summaryrefslogblamecommitdiffstats
path: root/src/control/Script.cpp
blob: b787617230e60d6da28f17b2db3c07a1a6963b7e (plain) (tree)
1
2
3
4
5
6
7
8
9
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
                                                      



                    
                           
 
                 
                       
                   
                  
                    
                   
                        
                  
                   
                    
                   
                    

                        
                    
                         
                      
                    
                     
                  
                    
                    
                        
                 
                
                  
                 
                     
                         
                
                     
                           
                      
                   
                    
                  

                       
                        

                       
                        
                           
                   
                   
                    
                   
                        

                                 
                    
                    
                      
                  
                      
                 
                     
                 
                       

                    
                  
                  
 


                                    






                                         
                                         
                              

                              
                           


                           



                                                                                                                       

                                                                                                                                                              
                                                                                                                             
                                                                                                                                                      




                                                                                                                                                   
                                                                                                                            
                                              
                                                         

                                                            















                                                                           
                                                        


                                                                                     

                                                           
                                                              







                                  
                     






















                                                           
                   




                                                                
                                                                            

                                                             
                                   







                                                  
                                              

                                                               
                                     









                                                                          

                                                                           
































                                                                                         


                                                     


         



                                                                    



                                                            
                                                  


         


                                                          
                                        





                                                        
                                                              
                                                            



                                                     



















































                                                                                            
                            








                                                         


                                                        






















































                                                                                           
         
                     

 



                                                                

                                                              

                                    
                                                                                 

                                        


                                                                                                  

                                       


                                                                                           

                                   
                                                                                

                                    
                                                                                 

                                    
                                                                    












                                                                        
                                                      

                            
                                                              
                                
                                                                                                    
                               
                                                                                  
                           
                                                             
                            
                                                              
                            
                                                            









                                                               
                                                                
                                        
                                                                                                                     

                                       
                                                                                                     








                                                                          
                                                      


                                           
                                                                                                 

                                          
                                                                                   









                                         
                 




                                                 
                                   




                                                             

                                       





                               
                                    



































































                                                                                     
                        
                                            








                                                                             
                                          

                                            
                            
                                                           
                                                     
                                                         
































                                                                           





























                                                                  
                                                    
                                                                   
                                                             


























                                                                            




                                                                                           
                                                    









                                                            


                                                                              
         

                                                             




                                        
                                                                  


                                        
                                                     
                          
                                                        
                          
                                                        
                          
                                                        
                          
                                                        
                          
                                                        
                          
                                                        
                          
                                                        
                          
                                                        
                           
                                                        



                                                          
                           
                                                          
                           
                                                          
      


                  
                                                        


















                                                                                                            
                                                                     















































































































































































































































































































































































































                                                                             






                                                                         


































                                                                             






                                                                         






















                                                                                                           
                                                                     
                          
                                                                                                             

                                            
                                                                                                        

                                                
                                                                                                                                            

                                               
                                                                                                                            

                                           
                                                                                                       

                                            
                                                                                                        

                                            
                                                                               


























                                                                                                   
                                                                    







                                                                                                                               
                                             


















                                                                                                   
                         





                                                          
                                             





















                                                                                            



                                                     





                                                                                           
                                                                                                           







                                                                          





                                                     
                                    
                                                                                                   

                                                                                     

                                     
                                                                                                         








































                                                                                                                                   
                          




                      
                                                           


















































































































                                                                                                                                                           


                                                                            
                         
         
                                             


                                                                            
                         
         
                                             


                                                                           
                         
         
                                              


                                                                           
                         
         
                                                


                                                                                    
                         
         
                                                 


                                                                                    
                         
         
                                                 


                                                                                   
                         
         
                                                  


                                                                                   
                         
         
                                               


                                                                               
                         
         
                                                


                                                                              
                         
         
                                                


                                                                               
                         
         
                                                 


                                                                              
                         
         
                                               


                                                                                    
                         
         
                                                


                                                                                    
                         
         
                                                


                                                                                   
                         
         
                                                 


                                                                                   
                         
         


                                                                            
                                 




                                                                           
                                 



                                   
                                                                                    
                                 



                                    
                                                                                   
                                 







                                                                                    


                                                                    

                                                                                          

      


                                         



                                                                                                             
                                                                                                      
                                                                                              
      





                                             
                                                           


                                                             
                                                           


                                                           
                                                           


                                                          
                                                           


                                                           
                                                                 


                                                                    
                                                               










                                                                                                    
                                                                                           

                                                  
                                                    
                                                          
                                             





                                                                          
                                                                         











                                                                                                   
                                               































                                                                                                                           


                                       





                                                                         
                                             









                                                                          
                                                       

































                                                                         
                                             







                                                                          
                               


                                                                                 

                                             


                                                                                     

                      










                                                                                     
                                                
                                                                          
                                                                                     









                                                                              
                                                                                                          











                                                                         



                                                     



                                                                                           

                                     
                                                                                                           













                                                                         





                                                     



                                                                                                   


                                                                                                         




                                                                           
         

                                             
                                                               

                                                                                  
                                                     




                                                                                  
                                               
                                                                     
                                                                                         
                                                                                                    

                                                                          
                 




                                                                                        
                                                     





                                                                                  
                                                             
                                                                    
                                                                                        

                                                                                                 
                                                                                       
                                               
                                                                                 




























                                                                                                       
                                             


                                                                              
                                                                                   
                    
                                                                          

                                               
                                                                                      
                                                                                     







                                                                                 
                                                              
                                      
                                                                                      
                                                                                     






                                                                                 
                                                            
















                                                                                 
                                             











                                                                             
                                                               











                                                                                                        
                                                                                                                           


                                                                   
                                                                                                                           





                                                            
                                                                                                                                 








                                        
                                             








                                                                                                                 
                                                                                                                                     






                                                                                 
                                                                                   






                                                                                 
                                                                            
                                                                                     







                                                                                     



                                                     
                                                                         

                                     
                                                                                                           








                                                                                     





                                                     
                                                                                 


                                                                                                         
















                                                                                  
                                              






                                                                                    
                                              






                                                                                  
                                              






                                                                                  
                                              
                                             
                                                                                 

























                                                                                                     
                         












                                             


                                                  


                          



                  
                                                           




























































                                                                                    













                                                                                                                                              

                                 
 






































                                                                                                                         













                                                                                                                                              

                                 
 













































































                                                                                                                         
                                                                                           
                                                                      
                                                                      




































































                                                                                                                       
                                                       

                                                          
                                             











































                                                                                                          
                                             
                                                                          
                                                                                                                              



























































































                                                                                                                                    
                                                                    

                                                                                  
                                                                                   










































































                                                                                                          
                                                                                            

                                                   
                                                     














                                                                                      


                                                             
                                                                                        
      

                                                                                                                  
                                                                                          











                                                                                                   
                                             










































                                                                                                                                     
                                                           






































                                                                                                
                         










                                                                                      



                                                     



                                                                         
                                                                                                           








                                                                                      





                                                     





















































                                                                                                                                   
                                                                          







                                                                                                        
                                                                                                  





                                                                              
                                                                                               





                                                                              
                                                                          







                                                                                   
                                                                                                 




                                       
                                                                    
                                              




















                                                                                                                   
                                                                    

                                                                           
                                                      






                                                                                                         
                                                                    
                                                                             
                           






                                                                                 

                                     

                               
                                                                    
                                                                             
                                              







                                                                                 
                                            


                                             
                                                                                                

                         
                                         



                                                                                      
                                                                                                     

                         
                                          



                                                                          
                                                                                                 

                         
                                    

                                    
                               

                                                                                            
                                       

                               
                                                                    
                                              









                                                                                                                                    
                                    


                                                                
                                   







                                                                                      
                                               






                                                                                                                  
                                           


                                                          
                                             
                                                                          
                                                                                       

                         
                                          









                                                                                                                                   
                                           









                                                                                                                                    
                                             









                                                                                                                                      
                                 


                                                   
                                        


                                                                           
                              


                                                                               
                                            


                                                          
                                             



                                                                                                                        
                                           

                         
                                       


                                                                          
                                       


                                                                                           
                             


                                                                           
                                       

                                                         
                                          



                                                          
                                             



                                                                          
                                        



                                                          
                                             



                                                                          
                                           



                                                          
                                             



                                                                          
                                 





















                                                                                                      
                                        


                                                                     
                                                                                                                           



                                                                                  
                                        










                                                                                                   
                                      



                                                                          
                                                                                                                           



                                                                                  
                                      











                                                                                                   
                                     



                                                                                      
                                                               



                                                                                  
                                     






                                                                                      
                                        



                                                                                   
                                                              



                                                                                  
                                        










                                                                                   
                                               








                                                                                                    
                                             









                                                                                                    
                                     




                                                                                                  
                                   






                                                                             



                                                      
          
                                          
                                                                                          
                         
                                                      
                                             
                                                                                                                     
                         
                                                       


                                                                                      
                                              





                                                                     
                                            






                                                                          
                                           






                                                                                      
                                      











                                                                                                    
                                       





                                                                                                
                                                                                                     




                                                   
                                         





                                                                                                
                                                                                                       




                                                   
                                                


                                                          
                                             








                                                                                                
                                        


                                                          
                                             








                                                                                                
                                         


                                                                                          
                                       


























                                                                                  




                                                                                      
                                                                   


                                                        


                                                       
                                          


                                                                   


                                                                          



                                                                                    
                                  






                                                                                                     
                                                                     


                           
                                          






                                                                                                              




                          
 
                                                           






















                                                                                      
                                                        







                                                                          
                                                        








                                                                          
                                             
                                                                          
                                                        







                                                                          



                                                       
                                 

                                                         

                                  

                                                         





                                                                  
                                                        







                                                                          
                                                        










































                                                                                                           
                         





                                                                          
                                                                                                        










                                                                                                                                              
                                                                                                 





























                                                                                                                                                             
                                                                           

                                                                                
                                                             








                                                                                
                                                          



















                                                                                   
                                             























                                                                          
                                                                                                                            
























                                                                     
                                                                                                                            

























































                                                                                                          
                             






                                                                                                
                                 






                                                                                               
                                



                                                                                                  





































                                                                                                    
                                                                                            

                                                   
                                                     













                                                                                      


                                                             
                                                                                        
      









                                                                                                                  
                                                    




                                                                             
                                                        


                                                                         
                                                      




                                                                          
                                                        


                                                                         
                                                      




                                                                             
                                                        


                                                                           
                                                        




                                                                          
                                                        


                                                                           
                                                              




                                                                             
                                                        


                                                                                   
                                                                




                                                                          
                                                        


                                                                                   
                                                           




                                                                             
                                                        


                                                                                
                                                             




                                                                          
                                                        


                                                                                
                                                    




                                                                             
                                                        


                                                                         
                                                      




                                                                          
                                                        


                                                                         
                                            




                                                                                      
                                                        


                                                                      
                                                         




                                                                                      
                                                        


                                                                               
                                                      




                                                                                      
                                                        



                                                                            


                                                              
          
                                              




                                                                                      
                                                        


                                                                    
                                                    




















                                                                          
                                                        



                                                                             


                                                                 
          
                                        







                                                                             
                                          







                                                                          
                                 






                                                                          
                                               



                                                                          
                                                        


                                                                                             
                                     




                                                                                        
                                           
         
                                                                          



                                                                                                                                    
                                       
         
                                                                          



                                                                                                                             
                                           
         
                                                                          




                                                                                                                                  
                                            
          
                                     






















                                                                                         
                                      






















                                                                                        
                                              







                                                                                      
                                                      







                                                                                      
                                                




                                                                           
                                   






                                                                                      
                                              






                                                                          
                                    



















                                                                                                        
                                      




                                                                                               
                                          





                                                                

                                    
          
                                          






                                                                                      




                          
 
                                                           


























                                                                                      
                                      









                                                                   
                                                                          
                                             
                                                                                                   




                                                                           
                                                                          





















































































































































                                                                                                                                   

                                                                                                    























                                                                                               
                                                                          





                                                                                      
                                                                          

























                                                                                               
                                                                                                                        























                                                         
                                                                                                                                      






















                                                                                      
                                                             
                         































                                                                                                

                         
                 





















                                                                                                   
                                                  






                                                                          

                                                          















                                                                                      
                                                      






































































































































                                                                                                   
                                                      









                                                                                                                  
                                                      
















































































                                                                                                                    
                                      









                                                           

                                                                                             
                                                   
                                                                                                                            
                                              
































                                                                                         
                                             












































































                                                                                                                       
                                                                          





                                                                                                      
                                                                          





                                                                                                    
                                                                                       











                                                                                                   
                                             





























                                                                                                                      
                                             


















                                                                                                     
 
                                                           






















































































































                                                                                         

                                                                                                                    
                      
                                                                                          






                                                                                                                       

                                                       
                                                          
                                             






































































                                                                                                     
                                                          
                                             


















































                                                                                                   
                                             











                                                                                                
                                             















































































                                                                                                           
 
                                                           


                                       


                                                                                     
                                      


                                                                                    
                                       


                                                                                     
                                     






                                                                                      
                                           


                                                          
                                             





                                                                                                             
                                          


                                                          
                                             





                                                                                                             
                                                   




                                                                                      
                                             







                                                                                                  
                                                                                                


                                                                                          
                                       


                                                                 
                                         

                                                    
                                                     


                                                                               
                                  

                                                     
                                           


                                                          
                                             



                                                                                                     
                                                       
                                                                                   
                                           
                         
                                                         

                                                                 
                                      






                                                                                                                     
                                       






                                                                                                             
                                         






                                                                                                                   
                                



                                                          
                                       


                                              
                                               







                                                                                                         
                                       


                                                          
                                             




                                                                                  
                                                 


                                                                                        
                                        


                                                               
                                         






                                                                                      
                                      






                                                                                      
                                             







                                                                                          
                               
         
                                             









                                                                                      
                                                



                                                                     



                                                     


                                                                                           
                                                                                                           



                                                                     
                                              



                                                                          



                                                     


                                                                                           
                                                                                                           



                                                                     
                                              






                                                                                                           
                                            






                                                                                                           
                                                       

                                                             
                                    


                                                          
                                             



                                                                          
                                           





                                                                                      
                                                                            
                         
         
                                             



                                                



                                                     






















                                                                                                         
                                                                              
                                         
                                                                              












                                                                                                      
                                             
         

                                                                                                   

                                                                           
                                                      

























                                                                                                         
                                                                              
                                         
                                                                              












                                                                                                      
                                       






                                                                                    
                                        






                                                                     
                                      






                                                                          
                                         


                                                          

                                                                                                    




                                                                                                         
                                       






                                                                          
                                   







                                                                                                               
                                   
         


                                                                                                   


                                                     
                                            






                                                                                               
                                       

                                             
                                                

                                                                                   

                                                                                                   















                                                                                
                                            

                                               
                                         


                                                          

                                                                                                    


                                                                                       
                                            


                                                                                          
                                           
























                                                                                                                   
                                                 
























                                                                                                                  
                               


                                                          

                                                                                                    


                                                                                   
                                        


                                                          

                                                                                                    


                                                                                        
                                   






                                                                            
                                        

                                             


                                                                                                   

                                                                                                                         
                                              

                         
                                          








                                                                                                  
                                            



                                                                                    


                                                                                                   




                                                          
                         



                                                                                     
                         



                                                                                     
                                       







                                                                                                 
                                       







                                                                                                 
                                        
                                             
                                                                                             
                         
                                            



















                                                                                                        
                                          
         
                                                                          



                                                                                                                                          
                                              
         
                                                                          



                                                                                                                                               
                                               
         
                                                                          



                                                                                                                                              
                                          
         
                                                                          



                                                                                                                                                       
                                              
         
                                                                          



                                                                                                                                                            
                                               
         
                                                                          



                                                                                                                                                           
                                          
         
                                                                          



                                                                                                                                                                    
                                              
         
                                                                          



                                                                                                                                                                         
                                               
         
                                                                          



                                                                                                                                                                        
                                          
         
                                                                          



                                                                                                                                                                                 
                                              
         
                                                                          



                                                                                                                                                                                      
                                               
         
                                                                          



                                                                                                                                                                                     
                                          
         
                                                                          



                                                                                                                                                                                              
                                              
         
                                                                          



                                                                                                                                                                                                   
                                               
         
                                                                          



                                                                                                                                                                                                  
                                                           









                                                                                  
                                          


                                                        
                                        


                                                              
                                            


                                                                                                          
                                          


                                                                                                      
                                         


                                                                                          
                                         


                                                                                          
                                         


                                                                                    
                                                

                                                   
                                            


                                                                   
                                                         

                                                       
                                              


                                                             
                                            

                                        
                                             
         



                                                                                                   



                                                        
                                      






                                                                          
                                             

                                                    
                                         






                                                                                      
                                          






                                                                                      
                                                     







                                                                                              
                                                    







                                                                                                
                                            








                                                                             




                          
                                                           
 
                           

                                              








                                                                          
                                       


















                                                                                          
                                         













                                                                                          
                                 






                                                                                        
                                    
         
                                                
                                                                   
                                              








                                                                                  
                                    







                                                                                                           
                                     







                                                                                                   
                                                    




























                                                                                                 
                                                    
         
                                                
                                                                   

                                                                             
                                                      
























                                                                                                 
                                          




                                                                                 
                                     







                                                                                                
                                             












                                                                                                         
                                     








                                                                                      
                                       








                                                                                      
                                              








                                                                          
                                                 





                                                                         
                                            





                                                                         
                                       






                                                                          
                                              






                                                                                      
                                        








                                                                                      
                                       
                                             
                                                                
                         
                                        






                                                                     
                                      






                                                                          
                                     






                                                                                      
                                      





















                                                                                                                         
                                                                                                                        


                                             
                                    

                                              
                                                 

                                                            
                                                   

                                                                   
                                            


                                                                                              
                                  

                                             
                                                                          









                                                                                                                             
                                    





                                                                                                                                
                                     





                                                                                                    
                                      




                                                                                                                              
                                     




                                                                                                                               
                                    




                                                                                                                               
                                          




                                                                                                                                    
                                         




                                                                                                                                 
                                                





                                                                                                              
                                                   




                                                                                                                                     
                                           




                                                                                                                                       
                                   




                                                                                                                    
                                       


                                                                
                                       


                                                                
                                     

                                              
                                   















































































































































                                                                                                                                                     
                                   

                                                    
                                  



                                                                          
                                                
                                                                   
                                                              





                                                                                                            
                                              


                                     
                                









                                                                          
                                       





                                                                                
                                      

                                                         
                                          























                                                                                                     
                                          

                                             
                                                
                                                                   

                                                                             
                                                      




                                                                                                       
                                         

                                             
                                                       

                                                                         
                                                     





                                                                    
                                             








                                                                                                             
                                                  









                                                                                           
                                             








                                                                                       
                                          






                                                                                                     
                                        






                                                                                         
                                 

                                             
                                                      

                         
                                  

                                             
                                                       

                         
                                                 







































                                                                                                                                   
                                                              














                                                                                                                                                                               
                                              












                                                                                                      
                                           








                                                                             
                                            







                                                                          
                                             



                                                                                   
                                                                                   

                         
                                                
         
                                                                          





                                                                                                    
                                             



















                                                                                                        
                                          









                                                                                      
                                        











                                                                                      
                                              
         
                                                                          



                                                                                                                                                 
                                              
         
                                                                          



                                                                                                                                                              
                                              
         
                                                                          



                                                                                                                                                                           
                                              
         
                                                                          



                                                                                                                                                                                        
                                              
         
                                                                          



                                                                                                                                                                                                     
                                         






                                                                                                               
                                              

                                                                             
                                     


                                                                     
                                            
         

                                                                            



                                                                                                
                                        




                                                                                                                
                                               






























                                                                                                      
                                                







                                                                          
                                                   

                                             

                                                                           


                                                                                                         
                                          

                                             

                                                                           


                                                                                                       
                                                   

                                             


                                                                           


                                                                                                           
                                          

                                             


                                                                           


                                                                                                         
                                                   

                                             



                                                                           


                                                                                                             
                                          

                                             



                                                                           


                                                                                                           
                                              






















                                                                                                        
                                           


                                                  
                                         






                                                                                                     
                                          






                                                                                   
                                           





                                                                                                    
                                                                                



                                                                




                          
 
                                                           
 
                     
                                                
                          
                                                
         

                                                                            
                                             
                                                                                                     


                                                   
                                                   

                                             




                                                                           


                                                                                                               
                                          

                                             




                                                                           


                                                                                                             
                                                   

                                             





                                                                           


                                                                                                                 
                                          

                                             





                                                                           


                                                                                                               
                                                           



























                                                                                                                                                    
                                         

                                                          
                                 
                         
                                            






                                                                                                     
                                 









                                                                                                                                                                                            
                               









                                                                                                                                                                                            
                                 

                                             

                                                                                            
                                                 
                                              


                                                            
                                                                                


                                           
                                             
         
                                        
                                                                                                                 
                                    
                                              


                                                               
                                              


                                        
                                               





                                                                                
                                        





                                                                                   
                                                           




                                                           
                                                          




                                                                
                                         








                                                                                                      
                                              

                                             
                                                            


                                                                                                     
                                







                                                                                                    
                                           


                                                                            
                                      






                                                                                      
                                                





                                                                                                                                          
                                                 



                                                                                                                                          
                                            



                                                                                                                                          
                                             



                                                                                                                                          
                                        








                                                                                      
                                                



















                                                                                                
                                                  






                                                                          
                                            










                                                                                                                                     
                                          





                                                                                                                              
                                 







                                                                                                   
                         
         
                                    




                                                                                      
                         
         
                                  




                                                                                                                   
                         
         
                                 
         

                                                                                            
                                                 

                                                                   
                         
         
                                                       


                                                                                                           
                         
         
                                                 

                                                                                 
                         
                                            

                                                 
                         
                                              
                                             
                         
                                                
                         
                                          

                                                                                                                             
                         
                                    




                                                                                      
                         
         
                                  

                                                         
                         
                                    

                                                               
                         
                                                     

                                             





                                                     













                                                                       
                         
         
                                      

                                                                       
                         
                                    

                                                                           
                         
                                      

                                                                             
                         
                                         
                                            
                         
                                            
                                         
                         
                                          
                                            
                         
                                                      
                                                                    
                         
                                                 






























                                                                                                                                                                                 
                         
         
                                             

                                                                    
                         
                                               




                                                                     
                         
         
                                        
         


                                                                                         
                         
         
                                        




















                                                                              
                         
         
                                              

                                                                 
                         
                                








                                                                                                        
                         
         
                                   

                                                                 
                         
                                            
                                                 
                         
                                                










                                                                           
                         
         
                                                  






                                                                                 
                         
         
                                                    






                                                                                 
                         
         
                                                 

                                                                                       
                         
                                                        
         
                                                                                
                                                                      
                                                                                          

                                                                                                     
                                                                     
                         
         
                                                          
         
                                                                                
                                                                      

                                                                                          

                                                                                                     
                                                                                        
                         
         
                                                    










                                                                     

                                         











































































































                                                                                                                                                
                         
         
                                            

                                                                                       
                         
                                           

                                                                                            
                         
                                                   
                                                                              
                         
                                            




                                                                                      
                         
         
                                       

                                                                                   
                         
                                





                                                          
                         
         
                                         




                                                                                                                  
                         
         
                                            


                                                                           
                         
         
                                  

                                                                                                    
                         
                                        

                                                                                            
                                                 
                                              
                                                 
                         
                                              
                                                                               
                         
                                        
                                                 
                         
                                                
                                                                          
                         
                                                       








                                                                                              
                         
         
                                                        


                                                                                                                         
                         
         
                                      
         
                                                                          
                                                
                         
         
                                          
         
                                                                          
                                                   
                         
         
                                                



                                                                     
                         
         
                                        
                                                             
                         
                                            
                                                                      
                         
                                                       

                                                                       
                         
                                             





                                                                                                                                                                 
                         
         
                                         







                                                                                                                                  
                         
         
                                                







                                                                                                                                  
                         
         
                                                

                                                                              
                         
                                           

                                                                       
                         
                                               

                                                                                                                                   
                         
                                                 

                                                                                              
                         
                                            

                                                             
                         
                                                  

                                                                                                                                 
                         
                                            

                                                                                                                                 
                         
                                
         



                                                                                             
                                                                                              
                                                      

                                 
                                                                          
                                                  
                         
         
                                
                                                 
                         
                                      

                                                      
                         




                          
 
                                                             
 




                                        
                                        



                                                                          
                         
         
                                                     

                                                                              
                         
                                        
                                                    
                         
                                                           
                                                                                      
                         
                                                    






                                                                                      
                         
         
                                              




                                                                                                          
                         
         
                                                   




                                                                                                  
                                                        
                         
         
                                       
                                             
                                                                              
                         
                                             

                                                                      
                         
                                               

                                                                         
                         
                                     






                                                                                      
                         
         
                                                 



                                                                                        
                         
                                            





                                                                                      
                         

                                          
                                    




                                                                       
                                                                    



                                                             
                         
         
                                          

                                                           
                         
                                        






                                                                           
                         

                                        
                                                    







                                                                                                          
                         
         
                                                     







                                                                                                  
                         
         
                                           

                                                            
                         
                                           

                                                            
                         
                                             

                                                              
                         
                                              

                                                               
                         
                                         
                                                        
                         
                                              
                                                
                         
                                              

                                                                       
                         
                                                
                                                  
                         
                                   

                                                                               
                         
                                                  

                                                                     
                         
                                               

                                                                        
                         
                                                       

                                                                    
                         
                                      
                                                                       
                         
                                           

                                                                         
                         
                                    
                                                     
                         
                                    
                                                     
                         
                                         
                                            
                         
                                                   

                                                                     
                         
                                                  

                                                                    
                         
                                                   

                                                                                  
                         
                                               






                                                                          
                         
         
                                            




                                                                                      
                         
         
                                              

                                                                                         
                         
                                          

                                                                                             
                         
                                        




                                                                                                                                        
                         
         
                                             
                         
                                                      












                                                                                                                      
                         
         
                                          




                                                                                   
                         
         
                                               









                                                                               
                         
         
                                             









                                                                               
                         
         
                                                 
                                                  
                         
                                  
























                                                                          
                         
         
                                   

                                                                       
                         
                                       

                                                                          
                         
                                             

                                                                  
                         
                                                   

                                                                       
                         
                                

                                                                
                         
                                             




                                                                                                  
                         
         
                                      










                                                                                                            
                         
         
                                                




                                        
                         
                                            


                                                              
                                                                

                                                       
                         
         
                                               




















                                                                                          
                         
         
                                                   




















                                                                                             
                         
         
                                                     




                                                                                      
                         
         
                                                      




                                                                          
                         
         
                                            

                                                                                        
                         
                                         




















                                                                              
                         
         
                                                  

                                                                
                         
                                                


                                                 
                         
                                           

                                                                              
                         
                                            

                                                                               
                         

                                                       
                                                    



                                                                                      
                                                                                                    


                                                                             
                         
         
                                                




                                                                          
                         
         
                                   
                                  
                         
                                  
                                 
                         
                                          
                                                              
                         
                                            

                                                                                                   
                         
                                                       





















                                                                                                     
                         
                                                

                                             


                                                                                      
                         
         
                                         
                                             
                                                                                
                         
                                          











                                                                             
                         
                                       













                                                                                                            
                         
         
                                           
                                                     
                         
                                           

                                                        
                         
                                   





                                                                                      
                         
         
                                              






                                                                                                        
                         
         
                                                  




                                                                           
                         
         
                                           

                                                                                    
                         
                                                  
                                                                                 
                         
                                                    




                                                                          
                         
         
                                               




                                                                           
                         
         
                                            






                                                                                                        
                         
         
                                                




                                                                          
                         
         
                                       





                                                                                                               
                         
         
                                     





                                                                                                               
                         

               




                          
 
                                                             
 
                     
                          
      
                                                









                                                                                                                   
                                                                            






                                                                          
                         
                                        
                                                                  



                                                              
                         
                                                      







                                                                                                          
                         
         
                                                    





                                                                                      
                                                               
                         
         
                                                     




                                                                                             
                         
         
                                           
                                                            


                                                                            
                         
                                                  
                                                                                   
                         


                                                                             
                                         











                                                                                   
                         
         
                                                  

                                                                       
                         
                                                   

                                                                      
                         
                                                   





                                                                           
                         
         
                                               







                                                                                        
                         
         
                                                 







                                                                                              
                         
         
                                                          
         
                                                                  











                                                                                            
                         
         
                                              

                                             
                                                                          




                                                                                                                             
                         
         
                                                 

                                             
                                                                          




                                                                                                                             
                         
         
                                          
                                                    
                         
                                                


                                                          
                                             






































                                                                                                                                        
                         
         
                                                     







                                                                                          
                         
         
                                                        







                                                                                           
                                                                           





                                                                                                          
                         
         
                                                  

                                                                                                                                             
                         
                                                                     


                                                          
                                             







                                                                                                                                  
                         
         
                                                                  


                                                          
                                             







                                                                                                                                   
                         
         
                                               

                                                                                                 
                         
                                        
                                       
                         
                                          
                                       
                         





                                                                                      
                         
         
                                                   




                                                                          
                         
         
                                                  



                                                                                      
                         
         
                                            










































                                                                                                      
                         
         
                                            











































                                                                                                      
                         
         
                                           







                                                                                      
                         
         
                                       









                                                                                      
                         
         
                                             














                                                                             
                         
         
                                                            





                                                                                                                                  
                         
         
                                               





                                                                                       
                         
         
                                             





                                                                                       
                         
         





                                                     
                                                         
                         






                                                                                                                               
                         
         
                                                  





                                                                                                          
                         
         
                                            





                                                                                                          
                         
         
                                         




                                                                                                         
                         
         

                                             
                                                           
                         
                                                  


                                                                                                                        
                         
                                           




                                                                                                          
                         
         
                                        




                                                                          
                         
         
                                            











                                                                                                                                  
                         
         
                                                    





                                                                           
                         
      




                          
 
                                                             
 
                                                               



                                                                      

 




                                                          

                                                          

                                                          
                         

 








                                                                                                                                                                 

















                                                                       








                                                  
                                                                                                
 






























                                                                                                 

 



                                                                           
                                                             









                                                           
                      
                                                                     
                                                               
                                             





                                                              
 
 










                                                                                                                
                                                  







                                                                       

                                                 
 




                                          
         











                                                                    


                 

































                                                                     
                 

























































                                                                          

                 

                                  
                                                                                                                                     





                                                                                                   

 


































                                                                        
                                        






































                                                                  
                                                                                                                                     
     
                                                                                                                                     












































































                                                                                                   
                                                                                                                                     






































































































                                                                                                   
                                                                                                                                     




















































































                                                                                                   
                                                                                                                                     
     
                                                                                                                                     













































































                                                                                                   
                                                                                                                                     












































































                                                                                                   
                                                                                                                                     






































































                                                                                                   
                                                                                                                                     





































                                                                                                                                   
                                                                                                                                     







                                                                                                   











































































































                                                                          
                                                                                                                                             

























































































































                                                                                                       
                                                                                                                       






















































































































                                                                                                 
                                                                                                                                             
































































































                                                                                       
                                                                                                                                             

































                                                                                                                                             
                                     












                                                                            





























                                                            












































































































                                                                                                                                                                         





                                                                                                                                                                    

                                                   
                                                                                             

                                                                                                                              
                                                                            

                                             

































































                                                                                                                    
                                          









                                                                                             

                                                   

















                                                                       
                                                                                                           

                              
                                                                                                          
















                                                                                                                
                                                                                                      

                              
                                                                                                     





                                                                                                   
                              




                                                                        
         









                                                                                    




                       
































































                                                                                                                                                     
                                                                                                    

                                     


                          
                

                          
         


                          

              

                          



                                     
                                                                                                


                                                                                                                    
                                                                                                                                                  
 

























                                           
                                                                                                
                                                                                                                    

 


















                                                                                                                 





                                                                               





































































                                                                                                



















































                                                                                                                       

            
                                                     


                                                                   
                                                                  
                                                                               

                                                                          
                                                               
                                                               
                                                                           
          
#define WITHWINDOWS	// for our script loading hack
#include "common.h"
#include "patcher.h"

#include "Script.h"
#include "ScriptCommands.h"

#include "Boat.h"
#include "BulletInfo.h"
#include "Camera.h"
#include "CarAI.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "Coronas.h"
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "Explosion.h"
#include "FileMgr.h"
#include "Frontend.h"
#include "Gangs.h"
#include "Garages.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "main.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "PointLights.h"
#include "Pools.h"
#include "Population.h"
#include "PowerPoints.h"
#include "ProjectileInfo.h"
#include "Record.h"
#include "Remote.h"
#include "Restart.h"
#include "Replay.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "Fire.h"
#include "Rubbish.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "TxdStore.h"
#include "User.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
#include "Radar.h"

#define PICKUP_PLACEMENT_OFFSET 0.5f
#define PED_FIND_Z_OFFSET 5.0f

#define SPHERE_MARKER_R 0
#define SPHERE_MARKER_G 128
#define SPHERE_MARKER_B 255
#define SPHERE_MARKER_A 128
#define SPHERE_MARKER_PULSE_PERIOD 2048
#define SPHERE_MARKER_PULSE_FRACTION 0.1f

#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define METERS_IN_FOOT 0.3048f
#define FEET_IN_METER 3.28084f
#else
#define METERS_IN_FOOT 0.3f
#define FEET_IN_METER 3.33f
#endif

uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SPACE])*(uintptr*)0x74B248;
CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08;
int32(&CTheScripts::BaseBriefIdForContact)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x880200;
int32(&CTheScripts::OnAMissionForContactFlag)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x8622F0;
intro_text_line (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(intro_text_line (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68;
intro_script_rectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(intro_script_rectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108;
CSprite2d (&CTheScripts::ScriptSprites)[MAX_NUM_SCRIPT_SRPITES] = *(CSprite2d(*)[MAX_NUM_SCRIPT_SRPITES])*(uintptr*)0x72B090;
script_sphere_struct(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(script_sphere_struct(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60;
tCollectiveData(&CTheScripts::CollectiveArray)[MAX_NUM_COLLECTIVES] = *(tCollectiveData(*)[MAX_NUM_COLLECTIVES])*(uintptr*)0x6FA008;
tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject(*)[MAX_NUM_USED_OBJECTS])*(uintptr*)0x6E69C8;
int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558;
tBuildingSwap(&CTheScripts::BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS] = *(tBuildingSwap(*)[MAX_NUM_BUILDING_SWAPS])*(uintptr*)0x880E30;
CEntity*(&CTheScripts::InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS] = *(CEntity*(*)[MAX_NUM_INVISIBILITY_SETTINGS])*(uintptr*)0x8620F0;
CStoredLine (&CTheScripts::aStoredLines)[MAX_NUM_STORED_LINES] = *(CStoredLine(*)[MAX_NUM_STORED_LINES])*(uintptr*)0x743018;
bool &CTheScripts::DbgFlag = *(bool*)0x95CD87;
uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64;
int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C;
bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC;
CRunningScript *&CTheScripts::pIdleScripts = *(CRunningScript**)0x9430D4;
CRunningScript *&CTheScripts::pActiveScripts = *(CRunningScript**)0x8E2BF4;
uint32 &CTheScripts::NextFreeCollectiveIndex = *(uint32*)0x942F98;
int32 &CTheScripts::LastRandomPedId = *(int32*)0x8F251C;
uint16 &CTheScripts::NumberOfUsedObjects = *(uint16*)0x95CC72;
bool &CTheScripts::bAlreadyRunningAMissionScript = *(bool*)0x95CDB3;
bool &CTheScripts::bUsingAMultiScriptFile = *(bool*)0x95CD55;
uint16 &CTheScripts::NumberOfMissionScripts = *(uint16*)0x95CC9A;
uint32 &CTheScripts::LargestMissionScriptSize = *(uint32*)0x9414C8;
uint32 &CTheScripts::MainScriptSize = *(uint32*)0x9405A4;
uint8 &CTheScripts::FailCurrentMission = *(uint8*)0x95CD41;
uint8 &CTheScripts::CountdownToMakePlayerUnsafe = *(uint8*)0x95CD51;
uint8 &CTheScripts::DelayMakingPlayerUnsafeThisTime = *(uint8*)0x95CD88;
uint16 &CTheScripts::NumScriptDebugLines = *(uint16*)0x95CC42;
uint16 &CTheScripts::NumberOfIntroRectanglesThisFrame = *(uint16*)0x95CC88;
uint16 &CTheScripts::NumberOfIntroTextLinesThisFrame = *(uint16*)0x95CC32;
uint8 &CTheScripts::UseTextCommands = *(uint8*)0x95CD57;
CMissionCleanup (&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2A24;
CUpsideDownCarCheck (&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450;
CStuckCarCheck (&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588;
uint16 &CTheScripts::CommandsExecuted = *(uint16*)0x95CCA6;
uint16 &CTheScripts::ScriptsUpdated = *(uint16*)0x95CC5E;
int32(&ScriptParams)[32] = *(int32(*)[32])*(uintptr*)0x6ED460;

CMissionCleanup::CMissionCleanup()
{
	Init();
}

void CMissionCleanup::Init()
{
	m_nCount = 0;
	for (int i = 0; i < MAX_CLEANUP; i++){
		m_sEntities[i].type = CLEANUP_UNUSED;
		m_sEntities[i].id = 0;
	}
}

CMissionCleanupEntity* CMissionCleanup::FindFree()
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			return &m_sEntities[i];
	}
	assert(0);
	return nil;
}

void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
	CMissionCleanupEntity* pNew = FindFree();
	if (!pNew)
		return;
	pNew->id = id;
	pNew->type = type;
	m_nCount++;
}

void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == type && m_sEntities[i].id == id){
			m_sEntities[i].id = 0;
			m_sEntities[i].type = CLEANUP_UNUSED;
			m_nCount--;
		}
	}
}

void CMissionCleanup::Process()
{
	CPopulation::m_AllRandomPedsThisType = -1;
	CPopulation::PedDensityMultiplier = 1.0f;
	CCarCtrl::CarDensityMultiplier = 1.0f;
	FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
	TheCamera.Restore();
	TheCamera.SetWideScreenOff();
	DMAudio.ClearMissionAudio();
	CWeather::ReleaseWeather();
	for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
		CStreaming::SetMissionDoesntRequireSpecialChar(i);
	for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
		CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
	CStreaming::ms_disableStreaming = false;
	CHud::m_ItemToFlash = -1;
	CHud::SetHelpMessage(nil, false);
	CUserDisplay::OnscnTimer.m_bDisabled = false;
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
	CWorld::Players[0].MakePlayerSafe(false);
	CTheScripts::StoreVehicleIndex = -1;
	CTheScripts::StoreVehicleWasRandom = true;
	CTheScripts::UpsideDownCars.Init();
	CTheScripts::StuckCars.Init();
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			continue;
		switch (m_sEntities[i].type) {
		case CLEANUP_CAR:
		{
			CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
			if (v)
				CTheScripts::CleanUpThisVehicle(v);
			break;
		}
		case CLEANUP_CHAR:
		{
			CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
			if (p)
				CTheScripts::CleanUpThisPed(p);
			break;
		}
		case CLEANUP_OBJECT:
		{
			CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
			if (o)
				CTheScripts::CleanUpThisObject(o);
			break;
		}
		default:
			break;
		}
		m_sEntities[i].id = 0;
		m_sEntities[i].type = CLEANUP_UNUSED;
		m_nCount--;
	}
}

/* NB: CUpsideDownCarCheck is not used by actual script at all
 * It has a weird usage: AreAnyCarsUpsideDown would fail any mission
 * just like death or arrest. */

void CUpsideDownCarCheck::Init()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		m_sCars[i].m_nVehicleIndex = -1;
		m_sCars[i].m_nUpsideDownTimer = 0;
	}
}

bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
	CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
	return v->GetUp().z <= -0.97f &&
		v->GetMoveSpeed().Magnitude() < 0.01f &&
		v->GetTurnSpeed().Magnitude() < 0.02f;
}

void CUpsideDownCarCheck::UpdateTimers()
{
	uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
#ifdef FIX_BUGS
		if (m_sCars[i].m_nVehicleIndex == -1)
			continue;
#endif
		CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (v){
			if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
				m_sCars[i].m_nUpsideDownTimer += timeStep;
			else
				m_sCars[i].m_nUpsideDownTimer = 0;
		}else{
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
			return true;
	}
	return false;
}

void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
	uint16 index = 0;
	while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
	if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
		return;
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_nUpsideDownTimer = 0;
}

void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_nUpsideDownTimer > 1000;
	}
	return false;
}

void stuck_car_data::Reset()
{
	m_nVehicleIndex = -1;
	m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
	m_nLastCheck = -1;
	m_fRadius = 0.0f;
	m_nStuckTime = 0;
	m_bStuck = false;
}

void CStuckCarCheck::Init()
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
		m_sCars[i].Reset();
	}
}

void CStuckCarCheck::Process()
{
	uint32 timer = CTimer::GetTimeInMilliseconds();
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex < 0)
			continue;
		if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
			continue;
		CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (!pv){
			m_sCars[i].Reset();
			continue;
		}
		float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
		m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
		m_sCars[i].m_vecPos = pv->GetPosition();
		m_sCars[i].m_nLastCheck = timer;
	}
}

void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
	CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
	if (!pv)
		return;
	int index = 0;
	while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
	/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_vecPos = pv->GetPosition();
	m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
	m_sCars[index].m_fRadius = radius;
	m_sCars[index].m_nStuckTime = time;
	m_sCars[index].m_bStuck = false;
}

void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].Reset();
		}
	}
}

bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_bStuck;
	}
	return false;
}

void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
	for (int16 i = 0; i < total; i++){
		float tmp;
		uint16 varIndex;
		switch (CTheScripts::Read1ByteFromScript(pIp))
		{
		case ARGUMENT_INT32:
			ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
			break;
		case ARGUMENT_GLOBALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
			ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
			break;
		case ARGUMENT_LOCALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
			ScriptParams[i] = m_anLocalVariables[varIndex];
			break;
		case ARGUMENT_INT8:
			ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
			break;
		case ARGUMENT_INT16:
			ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
			break;
		case ARGUMENT_FLOAT:
			tmp = CTheScripts::ReadFloatFromScript(pIp);
			ScriptParams[i] = *(int32*)&tmp;
			break;
		default:
			assert(0);
			break;
		}
	}
}

int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
	uint32* pIp = &ip;
	float tmp;
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_INT32:
		return CTheScripts::Read4BytesFromScript(pIp);
	case ARGUMENT_GLOBALVAR:
		return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]);
	case ARGUMENT_LOCALVAR:
		return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_INT8:
		return CTheScripts::Read1ByteFromScript(pIp);
	case ARGUMENT_INT16:
		return CTheScripts::Read2BytesFromScript(pIp);
	case ARGUMENT_FLOAT:
		tmp = CTheScripts::ReadFloatFromScript(pIp);
		return *(int32*)&tmp;
	default:
		assert(0);
	}
	return -1;
}

void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
	for (int16 i = 0; i < number; i++){
		switch (CTheScripts::Read1ByteFromScript(pIp)) {
		case ARGUMENT_GLOBALVAR:
			*(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		case ARGUMENT_LOCALVAR:
			m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		default:
			assert(0);
		}
	}
}

int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_GLOBALVAR:
		assert(type == VAR_GLOBAL);
		return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_LOCALVAR:
		assert(type == VAR_LOCAL);
		return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	default:
		assert(0);
	}
	return nil;
}

void CRunningScript::Init()
{
	strcpy(m_abScriptName, "noname");
	next = prev = nil;
	SetIP(0);
	for (int i = 0; i < MAX_STACK_DEPTH; i++)
		m_anStack[i] = 0;
	m_nStackPointer = 0;
	m_nWakeTime = 0;
	m_bCondResult = false;
	m_bIsMissionScript = false;
	m_bSkipWakeTime = false;
	for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
		m_anLocalVariables[i] = 0;
	m_nAndOrState = 0;
	m_bNotFlag = false;
	m_bDeatharrestEnabled = true;
	m_bDeatharrestExecuted = false;
	m_bMissionFlag = false;
}

#ifdef USE_DEBUG_SCRIPT_LOADER
int open_script()
{
	static int scriptToLoad = 0;

	if (GetAsyncKeyState('G') & 0x8000)
		scriptToLoad = 0;
	if (GetAsyncKeyState('R') & 0x8000)
		scriptToLoad = 1;
	if (GetAsyncKeyState('D') & 0x8000)
		scriptToLoad = 2;

	switch (scriptToLoad) {
	case 0: return CFileMgr::OpenFile("main.scm", "rb");
	case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
	case 2: return CFileMgr::OpenFile("main_d.scm", "rb");
	}
	return CFileMgr::OpenFile("main.scm", "rb");
}
#endif

void CTheScripts::Init()
{
	for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
		ScriptSpace[i] = 0;
	pActiveScripts = pIdleScripts = nil;
	for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
		ScriptsArray[i].Init();
		ScriptsArray[i].AddScriptToList(&pIdleScripts);
	}
	MissionCleanup.Init();
	UpsideDownCars.Init();
	StuckCars.Init();
	CFileMgr::SetDir("data");
#ifdef USE_DEBUG_SCRIPT_LOADER
	int mainf = open_script();
#else
	int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
	CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
	CFileMgr::CloseFile(mainf);
	CFileMgr::SetDir("");
	StoreVehicleIndex = -1;
	StoreVehicleWasRandom = true;
	OnAMissionFlag = 0;
	for (int i = 0; i < MAX_NUM_CONTACTS; i++){
		BaseBriefIdForContact[i] = 0;
		OnAMissionForContactFlag[i] = 0;
	}
	for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
		CollectiveArray[i].index = -1;
		CollectiveArray[i].unk_data = 0;
	}
	NextFreeCollectiveIndex = 0;
	LastRandomPedId = -1;
	for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
		memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
		UsedObjectArray[i].index = 0;
	}
	NumberOfUsedObjects = 0;
	ReadObjectNamesFromScript();
	UpdateObjectIndices();
	bAlreadyRunningAMissionScript = false;
	bUsingAMultiScriptFile = true;
	for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
		MultiScriptArray[i] = 0;
	NumberOfMissionScripts = 0;
	LargestMissionScriptSize = 0;
	MainScriptSize = 0;
	ReadMultiScriptFileOffsetsFromScript();
	FailCurrentMission = 0;
	CountdownToMakePlayerUnsafe = 0;
	DbgFlag = false;
	DelayMakingPlayerUnsafeThisTime = 1;
	NumScriptDebugLines = 0;
	for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
		ScriptSphereArray[i].m_bInUse = false;
		ScriptSphereArray[i].m_Index = 1;
		ScriptSphereArray[i].m_Id = 0;
		ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
		ScriptSphereArray[i].m_fRadius = 0.0f;
	}
	for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
		IntroTextLines[i].Reset();
	}
	NumberOfIntroTextLinesThisFrame = 0;
	UseTextCommands = 0;
	for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
		IntroRectangles[i].m_bIsUsed = false;
		IntroRectangles[i].m_bBeforeFade = false;
		IntroRectangles[i].m_nTextureId = -1;
		IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
		IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
	}
	NumberOfIntroRectanglesThisFrame = 0;
	for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
		BuildingSwapArray[i].m_pBuilding = nil;
		BuildingSwapArray[i].m_nNewModel = -1;
		BuildingSwapArray[i].m_nOldModel = -1;
	}
	for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
		InvisibilitySettingArray[i] = nil;
}

void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
	if (prev)
		prev->next = next;
	else
		*ppScript = next;
	if (next)
		next->prev = prev;
}

void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
	next = *ppScript;
	prev = nil;
	if (*ppScript)
		(*ppScript)->prev = this;
	*ppScript = this;
}

CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
	CRunningScript* pNew = pIdleScripts;
	assert(pNew);
	pNew->RemoveScriptFromList(&pIdleScripts);
	pNew->Init();
	pNew->SetIP(ip);
	pNew->AddScriptToList(&pActiveScripts);
	return pNew;
}

void CTheScripts::Process()
{
	if (CReplay::IsPlayingBack())
		return;
	CommandsExecuted = 0;
	ScriptsUpdated = 0;
	float timeStep = CTimer::GetTimeStepInMilliseconds();
	UpsideDownCars.UpdateTimers();
	StuckCars.Process();
	DrawScriptSpheres();
	if (FailCurrentMission)
		--FailCurrentMission;
	if (CountdownToMakePlayerUnsafe){
		if (--CountdownToMakePlayerUnsafe == 0)
			CWorld::Players[0].MakePlayerSafe(false);
	}
	if (UseTextCommands){
		for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
			IntroTextLines[i].Reset();
		NumberOfIntroTextLinesThisFrame = 0;
		for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
			IntroRectangles[i].m_bIsUsed = false;
			IntroRectangles[i].m_bBeforeFade = false;
		}
		NumberOfIntroRectanglesThisFrame = 0;
		if (UseTextCommands == 1)
			UseTextCommands = 0;
	}
	CRunningScript* script = pActiveScripts;
	while (script != nil){
		CRunningScript* next = script->GetNext();
		++ScriptsUpdated;
		script->UpdateTimers(timeStep);
		script->Process();
		script = next;
	}
	DbgFlag = false;
}

CRunningScript* CTheScripts::StartTestScript()
{
	return StartNewScript(0);
}

bool CTheScripts::IsPlayerOnAMission()
{
	return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}

void CRunningScript::Process()
{
	if (m_bIsMissionScript)
		DoDeatharrestCheck();
	if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
		SetIP(m_anStack[--m_nStackPointer]);
	if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
		while (!ProcessOneCommand())
			;
		return;
	}
	if (!m_bSkipWakeTime)
		return;
	if (!CPad::GetPad(0)->GetCrossJustDown())
		return;
	m_nWakeTime = 0;
	for (int i = 0; i < NUMBIGMESSAGES; i++){
		if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
			CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
	}
	if (CMessages::BriefMessages[0].m_pText != nil)
		CMessages::BriefMessages[0].m_nStartTime = 0;
}

int8 CRunningScript::ProcessOneCommand()
{
	++CTheScripts::CommandsExecuted;
	int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
	m_bNotFlag = (command & 0x8000);
	command &= 0x7FFF;
	if (command < 100)
		return ProcessCommands0To99(command);
	if (command < 200)
		return ProcessCommands100To199(command);
	if (command < 300)
		return ProcessCommands200To299(command);
	if (command < 400)
		return ProcessCommands300To399(command);
	if (command < 500)
		return ProcessCommands400To499(command);
	if (command < 600)
		return ProcessCommands500To599(command);
	if (command < 700)
		return ProcessCommands600To699(command);
	if (command < 800)
		return ProcessCommands700To799(command);
	if (command < 900)
		return ProcessCommands800To899(command);
	if (command < 1000)
		return ProcessCommands900To999(command);
#ifdef GTA_PS2
	if (command < 1200)
		return ProcessCommands1000To1099(command);
#else
	if (command < 1100)
		return ProcessCommands1000To1099(command);
	if (command < 1200)
		return ProcessCommands1100To1199(command);
#endif
	return -1;
}

int8 CRunningScript::ProcessCommands0To99(int32 command)
{
	switch (command) {
	case COMMAND_NOP:
		return 0;
	case COMMAND_WAIT:
		CollectParameters(&m_nIp, 1);
		m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
		return 1;
	case COMMAND_GOTO:
		CollectParameters(&m_nIp, 1);
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
		/* simply because it never makes sense to jump to start of the script */
		/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
		/* However, it's not an issue for actual mission scripts, because they follow a structure */
		/* and never start with a loop. */
		return 0;
	case COMMAND_SHAKE_CAM:
		CollectParameters(&m_nIp, 1);
		CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
		return 0;
	case COMMAND_SET_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	/* Following commands are not implemented, and go to default case
	case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
	case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
	case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
	*/
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	/* Following commands are not implemented, and go to default case
	case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
	case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
	case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
	case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
	*/
	case COMMAND_GOTO_IF_TRUE:
		CollectParameters(&m_nIp, 1);
		if (m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Check COMMAND_GOTO note. */
		return 0;
	case COMMAND_GOTO_IF_FALSE:
		CollectParameters(&m_nIp, 1);
		if (!m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Check COMMAND_GOTO note. */
		return 0;
	case COMMAND_TERMINATE_THIS_SCRIPT:
		if (m_bMissionFlag)
			CTheScripts::bAlreadyRunningAMissionScript = false;
		RemoveScriptFromList(&CTheScripts::pActiveScripts);
		AddScriptToList(&CTheScripts::pIdleScripts);
		return 1;
	case COMMAND_START_NEW_SCRIPT:
	{
		CollectParameters(&m_nIp, 1);
		assert(ScriptParams[0] >= 0);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
		float tmp;
		for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
			switch (type) {
			case ARGUMENT_INT32:
				pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_GLOBALVAR:
				pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_LOCALVAR:
				pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_INT8:
				pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
				break;
			case ARGUMENT_INT16:
				pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_FLOAT:
				tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
				pNew->m_anLocalVariables[i] = *(int32*)&tmp;
				break;
			default:
				break;
			}
		}
		return 0;
	}
	case COMMAND_GOSUB:
		CollectParameters(&m_nIp, 1);
		assert(m_nStackPointer < MAX_STACK_DEPTH);
		m_anStack[m_nStackPointer++] = m_nIp;
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		return 0;
	case COMMAND_RETURN:
		assert(m_nStackPointer > 0); /* No more SSU */
		SetIP(m_anStack[--m_nStackPointer]);
		return 0;
	case COMMAND_LINE:
		CollectParameters(&m_nIp, 6);
		/* Something must have been here */
		return 0;
	case COMMAND_CREATE_PLAYER:
	{
		CollectParameters(&m_nIp, 4);
		int32 index = ScriptParams[0];
		assert(index < 1); /* Constant? Also no more double player glitch */
		printf("&&&&&&&&&&&&&Creating player: %d\n", index);
		if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
			CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
			CStreaming::LoadAllRequestedModels(false);
		}
		CPlayerPed::SetupPlayerPed(index);
		CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
		CPlayerPed::DeactivatePlayerPed(index);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		CWorld::Players[index].m_pPed->GetPosition() = pos;
		CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
		CPlayerPed::ReactivatePlayerPed(index);
		ScriptParams[0] = index;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_PLAYER_COORDINATES:
	{
		CVector pos;
		CollectParameters(&m_nIp, 1);
		if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
			pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
		else
			pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_PLAYER_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		int index = ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPlayerPed* ped = CWorld::Players[index].m_pPed;
		if (!ped->bInVehicle) {
			pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, ped);
			return 0;
		}
		pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
		if (ped->m_pMyVehicle->IsBoat())
			ped->m_pMyVehicle->Teleport(pos);
		else
			ped->m_pMyVehicle->Teleport(pos);
		/* I'll keep this condition here but obviously it is absolutely pointless */
		/* It's clearly present in disassembly so it had to be in original code */
		CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (!ped->bInVehicle)
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (ped->bInVehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_ADD_INT_VAR_TO_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	default:
		assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands100To199(int32 command)
{
	switch (command) {
	case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
		*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
		*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SET_VAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_VAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_ABS_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_GENERATE_RANDOM_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
		*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
		*ptr = CGeneral::GetRandomNumber() / 65536.0f;
		/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif

		return 0;
	}
	case COMMAND_GENERATE_RANDOM_INT:
#ifdef FIX_BUGS
		// Not a very good fix but before switching to PS2 rand, it sort of works
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535);
#else
		/* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
#endif
		return 0;
	case COMMAND_CREATE_CHAR:
	{
		CollectParameters(&m_nIp, 5);
		switch (ScriptParams[1]) {
		case MI_COP:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[0] == PEDTYPE_EMERGENCY)
				ScriptParams[1] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[0] == PEDTYPE_FIREMAN)
				ScriptParams[1] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* ped;
		if (ScriptParams[0] == PEDTYPE_COP)
			ped = new CCopPed((eCopType)ScriptParams[1]);
		else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
			ped = new CEmergencyPed(ScriptParams[1]);
		else
			ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
		ped->CharCreatedBy = MISSION_CHAR;
		ped->bRespondsToThreats = false;
		ped->bAllowMedicsToReviveMe = false;
		CVector pos = *(CVector*)&ScriptParams[2];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += 1.0f;
		ped->GetPosition() = pos;
		ped->SetOrientation(0.0f, 0.0f, 0.0f);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		CWorld::Add(ped);
		ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
		CPopulation::ms_nTotalMissionPeds++;
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_DELETE_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (ped) {
			if (ped->InVehicle()) {
				if (ped->m_pMyVehicle->pDriver == ped) {
					ped->m_pMyVehicle->RemoveDriver();
					ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
					if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
						ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
					if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
						ped->m_pMyVehicle->ChangeLawEnforcerState(0);
				}
				else {
					ped->m_pMyVehicle->RemovePassenger(ped);
				}
			}
			CWorld::RemoveReferencesToDeletedObject(ped);
			delete ped;
			--CPopulation::ms_nTotalMissionPeds;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_CHAR_WANDER_DIR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		ped->ClearAll();
		int8 path = ScriptParams[1];
		if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
			path = CGeneral::GetRandomNumberInRange(0, 7);
		ped->SetWanderPath(path);
		return 0;
	}
	/* Not implemented.
	case COMMAND_CHAR_WANDER_RANGE:
	*/
	case COMMAND_CHAR_FOLLOW_PATH:
	{
		CollectParameters(&m_nIp, 4);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		ped->ClearAll();
		ped->SetFollowPath(pos);
		return 0;
	}
	case COMMAND_CHAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		ped->bScriptObjectiveCompleted = false;
		ped->SetObjective(OBJECTIVE_IDLE);
		return 0;
	}
	case COMMAND_GET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		CVector pos;
		/* Seems a bit clumsy but I'll leave original flow */
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		if (vehicle)
			pos = vehicle->GetPosition();
		else
			pos = ped->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		/* The following block was once again written
		 * by someone not familiar with virtual functions.
		 * It doesn't require any ifs at all.
		 * To keep as close to original as possible, I'll keep it.
		 * Maybe there was more commented out/debug
		 * stuff, but I doubt it.
		 */
		if (!vehicle) {
			pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		}
		else if (vehicle->IsBoat()) {
			pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			vehicle->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
		}
		else {
			pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			vehicle->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
		}
		/* Short version of this command.
		 *
		 * CollectParameters(&m_nIp, 4);
		 * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		 * assert(ped);
		 * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
		 * CVector pos = *(CVector*)&ScriptParams[1];
		 * if (pos.z <= MAP_Z_LOW_LIMIT)
		 *	pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		 * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
		 * entityToMove->Teleport(pos);
		 * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
		 *
		 */
		return 0;
	}
	case COMMAND_IS_CHAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_CREATE_CAR:
	{
		CollectParameters(&m_nIp, 4);
		int32 handle;
		if (CModelInfo::IsBoatModel(ScriptParams[0])) {
			CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
			boat->GetPosition() = pos;
			CTheScripts::ClearSpaceForMissionEntity(pos, boat);
			boat->m_status = STATUS_ABANDONED;
			boat->bIsLocked = true;
			boat->AutoPilot.m_nCarMission = MISSION_NONE;
			boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
			boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
			CWorld::Add(boat);
			handle = CPools::GetVehiclePool()->GetIndex(boat);
		}
		else {
			CVehicle* car;
			if (!CModelInfo::IsBikeModel(ScriptParams[0]))
				car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
			car->GetPosition() = pos;
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			car->m_status = STATUS_ABANDONED;
			car->bIsLocked = true;
			CCarCtrl::JoinCarWithRoadSystem(car);
			car->AutoPilot.m_nCarMission = MISSION_NONE;
			car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
			car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
			car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
			car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
			car->bEngineOn = false;
			car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
			car->bHasBeenOwnedByPlayer = true;
			CWorld::Add(car);
			handle = CPools::GetVehiclePool()->GetIndex(car);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
		return 0;
	}
	case COMMAND_DELETE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (car) {
			CWorld::Remove(car);
			CWorld::RemoveReferencesToDeletedObject(car);
			delete car;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_CAR_GOTO_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
		else
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
		car->m_status = STATUS_PHYSICS;
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_WANDER_RANDOMLY:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		CCarCtrl::JoinCarWithRoadSystem(car);
		car->AutoPilot.m_nCarMission = MISSION_CRUISE;
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		car->AutoPilot.m_nCarMission = MISSION_NONE;
		return 0;
	}
	case COMMAND_GET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		*(CVector*)&ScriptParams[0] = car->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		car->bIsStatic = false;
		/* Again weird usage of virtual functions. */
		if (car->IsBoat()) {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
		}
		else {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			/* May the following be inlined CCarCtrl function? */
			switch (car->AutoPilot.m_nCarMission) {
			case MISSION_CRUISE:
				CCarCtrl::JoinCarWithRoadSystem(car);
				break;
			case MISSION_RAMPLAYER_FARAWAY:
			case MISSION_RAMPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_FARAWAY:
			case MISSION_BLOCKPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
				break;
			case MISSION_GOTOCOORDS:
			case MISSION_GOTOCOORDS_STRAIGHT:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_GOTOCOORDS_ACCURATE:
			case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_RAMCAR_FARAWAY:
			case MISSION_RAMCAR_CLOSE:
			case MISSION_BLOCKCAR_FARAWAY:
			case MISSION_BLOCKCAR_CLOSE:
			case MISSION_BLOCKCAR_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
				break;
			default:
				break;
			}
		}
		return 0;
	}
	case COMMAND_IS_CAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
		return 0;
	}
	case COMMAND_SET_CAR_CRUISE_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
		return 0;
	}
	case COMMAND_SET_CAR_DRIVING_STYLE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_MISSION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		car->bEngineOn = true;
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_SPECIAL_0:
	case COMMAND_SPECIAL_1:
	case COMMAND_SPECIAL_2:
	case COMMAND_SPECIAL_3:
	case COMMAND_SPECIAL_4:
	case COMMAND_SPECIAL_5:
	case COMMAND_SPECIAL_6:
	case COMMAND_SPECIAL_7:
		assert(0);
		return 0;
	case COMMAND_PRINT_BIG:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
		return 0;
	}
	case COMMAND_PRINT:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_NOW:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_SOON:
	{
		wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_CLEAR_PRINTS:
		CMessages::ClearMessages();
		return 0;
	case COMMAND_GET_TIME_OF_DAY:
		ScriptParams[0] = CClock::GetHours();
		ScriptParams[1] = CClock::GetMinutes();
		StoreParameters(&m_nIp, 2);
		return 0;
	case COMMAND_SET_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_IS_POINT_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= -100)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
		return 0;
	}
	case COMMAND_DEBUG_ON:
		CTheScripts::DbgFlag = true;
		return 0;
	case COMMAND_DEBUG_OFF:
		CTheScripts::DbgFlag = false;
		return 0;
	case COMMAND_RETURN_TRUE:
		UpdateCompareFlag(true);
		return 0;
	case COMMAND_RETURN_FALSE:
		UpdateCompareFlag(false);
		return 0;
	/* Special command only used by compiler. 
	case COMMAND_VAR_INT:
	*/
	default:
		assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands200To299(int32 command)
{ 
	switch (command) {
	/* Special commands. 
	case COMMAND_VAR_FLOAT:
	case COMMAND_LVAR_INT:
	case COMMAND_LVAR_FLOAT:
	case COMMAND_LBRACKET:
	case COMMAND_RBRACKET:
	case COMMAND_REPEAT:
	case COMMAND_ENDREPEAT:
	case COMMAND_IF:
	case COMMAND_IFNOT:
	case COMMAND_ELSE:
	case COMMAND_ENDIF:
	case COMMAND_WHILE:
	case COMMAND_WHILENOT:
	case COMMAND_ENDWHILE:
	*/
	case COMMAND_ANDOR:
		CollectParameters(&m_nIp, 1);
		m_nAndOrState = ScriptParams[0];
		if (m_nAndOrState == ANDOR_NONE){
			m_bCondResult = false; // pointless
		}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
			m_bCondResult = true;
			m_nAndOrState++;
		}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
			m_bCondResult = false;
			m_nAndOrState++;
		}else{
			assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
		}
		return 0;
	case COMMAND_LAUNCH_MISSION:
	{
		CollectParameters(&m_nIp, 1);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		pNew->m_bIsMissionScript = true;
		return 0;
	}
	case COMMAND_MISSION_HAS_FINISHED:
	{
		if (!m_bIsMissionScript)
			return 0;
		if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
			CPickups::RemoveAllFloatingPickups();
		CTheScripts::MissionCleanup.Process();
		return 0;
	}
	case COMMAND_STORE_CAR_CHAR_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* pCurrent = nil;
		if (ped->bInVehicle) {
			pCurrent = ped->m_pMyVehicle;
		}
		assert(pCurrent); // GetIndex(0) doesn't look good
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
#ifdef FIX_BUGS
			if (CTheScripts::StoreVehicleIndex != -1)
#endif
			{
				CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
				if (pOld){
					CCarCtrl::RemoveFromInterestingVehicleList(pOld);
					if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
						pOld->VehicleCreatedBy = RANDOM_VEHICLE;
						pOld->bIsLocked = false;
						CCarCtrl::NumRandomCars++;
						CCarCtrl::NumMissionCars--;
						CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
					}
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy){
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_STORE_CAR_PLAYER_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(ped);
		if (!ped->bInVehicle)
			return 0; // No value written to output variable
		CVehicle* pCurrent = ped->m_pMyVehicle;
		assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
#ifdef FIX_BUGS
			if (CTheScripts::StoreVehicleIndex != -1)
#endif
			{
				CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
				if (pOld){
					CCarCtrl::RemoveFromInterestingVehicleList(pOld);
					if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
						pOld->VehicleCreatedBy = RANDOM_VEHICLE;
						pOld->bIsLocked = false;
						CCarCtrl::NumRandomCars++;
						CCarCtrl::NumMissionCars--;
						CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
					}
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy) {
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed->bInVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle);
		return 0;
	}
	case COMMAND_IS_BUTTON_PRESSED:
	{
		CollectParameters(&m_nIp, 2);
		bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
		if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
			if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
				CPad::GetPad(0)->GetEnterJustDown() ||
				CPad::GetPad(0)->GetCharJustDown(' '))
				value = true;
		}
		UpdateCompareFlag(value);
		return 0;
	}
	case COMMAND_GET_PAD_STATE:
	{
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_CREATE_OBJECT:
	{
		CollectParameters(&m_nIp, 4);
		int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
		CObject* pObj = new CObject(mi, false);
		pObj->ObjectCreatedBy = MISSION_OBJECT;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
		pObj->GetPosition() = pos;
		pObj->SetOrientation(0.0f, 0.0f, 0.0f);
		pObj->GetMatrix().UpdateRW();
		pObj->UpdateRwFrame();
		CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
		CWorld::Add(pObj);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_DELETE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		if (pObj){
			CWorld::Remove(pObj);
			CWorld::RemoveReferencesToDeletedObject(pObj);
			delete pObj;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_ADD_SCORE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
		return 0;
	case COMMAND_IS_SCORE_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
		return 0;
	case COMMAND_STORE_SCORE:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
		return 0;
	}
	case COMMAND_ALTER_WANTED_LEVEL:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
		return 0;
	case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
		return 0;
	case COMMAND_IS_WANTED_LEVEL_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]);
		return 0;
	case COMMAND_CLEAR_WANTED_LEVEL:
		CollectParameters(&m_nIp, 1);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
		return 0;
	case COMMAND_SET_DEATHARREST_STATE:
		CollectParameters(&m_nIp, 1);
		m_bDeatharrestEnabled = (ScriptParams[0] == 1);
		return 0;
	case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
		UpdateCompareFlag(m_bDeatharrestExecuted);
		return 0;
	case COMMAND_ADD_AMMO_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_ADD_AMMO_TO_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	/* Not implemented
	case COMMAND_ADD_AMMO_TO_CAR:
	case COMMAND_IS_PLAYER_STILL_ALIVE:
	*/
	case COMMAND_IS_PLAYER_DEAD:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
		return 0;
	case COMMAND_IS_CHAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
		return 0;
	}
	case COMMAND_IS_CAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pVehicle || pVehicle->m_status == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
		return 0;
	}
	case COMMAND_SET_CHAR_THREAT_SEARCH:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_fearFlags |= ScriptParams[1];
		return 0;
	}
	/* Not implemented. 
	case COMMAND_SET_CHAR_THREAT_REACTION:
	*/
	case COMMAND_SET_CHAR_OBJ_NO_OBJ:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->ClearObjective();
		return 0;
	}
	/* Not implemented. 
	case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
	case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
	case COMMAND_ADD_PATROL_POINT:
	case COMMAND_IS_PLAYER_IN_GANGZONE:
	*/
	case COMMAND_IS_PLAYER_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
		if (zoneToCheck != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
		CVector pos = pPlayer->GetPos();
		CZone* pZone = CTheZones::GetZone(zoneToCheck);
		UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
		return 0;
	}
	case COMMAND_IS_PLAYER_PRESSING_HORN:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
			CPad::GetPad(ScriptParams[0])->GetHorn());
		/* Is it correct that same parameter is used both as index of Players */
		/* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
		return 0;
	case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
		return 0;
	}
	/* Not implemented.
	case COMMAND_ORDER_CHAR_TO_BACKDOOR:
	case COMMAND_ADD_CHAR_TO_GANG:
	*/
	case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
		return 0;
	}
	/* Not implemented. 
	case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
	case COMMAND_SET_CHAR_MAX_DRIVESPEED:
	*/
	case COMMAND_CREATE_CHAR_INSIDE_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		switch (ScriptParams[2]) {
		case MI_COP:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[1] == PEDTYPE_EMERGENCY)
				ScriptParams[2] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[1] == PEDTYPE_FIREMAN)
				ScriptParams[2] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* pPed;
		if (ScriptParams[1] == PEDTYPE_COP)
			pPed = new CCopPed((eCopType)ScriptParams[2]);
		else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
			pPed = new CEmergencyPed(ScriptParams[2]);
		else
			pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->GetPosition() = pVehicle->GetPosition();
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		pPed->SetPedState(PED_DRIVING);
		CPopulation::ms_nTotalMissionPeds++;
		assert(!pVehicle->pDriver);
		pVehicle->pDriver = pPed;
		pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pVehicle->m_status = STATUS_PHYSICS;
		if (!pVehicle->IsBoat())
			pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
		pVehicle->bEngineOn = true;
		pPed->bUsesCollision = false;
#ifdef FIX_BUGS
		AnimationId anim = pVehicle->GetDriverAnim();
#else
		AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
#endif
		pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
		pPed->StopNonPartialAnims();
		pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
		CWorld::Add(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		if (pPlayer->m_pPed->bInVehicle){
			assert(pPlayer->m_pPed->m_pMyVehicle);
			if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
				pPlayer->m_pPed->bRenderPedInCar = true;
			if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
				pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
				pPlayer->m_pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
				pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
				pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
			}else{
				pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
			}
		}
		pPlayer->m_pPed->bInVehicle = false;
		pPlayer->m_pPed->m_pMyVehicle = nil;
		pPlayer->m_pPed->SetPedState(PED_IDLE);
		pPlayer->m_pPed->bUsesCollision = true;
		pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
		pPlayer->m_pPed->RemoveInCarAnims();
		if (pPlayer->m_pPed->m_pVehicleAnim)
			pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
		pPlayer->m_pPed->m_pVehicleAnim = nil;
		pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
		pPlayer->m_pPed->RestartNonPartialAnims();
		AudioManager.PlayerJustLeftCar();
		pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		pPlayer->m_pPed->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
		return 0;
	}
	/* Not implemented. 
	case COMMAND_MAKE_CHAR_DO_NOTHING:
	*/
	default:
		assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands300To399(int32 command)
{
	switch (command) {
	/* Not implemented.
	case COMMAND_SET_CHAR_INVINCIBLE:
	case COMMAND_SET_PLAYER_INVINCIBLE:
	case COMMAND_SET_CHAR_GRAPHIC_TYPE:
	case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
	*/
	case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
		return 0;
	/* Not implemented.
	case COMMAND_STOP_CHAR_DRIVING:
	case COMMAND_KILL_CHAR:
	case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
	case COMMAND_SET_CHAR_OCCUPATION:
	*/
	case COMMAND_CHANGE_CAR_LOCK:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
		return 0;
	}
	case COMMAND_SHAKE_CAM_WITH_POINT:
		CollectParameters(&m_nIp, 4);
		TheCamera.CamShake(ScriptParams[0] / 1000.0f,
			*(float*)&ScriptParams[1],
			*(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3]);
		return 0;
	case COMMAND_IS_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	/* Not implemented.
	case COMMAND_IS_CAR_REMAP:
	case COMMAND_HAS_CAR_JUST_SUNK:
	case COMMAND_SET_CAR_NO_COLLIDE:
	*/
	case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
			pVehicle->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
			pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	/* Not implemented.
	case COMMAND_IS_TRAILER_ATTACHED:
	case COMMAND_IS_CAR_ON_TRAILER:
	case COMMAND_HAS_CAR_GOT_WEAPON:
	case COMMAND_PARK:
	case COMMAND_HAS_PARK_FINISHED:
	case COMMAND_KILL_ALL_PASSENGERS:
	case COMMAND_SET_CAR_BULLETPROOF:
	case COMMAND_SET_CAR_FLAMEPROOF:
	case COMMAND_SET_CAR_ROCKETPROOF:
	case COMMAND_IS_CARBOMB_ACTIVE:
	case COMMAND_GIVE_CAR_ALARM:
	case COMMAND_PUT_CAR_ON_TRAILER:
	*/
	case COMMAND_IS_CAR_CRUSHED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
		return 0;
	/* Not implemented.
	case COMMAND_CREATE_GANG_CAR:
	*/
	case COMMAND_CREATE_CAR_GENERATOR:
		CollectParameters(&m_nIp, 12);
		ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3],
			ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
			ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SWITCH_CAR_GENERATOR:
	{
		CollectParameters(&m_nIp, 2);
		CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
		if (ScriptParams[1] == 0){
			pCarGen->SwitchOff();
		}else if (ScriptParams[1] <= 100){
			pCarGen->SwitchOn();
		}else{
			pCarGen->SwitchOn();
			pCarGen->SetUsesRemaining(ScriptParams[1]);
		}
		return 0;
	}
	case COMMAND_ADD_PAGER_MESSAGE:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_DISPLAY_ONSCREEN_TIMER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
		return 0;
	}
	case COMMAND_CLEAR_ONSCREEN_TIMER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
		return 0;
	}
	case COMMAND_DISPLAY_ONSCREEN_COUNTER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
		return 0;
	}
	case COMMAND_CLEAR_ONSCREEN_COUNTER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
		return 0;
	}
	case COMMAND_SET_ZONE_CAR_INFO:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 16);
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
			ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0,
			ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12],
			ScriptParams[13], ScriptParams[14], ScriptParams[15]);
		return 0;
	}
	/* Not implemented.
	case COMMAND_IS_CHAR_IN_GANG_ZONE:
	*/
	case COMMAND_IS_CHAR_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
		if (zone != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
		UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
		return 0;
	}
	case COMMAND_SET_CAR_DENSITY:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
		m_nIp += 8;
		CollectParameters(&m_nIp, 2);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_SET_PED_DENSITY:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		// ScriptParams[0] is unused.
		TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_RESTORE_CAMERA:
		TheCamera.Restore();
		return 0;
	case COMMAND_SHAKE_PAD:
		CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
		return 0;
	case COMMAND_SET_ZONE_PED_INFO:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 10);
		int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
			ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, ScriptParams[9]);
		return 0;
	}
	case COMMAND_SET_TIME_SCALE:
		CollectParameters(&m_nIp, 1);
		CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
		return 0;
	case COMMAND_IS_CAR_IN_AIR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle && pVehicle->IsCar());
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		UpdateCompareFlag(pCar->GetAllWheelsOffGround());
		return 0;
	}
	case COMMAND_SET_FIXED_CAMERA_POSITION:
	{
		CollectParameters(&m_nIp, 6);
		TheCamera.SetCamPositionForFixedMode(
			CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]),
			CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5]));
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CAR_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		// Useless call.
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		// Useless call.
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		// Useless call.
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REMOVE_BLIP:
		CollectParameters(&m_nIp, 1);
		CRadar::ClearBlip(ScriptParams[0]);
		return 0;
	case COMMAND_CHANGE_BLIP_COLOUR:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_DIM_BLIP:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_ADD_BLIP_FOR_COORD_OLD:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		// Useless call
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_BLIP_SCALE:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_SET_FADING_COLOUR:
		CollectParameters(&m_nIp, 3);
		TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
		return 0;
	case COMMAND_DO_FADE:
		CollectParameters(&m_nIp, 2);
		TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]);
		return 0;
	case COMMAND_GET_FADING_STATUS:
		UpdateCompareFlag(TheCamera.GetFading());
		return 0;
	case COMMAND_ADD_HOSPITAL_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		float angle = *(float*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::AddHospitalRestartPoint(pos, angle);
		return 0;
	}
	case COMMAND_ADD_POLICE_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		float angle = *(float*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::AddPoliceRestartPoint(pos, angle);
		return 0;
	}
	case COMMAND_OVERRIDE_NEXT_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		float angle = *(float*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::OverrideNextRestart(pos, angle);
		return 0;
	}
	case COMMAND_DRAW_SHADOW:
	{
		CollectParameters(&m_nIp, 10);
		CVector pos = *(CVector*)&ScriptParams[1];
		float angle = *(float*)&ScriptParams[4];
		float length = *(float*)&ScriptParams[5];
		float x, y;
		if (angle != 0.0f){
			y = cos(angle) * length;
			x = sin(angle) * length;
		}else{
			y = length;
			x = 0.0f;
		}
		float frontX = -x;
		float frontY = y;
		float sideX = y;
		float sideY = x;
		/* Not very nicely named intermediate variables. */
		CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
			ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
		return 0;
	}
	case COMMAND_GET_PLAYER_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_PLAYER_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		if (pPed->bInVehicle){
			// Is assertion required?
			return 0;
		}
		pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
		pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		return 0;
	}
	case COMMAND_GET_CHAR_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (pPed->bInVehicle) {
			// Is assertion required?
			return 0;
		}
		pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
		pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		return 0;
	}
	case COMMAND_GET_CAR_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		float angle = pVehicle->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		return 0;
	}
	case COMMAND_GET_OBJECT_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		float angle = pObject->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_OBJECT_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CWorld::Remove(pObject);
		pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		CWorld::Add(pObject);
		return 0;
	}
	case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pObject);
		CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
		UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
		return 0;
	}
	case COMMAND_IS_CHAR_TOUCHING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pObject);
		CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
		UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
		return 0;
	}
	case COMMAND_SET_PLAYER_AMMO:
	{
		CollectParameters(&m_nIp, 3);
		CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_SET_CHAR_AMMO:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	/* Not implemented.
	case COMMAND_SET_CAR_AMMO:
	case COMMAND_LOAD_CAMERA_SPLINE:
	case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
	case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
	*/
	case COMMAND_DECLARE_MISSION_FLAG:
		CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
		return 0;
	case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
		CollectParameters(&m_nIp, 1);
		CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp);
		return 0;
	case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
		CollectParameters(&m_nIp, 2);
		CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1];
		return 0;
	case COMMAND_IS_PLAYER_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CAR_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		// Useless call.
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		// Useless call.
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		// Useless call.
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		// Useless call
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		// Useless call
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_BLIP_DISPLAY:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]);
		return 0;
	case COMMAND_ADD_ONE_OFF_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		switch (ScriptParams[3]) {
		case SCRIPT_SOUND_EVIDENCE_PICKUP:
			DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
			return 0;
		case SCRIPT_SOUND_UNLOAD_GOLD:
			DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0);
			return 0;
		case SCRIPT_SOUND_PART_MISSION_COMPLETE:
			DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_3:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_2:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_1:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_GO:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
			return 0;
		default:
			break;
		}
#ifdef FIX_BUGS
		/* BUG: if audio is not initialized, this object will not be freed. */
		if (!DMAudio.IsAudioInitialised())
			return 0;
#endif
		cAudioScriptObject* obj = new cAudioScriptObject();
		obj->Posn = *(CVector*)&ScriptParams[0];
		obj->AudioId = ScriptParams[3];
		obj->AudioEntity = AEHANDLE_NONE;
		DMAudio.CreateOneShotScriptObject(obj);
		return 0;
	}
	case COMMAND_ADD_CONTINUOUS_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		cAudioScriptObject* obj = new cAudioScriptObject();
		obj->Posn = *(CVector*)&ScriptParams[0];
		obj->AudioId = ScriptParams[3];
		obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
		ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REMOVE_SOUND:
	{
		CollectParameters(&m_nIp, 1);
		cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]);
		if (!obj){
			debug("REMOVE_SOUND - Sound doesn't exist\n");
			return 0;
		}
		DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
		delete obj;
		return 0;
	}
	case COMMAND_IS_CAR_STUCK_ON_ROOF:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0]));
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands400To499(int32 command)
{
	switch (command) {
	case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
		return 0;
	}
	case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_IDLE);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX){
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
		PlayerInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
		CharInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
		CarInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CAR_2D:
	case COMMAND_LOCATE_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CAR_3D:
		LocateCarCommand(command, &m_nIp);
		return 0;
	case COMMAND_GIVE_WEAPON_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_GIVE_WEAPON_TO_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]));
		if (pPed->bInVehicle)
			pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
		return 0;
	}
	/* Not implemented */
	//case COMMAND_GIVE_WEAPON_TO_CAR:
	case COMMAND_SET_PLAYER_CONTROL:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		if (ScriptParams[1]){
			if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){
				CTheScripts::CountdownToMakePlayerUnsafe = 50;
				if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
					CTheScripts::DelayMakingPlayerUnsafeThisTime--;
			}else{
				pPlayer->MakePlayerSafe(false);
			}
		}else{
			pPlayer->MakePlayerSafe(true);
			if (strcmp(m_abScriptName, "camera") == 0){
				pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
				pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
				CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
			}
		}
		return 0;
	}
	case COMMAND_FORCE_WEATHER:
		CollectParameters(&m_nIp, 1);
		CWeather::ForceWeather(ScriptParams[0]);
		return 0;
	case COMMAND_FORCE_WEATHER_NOW:
		CollectParameters(&m_nIp, 1);
		CWeather::ForceWeatherNow(ScriptParams[0]);
		return 0;
	case COMMAND_RELEASE_WEATHER:
		CWeather::ReleaseWeather();
		return 0;
	case COMMAND_SET_CURRENT_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){
			if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
				pPed->m_nSelectedWepSlot = i;
		}
		return 0;
	}
	case COMMAND_SET_CURRENT_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
			if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
				pPed->SetCurrentWeapon(i);
		}
		return 0;
	}
	/* Not implemented */
	//case COMMAND_SET_CURRENT_CAR_WEAPON:
	case COMMAND_GET_OBJECT_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		*(CVector*)&ScriptParams[0] = pObject->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_OBJECT_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pObject->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
		return 0;
	}
	case COMMAND_GET_GAME_TIMER:
		ScriptParams[0] = CTimer::GetTimeInMilliseconds();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_TURN_CHAR_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle;
		CVector pos;
		if (pPed->bInVehicle)
			pVehicle = pPed->m_pMyVehicle;
		else
			pVehicle = nil;
		if (pVehicle)
			pos = pVehicle->GetPosition();
		else
			pos = pPed->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
		heading += HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		if (!pVehicle){
			pPed->m_fRotationCur = heading;
			pPed->m_fRotationDest = heading;
			pPed->SetHeading(heading);
		}
		return 0;
	}
	case COMMAND_TURN_PLAYER_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle;
		CVector pos;
		if (pPed->bInVehicle)
			pVehicle = pPed->m_pMyVehicle;
		else
			pVehicle = nil;
		if (pVehicle)
			pos = pVehicle->GetPosition();
		else
			pos = pPed->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
		heading += HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		if (!pVehicle) {
			pPed->m_fRotationCur = heading;
			pPed->m_fRotationDest = heading;
			pPed->SetHeading(heading);
		}
		return 0;
	}
	case COMMAND_STORE_WANTED_LEVEL:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CAR_STOPPED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
		return 0;
	}
	case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CTheScripts::CleanUpThisPed(pPed);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		CTheScripts::CleanUpThisVehicle(pVehicle);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		CTheScripts::CleanUpThisObject(pObject);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_DONT_REMOVE_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_DONT_REMOVE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_DONT_REMOVE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_CREATE_CHAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		switch (ScriptParams[2]) {
		case MI_COP:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[1] == PEDTYPE_EMERGENCY)
				ScriptParams[2] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[1] == PEDTYPE_FIREMAN)
				ScriptParams[2] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* pPed;
		if (ScriptParams[1] == PEDTYPE_COP)
			pPed = new CCopPed((eCopType)ScriptParams[2]);
		else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
			pPed = new CEmergencyPed(ScriptParams[2]);
		else
			pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->GetPosition() = pVehicle->GetPosition();
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		pPed->SetPedState(PED_DRIVING);
		CPopulation::ms_nTotalMissionPeds++;
		if (ScriptParams[3] >= 0)
			pVehicle->AddPassenger(pPed, ScriptParams[3]);
		else
			pVehicle->AddPassenger(pPed);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pPed->SetPedState(PED_DRIVING);
		pVehicle->m_status = STATUS_PHYSICS;
		pPed->bUsesCollision = false;
#ifdef FIX_BUGS
		AnimationId anim = pVehicle->GetDriverAnim();
#else
		AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
#endif
		pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
		pPed->StopNonPartialAnims();
		pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
		CWorld::Add(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		return 0;
	}
	/* Not implemented.
	case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
	case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
	case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
	*/
	case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
		return 0;
	}
	/* Not implemented.
	case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
	case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
	case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
	*/
	case COMMAND_SET_CHAR_AS_LEADER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
		return 0;
	}
	case COMMAND_SET_PLAYER_AS_LEADER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
		return 0;
	}
	case COMMAND_LEAVE_GROUP:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->ClearLeader();
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_ADD_ROUTE_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CRouteNode::AddRoutePoint(ScriptParams[0], *(CVector*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddMessageWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	/* Not implemented.
	case COMMAND_PRINT_WITH_NUMBER_SOON:
	*/
	case COMMAND_SWITCH_ROADS_ON:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX){
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY){
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ){
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
		return 0;
	}
	case COMMAND_SWITCH_ROADS_OFF:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
		return 0;
	}
	case COMMAND_GET_NUMBER_OF_PASSENGERS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_nNumPassengers;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_nNumMaxPassengers;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
	{
		CollectParameters(&m_nIp, 1);
		CCarCtrl::CarDensityMultiplier = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_CAR_HEAVY:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bIsHeavy = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_fearFlags = 0;
		return 0;
	}
	case COMMAND_ACTIVATE_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = *(float*)&ScriptParams[2];
		float infY = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[2];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[3];
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
			DEGTORAD(*(float*)&ScriptParams[9]), false, false,
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_DEACTIVATE_CRANE:
	{
		CollectParameters(&m_nIp, 2);
		CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_SET_MAX_WANTED_LEVEL:
	{
		CollectParameters(&m_nIp, 1);
		CWanted::SetMaximumWantedLevel(ScriptParams[0]);
		return 0;
	}
	/* Debug commands? 
	case COMMAND_SAVE_VAR_INT:
	case COMMAND_SAVE_VAR_FLOAT:
	*/
	case COMMAND_IS_CAR_IN_AIR_PROPER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0);
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands500To599(int32 command)
{
	switch (command) {
	case COMMAND_IS_CAR_UPSIDEDOWN:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f);
		return 0;
	}
	case COMMAND_GET_PLAYER_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CANCEL_OVERRIDE_RESTART:
		CRestart::CancelOverrideRestart();
		return 0;
	case COMMAND_SET_POLICE_IGNORE_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->m_pWanted->m_bIgnoredByCops = true;
			CWorld::StopAllLawEnforcersInTheirTracks();
		}
		else {
			pPed->m_pWanted->m_bIgnoredByCops = false;
		}
		return 0;
	}
	case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1,
			ScriptParams[1], ScriptParams[2], ScriptParams[3]);
		return 0;
	}
	case COMMAND_START_KILL_FRENZY:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
			ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
			ScriptParams[6], ScriptParams[7] != 0, false);
		return 0;
	}
	case COMMAND_READ_KILL_FRENZY_STATUS:
	{
		ScriptParams[0] = CDarkel::ReadStatus();
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SQRT:
	{
		CollectParameters(&m_nIp, 1);
		*(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
		LocatePlayerCarCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
		LocateCharCarCommand(command, &m_nIp);
		return 0;
	case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE:
		CollectParameters(&m_nIp, 2);
		*(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GENERATE_RANDOM_INT_IN_RANGE:
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_LOCK_CAR_DOORS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
		return 0;
	}
	case COMMAND_EXPLODE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->BlowUpCar(nil);
		return 0;
	}
	case COMMAND_ADD_EXPLOSION:
		CollectParameters(&m_nIp, 4);
		CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
		return 0;

	case COMMAND_IS_CAR_UPRIGHT:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f);
		return 0;
	}
	case COMMAND_TURN_CHAR_TO_FACE_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
		CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
		CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
		float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
		if (angle > TWOPI)
			angle -= TWOPI;
		if (!pVehicle) {
			pSourcePed->m_fRotationCur = angle;
			pSourcePed->m_fRotationDest = angle;
			pSourcePed->SetHeading(angle);
		}
		return 0;
	}
	case COMMAND_TURN_CHAR_TO_FACE_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
		CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
		CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
		CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
		float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
		if (angle > TWOPI)
			angle -= TWOPI;
		if (!pVehicle) {
			pSourcePed->m_fRotationCur = angle;
			pSourcePed->m_fRotationDest = angle;
			pSourcePed->SetHeading(angle);
		}
		return 0;
	}
	case COMMAND_TURN_PLAYER_TO_FACE_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
		CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
		CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
		float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
		if (angle > TWOPI)
			angle -= TWOPI;
		if (!pVehicle) {
			pSourcePed->m_fRotationCur = angle;
			pSourcePed->m_fRotationDest = angle;
			pSourcePed->SetHeading(angle);
		}
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector target;
		target.x = *(float*)&ScriptParams[1];
		target.y = *(float*)&ScriptParams[2];
		target.z = CWorld::FindGroundZForCoord(target.x, target.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
		return 0;
	}
	/* Not implemented*/
	//case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR:
	case COMMAND_CREATE_PICKUP:
	{
		CollectParameters(&m_nIp, 5);
		int16 model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CVector pos = *(CVector*)&ScriptParams[2];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_HAS_PICKUP_BEEN_COLLECTED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0);
		return 0;
	case COMMAND_REMOVE_PICKUP:
		CollectParameters(&m_nIp, 1);
		CPickups::RemovePickUp(ScriptParams[0]);
		return 0;
	case COMMAND_SET_TAXI_LIGHTS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_PRINT_BIG_Q:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1,
			ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_SET_GARAGE:
	{
		CollectParameters(&m_nIp, 7);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 8);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pTarget;
		if (ScriptParams[1] >= 0) {
			pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
			assert(pTarget);
		}
		else {
			pTarget = nil;
		}
		CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget);
		return 0;
	}
	case COMMAND_IS_CAR_IN_MISSION_GARAGE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0]));
		return 0;
	case COMMAND_SET_FREE_BOMBS:
		CollectParameters(&m_nIp, 1);
		CGarages::SetFreeBombs(ScriptParams[0] != 0);
		return 0;
#ifdef GTA_PS2
	case COMMAND_SET_POWERPOINT:
	{
		CollectParameters(&m_nIp, 7);
		float f1 = *(float*)&ScriptParams[0];
		float f2 = *(float*)&ScriptParams[1];
		float f3 = *(float*)&ScriptParams[2];
		float f4 = *(float*)&ScriptParams[3];
		float f5 = *(float*)&ScriptParams[4];
		float f6 = *(float*)&ScriptParams[5];
		float temp;

		if (f1 > f4) {
			temp = f1;
			f1 = f4;
			f4 = temp;
		}

		if (f2 > f5) {
			temp = f2;
			f2 = f5;
			f5 = temp;
		}

		if (f3 > f6) {
			temp = f3;
			f3 = f6;
			f6 = temp;
		}

		CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]);

		return 0;
	}
#endif // GTA_PS2
	case COMMAND_SET_ALL_TAXI_LIGHTS:
		CollectParameters(&m_nIp, 1);
		CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
		return 0;
	case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pCar);
		assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
		UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
		return 0;
	}
	case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
		CollectParameters(&m_nIp, 2);
		CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
		return 0;
	case COMMAND_SET_PLAYER_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->m_fHealth = ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CHAR_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->m_fHealth = ScriptParams[1];
		}
		else if (pPed->bInVehicle) {
			pPed->SetDead();
			if (!pPed->IsPlayer())
				pPed->FlagToDestroyWhenNextProcessed();
		}
		else {
			pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
		}
		return 0;
	}
	case COMMAND_SET_CAR_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_fHealth = ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_PLAYER_HEALTH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CHAR_HEALTH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CAR_HEALTH:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CAR_ARMED_WITH_BOMB:
	{
		CollectParameters(&m_nIp, 2);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pCar);
		assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
		UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum
		return 0;
	}
	case COMMAND_CHANGE_CAR_COLOUR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256)
			debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256);
		pVehicle->m_currentColour1 = ScriptParams[1];
		pVehicle->m_currentColour2 = ScriptParams[2];
		return 0;
	}
	case COMMAND_SWITCH_PED_ROADS_ON:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
		return 0;
	}
	case COMMAND_SWITCH_PED_ROADS_OFF:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
		return 0;
	}
	case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pSourcePed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTargetPed);
		pSourcePed->SetLookFlag(pTargetPed, true);
		pSourcePed->SetLookTimer(60000);
		return 0;
	}
	case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pSourcePed);
		CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
		assert(pTargetPed);
		pSourcePed->SetLookFlag(pTargetPed, true);
		pSourcePed->SetLookTimer(60000);
		return 0;
	}
	case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pSourcePed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTargetPed);
		pSourcePed->SetLookFlag(pTargetPed, true);
		pSourcePed->SetLookTimer(60000);
		return 0;
	}
	case COMMAND_STOP_CHAR_LOOKING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pSourcePed);
		pSourcePed->ClearLookFlag();
		pSourcePed->bKeepTryingToLook = false;
		if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
			pSourcePed->RestorePreviousState();
		return 0;
	}
	case COMMAND_STOP_PLAYER_LOOKING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pSourcePed);
		pSourcePed->ClearLookFlag();
		pSourcePed->bKeepTryingToLook = false;
		if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
			pSourcePed->RestorePreviousState();
		return 0;
	}
	case COMMAND_SWITCH_HELICOPTER:
		CollectParameters(&m_nIp, 1);
		CHeli::ActivateHeli(ScriptParams[0] != 0);
		return 0;

		//case COMMAND_SET_GANG_ATTITUDE:
		//case COMMAND_SET_GANG_GANG_ATTITUDE:
		//case COMMAND_SET_GANG_PLAYER_ATTITUDE:
		//case COMMAND_SET_GANG_PED_MODELS:
	case COMMAND_SET_GANG_CAR_MODEL:
		CollectParameters(&m_nIp, 2);
		CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_SET_GANG_WEAPONS:
		CollectParameters(&m_nIp, 3);
		CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
		return 0;
	case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector pos;
		pos.x = *(float*)&ScriptParams[1];
		pos.y = *(float*)&ScriptParams[2];
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
		return 0;
	}
	case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		bool isTouching = false;
		if (pPed->bInVehicle)
			isTouching = false;
		else if (pPed->GetHasCollidedWith(pObject))
			isTouching = true;
		UpdateCompareFlag(isTouching);
		return 0;
	}
	case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		bool isTouching = false;
		if (pPed->InVehicle())
			isTouching = false;
		else if (pPed->GetHasCollidedWith(pObject))
			isTouching = true;
		UpdateCompareFlag(isTouching);
		return 0;
	}
	case COMMAND_LOAD_SPECIAL_CHARACTER:
	{
		CollectParameters(&m_nIp, 1);
		char name[16];
		strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			name[i] = tolower(name[i]);
		CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		return 0;
	}
	case COMMAND_HAS_SPECIAL_CHARACTER_LOADED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
		return 0;
	}
	case COMMAND_FLASH_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bHasBlip = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_FLASH_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bHasBlip = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_FLASH_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bHasBlip = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
		return 0;
	case COMMAND_ARM_CAR_WITH_BOMB:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1];
		((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
		return 0;
	}
	case COMMAND_SET_CHAR_PERSONALITY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->SetPedStats((ePedStats)ScriptParams[1]);
		return 0;
	}
	case COMMAND_SET_CUTSCENE_OFFSET:
		CollectParameters(&m_nIp, 3);
		CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]);
		return 0;
	case COMMAND_SET_ANIM_GROUP_FOR_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
		return 0;
	}
	case COMMAND_REQUEST_MODEL:
	{
		CollectParameters(&m_nIp, 1);
		int model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED);
		return 0;
	}
	case COMMAND_HAS_MODEL_LOADED:
	{
		CollectParameters(&m_nIp, 1);
		int model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		UpdateCompareFlag(CStreaming::HasModelLoaded(model));
		return 0;
	}
	case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		int model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CStreaming::SetMissionDoesntRequireModel(model);
		return 0;
	}
	case COMMAND_GRAB_PHONE:
	{
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_REPEATED_PHONE_MESSAGE:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_PHONE_MESSAGE:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
		return 0;
	}
	case COMMAND_TURN_PHONE_OFF:
	{
		CollectParameters(&m_nIp, 1);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_DRAW_CORONA:
	{
		CollectParameters(&m_nIp, 9);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CCoronas::RegisterCorona((uint32)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
			255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
		return 0;
	}
	case COMMAND_DRAW_LIGHT:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[0];
		CVector unused(0.0f, 0.0f, 0.0f);
		CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f,
			ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
		return 0;
	}
	case COMMAND_STORE_WEATHER:
		CWeather::StoreWeatherState();
		return 0;
	case COMMAND_RESTORE_WEATHER:
		CWeather::RestoreWeatherState();
		return 0;
	case COMMAND_STORE_CLOCK:
		CClock::StoreClock();
		return 0;
	case COMMAND_RESTORE_CLOCK:
		CClock::RestoreClock();
		return 0;
	case COMMAND_RESTART_CRITICAL_MISSION:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
		if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) //TODO: enum
			printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
		CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
		return 0;
	}
	case COMMAND_IS_PLAYER_PLAYING:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
		return 0;
	}
	//case COMMAND_SET_COLL_OBJ_NO_OBJ:
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands600To699(int32 command)
{
	switch (command){
	/* Collective commands are not implemented until LCS.
	case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
	case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
	case COMMAND_SET_COLL_OBJ_GUARD_AREA:
	case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
	case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
	case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
	case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
	case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
	case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
	case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
	case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
	case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
	case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
	case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
	case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
	case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
	case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
	case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
	case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
	case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
	case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
	case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
	case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
	case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
	case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
	case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
	case COMMAND_CLEAR_COLL:
	case COMMAND_IS_COLL_IN_CARS:
	case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
	case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
	case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
	case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
	case COMMAND_IS_COLL_IN_AREA_2D:
	case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
	case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
	*/
	case COMMAND_SET_CHAR_HEED_THREATS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bRespondsToThreats = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_PLAYER_HEED_THREATS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->bRespondsToThreats = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_GET_CONTROLLER_MODE:
		ScriptParams[0] = 0;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SET_CAN_RESPRAY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
		return 0;
	}
	case COMMAND_IS_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		int mi = pVehicle->GetModelIndex();
		UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE);
		return 0;
	}
	case COMMAND_UNLOAD_SPECIAL_CHARACTER:
		CollectParameters(&m_nIp, 1);
		CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
		return 0;
	case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER:
		CDarkel::ResetModelsKilledByPlayer();
		return 0;
	case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_ACTIVATE_GARAGE:
		CollectParameters(&m_nIp, 1);
		CGarages::ActivateGarage(ScriptParams[0]);
		return 0;
	case COMMAND_SWITCH_TAXI_TIMER:
	{
		CollectParameters(&m_nIp, 1);
		if (ScriptParams[0] != 0){
			CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
			CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
		}else{
			CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false;
		}
		return 0;
	}
	case COMMAND_CREATE_OBJECT_NO_OFFSET:
	{
		CollectParameters(&m_nIp, 4);
		int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
		CObject* pObj = new CObject(mi, false);
;		pObj->ObjectCreatedBy = MISSION_OBJECT;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pObj->GetPosition() = pos;
		pObj->SetOrientation(0.0f, 0.0f, 0.0f);
		pObj->GetMatrix().UpdateRW();
		pObj->UpdateRwFrame();
		CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
		CWorld::Add(pObj);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_IS_BOAT:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
		return 0;
	}
	//case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
	case COMMAND_IS_PLAYER_STOPPED:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
		return 0;
	}
	case COMMAND_IS_CHAR_STOPPED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(CTheScripts::IsPedStopped(pPed));
		return 0;
	}
	case COMMAND_MESSAGE_WAIT:
		CollectParameters(&m_nIp, 2);
		m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
		if (ScriptParams[1] != 0)
			m_bSkipWakeTime = true;
		return 1;
	case COMMAND_ADD_PARTICLE_EFFECT:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
		return 0;
	}
	case COMMAND_SWITCH_WIDESCREEN:
		CollectParameters(&m_nIp, 1);
		if (ScriptParams[0] != 0)
			TheCamera.SetWideScreenOn();
		else
			TheCamera.SetWideScreenOff();
		return 0;
	case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[1]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[1]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[1]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[3]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[3]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_PROOFS:
	{
		CollectParameters(&m_nIp, 6);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bBulletProof = (ScriptParams[1] != 0);
		pPed->bFireProof = (ScriptParams[2] != 0);
		pPed->bExplosionProof = (ScriptParams[3] != 0);
		pPed->bCollisionProof = (ScriptParams[4] != 0);
		pPed->bMeleeProof = (ScriptParams[5] != 0);
		return 0;
	}
	case COMMAND_SET_CAR_PROOFS:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bBulletProof = (ScriptParams[1] != 0);
		pVehicle->bFireProof = (ScriptParams[2] != 0);
		pVehicle->bExplosionProof = (ScriptParams[3] != 0);
		pVehicle->bCollisionProof = (ScriptParams[4] != 0);
		pVehicle->bMeleeProof = (ScriptParams[5] != 0);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
		PlayerInAngledAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_DEACTIVATE_GARAGE:
		CollectParameters(&m_nIp, 1);
		CGarages::DeActivateGarage(ScriptParams[0]);
		return 0;
	case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
		return 0;
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands700To799(int32 command)
{
	switch (command){
	case COMMAND_SET_SWAT_REQUIRED:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
		return 0;
	case COMMAND_SET_FBI_REQUIRED:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
		return 0;
	case COMMAND_SET_ARMY_REQUIRED:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
		return 0;
	case COMMAND_IS_CAR_IN_WATER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->bIsInWater);
		return 0;
	}
	case COMMAND_GET_CLOSEST_CHAR_NODE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
		*(CVector*)&ScriptParams[0] = pNode->pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_GET_CLOSEST_CAR_NODE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
		*(CVector*)&ScriptParams[0] = pNode->pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
		if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
			pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
		else
			pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
		pVehicle->m_status = STATUS_PHYSICS;
		pVehicle->bEngineOn = true;
		pVehicle->AutoPilot.m_nCruiseSpeed = max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
		pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_START_PACMAN_RACE:
		CollectParameters(&m_nIp, 1);
		CPacManPickups::StartPacManRace(ScriptParams[0]);
		return 0;
	case COMMAND_START_PACMAN_RECORD:
		CPacManPickups::StartPacManRecord();
		return 0;
	case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
		ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_CLEAR_PACMAN:
		CPacManPickups::CleanUpPacManStuff();
		return 0;
	case COMMAND_START_PACMAN_SCRAMBLE:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
		return 0;
	}
	case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
		ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
		CPacManPickups::ResetPowerPillsCarriedByPlayer();
		return 0;
	case COMMAND_IS_CAR_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
		return 0;
	}
	case COMMAND_IS_CHAR_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
		return 0;
	}
	case COMMAND_IS_OBJECT_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
		return 0;
	}
	case COMMAND_GOSUB_FILE:
	{
		CollectParameters(&m_nIp, 2);
		assert(m_nStackPointer < MAX_STACK_DEPTH);
		m_anStack[m_nStackPointer++] = m_nIp;
		SetIP(ScriptParams[0]);
		// ScriptParams[1] == filename
		return 0;
	}
	case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		bool success;
		*(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_START_SCRIPT_FIRE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
		return 0;
	case COMMAND_REMOVE_SCRIPT_FIRE:
		CollectParameters(&m_nIp, 1);
		gFireManager.RemoveScriptFire(ScriptParams[0]);
		return 0;
	case COMMAND_SET_COMEDY_CONTROLS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bComedyControls = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_BOAT_GOTO_COORDS:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		CBoat* pBoat = (CBoat*)pVehicle;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
		pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
		pBoat->AutoPilot.m_vecDestinationCoors = pos;
		pBoat->m_status = STATUS_PHYSICS;
		pBoat->AutoPilot.m_nCruiseSpeed = max(6, pBoat->AutoPilot.m_nCruiseSpeed);
		pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_BOAT_STOP:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		CBoat* pBoat = (CBoat*)pVehicle;
		pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
		pBoat->m_status = STATUS_PHYSICS;
		pBoat->bEngineOn = false;
		pBoat->AutoPilot.m_nCruiseSpeed = 0;
		return 0;
	}
	case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CURRENT_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 2); 
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
		return 0;
	}
	case COMMAND_IS_CURRENT_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
		return 0;
	}
	case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
		CPacManPickups::ResetPowerPillsEatenInRace();
		return 0;
	case COMMAND_ADD_POWER_PILL:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPacManPickups::GenerateOnePMPickUp(pos);
		return 0;
	}
	case COMMAND_SET_BOAT_CRUISE_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		CBoat* pBoat = (CBoat*)pVehicle;
		pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_RANDOM_CHAR_IN_AREA:
	{
		CollectParameters(&m_nIp, 4);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		float x1 = *(float*)&ScriptParams[0];
		float y1 = *(float*)&ScriptParams[1];
		float x2 = *(float*)&ScriptParams[2];
		float y2 = *(float*)&ScriptParams[3];
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1){
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl())
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
			if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
				continue;
			if (!ThisIsAValidRandomPed(pPed->m_nPedType))
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!pPed->IsWithinArea(x1, y1, x2, y2))
				continue;
			if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
		if (nZone != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetZone(nZone);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl())
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
			if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
				continue;
			if (!ThisIsAValidRandomPed(pPed->m_nPedType))
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
				continue;
			if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
		return 0;
	}
	case COMMAND_IS_PLAYER_SHOOTING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bIsShooting);
		return 0;
	}
	case COMMAND_IS_CHAR_SHOOTING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bIsShooting);
		return 0;
	}
	case COMMAND_CREATE_MONEY_PICKUP:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_ACCURACY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_wepAccuracy = ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_CAR_SPEED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		*(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOAD_CUTSCENE:
	{
		char name[KEY_LENGTH_IN_SCRIPT];
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CCutsceneMgr::LoadCutsceneData(name);
		return 0;
	}
	case COMMAND_CREATE_CUTSCENE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CUTSCENE_ANIM:
	{
		CollectParameters(&m_nIp, 1);
		char name[KEY_LENGTH_IN_SCRIPT];
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CCutsceneMgr::SetCutsceneAnim(name, pObject);
		return 0;
	}
	case COMMAND_START_CUTSCENE:
		CCutsceneMgr::ms_cutsceneLoadStatus = 1;
		return 0;
	case COMMAND_GET_CUTSCENE_TIME:
		ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_HAS_CUTSCENE_FINISHED:
		UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
		return 0;
	case COMMAND_CLEAR_CUTSCENE:
		CCutsceneMgr::DeleteCutsceneData();
		return 0;
	case COMMAND_RESTORE_CAMERA_JUMPCUT:
		TheCamera.RestoreWithJumpCut();
		return 0;
	case COMMAND_CREATE_COLLECTABLE1:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
		return 0;
	}
	case COMMAND_SET_COLLECTABLE1_TOTAL:
		CollectParameters(&m_nIp, 1);
		CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
		return 0;
	case COMMAND_IS_PROJECTILE_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_DESTROY_PROJECTILES_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_DROP_MINE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
		return 0;
	}
	case COMMAND_DROP_NAUTICAL_MINE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
		return 0;
	}
	case COMMAND_IS_CHAR_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
		return 0;
	}
	case COMMAND_LOAD_SPECIAL_MODEL:
	{
		CollectParameters(&m_nIp, 1);
		char name[KEY_LENGTH_IN_SCRIPT];
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			name[i] = tolower(name[i]);
		CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		return 0;
	}
	case COMMAND_CREATE_CUTSCENE_HEAD:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CUTSCENE_HEAD_ANIM:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pCutHead);
		char name[KEY_LENGTH_IN_SCRIPT];
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CTimer::Stop();
		CCutsceneMgr::SetHeadAnim(name, pCutHead);
		CTimer::Update();
		return 0;
	}
	case COMMAND_SIN:
		CollectParameters(&m_nIp, 1);
		*(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_COS:
		CollectParameters(&m_nIp, 1);
		*(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GET_CAR_FORWARD_X:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
		*(float*)&ScriptParams[0] = forwardX;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CAR_FORWARD_Y:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
		*(float*)&ScriptParams[0] = forwardY;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_GARAGE_TYPE:
		CollectParameters(&m_nIp, 2);
		CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
		return 0;
	case COMMAND_ACTIVATE_CRUSHER_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = *(float*)&ScriptParams[2];
		float infY = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[2];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[3];
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
			DEGTORAD(*(float*)&ScriptParams[8]), true, false,
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_WITH_2_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_3_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_4_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_6_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed);
		pPed->SetFormation((eFormation)ScriptParams[2]);
		return 0;
	}
	case COMMAND_PLAYER_MADE_PROGRESS:
		CollectParameters(&m_nIp, 1);
		CStats::ProgressMade += ScriptParams[0];
		return 0;
	case COMMAND_SET_PROGRESS_TOTAL:
		CollectParameters(&m_nIp, 1);
		CStats::TotalProgressInGame = ScriptParams[0];
		return 0;
	case COMMAND_REGISTER_JUMP_DISTANCE:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpDistance = max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_HEIGHT:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpHeight = max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_FLIPS:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpFlips = max(CStats::MaximumJumpFlips, ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_SPINS:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpSpins = max(CStats::MaximumJumpSpins, ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_STUNT:
		CollectParameters(&m_nIp, 1);
		CStats::BestStuntJump = max(CStats::BestStuntJump, ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
		++CStats::NumberOfUniqueJumpsFound;
		return 0;
	case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
		CollectParameters(&m_nIp, 1);
		CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
		return 0;
	case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
		++CStats::PassengersDroppedOffWithTaxi;
		return 0;
	case COMMAND_REGISTER_MONEY_MADE_TAXI:
		CollectParameters(&m_nIp, 1);
		CStats::MoneyMadeWithTaxi += ScriptParams[0];
		return 0;
	case COMMAND_REGISTER_MISSION_GIVEN:
		++CStats::MissionsGiven;
		return 0;
	case COMMAND_REGISTER_MISSION_PASSED:
	{
		char name[KEY_LENGTH_IN_SCRIPT];
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT);
		++CStats::MissionsPassed;
		CStats::CheckPointReachedSuccessfully();
		return 0;
	}
	case COMMAND_SET_CHAR_RUNNING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bIsRunning = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
		gFireManager.RemoveAllScriptFires();
		return 0;
	case COMMAND_IS_FIRST_CAR_COLOUR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_SECOND_CAR_COLOUR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
		return 0;
	}
	case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (!pPed)
			printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
		UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]);
		return 0;
	}
	case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (!pVehicle)
			printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
		UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_CHARS_GROUP:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pPed);
		assert(pLeader);
		UpdateCompareFlag(pPed->m_leader == pLeader);
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}
int8 CRunningScript::ProcessCommands800To899(int32 command)
{
	CMatrix tmp_matrix;
	switch (command) {
	case COMMAND_IS_CHAR_IN_PLAYERS_GROUP:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed;
		assert(pPed);
		assert(pLeader);
		UpdateCompareFlag(pPed->m_leader == pLeader);
		return 0;
	}
	case COMMAND_EXPLODE_CHAR_HEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (pPed->m_nPedState == PED_DRIVING) {
			pPed->SetDead();
			if (!pPed->IsPlayer())
				pPed->FlagToDestroyWhenNextProcessed();
		}
		else if (CGame::nastyGame && pPed->IsPedInControl()) {
			RwMatrix tmp_rw;
			CPedIK::GetWorldMatrix(pPed->m_pFrames[PED_HEAD]->frame, &tmp_rw);
			pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, tmp_rw.pos, true);
		}
		else {
			pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
		}
		return 0;
	}
	case COMMAND_EXPLODE_PLAYER_HEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		if (CGame::nastyGame) {
			RwMatrix tmp_rw;
			CPedIK::GetWorldMatrix(pPed->m_pFrames[PED_HEAD]->frame, &tmp_rw);
			pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, tmp_rw.pos, true);
		}
		else {
			pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
		}
		return 0;
	}
	case COMMAND_ANCHOR_BOAT:
	{
		CollectParameters(&m_nIp, 2);
		CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
		pBoat->m_bIsAnchored = (ScriptParams[1] == 0);
		return 0;
	}
	case COMMAND_SET_ZONE_GROUP:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
		if (zone_id < 0) {
			printf("Couldn't find zone - %s\n", zone);
			return 0;
		}
		CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_START_CAR_FIRE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_START_CHAR_FIRE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA:
	{
		CollectParameters(&m_nIp, 5);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float supX = *(float*)&ScriptParams[2];
		float supY = *(float*)&ScriptParams[3];
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
			pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
			++CCarCtrl::NumMissionCars;
			--CCarCtrl::NumRandomCars;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
		if (zone_id != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetZone(zone_id);
		CollectParameters(&m_nIp, 1);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (ScriptParams[0] != pVehicle->GetModelIndex() && ScriptParams[0] >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!CTheZones::PointLiesWithinZone(pVehicle->GetPosition(), pZone))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
			pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
			++CCarCtrl::NumMissionCars;
			--CCarCtrl::NumRandomCars;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_HAS_RESPRAY_HAPPENED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasResprayHappened(ScriptParams[0]));
		return 0;
	}
	case COMMAND_SET_CAMERA_ZOOM:
	{
		CollectParameters(&m_nIp, 1);
		if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
			TheCamera.SetZoomValueFollowPedScript(ScriptParams[0]);
		else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
			TheCamera.SetZoomValueCamStringScript(ScriptParams[0]);
		return 0;
	}
	case COMMAND_CREATE_PICKUP_WITH_AMMO:
	{
		CollectParameters(&m_nIp, 6);
		int16 model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CVector pos = *(CVector*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_RAM_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
		return 0;
	}
	case COMMAND_SET_CAR_BLOCK_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
		return 0;
	}
	//case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
	case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		pPlayer->m_bInfiniteSprint = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_PLAYER_FAST_RELOAD:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		pPlayer->m_bFastReload = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_BLEEDING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bPedIsBleeding = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CAR_FUNNY_SUSPENSION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		// no action
		return 0;
	}
	case COMMAND_SET_CAR_BIG_WHEELS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bBigWheels = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_FREE_RESPRAYS:
		CollectParameters(&m_nIp, 1);
		CGarages::SetFreeResprays(ScriptParams[0] != 0);
		return 0;
	case COMMAND_SET_PLAYER_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->bIsVisible = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bIsVisible = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CAR_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bIsVisible = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_IS_AREA_OCCUPIED:
	{
		CollectParameters(&m_nIp, 11);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		int16 total;
		CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil,
			!!ScriptParams[6], !!ScriptParams[7], !!ScriptParams[8], !!ScriptParams[9], !!ScriptParams[10]);
		UpdateCompareFlag(total > 0);
		return 0;
	}
	case COMMAND_START_DRUG_RUN:
		CPlane::CreateIncomingCesna();
		return 0;
	case COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED:
		UpdateCompareFlag(CPlane::HasCesnaLanded());
		return 0;
	case COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CPlane::HasCesnaBeenDestroyed());
		return 0;
	case COMMAND_SAVE_PLAYER_FROM_FIRES:
		CollectParameters(&m_nIp, 1);
		gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f);
		return 0;
	case COMMAND_DISPLAY_TEXT:
	{
		CollectParameters(&m_nIp, 2);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
		uint16 len = CMessages::GetWideStringLength(text);
		for (uint16 i = 0; i < len; i++)
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i];
		for (uint16 i = len; i < SCRIPT_TEXT_MAX_LENGTH; i++)
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = 0;
		++CTheScripts::NumberOfIntroTextLinesThisFrame;
		return 0;
	}
	case COMMAND_SET_TEXT_SCALE:
	{
		CollectParameters(&m_nIp, 2);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = *(float*)&ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_TEXT_COLOUR:
	{
		CollectParameters(&m_nIp, 4);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor =
			CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
		return 0;
	}
	case COMMAND_SET_TEXT_JUSTIFY:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_CENTRE:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_WRAPX:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_TEXT_CENTRE_SIZE:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_TEXT_BACKGROUND:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_BACKGROUND_COLOUR:
	{
		CollectParameters(&m_nIp, 4);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor =
			CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
		return 0;
	}
	case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_PROPORTIONAL:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_FONT:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = ScriptParams[0];
		return 0;
	}
	case COMMAND_INDUSTRIAL_PASSED:
		CStats::IndustrialPassed = true;
		DMAudio.PlayRadioAnnouncement(13); //TODO: enum?
		return 0;
	case COMMAND_COMMERCIAL_PASSED:
		CStats::CommercialPassed = true;
		DMAudio.PlayRadioAnnouncement(14); //TODO: enum?
		return 0;
	case COMMAND_SUBURBAN_PASSED:
		CStats::SuburbanPassed = true;
		return 0;
	case COMMAND_ROTATE_OBJECT:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		float heading = LimitAngleOnCircle(
			RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
		float headingTarget = *(float*)&ScriptParams[1];
		float rotateBy = *(float*)&ScriptParams[2];
		if (headingTarget == heading) { // using direct comparasion here is fine
			UpdateCompareFlag(true);
			return 0;
		}
		float angleClockwise = LimitAngleOnCircle(headingTarget - heading);
		float angleCounterclockwise = LimitAngleOnCircle(heading - headingTarget);
		float newHeading;
		if (angleClockwise < angleCounterclockwise)
			newHeading = rotateBy < angleClockwise ? heading + rotateBy : headingTarget;
		else
			newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget;
		bool obstacleInPath = false;
		if (ScriptParams[3]) {
			CVector pos = pObject->GetPosition();
			tmp_matrix.SetRotateZ(DEGTORAD(newHeading));
			tmp_matrix.GetPosition() += pos;
			CColModel* pColModel = pObject->GetColModel();
			CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
			CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
			CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
			CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
			int16 collisions;
			CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos,
				min(cp1.x, min(cp2.x, min(cp3.x, cp4.x))),
				min(cp1.y, min(cp2.y, min(cp3.y, cp4.y))),
				max(cp1.x, max(cp2.x, max(cp3.x, cp4.x))),
				max(cp1.y, max(cp2.y, max(cp3.y, cp4.y))),
				&collisions, 2, nil, false, true, true, false, false);
			if (collisions > 0)
				obstacleInPath = true;
		}
		if (obstacleInPath) {
			UpdateCompareFlag(true);
			return 0;
		}
		pObject->SetHeading(DEGTORAD(newHeading));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		UpdateCompareFlag(newHeading == headingTarget); // using direct comparasion here is fine
		return 0;
	}
	case COMMAND_SLIDE_OBJECT:
	{
		CollectParameters(&m_nIp, 8);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CVector pos = pObject->GetPosition();
		CVector posTarget = *(CVector*)&ScriptParams[1];
		CVector slideBy = *(CVector*)&ScriptParams[4];
		if (posTarget == pos) { // using direct comparasion here is fine
			UpdateCompareFlag(true);
			return 0;
		}
		CVector posDiff = pos - posTarget;
		CVector newPosition;
		if (posDiff.x < 0)
			newPosition.x = -posDiff.x < slideBy.x ? posTarget.x : pos.x + slideBy.x;
		else
			newPosition.x = posDiff.x < slideBy.x ? posTarget.x : pos.x - slideBy.x;
		if (posDiff.y < 0)
			newPosition.y = -posDiff.y < slideBy.y ? posTarget.y : pos.y + slideBy.y;
		else
			newPosition.y = posDiff.y < slideBy.y ? posTarget.y : pos.y - slideBy.y;
		if (posDiff.z < 0)
			newPosition.z = -posDiff.z < slideBy.z ? posTarget.z : pos.z + slideBy.z;
		else
			newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z;
		bool obstacleInPath = false;
		if (ScriptParams[7]) {
			tmp_matrix = pObject->GetMatrix();
			tmp_matrix.GetPosition() = newPosition;
			CColModel* pColModel = pObject->GetColModel();
			CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
			CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
			CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
			CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
			int16 collisions;
			CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos,
				min(cp1.x, min(cp2.x, min(cp3.x, cp4.x))),
				min(cp1.y, min(cp2.y, min(cp3.y, cp4.y))),
				max(cp1.x, max(cp2.x, max(cp3.x, cp4.x))),
				max(cp1.y, max(cp2.y, max(cp3.y, cp4.y))),
				&collisions, 2, nil, false, true, true, false, false);
			if (collisions > 0)
				obstacleInPath = true;
		}
		if (obstacleInPath) {
			UpdateCompareFlag(true);
			return 0;
		}
		pObject->Teleport(newPosition);
		UpdateCompareFlag(newPosition == posTarget); // using direct comparasion here is fine
		return 0;
	}
	case COMMAND_REMOVE_CHAR_ELEGANTLY:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
			CWorld::RemoveReferencesToDeletedObject(pPed);
			if (pPed->bInVehicle){
				if (pPed->m_pMyVehicle){
					if (pPed == pPed->m_pMyVehicle->pDriver){
						pPed->m_pMyVehicle->RemoveDriver();
						pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
						if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
							pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
						if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
							pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
					}else{
						pPed->m_pMyVehicle->RemovePassenger(pPed);
					}
				}
				delete pPed;
				--CPopulation::ms_nTotalMissionPeds;
			}else{
				pPed->CharCreatedBy = RANDOM_CHAR;
				pPed->bRespondsToThreats = true;
				pPed->bScriptObjectiveCompleted = false;
				pPed->ClearLeader();
				--CPopulation::ms_nTotalMissionPeds;
				pPed->bFadeOut = true;
			}
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_IS_NASTY_GAME:
		UpdateCompareFlag(CGame::nastyGame);
		return 0;
	case COMMAND_UNDRESS_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		char name[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			name[i] = tolower(name[i]);
		int mi = pPed->GetModelIndex();
		pPed->DeleteRwObject();
		if (pPed->IsPlayer())
			mi = 0;
		CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CWorld::Remove(pPed);
		return 0;
	}
	case COMMAND_DRESS_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		int mi = pPed->GetModelIndex();
		pPed->m_modelIndex = -1;
		pPed->SetModelIndex(mi);
		CWorld::Add(pPed);
		return 0;
	}
	case COMMAND_START_CHASE_SCENE:
		CollectParameters(&m_nIp, 1);
		CTimer::Suspend();
		CStreaming::DeleteAllRwObjects();
		CRecordDataForChase::StartChaseScene(*(float*)&ScriptParams[0]);
		CTimer::Resume();
		return 0;
	case COMMAND_STOP_CHASE_SCENE:
		CRecordDataForChase::CleanUpChaseScene();
		return 0;
	case COMMAND_IS_EXPLOSION_IN_AREA:
	{
		CollectParameters(&m_nIp, 7);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float infZ = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		float supZ = *(float*)&ScriptParams[6];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[2];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
			infX, supX, infY, supY, infZ, supZ));
		return 0;
	}
	case COMMAND_IS_EXPLOSION_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
		if (zone_id != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetZone(zone_id);
		UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
			pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
		return 0;
	}
	case COMMAND_START_DRUG_DROP_OFF:
		CPlane::CreateDropOffCesna();
		return 0;
	case COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CPlane::HasDropOffCesnaBeenShotDown());
		return 0;
	case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES:
	{
		CVector pos = CPlane::FindDropOffCesnaCoordinates();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_CREATE_FLOATING_PACKAGE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
	{
		CollectParameters(&m_nIp, 5);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		CVector offset = *(CVector*)&ScriptParams[2];
		CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset);
		return 0;
	}
	case COMMAND_MAKE_OBJECT_TARGETTABLE:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
		assert(pPlayerPed);
		pPlayerPed->MakeObjectTargettable(ScriptParams[0]);
		return 0;
	}
	case COMMAND_ADD_ARMOUR_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPlayerPed);
		pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
		return 0;
	}
	case COMMAND_ADD_ARMOUR_TO_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
		return 0;
	}
	case COMMAND_OPEN_GARAGE:
	{
		CollectParameters(&m_nIp, 1);
		CGarages::OpenGarage(ScriptParams[0]);
		return 0;
	}
	case COMMAND_CLOSE_GARAGE:
	{
		CollectParameters(&m_nIp, 1);
		CGarages::CloseGarage(ScriptParams[0]);
		return 0;
	}
	case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		if (pPed->bInVehicle){
			if (pPed->m_pMyVehicle->bIsBus)
				pPed->bRenderPedInCar = true;
			if (pPed->m_pMyVehicle->pDriver == pPed){
				pPed->m_pMyVehicle->RemoveDriver();
				pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
				pPed->m_pMyVehicle->bEngineOn = false;
				pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
			}else{
				pPed->m_pMyVehicle->RemovePassenger(pPed);
			}
			pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
			pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
		}
		pPed->bInVehicle = false;
		pPed->m_pMyVehicle = nil;
		pPed->SetPedState(PED_IDLE);
		pPed->m_nLastPedState = PED_NONE;
		pPed->bUsesCollision = true;
		pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
		pPed->RemoveInCarAnims();
		if (pPed->m_pVehicleAnim)
			pPed->m_pVehicleAnim->blendDelta = -1000.0f;
		pPed->m_pVehicleAnim = nil;
		pPed->RestartNonPartialAnims();
		pPed->SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
		pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		pPed->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
		return 0;
	}
	case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float range = *(float*)&ScriptParams[3];
		int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
		int16 total;
		CEntity* apEntities[16];
		CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
		CEntity* pClosestEntity = nil;
		float min_dist = 2.0f * range;
		for (int i = 0; i < total; i++) {
			float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
			if (dist < min_dist) {
				min_dist = dist;
				pClosestEntity = apEntities[i];
			}
		}
		if (pClosestEntity) {
			pClosestEntity->bIsVisible = (ScriptParams[5] != 0);
			CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, ScriptParams[5] != 0);
		}
		return 0;
	}
	case COMMAND_HAS_CHAR_SPOTTED_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_HAIL_TAXI);
		return 0;
	}
	case COMMAND_HAS_OBJECT_BEEN_DAMAGED:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
		return 0;
	}
	case COMMAND_START_KILL_FRENZY_HEADSHOT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
			ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
			ScriptParams[6], ScriptParams[7] != 0, true);
		return 0;
	}
	case COMMAND_ACTIVATE_MILITARY_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = *(float*)&ScriptParams[2];
		float infY = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[2];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[3];
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
			DEGTORAD(*(float*)&ScriptParams[9]), false, true,
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_WARP_PLAYER_INTO_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		pPed->WarpPedIntoCar(pVehicle);
		return 0;
	}
	case COMMAND_WARP_CHAR_INTO_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		pPed->WarpPedIntoCar(pVehicle);
		return 0;
	}
	//case COMMAND_SWITCH_CAR_RADIO:
	//case COMMAND_SET_AUDIO_STREAM:
	case COMMAND_PRINT_WITH_2_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[3], ScriptParams[4] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_4_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[4], ScriptParams[5] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[5], ScriptParams[6] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_6_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	case COMMAND_SET_CHAR_WAIT_STATE:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->SetWaitState((eWaitState)ScriptParams[1], ScriptParams[2] >= 0 ? &ScriptParams[2] : nil);
		return 0;
	}
	case COMMAND_SET_CAMERA_BEHIND_PLAYER:
		TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
		return 0;
	case COMMAND_SET_MOTION_BLUR:
		CollectParameters(&m_nIp, 1);
		TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]);
		return 0;
	case COMMAND_PRINT_STRING_IN_STRING:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string);
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CZoneInfo zoneinfo;
		CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo);
		int mi;
		ePedType pedtype = PEDTYPE_COP;
		int attempt = 0;
		while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) {
			mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup);
			if (CModelInfo::GetModelInfo(mi)->GetRwObject())
				pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
			attempt++;
		}
		if (!CModelInfo::GetModelInfo(mi)->GetRwObject()) {
			mi = MI_MALE01;
			pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
		}
		CPed* ped = new CCivilianPed(pedtype, mi);
		ped->CharCreatedBy = MISSION_CHAR;
		ped->bRespondsToThreats = false;
		ped->bAllowMedicsToReviveMe = false;
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += 1.0f;
		ped->GetPosition() = pos;
		ped->SetOrientation(0.0f, 0.0f, 0.0f);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		CWorld::Add(ped);
		ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
		CPopulation::ms_nTotalMissionPeds++;
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
		return 0;
	}
	case COMMAND_SET_2_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_2_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_3_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_3_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_4_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, nil, nil);
		return 0;
	}
	case COMMAND_SET_4_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil);
		return 0;
	}
	case COMMAND_IS_SNIPER_BULLET_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
		return 0;
	}
	case COMMAND_GIVE_PLAYER_DETONATOR:
		CGarages::GivePlayerDetonator();
		return 0;
	//case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
	case COMMAND_SET_OBJECT_VELOCITY:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->SetMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
		return 0;
	}
	case COMMAND_SET_OBJECT_COLLISION:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bUsesCollision = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_IS_ICECREAM_JINGLE_ON:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		// Adding this check to correspond to command name.
		// All original game scripts always assume that the vehicle is actually Mr. Whoopee,
		// but maybe there are mods that use it as "is alarm activated"?
		assert(pVehicle->GetModelIndex() == MI_MRWHOOP);
		UpdateCompareFlag(pVehicle->m_bSirenOrAlarm);
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands900To999(int32 command)
{
	char str[52];
	char onscreen_str[KEY_LENGTH_IN_SCRIPT];
	switch (command) {
	case COMMAND_PRINT_STRING_IN_STRING_NOW:
	{
		wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageJumpQWithString(source, ScriptParams[0], ScriptParams[1], pstr);
		return 0;
	}
	//case COMMAND_PRINT_STRING_IN_STRING_SOON:
	case COMMAND_SET_5_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, nil);
		return 0;
	}
	case COMMAND_SET_5_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, nil);
		return 0;
	}
	case COMMAND_SET_6_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, text6);
		return 0;
	}
	case COMMAND_SET_6_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6);
		return 0;
	}
	case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[3];
		float infY = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[4];
		float infZ = *(float*)&ScriptParams[2] - *(float*)&ScriptParams[5];
		float supZ = *(float*)&ScriptParams[2] + *(float*)&ScriptParams[5];
		if (infX > supX) {
			float tmp = infX;
			infX = supX;
			supX = tmp;
		}
		if (infY > supY) {
			float tmp = infY;
			infY = supY;
			supY = tmp;
		}
		if (infZ > supZ) {
			float tmp = infZ;
			infZ = supZ;
			supZ = tmp;
		}
		int16 total;
		CWorld::FindMissionEntitiesIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, true, true, true);
		UpdateCompareFlag(total > 0);
		return 0;
	}
	case COMMAND_LOAD_ALL_MODELS_NOW:
		CTimer::Stop();
		CStreaming::LoadAllRequestedModels(false);
		CTimer::Update();
		return 0;
	case COMMAND_ADD_TO_OBJECT_VELOCITY:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->SetMoveSpeed(pObject->GetMoveSpeed() + 0.02f * *(CVector*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_DRAW_SPRITE:
	{
		CollectParameters(&m_nIp, 9);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = ScriptParams[0] - 1;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
			*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3], *(float*)&ScriptParams[2] + *(float*)&ScriptParams[4]);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]);
		CTheScripts::NumberOfIntroRectanglesThisFrame++;
		return 0;
	}
	case COMMAND_DRAW_RECT:
	{
		CollectParameters(&m_nIp, 8);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3]);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7]);
		CTheScripts::NumberOfIntroRectanglesThisFrame++;
		return 0;
	}
	case COMMAND_LOAD_SPRITE:
	{
		CollectParameters(&m_nIp, 1);
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		int slot = CTxdStore::FindTxdSlot("script");
		CTxdStore::PushCurrentTxd();
		CTxdStore::SetCurrentTxd(slot);
		CTheScripts::ScriptSprites[ScriptParams[0] - 1].SetTexture(str);
		CTxdStore::PopCurrentTxd();
		return 0;
	}
	case COMMAND_LOAD_TEXTURE_DICTIONARY:
	{
		strcpy(str, "models\\");
		strncpy(str + sizeof("models\\"), (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		strcat(str, ".txd");
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		int slot = CTxdStore::FindTxdSlot("script");
		if (slot == -1)
			slot = CTxdStore::AddTxdSlot("script");
		CTxdStore::LoadTxd(slot, str);
		CTxdStore::AddRef(slot);
		return 0;
	}
	case COMMAND_REMOVE_TEXTURE_DICTIONARY:
	{
		for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
			CTheScripts::ScriptSprites[i].Delete();
		CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script"));
		return 0;
	}
	case COMMAND_SET_OBJECT_DYNAMIC:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		if (ScriptParams[1]) {
			if (pObject->bIsStatic) {
				pObject->bIsStatic = false;
				pObject->AddToMovingList();
			}
		}
		else {
			if (!pObject->bIsStatic) {
				pObject->bIsStatic = true;
				pObject->RemoveFromMovingList();
			}
		}
		return 0;
	}
	case COMMAND_SET_CHAR_ANIM_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump());
		if (pAssoc)
			pAssoc->speed = *(float*)&ScriptParams[1];
		return 0;
	}
	case COMMAND_PLAY_MISSION_PASSED_TUNE:
	{
		CollectParameters(&m_nIp, 1);
		DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
		DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0);
		return 0;
	}
	case COMMAND_CLEAR_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CWorld::ClearExcitingStuffFromArea(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
		return 0;
	}
	case COMMAND_FREEZE_ONSCREEN_TIMER:
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.m_bDisabled = ScriptParams[0] != 0;
		return 0;
	case COMMAND_SWITCH_CAR_SIREN:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0;
		return 0;
	}
	case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
	{
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 1);
		return 0;
	}
	case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 0);
		return 0;
	case COMMAND_SWITCH_ROADS_ON_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 1);
		return 0;
	case COMMAND_SWITCH_ROADS_OFF_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0);
		return 0;
	case COMMAND_SET_CAR_WATERTIGHT:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bWaterTight = ScriptParams[1] != 0;
		return 0;
	}
	case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
	{
		CollectParameters(&m_nIp, 12);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float size = max(0.0f, *(float*)&ScriptParams[7]);
		eParticleObjectType type = (eParticleObjectType)ScriptParams[0];
		RwRGBA color;
		if (type == POBJECT_SMOKE_TRAIL){
			color.alpha = -1;
			color.red = ScriptParams[8];
			color.green = ScriptParams[9];
			color.blue = ScriptParams[10];
		}else{
			color.alpha = color.red = color.blue = color.green = 0;
		}
		CVector target = *(CVector*)&ScriptParams[4];
		CParticleObject::AddObject(type, pos, target, size, ScriptParams[11], color, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bDontDragMeOutCar = ScriptParams[1] != 0;
		return 0;
	}
	case COMMAND_TURN_CAR_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		const CVector& pos = pVehicle->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		pVehicle->SetHeading(heading);
		return 0;
	}
	case COMMAND_IS_CRANE_LIFTING_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[2]);
		UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle));
		return 0;
	}
	case COMMAND_DRAW_SPHERE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		C3dMarkers::PlaceMarkerSet((uint32)this + m_nIp, 4, pos, *(float*)&ScriptParams[3],
			SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
			SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
		return 0;
	}
	case COMMAND_SET_CAR_STATUS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_status = ScriptParams[1];
		return 0;
	}
	case COMMAND_IS_CHAR_MALE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE);
		return 0;
	}
	case COMMAND_SCRIPT_NAME:
	{
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT);
		return 0;
	}
	case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 3);
		CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_FIND_DRUG_PLANE_COORDINATES:
		*(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates();
		StoreParameters(&m_nIp, 3);
		return 0;
	case COMMAND_SAVE_INT_TO_DEBUG_FILE:
		// TODO: implement something here
		CollectParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SAVE_FLOAT_TO_DEBUG_FILE:
		CollectParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE:
		return 0;
	case COMMAND_POLICE_RADIO_MESSAGE:
		CollectParameters(&m_nIp, 3);
		DMAudio.PlaySuspectLastSeen(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]);
		return 0;
	case COMMAND_SET_CAR_STRONG:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bTakeLessDamage = ScriptParams[1] != 0;
		return 0;
	}
	case COMMAND_REMOVE_ROUTE:
		CollectParameters(&m_nIp, 1);
		CRouteNode::RemoveRoute(ScriptParams[0]);
		return 0;
	case COMMAND_SWITCH_RUBBISH:
		CollectParameters(&m_nIp, 1);
		CRubbish::SetVisibility(ScriptParams[0] != 0);;
		return 0;
	case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float x1 = *(float*)&ScriptParams[0];
		float y1 = *(float*)&ScriptParams[1];
		float z1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		float z2 = *(float*)&ScriptParams[5];
		CParticleObject* tmp = CParticleObject::pCloseListHead;
		while (tmp) {
			CParticleObject* next = tmp->m_pNext;
			if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
				tmp->RemoveObject();
			tmp = next;
		}
		tmp = CParticleObject::pFarListHead;
		while (tmp) {
			CParticleObject* next = tmp->m_pNext;
			if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
				tmp->RemoveObject();
			tmp = next;
		}
		return 0;
	}
	case COMMAND_SWITCH_STREAMING:
		CollectParameters(&m_nIp, 1);
		CStreaming::ms_disableStreaming = ScriptParams[0] == 0;
		return 0;
	case COMMAND_IS_GARAGE_OPEN:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::IsGarageOpen(ScriptParams[0]));
		return 0;
	case COMMAND_IS_GARAGE_CLOSED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0]));
		return 0;
	case COMMAND_START_CATALINA_HELI:
		CHeli::StartCatalinaFlyBy();
		return 0;
	case COMMAND_CATALINA_HELI_TAKE_OFF:
		CHeli::CatalinaTakeOff();
		return 0;
	case COMMAND_REMOVE_CATALINA_HELI:
		CHeli::RemoveCatalinaHeli();
		return 0;
	case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown());
		return 0;
	case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = *(float*)&ScriptParams[3];
		int mi1 = ScriptParams[4] >= 0 ? ScriptParams[4] : CTheScripts::UsedObjectArray[-ScriptParams[4]].index;
		int mi2 = ScriptParams[5] >= 0 ? ScriptParams[5] : CTheScripts::UsedObjectArray[-ScriptParams[5]].index;
		int16 total;
		CEntity* apEntities[16];
		CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities);
		CEntity* pClosestEntity = nil;
		float min_dist = 2.0f * radius;
		for (int i = 0; i < total; i++) {
			float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
			if (dist < min_dist) {
				min_dist = dist;
				pClosestEntity = apEntities[i];
			}
		}
		if (!pClosestEntity) {
			printf("Failed to find building\n");
			return 0;
		}
		CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
		pReplacedBuilding->ReplaceWithNewModel(mi2);
		CTheScripts::AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
		return 0;
	}
	case COMMAND_SWITCH_WORLD_PROCESSING:
		CollectParameters(&m_nIp, 1);
		CWorld::bProcessCutsceneOnly = ScriptParams[0] == 0;
		return 0;
	case COMMAND_REMOVE_ALL_PLAYER_WEAPONS:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->ClearWeapons();
		return 0;
	}
	case COMMAND_GRAB_CATALINA_HELI:
	{
		CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
		ScriptParams[0] = pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CLEAR_AREA_OF_CARS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_SET_ROTATING_GARAGE_DOOR:
		CollectParameters(&m_nIp, 1);
		CGarages::SetGarageDoorToRotate(ScriptParams[0]);
		return 0;
	case COMMAND_ADD_SPHERE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = *(float*)&ScriptParams[3];
		CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CTheScripts::AddScriptSphere((uint32)this + m_nIp, pos, radius);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REMOVE_SPHERE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::RemoveScriptSphere(ScriptParams[0]);
		return 0;
	case COMMAND_CATALINA_HELI_FLY_AWAY:
		CHeli::MakeCatalinaHeliFlyAway();
		return 0;
	case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->m_pWanted->m_bIgnoredByEveryone = true;
			CWorld::StopAllLawEnforcersInTheirTracks();
		}
		else {
			pPed->m_pWanted->m_bIgnoredByEveryone = false;
		}
		return 0;
	}
	case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0]));
		return 0;
	case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
	{
		assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
		int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddClock(var, onscreen_str);
		return 0;
	}
	case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
	{
		assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
		int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
		CollectParameters(&m_nIp, 1);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str);
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
	{
		CollectParameters(&m_nIp, 4);
		if (CCarCtrl::NumRandomCars >= 30)
			return 0;
		int attempts;
		int model = -1;
		int index = CGeneral::GetRandomNumberInRange(0, 50);
		for (attempts = 0; attempts < 50; attempts++) {
			if (model != -1)
				break;
			model = CStreaming::ms_vehiclesLoaded[index];
			if (model == -1)
				continue;
			// desperatly want to believe this was inlined :|
			CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
			assert(pInfo->m_type == MITYPE_VEHICLE);
			CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
			if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
				switch (model) {
				case MI_LANDSTAL:
				case MI_LINERUN:
				case MI_FIRETRUCK:
				case MI_TRASH:
				case MI_STRETCH:
				case MI_MULE:
				case MI_AMBULAN:
				case MI_FBICAR:
				case MI_MRWHOOP:
				case MI_BFINJECT:
				case MI_CORPSE:
				case MI_POLICE:
				case MI_ENFORCER:
				case MI_SECURICA:
				case MI_PREDATOR:
				case MI_BUS:
				case MI_RHINO:
				case MI_BARRACKS:
				case MI_TRAIN:
				case MI_CHOPPER:
				case MI_DODO:
				case MI_COACH:
				case MI_RCBANDIT:
				case MI_BELLYUP:
				case MI_MRWONGS:
				case MI_MAFIA:
				case MI_YARDIE:
				case MI_YAKUZA:
				case MI_DIABLOS:
				case MI_COLUMB:
				case MI_HOODS:
				case MI_AIRTRAIN:
				case MI_DEADDODO:
				case MI_SPEEDER:
				case MI_REEFER:
				case MI_PANLANT:
				case MI_FLATBED:
				case MI_YANKEE:
				case MI_ESCAPE:
				case MI_BORGNINE:
				case MI_TOYZ:
				case MI_GHOST:
				case MI_MIAMI_RCBARON:
				case MI_MIAMI_RCRAIDER:
					model = -1;
					break;
				case MI_IDAHO:
				case MI_STINGER:
				case MI_PEREN:
				case MI_SENTINEL:
				case MI_PATRIOT:
				case MI_MANANA:
				case MI_INFERNUS:
				case MI_BLISTA:
				case MI_PONY:
				case MI_CHEETAH:
				case MI_MOONBEAM:
				case MI_ESPERANT:
				case MI_TAXI:
				case MI_KURUMA:
				case MI_BOBCAT:
				case MI_BANSHEE:
				case MI_CABBIE:
				case MI_STALLION:
				case MI_RUMPO:
				case 151:
				case 152:
				case 153:
					break;
				default:
					printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
					model = -1;
					break;
				}
			}
			else
				model = -1;
			if (++index >= 50)
				index = 0;
		}
		if (model == -1)
			return 0;
		CVehicle* car;
		if (!CModelInfo::IsBikeModel(model))
			car = new CAutomobile(model, MISSION_VEHICLE);
		CVector pos = *(CVector*)&ScriptParams[0];
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		car->GetPosition() = pos;
		car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
		CTheScripts::ClearSpaceForMissionEntity(pos, car);
		car->m_status = STATUS_ABANDONED;
		car->bIsLocked = true;
		car->bIsCarParkVehicle = true;
		CCarCtrl::JoinCarWithRoadSystem(car);
		car->AutoPilot.m_nCarMission = MISSION_NONE;
		car->AutoPilot.m_nTempAction = TEMPACT_NONE;
		car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
		car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
		car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
		car->bEngineOn = false;
		car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
		CWorld::Add(car);
		return 0;
	}
	case COMMAND_IS_COLLISION_IN_MEMORY:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]);
		return 0;
	case COMMAND_SET_WANTED_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0];
		return 0;
	case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
		TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
		return 0;
	case COMMAND_IS_CAR_VISIBLY_DAMAGED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->bIsDamaged);
		return 0;
	}
	case COMMAND_DOES_OBJECT_EXIST:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0]));
		return 0;
	case COMMAND_LOAD_SCENE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		CTimer::Stop();
		CStreaming::LoadScene(pos);
		CTimer::Update();
		return 0;
	}
	case COMMAND_ADD_STUCK_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CTheScripts::StuckCars.AddCarToCheck(ScriptParams[0], *(float*)&ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_REMOVE_STUCK_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::StuckCars.RemoveCarFromCheck(ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_CAR_STUCK:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0]));
		return 0;
	case COMMAND_LOAD_MISSION_AUDIO:
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		DMAudio.PreloadMissionAudio(str);
		return 0;
	case COMMAND_HAS_MISSION_AUDIO_LOADED:
		UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
		return 0;
	case COMMAND_PLAY_MISSION_AUDIO:
		DMAudio.PlayLoadedMissionAudio();
		return 0;
	case COMMAND_HAS_MISSION_AUDIO_FINISHED:
		UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
		return 0;
	case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
		*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].pos;
		*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED:
	{
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(ScriptParams[0], ScriptParams[1] - 1));
		return 0;
	}
	case COMMAND_CLEAR_THIS_PRINT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CMessages::ClearThisPrint(text);
		return 0;
	}
	case COMMAND_CLEAR_THIS_BIG_PRINT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CMessages::ClearThisBigPrint(text);
		return 0;
	}
	case COMMAND_SET_MISSION_AUDIO_POSITION:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z);
		return 0;
	}
	case COMMAND_ACTIVATE_SAVE_MENU:
		FrontEndMenuManager.m_bSaveMenuActive = true;
		return 0;
	case COMMAND_HAS_SAVE_GAME_FINISHED:
		UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive);
		return 0;
	case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
		CollectParameters(&m_nIp, 1);
		CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]);
		return 0;
	case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_PICKUP:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(handle, ScriptParams[1]);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_PED_DENSITY_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0];
		return 0;
	case COMMAND_FORCE_RANDOM_PED_TYPE:
		CollectParameters(&m_nIp, 1);
		CPopulation::m_AllRandomPedsThisType = ScriptParams[0];
		return 0;
	case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0;
		return 0;
	case COMMAND_GET_COLLECTABLE1S_COLLECTED:
		ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_REGISTER_EL_BURRO_TIME:
		CollectParameters(&m_nIp, 1);
		CStats::RegisterElBurroTime(ScriptParams[0]);
		return 0;
	case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0;
		return 0;
	case COMMAND_SET_TEXT_RIGHT_JUSTIFY:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = ScriptParams[0] != 0;
		return 0;
	case COMMAND_PRINT_HELP:
	{
		if (CCamera::m_bUseMouse3rdPerson && (
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 ||
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) {
			m_nIp += KEY_LENGTH_IN_SCRIPT;
			return 0;
		}
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CHud::SetHelpMessage(text, false);
		return 0;
	}
	case COMMAND_CLEAR_HELP:
		CHud::SetHelpMessage(nil, false);
		return 0;
	case COMMAND_FLASH_HUD_OBJECT:
		CollectParameters(&m_nIp, 1);
		CHud::m_ItemToFlash = ScriptParams[0];
		return 0;
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
#ifdef GTA_PS2
	char tmp[48];
#endif
	switch (command) {
	//case COMMAND_FLASH_RADAR_BLIP:
	case COMMAND_IS_CHAR_IN_CONTROL:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed->IsPedInControl());
		return 0;
	}
	case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
		CollectParameters(&m_nIp, 1);
		CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
		return 0;
	case COMMAND_CLEAR_SMALL_PRINTS:
		CMessages::ClearSmallMessagesOnly();
		return 0;
	case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
		UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
		return 0;
	case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_CAN_PLAYER_START_MISSION:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPlayerPed);
		UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING);
		return 0;
	}
	case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
		pPlayerInfo->MakePlayerSafe(true);
		CCutsceneMgr::StartCutsceneProcessing();
		return 0;
	}
	case COMMAND_USE_TEXT_COMMANDS:
		CollectParameters(&m_nIp, 1);
		CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1;
		return 0;
	case COMMAND_SET_THREAT_FOR_PED_TYPE:
		CollectParameters(&m_nIp, 2);
		CPedType::AddThreat(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_CLEAR_THREAT_FOR_PED_TYPE:
		CollectParameters(&m_nIp, 2);
		CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_GET_CAR_COLOURS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_currentColour1;
		ScriptParams[1] = pVehicle->m_currentColour2;
		StoreParameters(&m_nIp, 2);
		return 0;
	}
	case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED:
		CollectParameters(&m_nIp, 1);
		CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0);
		if (!ScriptParams[0])
			CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f);
		return 0;
	case COMMAND_SET_CAR_CAN_BE_DAMAGED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		pVehicle->bCanBeDamaged = ScriptParams[1] != 0;
		if (!ScriptParams[1])
			pVehicle->ExtinguishCarFire();
		return 0;
	}
	//case COMMAND_MAKE_PLAYER_UNSAFE:
	case COMMAND_LOAD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CTimer::Stop();
		CGame::currLevel = (eLevelName)ScriptParams[0];
		CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
		CStreaming::RemoveUnusedBuildings(CGame::currLevel);
		CCollision::SortOutCollisionAfterLoad();
		CStreaming::RequestIslands(CGame::currLevel);
		CStreaming::LoadAllRequestedModels(true);
		CTimer::Update();
		return 0;
	}
	case COMMAND_GET_BODY_CAST_HEALTH:
		ScriptParams[0] = CObject::nBodyCastHealth;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SET_CHARS_CHATTING:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pPed1 && pPed2);
		pPed1->SetChat(pPed2, ScriptParams[2]);
		pPed2->SetChat(pPed1, ScriptParams[2]);
		return 0;
	}
	//case COMMAND_MAKE_PLAYER_SAFE:
	case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (ScriptParams[1])
			pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
		else
			pVehicle->m_nZoneLevel = LEVEL_NONE;
		return 0;
	}
	case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1])
			pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
		else
			pPed->m_nZoneLevel = LEVEL_NONE;
		return 0;
	}
	case COMMAND_REGISTER_4X4_ONE_TIME:
		CollectParameters(&m_nIp, 1);
		CStats::Register4x4OneTime(ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_4X4_TWO_TIME:
		CollectParameters(&m_nIp, 1);
		CStats::Register4x4TwoTime(ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_4X4_THREE_TIME:
		CollectParameters(&m_nIp, 1);
		CStats::Register4x4ThreeTime(ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_4X4_MAYHEM_TIME:
		CollectParameters(&m_nIp, 1);
		CStats::Register4x4MayhemTime(ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_LIFE_SAVED:
		CStats::AnotherLifeSavedWithAmbulance();
		return 0;
	case COMMAND_REGISTER_CRIMINAL_CAUGHT:
		CStats::AnotherCriminalCaught();
		return 0;
	case COMMAND_REGISTER_AMBULANCE_LEVEL:
		CollectParameters(&m_nIp, 1);
		CStats::RegisterLevelAmbulanceMission(ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_FIRE_EXTINGUISHED:
		CStats::AnotherFireExtinguished();
		return 0;
	case COMMAND_TURN_PHONE_ON:
		CollectParameters(&m_nIp, 1);
		gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
		return 0;
	case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
		CollectParameters(&m_nIp, 1);
		CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_DEFUSE_BOMB_TIME:
		CollectParameters(&m_nIp, 1);
		CStats::RegisterTimeTakenDefuseMission(ScriptParams[0]);
		return 0;
	case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
		CollectParameters(&m_nIp, 1);
		CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
		return 0;
	case COMMAND_BLOW_UP_RC_BUGGY:
		CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy();
		return 0;
	case COMMAND_REMOVE_CAR_FROM_CHASE:
		CollectParameters(&m_nIp, 1);
		CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
		return 0;
	case COMMAND_IS_FRENCH_GAME:
		UpdateCompareFlag(CGame::frenchGame);
		return 0;
	case COMMAND_IS_GERMAN_GAME:
		UpdateCompareFlag(CGame::germanGame);
		return 0;
	case COMMAND_CLEAR_MISSION_AUDIO:
		DMAudio.ClearMissionAudio();
		return 0;
	case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
		CollectParameters(&m_nIp, 1);
		CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
		return 0;
	case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH:
		CollectParameters(&m_nIp, 1);
		CRestart::bFadeInAfterNextDeath = !!ScriptParams[0];
		return 0;
	case COMMAND_SET_GANG_PED_MODEL_PREFERENCE:
		CollectParameters(&m_nIp, 2);
		CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1])
			pPed->m_pNextPathNode = nil;
		pPed->bUsePedNodeSeek = !!ScriptParams[1];
		return 0;
	}
	case COMMAND_SWITCH_VEHICLE_WEAPONS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bGunSwitchedOff = !ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_GET_OUT_OF_JAIL_FREE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
		return 0;
	case COMMAND_SET_FREE_HEALTH_CARE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
		return 0;
	case COMMAND_IS_CAR_DOOR_CLOSED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
		return 0;
	}
	case COMMAND_LOAD_AND_LAUNCH_MISSION:
		return 0;
	case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
	{
		CollectParameters(&m_nIp, 1);
		CTimer::Suspend();
		int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
		CFileMgr::ChangeDir("\\");
		int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
		CFileMgr::Seek(handle, offset, 0);
		CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
		CFileMgr::CloseFile(handle);
		CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
		CTimer::Resume();
		pMissionScript->m_bIsMissionScript = true;
		pMissionScript->m_bMissionFlag = true;
		return 0;
	}
	case COMMAND_SET_OBJECT_DRAW_LAST:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bDrawLast = !!ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_AMMO_IN_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
		if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
			ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
		else
			ScriptParams[0] = 0;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
		if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
			ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
		else
			ScriptParams[0] = 0;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REGISTER_KILL_FRENZY_PASSED:
		CStats::AnotherKillFrenzyPassed();
		return 0;
	case COMMAND_SET_CHAR_SAY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		switch (ScriptParams[1]) {
		case SCRIPT_SOUND_CHUNKY_RUN_SHOUT:
			pPed->Say(SOUND_PED_FLEE_RUN);
			break;
		case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT:
			pPed->Say(SOUND_PED_FLEE_RUN);
			break;
		case SCRIPT_SOUND_SWAT_PED_SHOUT:
			pPed->Say(SOUND_PED_PURSUIT_SWAT);
			break;
		case SCRIPT_SOUND_AMMUNATION_CHAT_1:
			pPed->Say(SOUND_AMMUNATION_WELCOME_1);
			break;
		case SCRIPT_SOUND_AMMUNATION_CHAT_2:
			pPed->Say(SOUND_AMMUNATION_WELCOME_2);
			break;
		case SCRIPT_SOUND_AMMUNATION_CHAT_3:
			pPed->Say(SOUND_AMMUNATION_WELCOME_3);
			break;
		default:
			break;
		}
		return 0;
	}
	case COMMAND_SET_NEAR_CLIP:
		CollectParameters(&m_nIp, 1);
		TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
		return 0;
	case COMMAND_SET_RADIO_CHANNEL:
		CollectParameters(&m_nIp, 2);
		DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
		CollectParameters(&m_nIp, 1);
		CRestart::OverrideHospitalLevel = ScriptParams[0];
		return 0;
	case COMMAND_OVERRIDE_POLICE_STATION_LEVEL:
		CollectParameters(&m_nIp, 1);
		CRestart::OverridePoliceStationLevel = ScriptParams[0];
		return 0;
	case COMMAND_FORCE_RAIN:
		CollectParameters(&m_nIp, 1);
		CWeather::bScriptsForceRain = !!ScriptParams[0];
		return 0;
	case COMMAND_DOES_GARAGE_CONTAIN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
		return 0;
	}
	case COMMAND_SET_CAR_TRACTION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		float fTraction = *(float*)&ScriptParams[1];
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE);
		if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
			((CAutomobile*)pVehicle)->m_fTraction = fTraction;
		else
			// this is certainly not a boat, trane, heli or plane field
			//((CBike*)pVehicle)->m_fTraction = fTraction;
			*(float*)(((char*)pVehicle) + 1088) = fTraction;
		return 0;
	}
	case COMMAND_ARE_MEASUREMENTS_IN_METRES:
#ifdef USE_MEASUREMENTS_IN_METERS
		UpdateCompareFlag(true);
#else
		UpdateCompareFlag(false)
#endif
		return 0;
	case COMMAND_CONVERT_METRES_TO_FEET:
	{
		CollectParameters(&m_nIp, 1);
		float fMeterValue = *(float*)&ScriptParams[0];
		float fFeetValue = fMeterValue / METERS_IN_FOOT;
		*(float*)&ScriptParams[0] = fFeetValue;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
		return 0;
	}
	case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
		return 0;
	}
	case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pPed);
		// not implemented
		return 0;
	}
	case COMMAND_IS_THREAT_FOR_PED_TYPE:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
		return 0;
	case COMMAND_CLEAR_AREA_OF_CHARS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
		CollectParameters(&m_nIp, 1);
		CStats::SetTotalNumberMissions(ScriptParams[0]);
		return 0;
	case COMMAND_CONVERT_METRES_TO_FEET_INT:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] *= FEET_IN_METER;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_REGISTER_FASTEST_TIME:
		CollectParameters(&m_nIp, 2);
		CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_REGISTER_HIGHEST_SCORE:
		CollectParameters(&m_nIp, 2);
		CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
		return 0;
	//case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
	//case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
	case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers));
		CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]];
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bChrisCriminal = !!ScriptParams[1];
		return 0;
	}
	case COMMAND_START_CREDITS:
		CCredits::Start();
		return 0;
	case COMMAND_STOP_CREDITS:
		CCredits::Stop();
		return 0;
	case COMMAND_ARE_CREDITS_FINISHED:
		UpdateCompareFlag(CCredits::AreCreditsDone());
		return 0;
	case COMMAND_CREATE_SINGLE_PARTICLE:
		CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
			*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
		return 0;
	case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1])
			pPed->m_nZoneLevel = -1;
		else
			pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
		return 0;
	}
	case COMMAND_GET_CHASE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]);
		ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_START_BOAT_FOAM_ANIMATION:
		CSpecialParticleStuff::StartBoatFoamAnimation();
		return 0;
	case COMMAND_UPDATE_BOAT_FOAM_ANIMATION:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
		return 0;
	}
	case COMMAND_SET_MUSIC_DOES_FADE:
		CollectParameters(&m_nIp, 1);
		TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
		return 0;
	case COMMAND_SET_INTRO_IS_PLAYING:
		CollectParameters(&m_nIp, 1);
		if (ScriptParams[0]) {
			CGame::playingIntro = true;
			CStreaming::RemoveCurrentZonesModels();
		} else {
			CGame::playingIntro = false;
			DMAudio.ChangeMusicMode(MUSICMODE_GAME);
			int mi;
			CModelInfo::GetModelInfo("bridgefukb", &mi);
			CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
			CStreaming::LoadAllRequestedModels(false);
		}
		return 0;
	case COMMAND_SET_PLAYER_HOOKER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		if (ScriptParams[1] < 0) {
			pPlayerInfo->m_pHooker = nil;
			pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0;
			pPlayerInfo->m_nNextSexMoneyUpdateTime = 0;
		} else {
			CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
			assert(pHooker);
			pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
			pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
			pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
		}
		return 0;
	}
	case COMMAND_PLAY_END_OF_GAME_TUNE:
		DMAudio.PlayPreloadedCutSceneMusic();
		return 0;
	case COMMAND_STOP_END_OF_GAME_TUNE:
		DMAudio.StopCutSceneMusic();
		DMAudio.ChangeMusicMode(MUSICMODE_GAME);
		return 0;
	case COMMAND_GET_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->GetModelIndex();
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_PLAYER_SITTING_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
		return 0;
	}
	case COMMAND_SET_SCRIPT_FIRE_AUDIO:
		CollectParameters(&m_nIp, 2);
		gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
		return 0;
	case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
		UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3);
		return 0;
	case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bNoCriticalHits = (ScriptParams[0] == 0);
		return 0;
	}
	case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
		return 0;
	}
	case COMMAND_IS_CHAR_SITTING_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
		return 0;
	}
	case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
		return 0;
	}
	case COMMAND_IS_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
			pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
		return 0;
	}
	case COMMAND_IS_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
			pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
		return 0;
	}
#ifndef GTA_PS2
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
	char tmp[48];
	switch (command) {
#endif
	case COMMAND_LOAD_COLLISION_WITH_SCREEN:
		CollectParameters(&m_nIp, 1);
		CTimer::Stop();
		CGame::currLevel = (eLevelName)ScriptParams[0];
		if (CGame::currLevel != CCollision::ms_collisionInMemory) {
			DMAudio.SetEffectsFadeVol(0);
			CPad::StopPadsShaking();
			CCollision::LoadCollisionScreen(CGame::currLevel);
			DMAudio.Service();
			CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
			CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
			CStreaming::RemoveUnusedBuildings(CGame::currLevel);
			CCollision::SortOutCollisionAfterLoad();
			CStreaming::RequestIslands(CGame::currLevel);
			CStreaming::RequestBigBuildings(CGame::currLevel);
			CStreaming::LoadAllRequestedModels(true);
			DMAudio.SetEffectsFadeVol(127);
		}
		CTimer::Update();
		return 0;
	case COMMAND_LOAD_SPLASH_SCREEN:
		CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			tmp[i] = tolower(tmp[i]);
		m_nIp += 8;
		LoadSplash(tmp);
		return 0;
	case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (ScriptParams[1])
			pVehicle->m_nZoneLevel = -1;
		else
			pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
		return 0;
	}
	case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bMoreResistantToDamage = ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false);
		return 0;
	}
	case COMMAND_LOAD_END_OF_GAME_TUNE:
		DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
		printf("Start preload end of game audio\n");
		DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED);
		printf("End preload end of game audio\n");
		return 0;
	case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
		CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
		return 0;
#ifndef GTA_PS2
	// To be precise, on PS2 previous handlers were in 1000-1099 function
	// These are "beta" VC commands (with bugs)
	case COMMAND_SET_OBJECT_ROTATION:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CWorld::Remove(pObject);
		pObject->SetOrientation(
			DEGTORAD(*(float*)&ScriptParams[1]),
			DEGTORAD(*(float*)&ScriptParams[2]),
			DEGTORAD(*(float*)&ScriptParams[3]));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		CWorld::Add(pObject);
		return 0;
	}
	case COMMAND_GET_DEBUG_CAMERA_COORDINATES:
		*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
		StoreParameters(&m_nIp, 3);
		return 0;
	case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
		*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
		StoreParameters(&m_nIp, 3);
		return 0;
	case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CEntity* pTarget = pPed->m_pPointGunAt;
		UpdateCompareFlag(pTarget && pTarget->IsPed());
		return 0;
	}
	case COMMAND_IS_PLAYER_TARGETTING_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTestedPed);
		CEntity* pTarget = pPed->m_pPointGunAt;
		UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed);
		return 0;
	}
	case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pTestedObject);
		CEntity* pTarget = pPed->m_pPointGunAt;
		UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
		return 0;
	}
	case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
	{
		CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			tmp[i] = tolower(tmp[i]);
		m_nIp += 8;
		CRunningScript* pScript = CTheScripts::pActiveScripts;
		while (pScript) {
			CRunningScript* pNext = pScript->next;
			if (strcmp(pScript->m_abScriptName, tmp) == 0) {
				pScript->RemoveScriptFromList(&CTheScripts::pActiveScripts);
				pScript->AddScriptToList(&CTheScripts::pIdleScripts);
			}
			pScript = pNext;
		}
		return 0;
	}
	case COMMAND_DISPLAY_TEXT_WITH_NUMBER:
	{
		CollectParameters(&m_nIp, 2);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
		CollectParameters(&m_nIp, 1);
		CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1,
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
		return 0;
	}
	case COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS:
	{
		CollectParameters(&m_nIp, 2);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
		CollectParameters(&m_nIp, 2);
		CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1,
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
		return 0;
	}
	case COMMAND_FAIL_CURRENT_MISSION:
		CTheScripts::FailCurrentMission = 2;
		return 0;
	case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float range = *(float*)&ScriptParams[3];
		int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
		int16 total;
		CEntity* apEntities[16];
		CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
		CEntity* pClosestEntity = nil;
		float min_dist = 2.0f * range;
		for (int i = 0; i < total; i++) {
			float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
			if (dist < min_dist) {
				min_dist = dist;
				pClosestEntity = apEntities[i];
			}
		}
		if (pClosestEntity && pClosestEntity->IsDummy()) {
			CPopulation::ConvertToRealObject((CDummyObject*)pClosestEntity);
			CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
			pClosestEntity = nil;
			float min_dist = 2.0f * range;
			for (int i = 0; i < total; i++) {
				float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
				if (dist < min_dist) {
					min_dist = dist;
					pClosestEntity = apEntities[i];
				}
			}
			if (pClosestEntity->IsDummy())
				pClosestEntity = nil;
		}
		if (pClosestEntity) {
			assert(pClosestEntity->IsObject());
			CObject* pObject = (CObject*)pClosestEntity;
			pObject->ObjectCreatedBy = MISSION_OBJECT;
			ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject);
		} else {
			ScriptParams[0] = -1;
		}
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
	{
		CollectParameters(&m_nIp, 5);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		CVector offset = *(CVector*)&ScriptParams[2];
		CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
		return 0;
	}
	case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (pVehicle->pDriver) {
			pVehicle->pDriver->bScriptObjectiveCompleted = false;
			pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
		}
		for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++)
		{
			if (pVehicle->pPassengers[i]) {
				pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false;
				pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
			}
		}
		return 0;
	}
	case COMMAND_SET_INTERPOLATION_PARAMETERS:
		CollectParameters(&m_nIp, 2);
		TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float destX = *(float*)&ScriptParams[3];
		float destY = *(float*)&ScriptParams[4];
		int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
		CPathNode* pNode = &ThePaths.m_pathNodes[nid];
		*(CVector*)&ScriptParams[0] = pNode->pos;
		*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float destX = *(float*)&ScriptParams[3];
		float destY = *(float*)&ScriptParams[4];
		int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
		CPathNode* pNode = &ThePaths.m_pathNodes[nid];
		*(CVector*)&ScriptParams[0] = pNode->pos;
		*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
		*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
		StoreParameters(&m_nIp, 3);
		return 0;
	case COMMAND_ATTACH_CHAR_TO_CAR:
		// empty implementation
		return 0;
	case COMMAND_DETACH_CHAR_FROM_CAR:
		// empty implementation
		return 0;
	case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1];
		return 0;
	}
	case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_lastWepDam = -1;
		return 0;
	}
	case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		pVehicle->m_nLastWeaponDamage = -1;
		return 0;
	}
	case COMMAND_GET_RANDOM_COP_IN_AREA:
	{
		CollectParameters(&m_nIp, 4);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		float x1 = *(float*)&ScriptParams[0];
		float y1 = *(float*)&ScriptParams[1];
		float x2 = *(float*)&ScriptParams[2];
		float y2 = *(float*)&ScriptParams[3];
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->m_nPedType != PEDTYPE_COP)
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!pPed->IsWithinArea(x1, y1, x2, y2))
				continue;
			if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_RANDOM_COP_IN_ZONE:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
		if (nZone != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetZone(nZone);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->m_nPedType != PEDTYPE_COP)
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
				continue;
			if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle);
		return 0;
	}
	case COMMAND_GET_DRIVER_OF_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CPed* pDriver = pVehicle->pDriver;
		if (pDriver)
			ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver);
		else
			ScriptParams[0] = -1;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_NUMBER_OF_FOLLOWERS:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pLeader);
		int total = 0;
		int i = CPools::GetPedPool()->GetSize();
		while (--i) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (pPed->m_leader == pLeader)
				total++;
		}
		ScriptParams[0] = total;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]);
		return 0;
	}
	case COMMAND_GET_CURRENT_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CURRENT_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
	case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
		LocateCharObjectCommand(command, &m_nIp);
		return 0;
	case COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT: // this will be changed in final VC version to a more general SET_TEMP_ACTION
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNLEFT;
		pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT;
		pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_HANDBRAKE_STOP:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
		pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
		return 0;
	}
	case COMMAND_IS_CHAR_ON_ANY_BIKE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
		return 0;
	}
	case COMMAND_LOCATE_SNIPER_BULLET_2D:
	case COMMAND_LOCATE_SNIPER_BULLET_3D:
		LocateSniperBulletCommand(command, &m_nIp);
		return 0;
	case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_IS_PLAYER_ON_ANY_BIKE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
		return 0;
	}
	case COMMAND_IS_CHAR_LYING_DOWN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bFallenDown);
		return 0;
	}
	case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		int pedtype = ScriptParams[1];
		bool can = false;
		for (int i = 0; i < pPed->m_numNearPeds; i++) {
			CPed* pTestPed = pPed->m_nearPeds[i];
			if (pTestPed->m_fHealth <= 0.0f && pTestPed->m_nPedType == pedtype && pPed->OurPedCanSeeThisOne(pTestPed))
				can = true;
		}
		UpdateCompareFlag(can);
		return 0;
	}
	case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
#ifdef FIX_BUGS
		CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0];
#else
		CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0];
#endif
		return 0;
#endif
	default:
		assert(0);
	}
	return -1;
}

int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
	if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
		ScriptSphereArray[index].m_Index = 1;
	else
		ScriptSphereArray[index].m_Index++;
	return (uint16)index | ScriptSphereArray[index].m_Index << 16;
}

int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
{
	if (index == -1)
		return -1;
	uint16 check = (uint32)index >> 16;
	uint16 array_idx = index & (0xFFFF);
	assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
	if (check != ScriptSphereArray[array_idx].m_Index)
		return -1;
	return array_idx;
}

void CTheScripts::DrawScriptSpheres()
{
	for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
		if (ScriptSphereArray[i].m_bInUse)
			C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
				SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
	}
}

int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
{
	int16 i = 0;
	for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
		if (!ScriptSphereArray[i].m_bInUse)
			break;
	}
#ifdef FIX_BUGS
	if (i == MAX_NUM_SCRIPT_SPHERES)
		return -1;
#endif
	ScriptSphereArray[i].m_bInUse = true;
	ScriptSphereArray[i].m_Id = id;
	ScriptSphereArray[i].m_vecCenter = pos;
	ScriptSphereArray[i].m_fRadius = radius;
	return GetNewUniqueScriptSphereIndex(i);
}

void CTheScripts::RemoveScriptSphere(int32 index)
{
	index = GetActualScriptSphereIndex(index);
	if (index == -1)
		return;
	ScriptSphereArray[index].m_bInUse = false;
	ScriptSphereArray[index].m_Id = 0;
}

void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
{
	int i = 0;
	bool found = false;
	while (i < MAX_NUM_BUILDING_SWAPS && !found) {
		if (BuildingSwapArray[i].m_pBuilding == pBuilding)
			found = true;
		else
			i++;
	}
	if (found) {
		if (BuildingSwapArray[i].m_nOldModel == new_model) {
			BuildingSwapArray[i].m_pBuilding = nil;
			BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
		}
		else {
			BuildingSwapArray[i].m_nNewModel = new_model;
		}
	}
	else {
		i = 0;
		while (i < MAX_NUM_BUILDING_SWAPS && !found) {
			if (BuildingSwapArray[i].m_pBuilding == nil)
				found = true;
			else
				i++;
		}
		if (found) {
			BuildingSwapArray[i].m_pBuilding = pBuilding;
			BuildingSwapArray[i].m_nNewModel = new_model;
			BuildingSwapArray[i].m_nOldModel = old_model;
		}
	}
}

void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
{
	int i = 0;
	bool found = false;
	while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
		if (InvisibilitySettingArray[i] == pEntity)
			found = true;
		else
			i++;
	}
	if (found) {
		if (remove)
			InvisibilitySettingArray[i] = nil;
	}
	else if (!remove) {
		i = 0;
		while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
			if (InvisibilitySettingArray[i] == nil)
				found = true;
			else
				i++;
		}
		if (found)
			InvisibilitySettingArray[i] = pEntity;
	}
}

void CTheScripts::UndoBuildingSwaps()
{
	for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
		if (BuildingSwapArray[i].m_pBuilding) {
			BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
			BuildingSwapArray[i].m_pBuilding = nil;
			BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
		}
	}
}

void CTheScripts::UndoEntityInvisibilitySettings()
{
	for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
		if (InvisibilitySettingArray[i]) {
			InvisibilitySettingArray[i]->bIsVisible = true;
			InvisibilitySettingArray[i] = nil;
		}
	}
}

void CRunningScript::UpdateCompareFlag(bool flag)
{
	if (m_bNotFlag)
		flag = !flag;
	if (m_nAndOrState == ANDOR_NONE) {
		m_bCondResult = flag;
		return;
	}
	if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
		m_bCondResult &= flag;
		if (m_nAndOrState == ANDS_1) {
			m_nAndOrState = ANDOR_NONE;
			return;
		}
	}
	else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) {
		m_bCondResult |= flag;
		if (m_nAndOrState == ORS_1) {
			m_nAndOrState = ANDOR_NONE;
			return;
		}
	}
	else {
		return;
	}
	m_nAndOrState--;
}

void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	switch (command) {
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
		if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	X = *(float*)&ScriptParams[1];
	Y = *(float*)&ScriptParams[2];
	if (b3D) {
		Z = *(float*)&ScriptParams[3];
		dX = *(float*)&ScriptParams[4];
		dY = *(float*)&ScriptParams[5];
		dZ = *(float*)&ScriptParams[6];
		debug = ScriptParams[7];
	} else {
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (!decided) {
		CVector pos = pPlayerInfo->GetPos();
		result = false;
		bool in_area;
		if (b3D) {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y &&
				Z - dZ <= pos.z &&
				Z + dZ >= pos.z;
		} else {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
			case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
				result = true;
				break;
			case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
			case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
				result = !pPlayerInfo->m_pPed->bInVehicle;
				break;
			case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
			case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
			case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
			case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
				result = pPlayerInfo->m_pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPlayerInfo->GetPos();
	if (pTarget->bInVehicle) {
		X = pTarget->m_pMyVehicle->GetPosition().x;
		Y = pTarget->m_pMyVehicle->GetPosition().y;
		Z = pTarget->m_pMyVehicle->GetPosition().z;
	} else {
		X = pTarget->GetPosition().x;
		Y = pTarget->GetPosition().y;
		Z = pTarget->GetPosition().z;
	}
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
			result = !pPlayerInfo->m_pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
		case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
			result = pPlayerInfo->m_pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
#ifdef FIX_BUGS
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPlayerInfo->GetPos();
	X = pTarget->GetPosition().x;
	Y = pTarget->GetPosition().y;
	Z = pTarget->GetPosition().z;
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
			result = !pPlayerInfo->m_pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
		case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
			result = pPlayerInfo->m_pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	switch (command) {
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
		if (!CTheScripts::IsPedStopped(pPed)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	X = *(float*)&ScriptParams[1];
	Y = *(float*)&ScriptParams[2];
	if (b3D) {
		Z = *(float*)&ScriptParams[3];
		dX = *(float*)&ScriptParams[4];
		dY = *(float*)&ScriptParams[5];
		dZ = *(float*)&ScriptParams[6];
		debug = ScriptParams[7];
	}
	else {
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y &&
				Z - dZ <= pos.z &&
				Z + dZ >= pos.z;
		}
		else {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
			case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
			case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
			case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
				result = true;
				break;
			case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
			case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
			case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
			case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
				result = !pPed->bInVehicle;
				break;
			case COMMAND_LOCATE_CHAR_IN_CAR_2D:
			case COMMAND_LOCATE_CHAR_IN_CAR_3D:
			case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
			case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
				result = pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	if (pTarget->bInVehicle) {
		X = pTarget->m_pMyVehicle->GetPosition().x;
		Y = pTarget->m_pMyVehicle->GetPosition().y;
		Z = pTarget->m_pMyVehicle->GetPosition().z;
	}
	else {
		X = pTarget->GetPosition().x;
		Y = pTarget->GetPosition().y;
		Z = pTarget->GetPosition().z;
	}
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
		case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
			result = !pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
		case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
			result = pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
#ifdef FIX_BUGS
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	X = pTarget->GetPosition().x;
	Y = pTarget->GetPosition().y;
	Z = pTarget->GetPosition().z;
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
		case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
			result = !pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
		case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
			result = pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	X = pTarget->GetPosition().x;
	Y = pTarget->GetPosition().y;
	Z = pTarget->GetPosition().z;
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
		case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
			result = true;
			break;
		case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
		case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
			result = !pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
		case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
			result = pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
	assert(pVehicle);
	CVector pos = pVehicle->GetPosition();
	switch (command) {
	case COMMAND_LOCATE_STOPPED_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CAR_3D:
		if (!CTheScripts::IsVehicleStopped(pVehicle)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	X = *(float*)&ScriptParams[1];
	Y = *(float*)&ScriptParams[2];
	if (b3D) {
		Z = *(float*)&ScriptParams[3];
		dX = *(float*)&ScriptParams[4];
		dY = *(float*)&ScriptParams[5];
		dZ = *(float*)&ScriptParams[6];
		debug = ScriptParams[7];
	}
	else {
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y &&
				Z - dZ <= pos.z &&
				Z + dZ >= pos.z;
		}
		else {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y;
		}
		result = in_area;
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_SNIPER_BULLET_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 7 : 5);
	X = *(float*)&ScriptParams[0];
	Y = *(float*)&ScriptParams[1];
	if (b3D) {
		Z = *(float*)&ScriptParams[2];
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		dZ = *(float*)&ScriptParams[5];
		debug = ScriptParams[6];
	}
	else {
		dX = *(float*)&ScriptParams[2];
		dY = *(float*)&ScriptParams[3];
		debug = ScriptParams[4];
	}
	result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ;
	switch (command) {
	case COMMAND_IS_PLAYER_IN_AREA_3D:
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	switch (command) {
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
		if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		debug = ScriptParams[7];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (infX > supX) {
		float tmp = infX;
		infX = supX;
		supX = tmp;
	}
	if (infY > supY) {
		float tmp = infY;
		infY = supY;
		supY = tmp;
	}
	if (!decided) {
		CVector pos = pPlayerInfo->GetPos();
		result = false;
		bool in_area;
		if (b3D) {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y &&
				infZ <= pos.z &&
				supZ >= pos.z;
		}
		else {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_IS_PLAYER_IN_AREA_2D:
			case COMMAND_IS_PLAYER_IN_AREA_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
				result = true;
				break;
			case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
				result = !pPlayerInfo->m_pPed->bInVehicle;
				break;
			case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
				result = pPlayerInfo->m_pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		else
			CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
	}
}

void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ, side2length;
	switch (command) {
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 9 : 7);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	switch (command) {
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
		if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		side2length = *(float*)&ScriptParams[7];
		debug = ScriptParams[8];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		side2length = *(float*)&ScriptParams[5];
		debug = ScriptParams[6];
	}
	float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
	while (initAngle < 0.0f)
		initAngle += TWOPI;
	while (initAngle > TWOPI)
		initAngle -= TWOPI;
	// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
	// the side of new rectangle, with "length" being the length of second side
	float rotatedSupX = supX + side2length * sin(initAngle);
	float rotatedSupY = supY - side2length * cos(initAngle);
	float rotatedInfX = infX + side2length * sin(initAngle);
	float rotatedInfY = infY - side2length * cos(initAngle);
	float side1X = supX - infX;
	float side1Y = supY - infY;
	float side1Length = CVector2D(side1X, side1Y).Magnitude();
	float side2X = rotatedInfX - infX;
	float side2Y = rotatedInfY - infY;
	float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length?
	if (!decided) {
		CVector pos = pPlayerInfo->GetPos();
		result = false;
		float X = pos.x - infX;
		float Y = pos.y - infY;
		float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length;
		bool in_area = false;
		if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) {
			float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length;
			if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) {
				in_area = !b3D || pos.z >= infZ && pos.z <= supZ;
			}
		}

		if (in_area) {
			switch (command) {
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
				result = true;
				break;
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
				result = !pPlayerInfo->m_pPed->bInVehicle;
				break;
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
				result = pPlayerInfo->m_pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantAngledArea((uint32)this + m_nIp, infX, infY, supX, supY,
			rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
				rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
		else
			CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
				rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
	}
}

void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ;
	switch (command) {
	case COMMAND_IS_CHAR_IN_AREA_3D:
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	switch (command) {
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
		if (!CTheScripts::IsPedStopped(pPed)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		debug = ScriptParams[7];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (infX > supX) {
		float tmp = infX;
		infX = supX;
		supX = tmp;
	}
	if (infY > supY) {
		float tmp = infY;
		infY = supY;
		supY = tmp;
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y &&
				infZ <= pos.z &&
				supZ >= pos.z;
		}
		else {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_IS_CHAR_IN_AREA_2D:
			case COMMAND_IS_CHAR_IN_AREA_3D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
				result = true;
				break;
			case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
				result = !pPed->bInVehicle;
				break;
			case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
				result = pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		else
			CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
	}
}

void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ;
	switch (command) {
	case COMMAND_IS_CAR_IN_AREA_3D:
	case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
	assert(pVehicle);
	CVector pos = pVehicle->GetPosition();
	switch (command) {
	case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
		if (!CTheScripts::IsVehicleStopped(pVehicle)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		debug = ScriptParams[7];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (infX > supX) {
		float tmp = infX;
		infX = supX;
		supX = tmp;
	}
	if (infY > supY) {
		float tmp = infY;
		infY = supY;
		supY = tmp;
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y &&
				infZ <= pos.z &&
				supZ >= pos.z;
		}
		else {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_IS_CAR_IN_AREA_2D:
			case COMMAND_IS_CAR_IN_AREA_3D:
			case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
			case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
				result = true;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		else
			CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
	}
}

void CRunningScript::DoDeatharrestCheck()
{
	if (!m_bDeatharrestEnabled)
		return;
	if (!CTheScripts::IsPlayerOnAMission())
		return;
	CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
	if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
		return;
	assert(m_nStackPointer > 0);
	while (m_nStackPointer > 1)
		--m_nStackPointer;
	m_nIp = m_anStack[--m_nStackPointer];
	int16 messageId;
	if (pPlayer->IsRestartingAfterDeath())
		messageId = 0;
	else if (pPlayer->IsRestartingAfterArrest())
		messageId = 5;
	else
		messageId = 10;
	messageId += CGeneral::GetRandomNumberInRange(0, 5);
	bool found = false;
	for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) {
		int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact];
		if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) {
			messageId += CTheScripts::BaseBriefIdForContact[contact];
			found = true;
		}
	}
	if (!found)
		messageId = 8001;
	char tmp[16];
	sprintf(tmp, "%d", messageId);
	CMessages::ClearSmallMessagesOnly();
	wchar* text = TheText.Get(tmp);
	// ...and do nothing about it
	*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
	m_bDeatharrestExecuted = true;
	m_nWakeTime = 0;
}

int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
	CPad* pPad = CPad::GetPad(pad);
	switch (button) {
	case 0: return pPad->NewState.LeftStickX;
	case 1: return pPad->NewState.LeftStickY;
	case 2: return pPad->NewState.RightStickX;
	case 3: return pPad->NewState.RightStickY;
	case 4: return pPad->NewState.LeftShoulder1;
	case 5: return pPad->NewState.LeftShoulder2;
	case 6: return pPad->NewState.RightShoulder1;
	case 7: return pPad->NewState.RightShoulder2;
	case 8: return pPad->NewState.DPadUp;
	case 9: return pPad->NewState.DPadDown;
	case 10: return pPad->NewState.DPadLeft;
	case 11: return pPad->NewState.DPadRight;
	case 12: return pPad->NewState.Start;
	case 13: return pPad->NewState.Select;
	case 14: return pPad->NewState.Square;
	case 15: return pPad->NewState.Triangle;
	case 16: return pPad->NewState.Cross;
	case 17: return pPad->NewState.Circle;
	case 18: return pPad->NewState.LeftShock;
	case 19: return pPad->NewState.RightShock;
	default: break;
	}
	return 0;
}

uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255

void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
{
	CColPoint tmpCP;
	CEntity* tmpEP;
	CVector p1, p2, p3, p4;
	p1 = CVector(infX, infY, -1000.0f);
	CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p1.z = 2.0f + tmpCP.point.z;
	p2 = CVector(supX, supY, -1000.0f);
	CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p2.z = 2.0f + tmpCP.point.z;
	p3 = CVector(infX, supY, -1000.0f);
	CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p3.z = 2.0f + tmpCP.point.z;
	p4 = CVector(supX, infY, -1000.0f);
	CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p4.z = 2.0f + tmpCP.point.z;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}

void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
	CColPoint tmpCP;
	CEntity* tmpEP;
	CVector p1, p2, p3, p4;
	p1 = CVector(infX, infY, -1000.0f);
	CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p1.z = 2.0f + tmpCP.point.z;
	p2 = CVector(supX, supY, -1000.0f);
	CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p2.z = 2.0f + tmpCP.point.z;
	p3 = CVector(rotSupX, rotSupY, -1000.0f);
	CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p3.z = 2.0f + tmpCP.point.z;
	p4 = CVector(rotInfX, rotInfY, -1000.0f);
	CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p4.z = 2.0f + tmpCP.point.z;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}

void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ)
{
	CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
}

void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
	CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
}

void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2)
{
	if (NumScriptDebugLines >= MAX_NUM_STORED_LINES)
		return;
	aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1);
	aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2);
	aStoredLines[NumScriptDebugLines].color1 = col;
	aStoredLines[NumScriptDebugLines++].color2 = col2;
}

void CTheScripts::RenderTheScriptDebugLines()
{
	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1);
	for (int i = 0; i < NumScriptDebugLines; i++) {
		CLines::RenderLineWithClipping(
			aStoredLines[i].vecInf.x,
			aStoredLines[i].vecInf.y,
			aStoredLines[i].vecInf.z,
			aStoredLines[i].vecSup.x,
			aStoredLines[i].vecSup.y,
			aStoredLines[i].vecSup.z,
			aStoredLines[i].color1,
			aStoredLines[i].color2);
	}
	NumScriptDebugLines = 0;
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}

#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
	sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)

void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
INITSAVEBUF
	uint32 varSpace = GetSizeOfVariableSpace();
	uint32 runningScripts = 0;
	for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
		runningScripts++;
	*size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
	WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
	WriteSaveBuf(buf, varSpace);
	for (uint32 i = 0; i < varSpace; i++)
		WriteSaveBuf(buf, ScriptSpace[i]);
	static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
	uint32 script_data_size = SCRIPT_DATA_SIZE;
	WriteSaveBuf(buf, script_data_size);
	WriteSaveBuf(buf, OnAMissionFlag);
	for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
		WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
		WriteSaveBuf(buf, BaseBriefIdForContact[i]);
	}
	for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
		WriteSaveBuf(buf, CollectiveArray[i]);
	WriteSaveBuf(buf, NextFreeCollectiveIndex);
	for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
		CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
		uint32 type, handle;
		if (!pBuilding) {
			type = 0;
			handle = 0;
		} else if (pBuilding->GetIsATreadable()) {
			type = 1;
			handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
		} else {
			type = 2;
			handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
		}
		WriteSaveBuf(buf, type);
		WriteSaveBuf(buf, handle);
		WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
		WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
	}
	for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
		CEntity* pEntity = InvisibilitySettingArray[i];
		uint32 type, handle;
		if (!pEntity) {
			type = 0;
			handle = 0;
		} else {
			switch (pEntity->m_type) {
			case ENTITY_TYPE_BUILDING:
				if (((CBuilding*)pEntity)->GetIsATreadable()) {
					type = 1;
					handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
				} else {
					type = 2;
					handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
				}
				break;
			case ENTITY_TYPE_OBJECT:
				type = 3;
				handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
				break;
			case ENTITY_TYPE_DUMMY:
				type = 4;
				handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
			}
		}
		WriteSaveBuf(buf, type);
		WriteSaveBuf(buf, handle);
	}
	WriteSaveBuf(buf, bUsingAMultiScriptFile);
	WriteSaveBuf(buf, (uint8)0);
	WriteSaveBuf(buf, (uint16)0);
	WriteSaveBuf(buf, MainScriptSize);
	WriteSaveBuf(buf, LargestMissionScriptSize);
	WriteSaveBuf(buf, NumberOfMissionScripts);
	WriteSaveBuf(buf, (uint16)0);
	WriteSaveBuf(buf, runningScripts);
	for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
		WriteSaveBuf(buf, *pScript);
VALIDATESAVEBUF(*size)
}

void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
{
	Init();
INITSAVEBUF
	CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
	uint32 varSpace = ReadSaveBuf<uint32>(buf);
	for (uint32 i = 0; i < varSpace; i++)
		ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
	assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
	OnAMissionFlag = ReadSaveBuf<uint32>(buf);
	for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
		OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
		BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
	}
	for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
		CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
	NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
	for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
		uint32 type = ReadSaveBuf<uint32>(buf);
		uint32 handle = ReadSaveBuf<uint32>(buf);
		switch (type) {
		case 0:
			BuildingSwapArray[i].m_pBuilding = nil;
			break;
		case 1:
			BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
			break;
		case 2:
			BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
			break;
		default:
			assert(false);
		}
		BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
		BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
		if (BuildingSwapArray[i].m_pBuilding)
			BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
	}
	for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
		uint32 type = ReadSaveBuf<uint32>(buf);
		uint32 handle = ReadSaveBuf<uint32>(buf);
		switch (type) {
		case 0:
			InvisibilitySettingArray[i] = nil;
			break;
		case 1:
			InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
			break;
		case 2:
			InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
			break;
		case 3:
			InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
			break;
		case 4:
			InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
			break;
		default:
			assert(false);
		}
		if (InvisibilitySettingArray[i])
			InvisibilitySettingArray[i]->bIsVisible = false;
	}
	assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
	ReadSaveBuf<uint8>(buf);
	ReadSaveBuf<uint16>(buf);
	assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
	assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
	assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
	ReadSaveBuf<uint16>(buf);
	uint32 runningScripts = ReadSaveBuf<uint32>(buf);
	for (uint32 i = 0; i < runningScripts; i++)
		StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
VALIDATESAVEBUF(size)
}

#undef SCRIPT_DATA_SIZE

void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
	static CColPoint aTempColPoints[32];
	int16 entities = 0;
	CEntity* aEntities[16];
	CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
	if (entities <= 0)
		return;
	for (uint16 i = 0; i < entities; i++) {
		if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
			aEntities[i] = nil;
	}
	for (uint16 i = 0; i < entities; i++) {
		if (aEntities[i] == pEntity || !aEntities[i])
			continue;
		CEntity* pFound = aEntities[i];
		int cols;
		if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
			cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
				pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
		else {
			float lines[4];
			lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
			CColPoint tmp;
			cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
				pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
		}
		if (cols <= 0)
			continue;
		switch (pFound->m_type) {
		case ENTITY_TYPE_VEHICLE:
		{
			printf("Will try to delete a vehicle where a mission entity should be\n");
			CVehicle* pVehicle = (CVehicle*)pFound;
			if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
				break;
			if (pVehicle->pDriver) {
				CPopulation::RemovePed(pVehicle->pDriver);
				pVehicle->pDriver = nil;
			}
			for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
				if (pVehicle->pPassengers[i]) {
					CPopulation::RemovePed(pVehicle->pPassengers[i]);
					pVehicle->pPassengers[i] = 0;
					pVehicle->m_nNumPassengers--;
				}
			}
			CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
			CWorld::Remove(pVehicle);
			delete pVehicle;
			break;
		}
		case ENTITY_TYPE_PED:
		{
			CPed* pPed = (CPed*)pFound;
			if (pPed->IsPlayer() || !pPed->CanBeDeleted())
				break;
			CPopulation::RemovePed(pPed);
			printf("Deleted a ped where a mission entity should be\n");
			break;
		}
		}
	}
}

void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
{
	float infX, infY, supX, supY;
	if (x1 < x2) {
		infX = x1;
		supX = x2;
	} else {
		infX = x2;
		supX = x1;
	}
	if (y1 < y2) {
		infY = y1;
		supY = y2;
	}
	else {
		infY = y2;
		supY = y1;
	}
	CVector center;
	center.x = (infX + supX) / 2;
	center.y = (infY + supY) / 2;
	center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
	CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}

void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
{
	float infX, infY, supX, supY, X, Y;
	X = (x1 + x2) / 2;
	Y = (y1 + y2) / 2;
	supX = infX = X;
	supY = infY = Y;
	X = (x2 + x3) / 2;
	Y = (y2 + y3) / 2;
	infX = min(infX, X);
	supX = max(supX, X);
	infY = min(infY, Y);
	supY = max(supY, Y);
	X = (x3 + x4) / 2;
	Y = (y3 + y4) / 2;
	infX = min(infX, X);
	supX = max(supX, X);
	infY = min(infY, Y);
	supY = max(supY, Y);
	X = (x4 + x1) / 2;
	Y = (y4 + y1) / 2;
	infX = min(infX, X);
	supX = max(supX, X);
	infY = min(infY, Y);
	supY = max(supY, Y);
	CVector center;
	center.x = (infX + supX) / 2;
	center.y = (infY + supY) / 2;
	center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
	CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}

bool CTheScripts::IsPedStopped(CPed* pPed)
{
	if (pPed->bInVehicle)
		return IsVehicleStopped(pPed->m_pMyVehicle);
	return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}

bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
{
	CPed* pPed = pPlayer->m_pPed;
	if (pPed->bInVehicle)
		return IsVehicleStopped(pPed->m_pMyVehicle);
	if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
		RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
		RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
		RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
		return false;
	return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}

bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
	return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}

void CTheScripts::CleanUpThisPed(CPed* pPed)
{
	if (!pPed)
		return;
	if (pPed->CharCreatedBy != MISSION_CHAR)
		return;
	pPed->CharCreatedBy = RANDOM_CHAR;
	if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
		pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
	if (pPed->bInVehicle) {
		if (pPed->m_pMyVehicle->pDriver == pPed) {
			if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
				CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
				pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
			}
		}
		else {
			if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
				pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
				pPed->bWanderPathAfterExitingCar = true;
			}
		}
	}
	bool flees = false;
	PedState state;
	eMoveState ms;
	if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
		ms = pPed->m_nMoveState;
		state = pPed->m_nPedState;
		flees = true;
	}
	pPed->ClearObjective();
	pPed->bRespondsToThreats = true;
	pPed->bScriptObjectiveCompleted = false;
	pPed->ClearLeader();
	if (pPed->IsPedInControl())
		pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
	if (flees) {
		pPed->m_nPedState = state;
		pPed->SetMoveState(ms);
	}
	--CPopulation::ms_nTotalMissionPeds;
}

void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
{
	if (!pVehicle)
		return;
	if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
		return;
	pVehicle->bIsLocked = false;
	CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
	pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
	++CCarCtrl::NumRandomCars;
	--CCarCtrl::NumMissionCars;
}

void CTheScripts::CleanUpThisObject(CObject* pObject)
{
	if (!pObject)
		return;
	if (pObject->ObjectCreatedBy != MISSION_OBJECT)
		return;
	pObject->ObjectCreatedBy = TEMP_OBJECT;
	pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
	pObject->m_nRefModelIndex = -1;
	pObject->bUseVehicleColours = false;
	++CObject::nNoTempObjects;
}

void CTheScripts::ReadObjectNamesFromScript()
{
	int32 varSpace = GetSizeOfVariableSpace();
	uint32 ip = varSpace + 8;
	NumberOfUsedObjects = Read2BytesFromScript(&ip);
	ip += 2;
	for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
		for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
			UsedObjectArray[i].name[j] = ScriptSpace[ip++];
		UsedObjectArray[i].index = 0;
	}
}

void CTheScripts::UpdateObjectIndices()
{
	char name[USED_OBJECT_NAME_LENGTH];
	char error[112];
	for (int i = 1; i < NumberOfUsedObjects; i++) {
		bool found = false;
		for (int j = 0; j < MODELINFOSIZE && !found; j++) {
			CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
			if (!pModel)
				continue;
			strcpy(name, pModel->GetName());
			for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
				name[k] = toupper(name[k]);
			if (strcmp(name, UsedObjectArray[i].name) == 0) {
				found = true;
				UsedObjectArray[i].index = j;
			}
		}
		if (!found) {
			sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
			debug("%s\n", error);
		}
	}
}

void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
{
	int32 varSpace = GetSizeOfVariableSpace();
	uint32 ip = varSpace + 3;
	int32 objectSize = Read4BytesFromScript(&ip);
	ip = objectSize + 8;
	MainScriptSize = Read4BytesFromScript(&ip);
	LargestMissionScriptSize = Read4BytesFromScript(&ip);
	NumberOfMissionScripts = Read2BytesFromScript(&ip);
	ip += 2;
	for (int i = 0; i < NumberOfMissionScripts; i++) {
		MultiScriptArray[i] = Read4BytesFromScript(&ip);
	}
}

STARTPATCHES
InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
InjectHook(0x44FD60, &CTheScripts::UndoEntityInvisibilitySettings, PATCH_JUMP);
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
ENDPATCHES