NUMPICKUPS; i++) {
		if (aPickUps[i].m_eType != PICKUP_NONE) {
			if (aPickUps[i].m_nTimer <= time)
				aPickUps[i].m_nTimer = 0;
			else
				aPickUps[i].m_nTimer -= time;
		}
	}
}

int32
CPickups::GetActualPickupIndex(int32 index)
{
	if (index == -1) return -1;

	// doesn't look nice
	if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
	return (uint16)index;
}

bool
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
{
	CPlayerPed *player;

	if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
	else player = CWorld::Players[playerIndex].m_pPed;

	if (modelIndex == MI_PICKUP_ADRENALINE) {
		player->m_bAdrenalineActive = true;
		player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
		player->m_fCurrentStamina = player->m_fMaxStamina;
		DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
		return true;
	} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
		player->m_fArmour = 100.0f;
		DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
		return true;
	} else if (modelIndex == MI_PICKUP_INFO) {
		DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
		return true;
	} else if (modelIndex == MI_PICKUP_HEALTH) {
		player->m_fHealth = 100.0f;
		DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
		return true;
	} else if (modelIndex == MI_PICKUP_BONUS) {
		DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
		return true;
	} else if (modelIndex == MI_PICKUP_BRIBE) {
		int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
		if (level < 0) level = 0;
		player->SetWantedLevel(level);
		DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
		return true;
	} else if (modelIndex == MI_PICKUP_KILLFRENZY) {
		DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
		return true;
	}
	return false;
}

void
CPickups::RemoveAllFloatingPickups()
{
	for (int i = 0; i < NUMPICKUPS; i++) {
		if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
			if (aPickUps[i].m_pObject) {
				CWorld::Remove(aPickUps[i].m_pObject);
				delete aPickUps[i].m_pObject;
				aPickUps[i].m_pObject = nil;
			}
		}
	}
}

void
CPickups::RemovePickUp(int32 pickupIndex)
{
	int32 index = CPickups::GetActualPickupIndex(pickupIndex);
	if (index == -1) return;

	if (aPickUps[index].m_pObject) {
		CWorld::Remove(aPickUps[index].m_pObject);
		delete aPickUps[index].m_pObject;
		aPickUps[index].m_pObject = nil;
	}
	aPickUps[index].m_eType = PICKUP_NONE;
	aPickUps[index].m_bRemoved = true;
}

int32
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity)
{
	bool bFreeFound = false;
	int32 slot = 0;

	if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
		for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
			if (aPickUps[slot].m_eType == PICKUP_NONE) {
				bFreeFound = true;
				break;
			}
		}
	} else {
		for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
			if (aPickUps[slot].m_eType == PICKUP_NONE) {
				bFreeFound = true;
				break;
			}
		}
	}

	if (!bFreeFound) {
		for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
			if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
		}

		if (slot >= NUMGENERALPICKUPS) {
			for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
				if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
			}

			if (slot >= NUMGENERALPICKUPS) return -1;
		}
	}

	if (slot >= NUMPICKUPS) return -1;

	aPickUps[slot].m_eType = (ePickupType)type;
	aPickUps[slot].m_bRemoved = false;
	aPickUps[slot].m_nQuantity = quantity;
	if (type == PICKUP_ONCE_TIMEOUT)
		aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
	else if (type == PICKUP_MONEY)
		aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
	else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
		aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
		aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
	} else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
		aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
		aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
	}
	aPickUps[slot].m_eModelIndex = modelIndex;
	aPickUps[slot].m_vecPos = pos;
	aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
	if (aPickUps[slot].m_pObject)
		CWorld::Add(aPickUps[slot].m_pObject);
	return GetNewUniquePickupIndex(slot);
}

int32
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
{
	return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
}

int32
CPickups::GetNewUniquePickupIndex(int32 slot)
{
	if (aPickUps[slot].m_nIndex >= 0xFFFE)
		aPickUps[slot].m_nIndex = 1;
	else
		aPickUps[slot].m_nIndex++;
	return slot | (aPickUps[slot].m_nIndex << 16);
}

int32
CPickups::ModelForWeapon(eWeaponType weaponType)
{
	switch (weaponType)
	{
	case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT;
	case WEAPONTYPE_COLT45: return MI_COLT;
	case WEAPONTYPE_UZI: return MI_UZI;
	case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN;
	case WEAPONTYPE_AK47: return MI_AK47;
	case WEAPONTYPE_M16: return MI_M16;
	case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER;
	case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER;
	case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER;
	case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV;
	case WEAPONTYPE_GRENADE: return MI_GRENADE;
	}
	return 0;
}

eWeaponType
CPickups::WeaponForModel(int32 model)
{
	if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
	switch (model)
	{
	case MI_GRENADE: return WEAPONTYPE_GRENADE;
	case MI_AK47: return WEAPONTYPE_AK47;
	case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT;
	case MI_COLT: return WEAPONTYPE_COLT45;
	case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV;
	case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER;
	case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN;
	case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE;
	case MI_UZI: return WEAPONTYPE_UZI;
	case MI_MISSILE: return WEAPONTYPE_UNARMED;
	case MI_M16: return WEAPONTYPE_M16;
	case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER;
	}
	return WEAPONTYPE_UNARMED;
}

int32
CPickups::FindColourIndexForWeaponMI(int32 model)
{
	return WeaponForModel(model) - 1;
}

void
CPickups::AddToCollectedPickupsArray(int32 index)
{
	aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
	if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
		CollectedPickUpIndex = 0;
}

void
CPickups::Update()
{
#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
	if (CReplay::IsPlayingBack())
		return;
#endif
#ifdef CAMERA_PICKUP
	if ( bPickUpcamActivated ) // taken from PS2
	{
		float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
		float mult;
		if ( dist < 10.0f )
			mult = 1.0f - (dist / 10.0f );
		else 
			mult = 0.0f;
		
		CVector pos = StaticCamCoors;
		pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult;
		
		if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 )
		{
			TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f));	
			TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
		}

		if ( FindPlayerVehicle() != pPlayerVehicle
			|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
			|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
		{
			TheCamera.RestoreWithJumpCut();
			bPickUpcamActivated = false;
		}
	}
#endif
#define PICKUPS_FRAME_SPAN (6)
#ifdef FIX_BUGS
	for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
#else // BUG: this code can only reach 318 out of 320 pickups
	for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
#endif
		if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
			AddToCollectedPickupsArray(i);
		}
	}
#undef PICKUPS_FRAME_SPAN
	for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
		if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
			AddToCollectedPickupsArray(i);
		}
	}
}

void
CPickups::DoPickUpEffects(CEntity *entity)
{
	if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
		entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;

	if (!entity->bDoNotRender) {
		float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
		float modifiedSin = 0.3f * (s + 1.0f);


		int16 colorId;

		if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
			colorId = 11;
		else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
			colorId = 12;
		else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
			colorId = 13;
		else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
			colorId = 14;
		else
			colorId = FindColourIndexForWeaponMI(entity->GetModelIndex());

		assert(colorId >= 0);

		CVector &pos = entity->GetPosition();

		float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
		CShadows::StoreStaticShadow(
			(uintptr)entity,
			SHADOWTYPE_ADDITIVE,
			gpShadowExplosionTex,
			&pos,
			2.0f, 0.0f, 0.0f, -2.0f,
			255,                                        // this is 0 on PC which results in no shadow
			aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
			4.0f, 1.0f, 40.0f, false, 0.0f);

		float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
		CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
		float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
		CCoronas::RegisterCorona( (uintptr)entity,
			aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
			255,
			pos,
			size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);

		CObject *object = (CObject*)entity;
		if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
			float dist = (TheCamera.GetPosition() - pos).Magnitude();
			const float MAXDIST = 12.0f;

			if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
				RwV3d vecOut;
				float fDistX, fDistY;
				if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
					aMessages[NumMessages].m_pos.x = vecOut.x;
					aMessages[NumMessages].m_pos.y = vecOut.y;
					aMessages[NumMessages].m_dist.x = fDistX;
					aMessages[NumMessages].m_dist.y = fDistY;
					aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
					aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
					aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
					aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
					aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
					aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
					aMessages[NumMessages].m_quantity = object->m_nBonusValue;
					NumMessages++;
				}
			}
		}

		entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
	}
}

void
CPickups::DoMineEffects(CEntity *entity)
{
	CVector &pos = entity->GetPosition();
	float dist = (TheCamera.GetPosition() - pos).Magnitude();
	const float MAXDIST = 20.0f;

	if (dist < MAXDIST) {
		float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));

		int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
		CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
			2.0f, 0.0f, 0.0f, -2.0f,
			255,                                        // this is 0 on PC which results in no shadow
			red, 0, 0,
			4.0f, 1.0f, 40.0f, false, 0.0f);
		CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
	}

	entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
}

void
CPickups::DoMoneyEffects(CEntity *entity)
{
	CVector &pos = entity->GetPosition();
	float dist = (TheCamera.GetPosition() - pos).Magnitude();
	const float MAXDIST = 20.0f;

	if (dist < MAXDIST) {
		float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));

		int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
		CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
			2.0f, 0.0f, 0.0f, -2.0f,
			255,                                        // this is 0 on PC which results in no shadow
			0, green, 0,
			4.0f, 1.0f, 40.0f, false, 0.0f);
		CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
	}

	entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
}

void
CPickups::DoCollectableEffects(CEntity *entity)
{
	CVector &pos = entity->GetPosition();
	float dist = (TheCamera.GetPosition() - pos).Magnitude();
	const float MAXDIST = 14.0f;

	if (dist < MAXDIST) {
		float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));

		int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
		CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
			2.0f, 0.0f, 0.0f, -2.0f,
			255,                                        // this is 0 on PC which results in no shadow
			color, color, color,
			4.0f, 1.0f, 40.0f, false, 0.0f);
		CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
	}

	entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
}

void
CPickups::RenderPickUpText()
{
	wchar *strToPrint;
	for (int32 i = 0; i < NumMessages; i++) {
		if (aMessages[i].m_quantity <= 39) {
			switch (aMessages[i].m_quantity) // could use some enum maybe
			{
			case 0:
				if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
					// what is this??
					sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
				} else {
					if (aMessages[i].m_bOutOfStock)
						strToPrint = TheText.Get("STOCK");
					else {
						sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
						AsciiToUnicode(gString, gUString);
						strToPrint = gUString;
					}
				}
				break;
			case 1:
				strToPrint = TheText.Get("SECURI");
				break;
			case 2:
				strToPrint = TheText.Get("MOONBM");
				break;
			case 3:
				strToPrint = TheText.Get("COACH");
				break;
			case 4:
				strToPrint = TheText.Get("FLATBED");
				break;
			case 5:
				strToPrint = TheText.Get("LINERUN");
				break;
			case 6:
				strToPrint = TheText.Get("TRASHM");
				break;
			case 7:
				strToPrint = TheText.Get("PATRIOT");
				break;
			case 8:
				strToPrint = TheText.Get("WHOOPEE");
				break;
			case 9:
				strToPrint = TheText.Get("BLISTA");
				break;
			case 10:
				strToPrint = TheText.Get("MULE");
				break;
			case 11:
				strToPrint = TheText.Get("YANKEE");
				break;
			case 12:
				strToPrint = TheText.Get("BOBCAT");
				break;
			case 13:
				strToPrint = TheText.Get("DODO");
				break;
			case 14:
				strToPrint = TheText.Get("BUS");
				break;
			case 15:
				strToPrint = TheText.Get("RUMPO");
				break;
			case 16:
				strToPrint = TheText.Get("PONY");
				break;
			case 17:
				strToPrint = TheText.Get("SENTINL");
				break;
			case 18:
				strToPrint = TheText.Get("CHEETAH");
				break;
			case 19:
				strToPrint = TheText.Get("BANSHEE");
				break;
			case 20:
				strToPrint = TheText.Get("IDAHO");
				break;
			case 21:
				strToPrint = TheText.Get("INFERNS");
				break;
			case 22:
				strToPrint = TheText.Get("TAXI");
				break;
			case 23:
				strToPrint = TheText.Get("KURUMA");
				break;
			case 24:
				strToPrint = TheText.Get("STRETCH");
				break;
			case 25:
				strToPrint = TheText.Get("PEREN");
				break;
			case 26:
				strToPrint = TheText.Get("STINGER");
				break;
			case 27:
				strToPrint = TheText.Get("MANANA");
				break;
			case 28:
				strToPrint = TheText.Get("LANDSTK");
				break;
			case 29:
				strToPrint = TheText.Get("STALION");
				break;
			case 30:
				strToPrint = TheText.Get("BFINJC");
				break;
			case 31:
				strToPrint = TheText.Get("CABBIE");
				break;
			case 32:
				strToPrint = TheText.Get("ESPERAN");
				break;
			case 33:
				strToPrint = TheText.Get("FIRETRK");
				break;
			case 34:
				strToPrint = TheText.Get("AMBULAN");
				break;
			case 35:
				strToPrint = TheText.Get("ENFORCR");
				break;
			case 36:
				strToPrint = TheText.Get("FBICAR");
				break;
			case 37:
				strToPrint = TheText.Get("RHINO");
				break;
			case 38:
				strToPrint = TheText.Get("BARRCKS");
				break;
			case 39:
				strToPrint = TheText.Get("POLICAR");
				break;
			default:
				break;
			}
		}
		CFont::SetPropOn();
		CFont::SetBackgroundOff();

		const float MAX_SCALE = 1.0f;

		float fScaleY = aMessages[i].m_dist.y / 100.0f;
		if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;

		float fScaleX = aMessages[i].m_dist.x / 100.0f;
		if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;

		CFont::SetScale(fScaleX, fScaleY);
		CFont::SetCentreOn();
		CFont::SetCentreSize(SCREEN_WIDTH);
		CFont::SetJustifyOff();

		CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
		CFont::SetBackGroundOnlyTextOff();
		CFont::SetFontStyle(FONT_BANK);
		CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
	}
	NumMessages = 0;
}

void
CPickups::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF

	for (int32 i = 0; i < NUMPICKUPS; i++) {
		aPickUps[i] = ReadSaveBuf<CPickup>(buf);

		if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
			aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((int32)aPickUps[i].m_pObject - 1);
	}

	CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
	ReadSaveBuf<uint16>(buf);
	NumMessages = 0;

	for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
		aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);

VALIDATESAVEBUF(size)
}

void
CPickups::Save(uint8 *buf, uint32 *size)
{
	*size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);

INITSAVEBUF

	for (int32 i = 0; i < NUMPICKUPS; i++) {
		CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
		if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
			buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
	}

	WriteSaveBuf(buf, CollectedPickUpIndex);
	WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages

	for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
		WriteSaveBuf(buf, aPickUpsCollected[i]);

VALIDATESAVEBUF(*size)
}

void
CPacManPickup::Update()
{
	if (FindPlayerVehicle() == nil) return;

	CVehicle *veh = FindPlayerVehicle();
	
	if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
		switch (m_eType)
		{
		case PACMAN_SCRAMBLE:
		{
			veh->m_nPacManPickupsCarried++;
			veh->m_vecMoveSpeed *= 0.65f;
			float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
			veh->m_fMass *= massMult;
			veh->m_fTurnMass *= massMult;
			veh->m_fForceMultiplier *= massMult;
			FindPlayerPed()->m_pWanted->m_nChaos += 10;
			FindPlayerPed()->m_pWanted->UpdateWantedLevel();
			DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
			break;
		}
		case PACMAN_RACE:
			CPacManPickups::PillsEatenInRace++;
			DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
			break;
		default:
			break;
		}
		m_eType = PACMAN_NONE;
		if (m_pObject != nil) {
			CWorld::Remove(m_pObject);
			delete m_pObject;
			m_pObject = nil;
		}
	}
}

int32 CollectGameState;
int16 ThingsToCollect;

CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
CVector CPacManPickups::LastPickUpCoors;
int32 CPacManPickups::PillsEatenInRace;
bool CPacManPickups::bPMActive;

void
CPacManPickups::Init()
{
	for (int i = 0; i < NUMPACMANPICKUPS; i++)
		aPMPickUps[i].m_eType = PACMAN_NONE;
	bPMActive = false;
}

void
CPacManPickups::Update()
{
	if (FindPlayerVehicle()) {
		float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
		switch (CollectGameState) {
		case 1:
			if (dist < 10.0f) {
				ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
				FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
				FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
				FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
				FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
			}
			if (ThingsToCollect <= 0) {
				CollectGameState = 2;
				ClearPMPickUps();
			}
			break;
		case 2:
			if (dist > 11.0f)
				CollectGameState = 0;
			break;
		case 20:
			if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
				LastPickUpCoors = FindPlayerCoors();
				printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
			}
			break;
		default:
			break;
		}
	}
	if (bPMActive) {
#define PACMANPICKUPS_FRAME_SPAN (4)
		for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
			if (aPMPickUps[i].m_eType != PACMAN_NONE)
				aPMPickUps[i].Update();
		}
#undef PACMANPICKUPS_FRAME_SPAN
	}
}

void
CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
{
	int i = 0;
	while (count > 0) {
		while (aPMPickUps[i].m_eType != PACMAN_NONE)
			i++;

		bool bPickupCreated = false;
		while (!bPickupCreated) {
			CVector newPos = pos;
			CColPoint colPoint;
			CEntity *pRoad;
			uint16 nRand = CGeneral::GetRandomNumber();
			newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
			newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
			newPos.z = 1000.0f;
			if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
				newPos.z = 0.7f + colPoint.point.z;
				aPMPickUps[i].m_eType = type;
				aPMPickUps[i].m_vecPosn = newPos;
				CObject *obj = new CObject(MI_BULLION, true);
				if (obj != nil) {
					obj->ObjectCreatedBy = MISSION_OBJECT;
					obj->GetPosition() = aPMPickUps[i].m_vecPosn;
					obj->SetOrientation(0.0f, 0.0f, -HALFPI);
					obj->GetMatrix().UpdateRW();
					obj->UpdateRwFrame();

					obj->bAffectedByGravity = false;
					obj->bExplosionProof = true;
					obj->bUsesCollision = false;
					obj->bIsPickup = false;
					CWorld::Add(obj);
				}
				aPMPickUps[i].m_pObject = obj;
				bPickupCreated = true;
			}
		}
		count--;
	}
	bPMActive = true;
}

// diablo porn mission pickups
static const CVector aRacePoints1[] = {
	CVector(913.62219f, -155.13692f, 4.9699469f),
	CVector(913.92401f, -124.12943f, 4.9692569f),
	CVector(913.27899f, -93.524231f, 7.4325991f),
	CVector(912.60852f, -63.15905f, 7.4533591f),
	CVector(934.22144f, -42.049122f, 7.4511471f),
	CVector(958.88092f, -23.863735f, 7.4652338f),
	CVector(978.50812f, -0.78458798f, 5.13515f),
	CVector(1009.4175f, -2.1041219f, 2.4461579f),
	CVector(1040.6313f, -2.0793829f, 2.293175f),
	CVector(1070.7863f, -2.084095f, 2.2789791f),
	CVector(1100.5773f, -8.468729f, 5.3248072f),
	CVector(1119.9341f, -31.738031f, 7.1913071f),
	CVector(1122.1664f, -62.762737f, 7.4703908f),
	CVector(1122.814f, -93.650566f, 8.5577497f),
	CVector(1125.8253f, -124.26616f, 9.9803305f),
	CVector(1153.8727f, -135.47169f, 14.150617f),
	CVector(1184.0831f, -135.82845f, 14.973998f),
	CVector(1192.0432f, -164.57816f, 19.18627f),
	CVector(1192.7761f, -194.28871f, 24.799675f),
	CVector(1215.1527f, -215.0714f, 25.74975f),
	CVector(1245.79f, -215.39304f, 28.70726f),
	CVector(1276.2477f, -216.39485f, 33.71236f),
	CVector(1306.5535f, -216.71007f, 39.711472f),
	CVector(1335.0244f, -224.59329f, 46.474979f),
	CVector(1355.4879f, -246.27664f, 49.934841f),
	CVector(1362.6003f, -276.47064f, 49.96265f),
	CVector(1363.027f, -307.30847f, 49.969173f),
	CVector(1365.343f, -338.08609f, 49.967789f),
	CVector(1367.5957f, -368.01105f, 50.092304f),
	CVector(1368.2749f, -398.38049f, 50.061268f),
	CVector(1366.9034f, -429.98483f, 50.057545f),
	CVector(1356.8534f, -459.09259f, 50.035545f),
	CVector(1335.5819f, -481.13544f, 47.217903f),
	CVector(1306.7552f, -491.07443f, 40.202629f),
	CVector(1275.5978f, -491.33194f, 33.969223f),
	CVector(1244.702f, -491.46451f, 29.111021f),
	CVector(1213.2222f, -491.8754f, 25.771168f),
	CVector(1182.7729f, -492.19995f, 24.749964f),
	CVector(1152.6874f, -491.42221f, 21.70038f),
	CVector(1121.5352f, -491.94604f, 20.075182f),
	CVector(1090.7056f, -492.63751f, 17.585758f),
	CVector(1059.6008f, -491.65762f, 14.848632f),
	CVector(1029.113f, -489.66031f, 14.918498f),
	CVector(998.20679f, -486.78107f, 14.945688f),
	CVector(968.00555f, -484.91266f, 15.001229f),
	CVector(937.74939f, -492.09015f, 14.958629f),
	CVector(927.17352f, -520.97736f, 14.972308f),
	CVector(929.29749f, -552.08643f, 14.978855f),
	CVector(950.69525f, -574.47778f, 14.972788f),
	CVector(974.02826f, -593.56024f, 14.966445f),
	CVector(989.04779f, -620.12854f, 14.951016f),
	CVector(1014.1639f, -637.3905f, 14.966736f),
	CVector(1017.5961f, -667.3736f, 14.956415f),
	CVector(1041.9735f, -685.94391f, 15.003841f),
	CVector(1043.3064f, -716.11298f, 14.974236f),
	CVector(1043.5337f, -746.63855f, 14.96919f),
	CVector(1044.142f, -776.93823f, 14.965424f),
	CVector(1044.2657f, -807.29395f, 14.97171f),
	CVector(1017.0797f, -820.1076f, 14.975431f),
	CVector(986.23865f, -820.37103f, 14.972883f),
	CVector(956.10065f, -820.23291f, 14.981133f),
	CVector(925.86914f, -820.19049f, 14.976553f),
	CVector(897.69702f, -831.08734f, 14.962709f),
	CVector(868.06586f, -835.99237f, 14.970685f),
	CVector(836.93054f, -836.84387f, 14.965049f),
	CVector(811.63586f, -853.7915f, 15.067576f),
	CVector(811.46344f, -884.27368f, 12.247812f),
	CVector(811.60651f, -914.70959f, 9.2393751f),
	CVector(811.10425f, -945.16272f, 5.817255f),
	CVector(816.54584f, -975.64587f, 4.998558f),
	CVector(828.2951f, -1003.3685f, 5.0471172f),
	CVector(852.28839f, -1021.5963f, 4.9371028f),
	CVector(882.50067f, -1025.4459f, 5.14077f),
	CVector(912.84821f, -1026.7874f, 8.3415451f),
	CVector(943.68274f, -1026.6914f, 11.341879f),
	CVector(974.4129f, -1027.3682f, 14.410345f),
	CVector(1004.1079f, -1036.0778f, 14.92961f),
	CVector(1030.1144f, -1051.1224f, 14.850387f),
	CVector(1058.7585f, -1060.342f, 14.821624f),
	CVector(1087.7797f, -1068.3263f, 14.800561f),
	CVector(1099.8807f, -1095.656f, 11.877907f),
	CVector(1130.0005f, -1101.994f, 11.853914f),
	CVector(1160.3809f, -1101.6355f, 11.854824f),
	CVector(1191.8524f, -1102.1577f, 11.853843f),
	CVector(1223.3307f, -1102.7448f, 11.852233f),
	CVector(1253.564f, -1098.1045f, 11.853944f),
	CVector(1262.0203f, -1069.1785f, 14.8147f),
	CVector(1290.9998f, -1059.1882f, 14.816016f),
	CVector(1316.246f, -1041.0635f, 14.81109f),
	CVector(1331.7539f, -1013.835f, 14.81207f),
	CVector(1334.0579f, -983.55402f, 14.827253f),
	CVector(1323.2429f, -954.23083f, 14.954678f),
	CVector(1302.7495f, -932.21216f, 14.962917f),
	CVector(1317.418f, -905.89325f, 14.967506f),
	CVector(1337.9503f, -883.5025f, 14.969675f),
	CVector(1352.6929f, -855.96954f, 14.967854f),
	CVector(1357.2388f, -826.26971f, 14.97295f),
	CVector(1384.8668f, -812.47693f, 12.907736f),
	CVector(1410.8983f, -795.39056f, 12.052228f),
	CVector(1433.901f, -775.55811f, 11.96265f),
	CVector(1443.8615f, -746.92511f, 11.976114f),
	CVector(1457.7015f, -720.00903f, 11.971177f),
	CVector(1481.5685f, -701.30237f, 11.977908f),
	CVector(1511.4004f, -696.83295f, 11.972709f),
	CVector(1542.1796f, -695.61676f, 11.970441f),
	CVector(1570.3301f, -684.6239f, 11.969202f),
	CVector(0.0f, 0.0f, 0.0f),
};

void
CPacManPickups::GeneratePMPickUpsForRace(int32 race)
{
	const CVector *pPos = nil;
	int i = 0;

	if (race == 0) pPos = aRacePoints1; // there's only one available
	assert(pPos != nil);

	while (!pPos->IsZero()) {
		while (aPMPickUps[i].m_eType != PACMAN_NONE)
			i++;

		aPMPickUps[i].m_eType = PACMAN_RACE;
		aPMPickUps[i].m_vecPosn = *(pPos++);
		if (race == 0) {
			CObject* obj = new CObject(MI_DONKEYMAG, true);
			if (obj != nil) {
				obj->ObjectCreatedBy = MISSION_OBJECT;

				obj->GetPosition() = aPMPickUps[i].m_vecPosn;
				obj->SetOrientation(0.0f, 0.0f, -HALFPI);
				obj->GetMatrix().UpdateRW();
				obj->UpdateRwFrame();

				obj->bAffectedByGravity = false;
				obj->bExplosionProof = true;
				obj->bUsesCollision = false;
				obj->bIsPickup = false;

				CWorld::Add(obj);
			}
			aPMPickUps[i].m_pObject = obj;
		} else
			aPMPickUps[i].m_pObject = nil;
	}
	bPMActive = true;
}

void
CPacManPickups::GenerateOnePMPickUp(CVector pos)
{
	bPMActive = true;
	aPMPickUps[0].m_eType = PACMAN_RACE;
	aPMPickUps[0].m_vecPosn = pos;
}

void
CPacManPickups::Render()
{
	if (!bPMActive) return;

	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
	RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));

	RwV3d pos;
	float w, h;

	for (int i = 0; i < NUMPACMANPICKUPS; i++) {
		switch (aPMPickUps[i].m_eType)
		{
		case PACMAN_SCRAMBLE:
		case PACMAN_RACE:
			if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
				if (aPMPickUps[i].m_pObject != nil) {
					aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
					aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
					aPMPickUps[i].m_pObject->UpdateRwFrame();
				}
				float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
				CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
			}
			break;
		default:
			break;
		}
	}

	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
}

void
CPacManPickups::ClearPMPickUps()
{
	bPMActive = false;

	for (int i = 0; i < NUMPACMANPICKUPS; i++) {
		if (aPMPickUps[i].m_pObject != nil) {
			CWorld::Remove(aPMPickUps[i].m_pObject);
			delete aPMPickUps[i].m_pObject;
			aPMPickUps[i].m_pObject = nil;
		}
		aPMPickUps[i].m_eType = PACMAN_NONE;
	}
}

void
CPacManPickups::StartPacManRace(int32 race)
{
	GeneratePMPickUpsForRace(race);
	PillsEatenInRace = 0;
}

void
CPacManPickups::StartPacManRecord()
{
	CollectGameState = 20;
	LastPickUpCoors = FindPlayerCoors();
}

uint32
CPacManPickups::QueryPowerPillsEatenInRace()
{
	return PillsEatenInRace;
}

void
CPacManPickups::ResetPowerPillsEatenInRace()
{
	PillsEatenInRace = 0;
}

void
CPacManPickups::CleanUpPacManStuff()
{
	ClearPMPickUps();
}

void
CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
{
	GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
}

uint32
CPacManPickups::QueryPowerPillsCarriedByPlayer()
{
	if (FindPlayerVehicle())
		return FindPlayerVehicle()->m_nPacManPickupsCarried;
	return 0;
}

void
CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
	if (FindPlayerVehicle() != nil) {
		FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
		FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
		FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
		FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
	}
}