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path: root/src/control/Script.cpp
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                                                                                  
#include "common.h"

#include "Script.h"
#include "ScriptCommands.h"

#include "AnimBlendAssociation.h"
#include "Bike.h"
#include "Boat.h"
#include "BulletInfo.h"
#include "Camera.h"
#include "CarAI.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "ColStore.h"
#include "CopPed.h"
#include "Coronas.h"
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
#include "Darkel.h"
#include "EmergencyPed.h"
#include "Explosion.h"
#include "FileMgr.h"
#include "Fire.h"
#include "Frontend.h"
#include "Gangs.h"
#include "GameLogic.h"
#include "Garages.h"
#include "General.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PedAttractor.h"
#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "PointLights.h"
#include "Pools.h"
#include "Population.h"
#include "PowerPoints.h"
#include "ProjectileInfo.h"
#include "Radar.h"
#include "Record.h"
#include "Remote.h"
#include "Replay.h"
#include "Restart.h"
#include "RoadBlocks.h"
#include "RpAnimBlend.h"
#include "Rubbish.h"
#include "SimpleModelInfo.h"
#include "SetPieces.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Sprite.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "Timecycle.h"
#include "TxdStore.h"
#include "User.h"
#include "VisibilityPlugins.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
#include "main.h"

#define PICKUP_PLACEMENT_OFFSET 0.5f
#define PED_FIND_Z_OFFSET 5.0f
#define COP_PED_FIND_Z_OFFSET 10.0f

#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define METERS_IN_FOOT 0.3048f
#define FEET_IN_METER 3.28084f
#else
#define METERS_IN_FOOT 0.3f
#define FEET_IN_METER 3.33f
#endif

uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
bool CTheScripts::DbgFlag;
uint32 CTheScripts::OnAMissionFlag;
int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
uint32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
bool CTheScripts::bUsingAMultiScriptFile;
uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
CMissionCleanup CTheScripts::MissionCleanup;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
uint8 CTheScripts::RiotIntensity;
uint32 CTheScripts::LastMissionPassedTime;
uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;

#ifdef MISSION_REPLAY

static const char* nonMissionScripts[] = {
	"copcar",
	"ambulan",
	"taxi",
	"firetru",
	"rampage",
	"t4x4_1",
	"t4x4_2",
	"t4x4_3",
	"rc1",
	"rc2",
	"rc3",
	"rc4",
	"hj",
	"usj",
	"mayhem"
};

int AllowMissionReplay;
uint32 NextMissionDelay;
uint32 MissionStartTime;
uint32 WaitForMissionActivate;
uint32 WaitForSave;
float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;

#endif

const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
	136;
#else
	sizeof(CRunningScript);
#endif

CMissionCleanup::CMissionCleanup()
{
	Init();
}

void CMissionCleanup::Init()
{
	m_nCount = 0;
	for (int i = 0; i < MAX_CLEANUP; i++){
		m_sEntities[i].type = CLEANUP_UNUSED;
		m_sEntities[i].id = 0;
	}
}

CMissionCleanupEntity* CMissionCleanup::FindFree()
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			return &m_sEntities[i];
	}
	assert(0);
	return nil;
}

void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
	CMissionCleanupEntity* pNew = FindFree();
	if (!pNew)
		return;
	pNew->id = id;
	pNew->type = type;
	m_nCount++;
}

static void PossiblyWakeThisEntity(CPhysical* pEntity)
{
	if (!pEntity->bIsStaticWaitingForCollision)
		return;
	if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
		pEntity->bIsStaticWaitingForCollision = false;
		if (!pEntity->IsStatic())
			pEntity->AddToMovingList();
	}
}

void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == type && m_sEntities[i].id == id){
			switch (m_sEntities[i].type) {
			case CLEANUP_CAR:
			{
				CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
				if (v)
					PossiblyWakeThisEntity(v);
				break;
			}
			case CLEANUP_CHAR:
			{
				CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
				if (p)
					PossiblyWakeThisEntity(p);
				break;
			}
			case CLEANUP_OBJECT:
			{
				CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
				if (o)
					PossiblyWakeThisEntity(o);
				break;
			}
			default:
				break;
			}
			m_sEntities[i].id = 0;
			m_sEntities[i].type = CLEANUP_UNUSED;
			m_nCount--;
		}
	}
}

void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
{
	for (int i = 0; i < MAX_CLEANUP; i++) {
		switch (m_sEntities[i].type) {
		case CLEANUP_CAR:
		{
			CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
			if (v)
				PossiblyWakeThisEntity(v);
			break;
		}
		case CLEANUP_CHAR:
		{
			CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
			if (p)
				PossiblyWakeThisEntity(p);
			break;
		}
		case CLEANUP_OBJECT:
		{
			CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
			if (o)
				PossiblyWakeThisEntity(o);
			break;
		}
		default:
			break;
		}
	}
}

CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
{
	if (m_sEntities[i].type == CLEANUP_CAR) {
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
		if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED)
			return pVehicle;
	}
	else if (m_sEntities[i].type == CLEANUP_CHAR) {
		CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
		if (pPed && !pPed->DyingOrDead())
			return pPed;
	}
	return nil;
}

void CMissionCleanup::Process()
{
	CPopulation::m_AllRandomPedsThisType = -1;
	CPopulation::PedDensityMultiplier = 1.0f;
	CCarCtrl::CarDensityMultiplier = 1.0f;
	CPed::nThreatReactionRangeMultiplier = 1;
	CPed::nEnterCarRangeMultiplier = 1;
	FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
	CRoadBlocks::ClearScriptRoadBlocks();
	CRouteNode::Initialise();
	if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
		TheCamera.Restore();
	TheCamera.SetWideScreenOff();
	// TODO(MIAMI)
	//CSpecialFX::bLiftCam = false;
	//CSpecialFX::bVideoCam = false;
	//CTimeCycle::StopExtraColour(0);
	for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
		DMAudio.ClearMissionAudio(i);
	CWeather::ReleaseWeather();
	for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
		CStreaming::SetMissionDoesntRequireSpecialChar(i);
	for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
		CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
	CStreaming::ms_disableStreaming = false;
	CHud::m_ItemToFlash = -1;
	CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false
	CUserDisplay::OnscnTimer.m_bDisabled = false;
	CTheScripts::RemoveScriptTextureDictionary();
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
	CWorld::Players[0].MakePlayerSafe(false);
	//TODO(MIAMI): drunkenness, enable drive by
	//DMAudio::ShutUpPlayerTalking(0);
	CVehicle::bDisableRemoteDetonation = false;
	CVehicle::bDisableRemoteDetonationOnContact = false;
	CGameLogic::ClearShortCut();
	CTheScripts::RiotIntensity = 0;
	CTheScripts::StoreVehicleIndex = -1;
	CTheScripts::StoreVehicleWasRandom = true;
	CTheScripts::UpsideDownCars.Init();
	CTheScripts::StuckCars.Init();
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			continue;
		switch (m_sEntities[i].type) {
		case CLEANUP_CAR:
		{
			CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
			if (v)
				CTheScripts::CleanUpThisVehicle(v);
			break;
		}
		case CLEANUP_CHAR:
		{
			CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
			if (p)
				CTheScripts::CleanUpThisPed(p);
			break;
		}
		case CLEANUP_OBJECT:
		{
			CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
			if (o)
				CTheScripts::CleanUpThisObject(o);
			break;
		}
		default:
			break;
		}
		m_sEntities[i].id = 0;
		m_sEntities[i].type = CLEANUP_UNUSED;
		m_nCount--;
	}
}

/* NB: CUpsideDownCarCheck is not used by actual script at all
 * It has a weird usage: AreAnyCarsUpsideDown would fail any mission
 * just like death or arrest. */

void CUpsideDownCarCheck::Init()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		m_sCars[i].m_nVehicleIndex = -1;
		m_sCars[i].m_nUpsideDownTimer = 0;
	}
}

bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
	CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
	return v->GetUp().z <= -0.97f &&
		v->GetMoveSpeed().Magnitude() < 0.01f &&
		v->GetTurnSpeed().Magnitude() < 0.02f;
}

void CUpsideDownCarCheck::UpdateTimers()
{
	uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (v){
			if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
				m_sCars[i].m_nUpsideDownTimer += timeStep;
			else
				m_sCars[i].m_nUpsideDownTimer = 0;
		}else{
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
			return true;
	}
	return false;
}

void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
	uint16 index = 0;
	while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
	if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
		return;
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_nUpsideDownTimer = 0;
}

void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_nUpsideDownTimer > 1000;
	}
	return false;
}

void stuck_car_data::Reset()
{
	m_nVehicleIndex = -1;
	m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
	m_nLastCheck = -1;
	m_fRadius = 0.0f;
	m_nStuckTime = 0;
	m_bStuck = false;
}

void CStuckCarCheck::Init()
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
		m_sCars[i].Reset();
	}
}

void CStuckCarCheck::Process()
{
	uint32 timer = CTimer::GetTimeInMilliseconds();
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex < 0)
			continue;
		if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
			continue;
		CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (!pv){
			m_sCars[i].Reset();
			continue;
		}
		float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
		m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
		m_sCars[i].m_vecPos = pv->GetPosition();
		m_sCars[i].m_nLastCheck = timer;
	}
}

void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
	CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
	if (!pv)
		return;
	int index = 0;
	while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
	/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_vecPos = pv->GetPosition();
	m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
	m_sCars[index].m_fRadius = radius;
	m_sCars[index].m_nStuckTime = time;
	m_sCars[index].m_bStuck = false;
}

void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].Reset();
		}
	}
}

bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_bStuck;
	}
	return false;
}

void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
	for (int16 i = 0; i < total; i++){
		uint16 varIndex;
		switch (CTheScripts::Read1ByteFromScript(pIp))
		{
		case ARGUMENT_INT32:
		case ARGUMENT_FLOAT:
			ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
			break;
		case ARGUMENT_GLOBALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
			ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
			break;
		case ARGUMENT_LOCALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
			ScriptParams[i] = m_anLocalVariables[varIndex];
			break;
		case ARGUMENT_INT8:
			ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
			break;
		case ARGUMENT_INT16:
			ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
			break;
		default:
			assert(0);
			break;
		}
	}
}

int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
	uint32* pIp = &ip;
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_INT32:
		return CTheScripts::Read4BytesFromScript(pIp);
	case ARGUMENT_GLOBALVAR:
		return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]);
	case ARGUMENT_LOCALVAR:
		return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_INT8:
		return CTheScripts::Read1ByteFromScript(pIp);
	case ARGUMENT_INT16:
		return CTheScripts::Read2BytesFromScript(pIp);
	case ARGUMENT_FLOAT:
		return CTheScripts::Read4BytesFromScript(pIp);
	default:
		assert(0);
	}
	return -1;
}

void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
	for (int16 i = 0; i < number; i++){
		switch (CTheScripts::Read1ByteFromScript(pIp)) {
		case ARGUMENT_GLOBALVAR:
			*(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		case ARGUMENT_LOCALVAR:
			m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		default:
			assert(0);
		}
	}
}

int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_GLOBALVAR:
		assert(type == VAR_GLOBAL);
		return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_LOCALVAR:
		assert(type == VAR_LOCAL);
		return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	default:
		assert(0);
	}
	return nil;
}

void CRunningScript::Init()
{
	strcpy(m_abScriptName, "noname");
	next = prev = nil;
	SetIP(0);
	for (int i = 0; i < MAX_STACK_DEPTH; i++)
		m_anStack[i] = 0;
	m_nStackPointer = 0;
	m_nWakeTime = 0;
	m_bCondResult = false;
	m_bIsMissionScript = false;
	m_bSkipWakeTime = false;
	for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
		m_anLocalVariables[i] = 0;
	m_nAndOrState = 0;
	m_bNotFlag = false;
	m_bDeatharrestEnabled = true;
	m_bDeatharrestExecuted = false;
	m_bMissionFlag = false;
}

#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
const char *scriptfile = "main.scm";

#ifdef _WIN32
#include <Windows.h>
#endif
int open_script()
{
	// glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
	if (GetAsyncKeyState('G') & 0x8000)
		scriptToLoad = 0;
	if (GetAsyncKeyState('R') & 0x8000)
		scriptToLoad = 1;
	if (GetAsyncKeyState('D') & 0x8000)
		scriptToLoad = 2;
#endif
	switch (scriptToLoad) {
	case 0: scriptfile = "main.scm"; break;
	case 1: scriptfile = "freeroam_miami.scm"; break;
	case 2: scriptfile = "main_d.scm"; break;
	}
	return CFileMgr::OpenFile(scriptfile, "rb");
}
#endif

void CTheScripts::Init()
{
	for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
		ScriptSpace[i] = 0;
	pActiveScripts = pIdleScripts = nil;
	for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
		ScriptsArray[i].Init();
		ScriptsArray[i].AddScriptToList(&pIdleScripts);
	}
	MissionCleanup.Init();
	UpsideDownCars.Init();
	StuckCars.Init();
	CFileMgr::SetDir("data");
#ifdef USE_DEBUG_SCRIPT_LOADER
	int mainf = open_script();
#else
	int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
	CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
	CFileMgr::CloseFile(mainf);
	CFileMgr::SetDir("");
	StoreVehicleIndex = -1;
	StoreVehicleWasRandom = true;
	OnAMissionFlag = 0;
	LastMissionPassedTime = (uint32)-1;
	NextFreeCollectiveIndex = 0;
	LastRandomPedId = -1;
	for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
		memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
		UsedObjectArray[i].index = 0;
	}
	NumberOfUsedObjects = 0;
	ReadObjectNamesFromScript();
	UpdateObjectIndices();
	bAlreadyRunningAMissionScript = false;
	bUsingAMultiScriptFile = true;
	for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
		MultiScriptArray[i] = 0;
	NumberOfExclusiveMissionScripts = 0;
	NumberOfMissionScripts = 0;
	LargestMissionScriptSize = 0;
	MainScriptSize = 0;
	ReadMultiScriptFileOffsetsFromScript();
	FailCurrentMission = 0;
	DbgFlag = false;
	NumScriptDebugLines = 0;
	RiotIntensity = 0;
	bPlayerHasMetDebbieHarry = false;
	bPlayerIsInTheStatium = false;
	for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
		ScriptSphereArray[i].m_bInUse = false;
		ScriptSphereArray[i].m_Index = 1;
		ScriptSphereArray[i].m_Id = 0;
		ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
		ScriptSphereArray[i].m_fRadius = 0.0f;
	}
	for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
		IntroTextLines[i].Reset();
	}
	NumberOfIntroTextLinesThisFrame = 0;
	UseTextCommands = 0;
	for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
		IntroRectangles[i].m_bIsUsed = false;
		IntroRectangles[i].m_bBeforeFade = false;
		IntroRectangles[i].m_nTextureId = -1;
		IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
		IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
	}
	NumberOfIntroRectanglesThisFrame = 0;
	RemoveScriptTextureDictionary();
	for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
		BuildingSwapArray[i].m_pBuilding = nil;
		BuildingSwapArray[i].m_nNewModel = -1;
		BuildingSwapArray[i].m_nOldModel = -1;
	}
	for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
		InvisibilitySettingArray[i] = nil;
}

void CTheScripts::RemoveScriptTextureDictionary()
{
	for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
		CTheScripts::ScriptSprites[i].Delete();
	int slot = CTxdStore::FindTxdSlot("script");
	if (slot != -1)
		CTxdStore::RemoveTxd(slot);
}

void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
	if (prev)
		prev->next = next;
	else
		*ppScript = next;
	if (next)
		next->prev = prev;
}

void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
	next = *ppScript;
	prev = nil;
	if (*ppScript)
		(*ppScript)->prev = this;
	*ppScript = this;
}

CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
	CRunningScript* pNew = pIdleScripts;
	assert(pNew);
	pNew->RemoveScriptFromList(&pIdleScripts);
	pNew->Init();
	pNew->SetIP(ip);
	pNew->AddScriptToList(&pActiveScripts);
	return pNew;
}

void CTheScripts::Process()
{
	if (CReplay::IsPlayingBack())
		return;
	CommandsExecuted = 0;
	ScriptsUpdated = 0;
	float timeStep = CTimer::GetTimeStepInMilliseconds();
	UpsideDownCars.UpdateTimers();
	StuckCars.Process();
	MissionCleanup.CheckIfCollisionHasLoadedForMissionObject();
	DrawScriptSpheres();
	if (FailCurrentMission)
		--FailCurrentMission;
	if (UseTextCommands){
		for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
			IntroTextLines[i].Reset();
		NumberOfIntroTextLinesThisFrame = 0;
		for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
			IntroRectangles[i].m_bIsUsed = false;
			IntroRectangles[i].m_bBeforeFade = false;
		}
		NumberOfIntroRectanglesThisFrame = 0;
		if (UseTextCommands == 1)
			UseTextCommands = 0;
	}

#ifdef MISSION_REPLAY
	static uint32 TimeToWaitTill;
	switch (AllowMissionReplay) {
	case 2:
		AllowMissionReplay = 3;
		TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
		break;
	case 3:
		if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
			AllowMissionReplay = 4;
		break;
	case 4:
		AllowMissionReplay = 5;
		RetryMission(0, 0);
	case 6:
		AllowMissionReplay = 7;
		TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
	case 7:
		if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
			AllowMissionReplay = 0;
			return;
		}
		break;
	}
	if (WaitForMissionActivate) {
		if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
			return;
		WaitForMissionActivate = 0;
		WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
	}
	if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
		WaitForSave = 0;
#endif

	CRunningScript* script = pActiveScripts;
	while (script != nil){
		CRunningScript* next = script->GetNext();
		++ScriptsUpdated;
		script->UpdateTimers(timeStep);
		script->Process();
		script = next;
	}
	DbgFlag = false;
}

CRunningScript* CTheScripts::StartTestScript()
{
	return StartNewScript(0);
}

bool CTheScripts::IsPlayerOnAMission()
{
	return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}

void CRunningScript::Process()
{
	if (m_bIsMissionScript)
		DoDeatharrestCheck();
	if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
		SetIP(m_anStack[--m_nStackPointer]);
	if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
		while (!ProcessOneCommand())
			;
		return;
	}
	if (!m_bSkipWakeTime)
		return;
	if (!CPad::GetPad(0)->GetCrossJustDown())
		return;
	m_nWakeTime = 0;
	for (int i = 0; i < NUMBIGMESSAGES; i++){
		if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
			CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
	}
	if (CMessages::BriefMessages[0].m_pText != nil)
		CMessages::BriefMessages[0].m_nStartTime = 0;
}

int8 CRunningScript::ProcessOneCommand()
{
	++CTheScripts::CommandsExecuted;
	int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
	m_bNotFlag = (command & 0x8000);
	command &= 0x7FFF;
	if (command < 100)
		return ProcessCommands0To99(command);
	if (command < 200)
		return ProcessCommands100To199(command);
	if (command < 300)
		return ProcessCommands200To299(command);
	if (command < 400)
		return ProcessCommands300To399(command);
	if (command < 500)
		return ProcessCommands400To499(command);
	if (command < 600)
		return ProcessCommands500To599(command);
	if (command < 700)
		return ProcessCommands600To699(command);
	if (command < 800)
		return ProcessCommands700To799(command);
	if (command < 900)
		return ProcessCommands800To899(command);
	if (command < 1000)
		return ProcessCommands900To999(command);
	if (command < 1100)
		return ProcessCommands1000To1099(command);
	if (command < 1200)
		return ProcessCommands1100To1199(command);
	if (command < 1300)
		return ProcessCommands1200To1299(command);
	if (command < 1400)
		return ProcessCommands1300To1399(command);
	if (command < 1500)
		return ProcessCommands1400To1499(command);
	return -1;
}

int8 CRunningScript::ProcessCommands0To99(int32 command)
{
	float *fScriptVar1;
	int *nScriptVar1;
	switch (command) {
	case COMMAND_NOP:
		return 0;
	case COMMAND_WAIT:
		CollectParameters(&m_nIp, 1);
		m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
		m_bSkipWakeTime = false;
		return 1;
	case COMMAND_GOTO:
		CollectParameters(&m_nIp, 1);
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
		/* simply because it never makes sense to jump to start of the script */
		/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
		/* However, it's not an issue for actual mission scripts, because they follow a structure */
		/* and never start with a loop. */
		return 0;
	case COMMAND_SHAKE_CAM:
		CollectParameters(&m_nIp, 1);
		CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
		return 0;
	case COMMAND_SET_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
	//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
	//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
	//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
	//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
	/*
	case COMMAND_GOTO_IF_TRUE:
		CollectParameters(&m_nIp, 1);
		if (m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		return 0;
	*/
	case COMMAND_GOTO_IF_FALSE:
		CollectParameters(&m_nIp, 1);
		if (!m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Check COMMAND_GOTO note. */
		return 0;
	case COMMAND_TERMINATE_THIS_SCRIPT:
		if (m_bMissionFlag)
			CTheScripts::bAlreadyRunningAMissionScript = false;
		RemoveScriptFromList(&CTheScripts::pActiveScripts);
		AddScriptToList(&CTheScripts::pIdleScripts);
		m_bIsActive = false;
#ifdef MISSION_REPLAY
		if (m_bMissionFlag) {
			CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
			if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
				SaveGameForPause(1);
			oldTargetX = oldTargetY = 0.0f;
			if (AllowMissionReplay == 1)
				AllowMissionReplay = 2;
			// I am fairly sure they forgot to set return value here
		}
#endif
		return 1;
	case COMMAND_START_NEW_SCRIPT:
	{
		CollectParameters(&m_nIp, 1);
		assert(ScriptParams[0] >= 0);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		m_bIsActive = true;
		int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
		float tmp;
		for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
			switch (type) {
			case ARGUMENT_INT32:
				pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_GLOBALVAR:
				pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_LOCALVAR:
				pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_INT8:
				pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
				break;
			case ARGUMENT_INT16:
				pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_FLOAT:
				tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
				pNew->m_anLocalVariables[i] = *(int32*)&tmp;
				break;
			default:
				break;
			}
		}
		return 0;
	}
	case COMMAND_GOSUB:
		CollectParameters(&m_nIp, 1);
		assert(m_nStackPointer < MAX_STACK_DEPTH);
		m_anStack[m_nStackPointer++] = m_nIp;
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		return 0;
	case COMMAND_RETURN:
		assert(m_nStackPointer > 0); /* No more SSU */
		SetIP(m_anStack[--m_nStackPointer]);
		return 0;
	case COMMAND_LINE:
		CollectParameters(&m_nIp, 6);
		/* Something must have been here */
		return 0;
	case COMMAND_CREATE_PLAYER:
	{
		CollectParameters(&m_nIp, 4);
		int32 index = ScriptParams[0];
		assert(index < NUMPLAYERS);
		printf("&&&&&&&&&&&&&Creating player: %d\n", index);
		if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
			CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
			CStreaming::LoadAllRequestedModels(false);
		}
		CPlayerPed::SetupPlayerPed(index);
		CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
		CPlayerPed::DeactivatePlayerPed(index);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		CWorld::Players[index].m_pPed->SetPosition(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
		CPlayerPed::ReactivatePlayerPed(index);
		ScriptParams[0] = index;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_PLAYER_COORDINATES:
	{
		CVector pos;
		CollectParameters(&m_nIp, 1);
		if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
			pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
		else
			pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_PLAYER_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		int index = ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPlayerPed* ped = CWorld::Players[index].m_pPed;
		if (ped->bInVehicle) {
			pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
			CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
			return 0;
		}
		pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
		CVector vOldPos = ped->GetPosition();
		ped->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		if (ped) { // great time to check
			for (int i = 0; i < ped->m_numNearPeds; i++) {
				CPed* pTestedPed = ped->m_nearPeds[i];
				if (!pTestedPed || !IsPedPointerValid(pTestedPed))
					continue;
				if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
					CVector vFollowerPos = pTestedPed->GetFormationPosition();
					CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
					bool bFound = false;
					vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
					if (bFound) {
						if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
							pTestedPed->Teleport(vFollowerPos);
						}
					}
				}
				else if (pTestedPed->m_leader == ped) {
					CVector vFollowerPos;
					if (pTestedPed->m_pedFormation)
						vFollowerPos = pTestedPed->GetFormationPosition();
					else
						vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos;
					CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
					bool bFound = false;
					vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
					if (bFound) {
						if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
							pTestedPed->Teleport(vFollowerPos);
						}
					}
				}
			}
		}
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (!ped->bInVehicle)
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (ped->bInVehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_ADD_INT_VAR_TO_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	default:
		assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands100To199(int32 command)
{
	float *fScriptVar1;
	int *nScriptVar1;
	switch (command) {
	case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#else
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#else
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#else
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#else
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SET_VAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_VAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_ABS_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_GENERATE_RANDOM_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
		*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
		*ptr = CGeneral::GetRandomNumber() / 65536.0f;
		/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif

		return 0;
	}
	case COMMAND_GENERATE_RANDOM_INT:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
		return 0;
	case COMMAND_CREATE_CHAR:
	{
		CollectParameters(&m_nIp, 5);
		switch (ScriptParams[1]) {
		case MI_COP:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[0] == PEDTYPE_EMERGENCY)
				ScriptParams[1] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[0] == PEDTYPE_FIREMAN)
				ScriptParams[1] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* ped;
		if (ScriptParams[0] == PEDTYPE_COP)
			ped = new CCopPed((eCopType)ScriptParams[1]);
		else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
			ped = new CEmergencyPed(ScriptParams[1]);
		else
			ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
		ped->CharCreatedBy = MISSION_CHAR;
		ped->bRespondsToThreats = false;
		ped->bAllowMedicsToReviveMe = false;
		ped->bIsPlayerFriend = false;
		CVector pos = *(CVector*)&ScriptParams[2];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += 1.0f;
		ped->SetPosition(pos);
		ped->SetOrientation(0.0f, 0.0f, 0.0f);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		if (m_bIsMissionScript)
			ped->bIsStaticWaitingForCollision = true;
		CWorld::Add(ped);
		ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
		CPopulation::ms_nTotalMissionPeds++;
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_DELETE_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CTheScripts::RemoveThisPed(ped);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_CHAR_WANDER_DIR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		ped->ClearAll();
		int8 path = ScriptParams[1];
		if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
			// Max number GetRandomNumberInRange returns is max-1
#ifdef FIX_BUGS
			path = CGeneral::GetRandomNumberInRange(0, 8);
#else
			path = CGeneral::GetRandomNumberInRange(0, 7);
#endif

		ped->SetWanderPath(path);
		return 0;
	}
	//case COMMAND_CHAR_WANDER_RANGE:
	case COMMAND_CHAR_FOLLOW_PATH:
	{
		CollectParameters(&m_nIp, 6);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
			return 0;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = *(float*)&ScriptParams[4];
		eMoveState state;
		switch (ScriptParams[5]) {
		case 0: state = PEDMOVE_WALK; break;
		case 1: state = PEDMOVE_RUN; break;
		default: assert(0);
		}
		ped->ClearAll();
		ped->m_pathNodeTimer = 0;
		ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
		return 0;
	}
	case COMMAND_CHAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		ped->bScriptObjectiveCompleted = false;
		ped->SetObjective(OBJECTIVE_IDLE);
		return 0;
	}
	case COMMAND_GET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		CVector pos;
		/* Seems a bit clumsy but I'll leave original flow */
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		if (vehicle)
			pos = vehicle->GetPosition();
		else
			pos = ped->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		// removed dumb stuff again
		if (!vehicle) {
			pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, ped);
			for (int i = 0; i < ped->m_numNearPeds; i++) {
				CPed* pNearPed = ped->m_nearPeds[i];
				if (pNearPed->m_leader == ped) {
					pNearPed->Teleport(pos);
					pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!!
				}
			}
		}
		else {
			pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			vehicle->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
		}
		return 0;
	}
	/*
	case COMMAND_IS_CHAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
		return 0;
	}
	*/
	case COMMAND_IS_CHAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_CREATE_CAR:
	{
		CollectParameters(&m_nIp, 4);
		int32 handle;
		if (CModelInfo::IsBoatModel(ScriptParams[0])) {
			CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
			boat->SetPosition(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, boat);
			boat->SetStatus(STATUS_ABANDONED);
			boat->bIsLocked = true;
			boat->AutoPilot.m_nCarMission = MISSION_NONE;
			boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
			boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
			if (m_bIsMissionScript)
				boat->bIsStaticWaitingForCollision = true;
			CWorld::Add(boat);
			handle = CPools::GetVehiclePool()->GetIndex(boat);
		}
		else {
			CVehicle* car;

			if (!CModelInfo::IsBikeModel(ScriptParams[0]))
				car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
			else {
				car = new CBike(ScriptParams[0], MISSION_VEHICLE);
				((CBike*)(car))->bIsStanding = true;
			}
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
			car->SetPosition(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			car->SetStatus(STATUS_ABANDONED);
			car->bIsLocked = true;
			CCarCtrl::JoinCarWithRoadSystem(car);
			car->AutoPilot.m_nCarMission = MISSION_NONE;
			car->AutoPilot.m_nTempAction = TEMPACT_NONE;
			car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
			car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
			car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
			car->bEngineOn = false;
			car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
			car->bHasBeenOwnedByPlayer = true;
			if (m_bIsMissionScript)
				car->bIsStaticWaitingForCollision = true;
			CWorld::Add(car);
			handle = CPools::GetVehiclePool()->GetIndex(car);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
		return 0;
	}
	case COMMAND_DELETE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (car) {
			CWorld::Remove(car);
			CWorld::RemoveReferencesToDeletedObject(car);
			delete car;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_CAR_GOTO_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
		else
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
		car->SetStatus(STATUS_PHYSICS);
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_WANDER_RANDOMLY:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		CCarCtrl::JoinCarWithRoadSystem(car);
		car->AutoPilot.m_nCarMission = MISSION_CRUISE;
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		car->AutoPilot.m_nCarMission = MISSION_NONE;
		return 0;
	}
	case COMMAND_GET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		*(CVector*)&ScriptParams[0] = car->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		car->bIsStatic = false;
		/* Again weird usage of virtual functions. */
		if (car->IsBoat()) {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
		}
		else {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			/* May the following be inlined CCarCtrl function? */
			switch (car->AutoPilot.m_nCarMission) {
			case MISSION_CRUISE:
				CCarCtrl::JoinCarWithRoadSystem(car);
				break;
			case MISSION_RAMPLAYER_FARAWAY:
			case MISSION_RAMPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_FARAWAY:
			case MISSION_BLOCKPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
				break;
			case MISSION_GOTOCOORDS:
			case MISSION_GOTOCOORDS_STRAIGHT:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_GOTOCOORDS_ACCURATE:
			case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_RAMCAR_FARAWAY:
			case MISSION_RAMCAR_CLOSE:
			case MISSION_BLOCKCAR_FARAWAY:
			case MISSION_BLOCKCAR_CLOSE:
			case MISSION_BLOCKCAR_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
				break;
			default:
				break;
			}
		}
		return 0;
	}
	/*
	case COMMAND_IS_CAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
		return 0;
	}
	*/
	case COMMAND_SET_CAR_CRUISE_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
		car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
		if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
			car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
		car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
#else
		car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
#endif
		return 0;
	}
	case COMMAND_SET_CAR_DRIVING_STYLE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_MISSION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(car);
		car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		car->bEngineOn = true;
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_SPECIAL_0:
	case COMMAND_SPECIAL_1:
	case COMMAND_SPECIAL_2:
	case COMMAND_SPECIAL_3:
	case COMMAND_SPECIAL_4:
	case COMMAND_SPECIAL_5:
	case COMMAND_SPECIAL_6:
	case COMMAND_SPECIAL_7:
		assert(0);
		return 0;
	case COMMAND_PRINT_BIG:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
#ifdef MISSION_REPLAY
		if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
			AllowMissionReplay = 1;
#endif
		CollectParameters(&m_nIp, 2);
		CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
		return 0;
	}
	case COMMAND_PRINT:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_NOW:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_SOON:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_CLEAR_PRINTS:
		CMessages::ClearMessages();
		return 0;
	case COMMAND_GET_TIME_OF_DAY:
		ScriptParams[0] = CClock::GetHours();
		ScriptParams[1] = CClock::GetMinutes();
		StoreParameters(&m_nIp, 2);
		return 0;
	case COMMAND_SET_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_IS_POINT_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= -100)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
		return 0;
	}
	case COMMAND_DEBUG_ON:
		CTheScripts::DbgFlag = true;
		return 0;
	case COMMAND_DEBUG_OFF:
		CTheScripts::DbgFlag = false;
		return 0;
	/*
	case COMMAND_RETURN_TRUE:
		UpdateCompareFlag(true);
		return 0;
	case COMMAND_RETURN_FALSE:
		UpdateCompareFlag(false);
		return 0;
	*/
	//case COMMAND_VAR_INT:
	default:
		assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands200To299(int32 command)
{
	switch (command) {
	/* Special commands.
	case COMMAND_VAR_FLOAT:
	case COMMAND_LVAR_INT:
	case COMMAND_LVAR_FLOAT:
	case COMMAND_LBRACKET:
	case COMMAND_RBRACKET:
	case COMMAND_REPEAT:
	case COMMAND_ENDREPEAT:
	case COMMAND_IF:
	case COMMAND_IFNOT:
	case COMMAND_ELSE:
	case COMMAND_ENDIF:
	case COMMAND_WHILE:
	case COMMAND_WHILENOT:
	case COMMAND_ENDWHILE:
	*/
	case COMMAND_ANDOR:
		CollectParameters(&m_nIp, 1);
		m_nAndOrState = ScriptParams[0];
		if (m_nAndOrState == ANDOR_NONE){
			m_bCondResult = false; // pointless
		}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
			m_bCondResult = true;
			m_nAndOrState++;
		}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
			m_bCondResult = false;
			m_nAndOrState++;
		}else{
			assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
		}
		return 0;
	case COMMAND_LAUNCH_MISSION:
	{
		CollectParameters(&m_nIp, 1);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		pNew->m_bIsMissionScript = true;
		return 0;
	}
	case COMMAND_MISSION_HAS_FINISHED:
	{
		if (!m_bIsMissionScript)
			return 0;
		CTheScripts::MissionCleanup.Process();
		return 0;
	}
	case COMMAND_STORE_CAR_CHAR_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(ped);
		CVehicle* pCurrent = nil;
		if (ped->bInVehicle) {
			pCurrent = ped->m_pMyVehicle;
		}
		assert(pCurrent); // GetIndex(0) doesn't look good
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
			CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
			if (pOld){
				CCarCtrl::RemoveFromInterestingVehicleList(pOld);
				if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
					pOld->VehicleCreatedBy = RANDOM_VEHICLE;
					pOld->bIsLocked = false;
					CCarCtrl::NumRandomCars++;
					CCarCtrl::NumMissionCars--;
					CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy){
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_STORE_CAR_PLAYER_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(ped);
		if (!ped->bInVehicle)
			return 0; // No value written to output variable
		CVehicle* pCurrent = ped->m_pMyVehicle;
		assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
			CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
			if (pOld){
				CCarCtrl::RemoveFromInterestingVehicleList(pOld);
				if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
					pOld->VehicleCreatedBy = RANDOM_VEHICLE;
					pOld->bIsLocked = false;
					CCarCtrl::NumRandomCars++;
					CCarCtrl::NumMissionCars--;
					CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy) {
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
		return 0;
	}
	case COMMAND_IS_BUTTON_PRESSED:
	{
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
		return 0;
	}
	/*
	case COMMAND_GET_PAD_STATE:
	{
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_CREATE_OBJECT:
	{
		CollectParameters(&m_nIp, 4);
		int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
		CObject* pObj = new CObject(mi, false);
		pObj->ObjectCreatedBy = MISSION_OBJECT;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
		pObj->SetPosition(pos);
		pObj->SetOrientation(0.0f, 0.0f, 0.0f);
		pObj->GetMatrix().UpdateRW();
		pObj->UpdateRwFrame();
		CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
		if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
			pObj->SetupBigBuilding();
		CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
		CWorld::Add(pObj);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_DELETE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		if (pObj){
			CWorld::Remove(pObj);
			CWorld::RemoveReferencesToDeletedObject(pObj);
			delete pObj;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_ADD_SCORE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
		if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
			CWorld::Players[ScriptParams[0]].m_nMoney = 0;
		return 0;
	case COMMAND_IS_SCORE_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
		return 0;
	case COMMAND_STORE_SCORE:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
		return 0;
	}
	case COMMAND_ALTER_WANTED_LEVEL:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
		return 0;
	case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
		return 0;
	case COMMAND_IS_WANTED_LEVEL_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]);
		return 0;
	case COMMAND_CLEAR_WANTED_LEVEL:
		CollectParameters(&m_nIp, 1);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
		return 0;
	case COMMAND_SET_DEATHARREST_STATE:
		CollectParameters(&m_nIp, 1);
		m_bDeatharrestEnabled = (ScriptParams[0] == 1);
		return 0;
	case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
		UpdateCompareFlag(m_bDeatharrestExecuted);
		return 0;
	/*
	case COMMAND_ADD_AMMO_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	*/
	case COMMAND_ADD_AMMO_TO_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	//case COMMAND_ADD_AMMO_TO_CAR:
	//case COMMAND_IS_PLAYER_STILL_ALIVE:
	case COMMAND_IS_PLAYER_DEAD:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
		return 0;
	case COMMAND_IS_CHAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pPed || pPed->DyingOrDead());
		return 0;
	}
	case COMMAND_IS_CAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
		return 0;
	}
	case COMMAND_SET_CHAR_THREAT_SEARCH:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_fearFlags |= ScriptParams[1];
		return 0;
	}
	//case COMMAND_SET_CHAR_THREAT_REACTION:
	case COMMAND_SET_CHAR_OBJ_NO_OBJ:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->ClearObjective();
		return 0;
	}
	//case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
	//case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
	//case COMMAND_ADD_PATROL_POINT:
	//case COMMAND_IS_PLAYER_IN_GANGZONE:
	case COMMAND_IS_PLAYER_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
		if (zoneToCheck != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
		CVector pos = pPlayer->GetPos();
		CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
		UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
		return 0;
	}
	case COMMAND_IS_PLAYER_PRESSING_HORN:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
			CPad::GetPad(ScriptParams[0])->GetHorn());
		return 0;
	case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
		return 0;
	}
	//case COMMAND_ORDER_CHAR_TO_BACKDOOR:
	//case COMMAND_ADD_CHAR_TO_GANG:
	case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
		return 0;
	}
	/* Not implemented.
	case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
	case COMMAND_SET_CHAR_MAX_DRIVESPEED:
	*/
	case COMMAND_CREATE_CHAR_INSIDE_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		switch (ScriptParams[2]) {
		case MI_COP:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[1] == PEDTYPE_EMERGENCY)
				ScriptParams[2] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[1] == PEDTYPE_FIREMAN)
				ScriptParams[2] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* pPed;
		if (ScriptParams[1] == PEDTYPE_COP)
			pPed = new CCopPed((eCopType)ScriptParams[2]);
		else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
			pPed = new CEmergencyPed(ScriptParams[2]);
		else
			pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		pPed->SetPedState(PED_DRIVING);
		CPopulation::ms_nTotalMissionPeds++;
		assert(!pVehicle->pDriver);
		pVehicle->pDriver = pPed;
		pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pVehicle->SetStatus(STATUS_PHYSICS);
		if (!pVehicle->IsBoat())
			pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
		pVehicle->bEngineOn = true;
		pPed->bUsesCollision = false;
		pPed->AddInCarAnims(pVehicle, true);
		pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
		CWorld::Add(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		if (pPlayer->m_pPed->bInVehicle){
			assert(pPlayer->m_pPed->m_pMyVehicle);
			if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
				pPlayer->m_pPed->bRenderPedInCar = true;
			if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
				pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
				pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
				pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
				pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
			}else{
				pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
			}
		}
		pPlayer->m_pPed->bInVehicle = false;
		pPlayer->m_pPed->m_pMyVehicle = nil;
		pPlayer->m_pPed->SetPedState(PED_IDLE);
		pPlayer->m_pPed->bUsesCollision = true;
		pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
		pPlayer->m_pPed->RemoveInCarAnims();
		if (pPlayer->m_pPed->m_pVehicleAnim)
			pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
		pPlayer->m_pPed->m_pVehicleAnim = nil;
		pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
		pPlayer->m_pPed->RestartNonPartialAnims();
		AudioManager.PlayerJustLeftCar();
		pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		pPlayer->m_pPed->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
		return 0;
	}
	//case COMMAND_MAKE_CHAR_DO_NOTHING:
	default:
		assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands300To399(int32 command)
{
	switch (command) {
	//case COMMAND_SET_CHAR_INVINCIBLE:
	//case COMMAND_SET_PLAYER_INVINCIBLE:
	//case COMMAND_SET_CHAR_GRAPHIC_TYPE:
	//case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
	/*
	case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
		return 0;
	*/
	//case COMMAND_STOP_CHAR_DRIVING:
	//case COMMAND_KILL_CHAR:
	//case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
	//case COMMAND_SET_CHAR_OCCUPATION:
	/*
	case COMMAND_CHANGE_CAR_LOCK:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
		return 0;
	}
	case COMMAND_SHAKE_CAM_WITH_POINT:
		CollectParameters(&m_nIp, 4);
		TheCamera.CamShake(ScriptParams[0] / 1000.0f,
			*(float*)&ScriptParams[1],
			*(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3]);
		return 0;
	*/
	case COMMAND_IS_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	//case COMMAND_IS_CAR_REMAP:
	//case COMMAND_HAS_CAR_JUST_SUNK:
	//case COMMAND_SET_CAR_NO_COLLIDE:
	/*
	case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
			pVehicle->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
			pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (!ScriptParams[7])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	*/
	//case COMMAND_IS_TRAILER_ATTACHED:
	//case COMMAND_IS_CAR_ON_TRAILER:
	//case COMMAND_HAS_CAR_GOT_WEAPON:
	//case COMMAND_PARK:
	//case COMMAND_HAS_PARK_FINISHED:
	//case COMMAND_KILL_ALL_PASSENGERS:
	//case COMMAND_SET_CAR_BULLETPROOF:
	//case COMMAND_SET_CAR_FLAMEPROOF:
	//case COMMAND_SET_CAR_ROCKETPROOF:
	//case COMMAND_IS_CARBOMB_ACTIVE:
	//case COMMAND_GIVE_CAR_ALARM:
	//case COMMAND_PUT_CAR_ON_TRAILER:
	/*
	case COMMAND_IS_CAR_CRUSHED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
		return 0;
	*/
	//case COMMAND_CREATE_GANG_CAR:
	case COMMAND_CREATE_CAR_GENERATOR:
	{
		CollectParameters(&m_nIp, 12);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z > MAP_Z_LOW_LIMIT)
			pos.z += 0.015f;
		ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
			pos.x, pos.y, pos.z, *(float*)&ScriptParams[3],
			ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
			ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SWITCH_CAR_GENERATOR:
	{
		CollectParameters(&m_nIp, 2);
		CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
		if (ScriptParams[1] == 0){
			pCarGen->SwitchOff();
		}else if (ScriptParams[1] <= 100){
			pCarGen->SwitchOn();
			pCarGen->SetUsesRemaining(ScriptParams[1]);
		}else{
			pCarGen->SwitchOn();
		}
		return 0;
	}
	/*
	case COMMAND_ADD_PAGER_MESSAGE:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	*/
	case COMMAND_DISPLAY_ONSCREEN_TIMER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		uint32 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_CLEAR_ONSCREEN_TIMER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
		return 0;
	}
	case COMMAND_DISPLAY_ONSCREEN_COUNTER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0);
		return 0;
	}
	case COMMAND_CLEAR_ONSCREEN_COUNTER:
	{
		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
		m_nIp++;
		CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
		return 0;
	}
	case COMMAND_SET_ZONE_CAR_INFO:
	{
		char label[12];
		int16 gangDensities[NUM_GANGS] = { 0 };
		int i;

		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 12);
		for (i = 0; i < NUM_GANGS; i++)
			gangDensities[i] = ScriptParams[i + 2];
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		for (int i = 0; i < NUM_GANGS; i++) {
			if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1)
				debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label);
		}
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities);
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	//case COMMAND_IS_CHAR_IN_GANG_ZONE:
	case COMMAND_IS_CHAR_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
		if (zone != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
		UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
		return 0;
	}
	//case COMMAND_SET_CAR_DENSITY:
	//case COMMAND_SET_PED_DENSITY:
	case COMMAND_POINT_CAMERA_AT_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		// ScriptParams[0] is unused.
		TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (pVehicle)
			TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (pPed)
			TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_RESTORE_CAMERA:
		TheCamera.Restore();
		return 0;
	/*
	case COMMAND_SHAKE_PAD:
		CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
		return 0;
	*/
	case COMMAND_SET_ZONE_PED_INFO:
	{
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 12);
		int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
				ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	case COMMAND_SET_TIME_SCALE:
		CollectParameters(&m_nIp, 1);
		CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
		return 0;
	/*
	case COMMAND_IS_CAR_IN_AIR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle && pVehicle->IsCar());
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		UpdateCompareFlag(pCar->GetAllWheelsOffGround());
		return 0;
	}
	*/
	case COMMAND_SET_FIXED_CAMERA_POSITION:
	{
		CollectParameters(&m_nIp, 6);
		TheCamera.SetCamPositionForFixedMode(
			CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]),
			CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5]));
		return 0;
	}
	case COMMAND_POINT_CAMERA_AT_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CAR_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_REMOVE_BLIP:
		CollectParameters(&m_nIp, 1);
		CRadar::ClearBlip(ScriptParams[0]);
		return 0;
	case COMMAND_CHANGE_BLIP_COLOUR:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_DIM_BLIP:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_ADD_BLIP_FOR_COORD_OLD:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_BLIP_SCALE:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_SET_FADING_COLOUR:
		CollectParameters(&m_nIp, 3);
		TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
		return 0;
	case COMMAND_DO_FADE:
		CollectParameters(&m_nIp, 2);
		TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]);
		return 0;
	case COMMAND_GET_FADING_STATUS:
		UpdateCompareFlag(TheCamera.GetFading());
		return 0;
	case COMMAND_ADD_HOSPITAL_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		float angle = *(float*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::AddHospitalRestartPoint(pos, angle);
		return 0;
	}
	case COMMAND_ADD_POLICE_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		float angle = *(float*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::AddPoliceRestartPoint(pos, angle);
		return 0;
	}
	case COMMAND_OVERRIDE_NEXT_RESTART:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		float angle = *(float*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::OverrideNextRestart(pos, angle);
		return 0;
	}
	/*
	case COMMAND_DRAW_SHADOW:
	{
		CollectParameters(&m_nIp, 10);
		CVector pos = *(CVector*)&ScriptParams[1];
		float angle = *(float*)&ScriptParams[4];
		float length = *(float*)&ScriptParams[5];
		float x, y;
		if (angle != 0.0f){
			y = cos(angle) * length;
			x = sin(angle) * length;
		}else{
			y = length;
			x = 0.0f;
		}
		float frontX = -x;
		float frontY = y;
		float sideX = y;
		float sideY = x;
		CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
			ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
		return 0;
	}
	*/
	case COMMAND_GET_PLAYER_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_PLAYER_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		if (pPed->bInVehicle)
			return 0;
		pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
		pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		return 0;
	}
	case COMMAND_GET_CHAR_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (pPed->bInVehicle)
			return 0;
		pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
		pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		return 0;
	}
	case COMMAND_GET_CAR_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		float angle = pVehicle->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		return 0;
	}
	case COMMAND_GET_OBJECT_HEADING:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		float angle = pObject->GetForward().Heading();
		*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_OBJECT_HEADING:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CWorld::Remove(pObject);
		pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		CWorld::Add(pObject);
		return 0;
	}
	/*
	case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pObject);
		CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
		UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
		return 0;
	}
	case COMMAND_IS_CHAR_TOUCHING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pObject);
		CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
		UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
		return 0;
	}
	*/
	case COMMAND_SET_PLAYER_AMMO:
	{
		CollectParameters(&m_nIp, 3);
		CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_AMMO:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	*/
	//case COMMAND_SET_CAR_AMMO:
	//case COMMAND_LOAD_CAMERA_SPLINE:
	//case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
	//case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
	case COMMAND_DECLARE_MISSION_FLAG:
		CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
		return 0;
	case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
		return 0;
	//case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
	case COMMAND_IS_PLAYER_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CAR_HEALTH_GREATER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_BLIP_FOR_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_BLIP_DISPLAY:
		CollectParameters(&m_nIp, 2);
		CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]);
		return 0;
	case COMMAND_ADD_ONE_OFF_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		// TODO(MIAMI)
		// SOUND_PART_MISSION_COMPLETE == 1
		// SOUND_RACE_START_3 == 7
		// SOUND_RACE_START_2 == 8
		// SOUND_RACE_START_1 == 9
		// SOUND_RACE_START_GO == 10
		// SOUND_AMMUNATION_BUY_WEAPON == 13
		// SOUND_AMMUNATION_BUY_WEAPON_DENIED == 14
		// SOUND_AMMUNATION_IMRAN_ARM_BOMB == 16
		switch (ScriptParams[3]) {
		case SCRIPT_SOUND_EVIDENCE_PICKUP:
			DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
			return 0;
		case SCRIPT_SOUND_UNLOAD_GOLD:
			DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0);
			return 0;
		case SCRIPT_SOUND_PART_MISSION_COMPLETE:
			DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_3:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_2:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_1:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0);
			return 0;
		case SCRIPT_SOUND_RACE_START_GO:
			DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
			return 0;
		default:
			break;
		}
		if (!DMAudio.IsAudioInitialised())
			return 0;
		cAudioScriptObject* obj = new cAudioScriptObject();
		obj->Posn = *(CVector*)&ScriptParams[0];
		obj->AudioId = ScriptParams[3];
		obj->AudioEntity = AEHANDLE_NONE;
		DMAudio.CreateOneShotScriptObject(obj);
		return 0;
	}
	case COMMAND_ADD_CONTINUOUS_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		if (DMAudio.IsAudioInitialised()) {
			cAudioScriptObject* obj = new cAudioScriptObject();
			obj->Posn = *(CVector*)&ScriptParams[0];
			obj->AudioId = ScriptParams[3];
			obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
			ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
		}
		else
			ScriptParams[0] = -1;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REMOVE_SOUND:
	{
		CollectParameters(&m_nIp, 1);
		cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]);
		if (!obj){
			debug("REMOVE_SOUND - Sound doesn't exist\n");
			return 0;
		}
		DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
		delete obj;
		return 0;
	}
	case COMMAND_IS_CAR_STUCK_ON_ROOF:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0]));
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands400To499(int32 command)
{
	switch (command) {
	case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
		return 0;
	}
	case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_IDLE);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX){
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = Max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
		return 0;
	}
	*/
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
		PlayerInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
		CharInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
		CarInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CAR_2D:
	case COMMAND_LOCATE_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CAR_3D:
		LocateCarCommand(command, &m_nIp);
		return 0;
	case COMMAND_GIVE_WEAPON_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_GIVE_WEAPON_TO_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]));
		if (pPed->bInVehicle && pPed->m_pMyVehicle)
			pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
		return 0;
	}
	//case COMMAND_GIVE_WEAPON_TO_CAR:
	case COMMAND_SET_PLAYER_CONTROL:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		if (ScriptParams[1]){
			pPlayer->MakePlayerSafe(false);
			if (strcmp(m_abScriptName, "serg1") == 0) // Four Iron
				pPlayer->m_pPed->ClearFollowPath();
		}else{
			pPlayer->MakePlayerSafe(true);
		}
		return 0;
	}
	case COMMAND_FORCE_WEATHER:
		CollectParameters(&m_nIp, 1);
		CWeather::ForceWeather(ScriptParams[0]);
		return 0;
	case COMMAND_FORCE_WEATHER_NOW:
		CollectParameters(&m_nIp, 1);
		CWeather::ForceWeatherNow(ScriptParams[0]);
		return 0;
	case COMMAND_RELEASE_WEATHER:
		CWeather::ReleaseWeather();
		return 0;
	case COMMAND_SET_CURRENT_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){
			if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
				pPed->m_nSelectedWepSlot = i;
		}
		return 0;
	}
	case COMMAND_SET_CURRENT_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
			if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
				pPed->SetCurrentWeapon(i);
		}
		return 0;
	}
	//case COMMAND_SET_CURRENT_CAR_WEAPON:
	case COMMAND_GET_OBJECT_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		*(CVector*)&ScriptParams[0] = pObject->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_OBJECT_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pObject->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
		return 0;
	}
	case COMMAND_GET_GAME_TIMER:
		ScriptParams[0] = CTimer::GetTimeInMilliseconds();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_TURN_CHAR_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle;
		CVector pos;
		if (pPed->bInVehicle)
			pVehicle = pPed->m_pMyVehicle;
		else
			pVehicle = nil;
		if (pVehicle)
			pos = pVehicle->GetPosition();
		else
			pos = pPed->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
		heading += HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		if (!pVehicle){
			pPed->m_fRotationCur = heading;
			pPed->m_fRotationDest = heading;
			pPed->SetHeading(heading);
		}
		return 0;
	}
	case COMMAND_TURN_PLAYER_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle;
		CVector pos;
		if (pPed->bInVehicle)
			pVehicle = pPed->m_pMyVehicle;
		else
			pVehicle = nil;
		if (pVehicle)
			pos = pVehicle->GetPosition();
		else
			pos = pPed->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
		heading += HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		if (!pVehicle) {
			pPed->m_fRotationCur = heading;
			pPed->m_fRotationDest = heading;
			pPed->SetHeading(heading);
		}
		return 0;
	}
	case COMMAND_STORE_WANTED_LEVEL:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CAR_STOPPED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
		return 0;
	}
	case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CTheScripts::CleanUpThisPed(pPed);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		CTheScripts::CleanUpThisVehicle(pVehicle);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		CTheScripts::CleanUpThisObject(pObject);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_DONT_REMOVE_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_DONT_REMOVE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_DONT_REMOVE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_CREATE_CHAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		switch (ScriptParams[2]) {
		case MI_COP:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[1] == PEDTYPE_EMERGENCY)
				ScriptParams[2] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[1] == PEDTYPE_FIREMAN)
				ScriptParams[2] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* pPed;
		if (ScriptParams[1] == PEDTYPE_COP)
			pPed = new CCopPed((eCopType)ScriptParams[2]);
		else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
			pPed = new CEmergencyPed(ScriptParams[2]);
		else
			pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		CPopulation::ms_nTotalMissionPeds++;
		if (ScriptParams[3] >= 0)
			pVehicle->AddPassenger(pPed, ScriptParams[3]);
		else
			pVehicle->AddPassenger(pPed);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pVehicle->SetStatus(STATUS_PHYSICS);
		pPed->SetPedState(PED_DRIVING);
		pPed->bUsesCollision = false;
		pPed->AddInCarAnims(pVehicle, false);
		pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
		CWorld::Add(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		return 0;
	}
	//case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
	//case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
	case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_DESTROY_OBJ, pVehicle);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = Max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
		return 0;
	}
	*/
	//case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
	//case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
	//case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
	case COMMAND_SET_CHAR_AS_LEADER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
		return 0;
	}
	case COMMAND_SET_PLAYER_AS_LEADER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
		pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
		return 0;
	}
	case COMMAND_LEAVE_GROUP:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->ClearLeader();
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_ADD_ROUTE_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CRouteNode::AddRoutePoint(ScriptParams[0], *(CVector*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddMessageWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_NUMBER_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	//case COMMAND_PRINT_WITH_NUMBER_SOON:
	case COMMAND_SWITCH_ROADS_ON:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX){
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY){
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ){
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
		return 0;
	}
	case COMMAND_SWITCH_ROADS_OFF:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
		return 0;
	}
	case COMMAND_GET_NUMBER_OF_PASSENGERS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_nNumPassengers;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_nNumMaxPassengers;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
	{
		CollectParameters(&m_nIp, 1);
		CCarCtrl::CarDensityMultiplier = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_CAR_HEAVY:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (ScriptParams[1] != 0) {
			pVehicle->bIsHeavy = true;
			pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass;
			pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass;
		}
		else {
			pVehicle->bIsHeavy = false;
			pVehicle->m_fMass = pVehicle->pHandling->fMass;
			pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass;
		}
		return 0;
	}
	case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_fearFlags = 0;
		return 0;
	}
	/*
	case COMMAND_ACTIVATE_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = *(float*)&ScriptParams[2];
		float infY = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[2];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[3];
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
			DEGTORAD(*(float*)&ScriptParams[9]), false, false,
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_DEACTIVATE_CRANE:
	{
		CollectParameters(&m_nIp, 2);
		CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	*/
	case COMMAND_SET_MAX_WANTED_LEVEL:
	{
		CollectParameters(&m_nIp, 1);
		CWanted::SetMaximumWantedLevel(ScriptParams[0]);
		return 0;
	}
	//case COMMAND_SAVE_VAR_INT:
	//case COMMAND_SAVE_VAR_FLOAT:
	case COMMAND_IS_CAR_IN_AIR_PROPER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0);
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands500To599(int32 command)
{
	switch (command) {
	case COMMAND_IS_CAR_UPSIDEDOWN:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f);
		return 0;
	}
	case COMMAND_GET_PLAYER_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CANCEL_OVERRIDE_RESTART:
		CRestart::CancelOverrideRestart();
		return 0;
	case COMMAND_SET_POLICE_IGNORE_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->m_pWanted->m_bIgnoredByCops = true;
			CWorld::StopAllLawEnforcersInTheirTracks();
		}
		else {
			pPed->m_pWanted->m_bIgnoredByCops = false;
		}
		return 0;
	}
	/*
	case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1,
			ScriptParams[1], ScriptParams[2], ScriptParams[3]);
		return 0;
	}
	*/
	case COMMAND_START_KILL_FRENZY:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
			ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
			ScriptParams[6], ScriptParams[7] != 0, false);
		return 0;
	}
	case COMMAND_READ_KILL_FRENZY_STATUS:
	{
		ScriptParams[0] = CDarkel::ReadStatus();
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SQRT:
	{
		CollectParameters(&m_nIp, 1);
		*(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
		LocatePlayerCarCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
		LocateCharCarCommand(command, &m_nIp);
		return 0;
	case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE:
		CollectParameters(&m_nIp, 2);
		*(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GENERATE_RANDOM_INT_IN_RANGE:
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_LOCK_CAR_DOORS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
		return 0;
	}
	case COMMAND_EXPLODE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->BlowUpCar(nil);
		return 0;
	}
	case COMMAND_ADD_EXPLOSION:
		CollectParameters(&m_nIp, 4);
		CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
		return 0;

	case COMMAND_IS_CAR_UPRIGHT:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f);
		return 0;
	}
	case COMMAND_TURN_CHAR_TO_FACE_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
		CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
		CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
		float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
		if (angle > TWOPI)
			angle -= TWOPI;
		if (!pVehicle) {
			pSourcePed->m_fRotationCur = angle;
			pSourcePed->m_fRotationDest = angle;
			pSourcePed->SetHeading(angle);
		}
		return 0;
	}
	case COMMAND_TURN_CHAR_TO_FACE_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
		CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
		CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
		CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
		float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
		if (angle > TWOPI)
			angle -= TWOPI;
		if (!pVehicle) {
			pSourcePed->m_fRotationCur = angle;
			pSourcePed->m_fRotationDest = angle;
			pSourcePed->SetHeading(angle);
		}
		return 0;
	}
	case COMMAND_TURN_PLAYER_TO_FACE_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
		CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
		CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
		float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
		if (angle > TWOPI)
			angle -= TWOPI;
		if (!pVehicle) {
			pSourcePed->m_fRotationCur = angle;
			pSourcePed->m_fRotationDest = angle;
			pSourcePed->SetHeading(angle);
		}
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector target;
		target.x = *(float*)&ScriptParams[1];
		target.y = *(float*)&ScriptParams[2];
		target.z = CWorld::FindGroundZForCoord(target.x, target.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
		return 0;
	}
	//case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR:
	case COMMAND_CREATE_PICKUP:
	{
		CollectParameters(&m_nIp, 5);
		int16 model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CVector pos = *(CVector*)&ScriptParams[2];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_HAS_PICKUP_BEEN_COLLECTED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0);
		return 0;
	case COMMAND_REMOVE_PICKUP:
		CollectParameters(&m_nIp, 1);
		CPickups::RemovePickUp(ScriptParams[0]);
		return 0;
	case COMMAND_SET_TAXI_LIGHTS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_PRINT_BIG_Q:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
		return 0;
	}
	/*
	case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 3);
		CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1,
			ScriptParams[0], -1, -1, -1, -1, -1);
		return 0;
	}
	*/
	case COMMAND_SET_GARAGE:
	{
		CollectParameters(&m_nIp, 9);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float X2 = *(float*)&ScriptParams[3];
		float Y2 = *(float*)&ScriptParams[4];
		float supX = *(float*)&ScriptParams[5];
		float supY = *(float*)&ScriptParams[6];
		float supZ = *(float*)&ScriptParams[7];
		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 10);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float X2 = *(float*)&ScriptParams[3];
		float Y2 = *(float*)&ScriptParams[4];
		float supX = *(float*)&ScriptParams[5];
		float supY = *(float*)&ScriptParams[6];
		float supZ = *(float*)&ScriptParams[7];
		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pTarget;
		if (ScriptParams[1] >= 0) {
			pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
			assert(pTarget);
		}
		else {
			pTarget = nil;
		}
		CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget);
		return 0;
	}
	case COMMAND_IS_CAR_IN_MISSION_GARAGE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0]));
		return 0;
	case COMMAND_SET_FREE_BOMBS:
		CollectParameters(&m_nIp, 1);
		CGarages::SetFreeBombs(ScriptParams[0] != 0);
		return 0;
#ifdef GTA_PS2
	case COMMAND_SET_POWERPOINT:
	{
		CollectParameters(&m_nIp, 7);
		float f1 = *(float*)&ScriptParams[0];
		float f2 = *(float*)&ScriptParams[1];
		float f3 = *(float*)&ScriptParams[2];
		float f4 = *(float*)&ScriptParams[3];
		float f5 = *(float*)&ScriptParams[4];
		float f6 = *(float*)&ScriptParams[5];
		float temp;

		if (f1 > f4) {
			temp = f1;
			f1 = f4;
			f4 = temp;
		}

		if (f2 > f5) {
			temp = f2;
			f2 = f5;
			f5 = temp;
		}

		if (f3 > f6) {
			temp = f3;
			f3 = f6;
			f6 = temp;
		}

		CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]);

		return 0;
	}
#endif // GTA_PS2
	/*
	case COMMAND_SET_ALL_TAXI_LIGHTS:
		CollectParameters(&m_nIp, 1);
		CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
		return 0;
	case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pCar);
		assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
		UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
		return 0;
	}
	*/
	case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
		CollectParameters(&m_nIp, 2);
		CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
		return 0;
	case COMMAND_SET_PLAYER_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth);
		return 0;
	}
	case COMMAND_SET_CHAR_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->m_fHealth = ScriptParams[1];
		}
		else if (pPed->bInVehicle) {
			pPed->SetDead();
			if (!pPed->IsPlayer())
				pPed->FlagToDestroyWhenNextProcessed();
		}
		else {
			pPed->SetDie();
		}
		return 0;
	}
	case COMMAND_SET_CAR_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_fHealth = ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_PLAYER_HEALTH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = pPed->m_fHealth;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CHAR_HEALTH:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = pPed->m_fHealth;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CAR_HEALTH:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_fHealth;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_IS_CAR_ARMED_WITH_BOMB:
	{
		CollectParameters(&m_nIp, 2);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pCar);
		assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
		UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]);
		return 0;
	}
	*/
	case COMMAND_CHANGE_CAR_COLOUR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256)
			debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256);
		pVehicle->m_currentColour1 = ScriptParams[1];
		pVehicle->m_currentColour2 = ScriptParams[2];
		return 0;
	}
	case COMMAND_SWITCH_PED_ROADS_ON:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
		return 0;
	}
	case COMMAND_SWITCH_PED_ROADS_OFF:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
		return 0;
	}
	case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pSourcePed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTargetPed);
		pSourcePed->SetLookFlag(pTargetPed, true);
		pSourcePed->SetLookTimer(60000);
		return 0;
	}
	case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pSourcePed);
		CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
		assert(pTargetPed);
		pSourcePed->SetLookFlag(pTargetPed, true);
		pSourcePed->SetLookTimer(60000);
		return 0;
	}
	case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pSourcePed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTargetPed);
		pSourcePed->SetLookFlag(pTargetPed, true);
		pSourcePed->SetLookTimer(60000);
		return 0;
	}
	case COMMAND_STOP_CHAR_LOOKING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pSourcePed);
		pSourcePed->ClearLookFlag();
		pSourcePed->bKeepTryingToLook = false;
		if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
			pSourcePed->RestorePreviousState();
		return 0;
	}
	case COMMAND_STOP_PLAYER_LOOKING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pSourcePed);
		pSourcePed->ClearLookFlag();
		pSourcePed->bKeepTryingToLook = false;
		if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
			pSourcePed->RestorePreviousState();
		return 0;
	}
	/*
	case COMMAND_SWITCH_HELICOPTER:
		CollectParameters(&m_nIp, 1);
		CHeli::ActivateHeli(ScriptParams[0] != 0);
		return 0;
	*/
	//case COMMAND_SET_GANG_ATTITUDE:
	//case COMMAND_SET_GANG_GANG_ATTITUDE:
	//case COMMAND_SET_GANG_PLAYER_ATTITUDE:
	case COMMAND_SET_GANG_PED_MODELS:
		CollectParameters(&m_nIp, 3);
		CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
		return 0;
	case COMMAND_SET_GANG_CAR_MODEL:
		CollectParameters(&m_nIp, 2);
		CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_SET_GANG_WEAPONS:
		CollectParameters(&m_nIp, 3);
		CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
		return 0;
	/*
	case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = Max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius);
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector pos;
		pos.x = *(float*)&ScriptParams[1];
		pos.y = *(float*)&ScriptParams[2];
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
		return 0;
	}
	/*
	case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		bool isTouching = false;
		if (pPed->bInVehicle)
			isTouching = false;
		else if (pPed->GetHasCollidedWith(pObject))
			isTouching = true;
		UpdateCompareFlag(isTouching);
		return 0;
	}
	case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		bool isTouching = false;
		if (pPed->InVehicle())
			isTouching = false;
		else if (pPed->GetHasCollidedWith(pObject))
			isTouching = true;
		UpdateCompareFlag(isTouching);
		return 0;
	}
	*/
	case COMMAND_LOAD_SPECIAL_CHARACTER:
	{
		CollectParameters(&m_nIp, 1);
		char name[16];
		strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			name[i] = tolower(name[i]);
		CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		return 0;
	}
	case COMMAND_HAS_SPECIAL_CHARACTER_LOADED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
		return 0;
	}
	/*
	case COMMAND_FLASH_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bHasBlip = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_FLASH_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bHasBlip = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_FLASH_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bHasBlip = (ScriptParams[1] != 0);
		return 0;
	}
	*/
	case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
		return 0;
	/*
	case COMMAND_ARM_CAR_WITH_BOMB:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1];
		((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_PERSONALITY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->SetPedStats((ePedStats)ScriptParams[1]);
		return 0;
	}
	case COMMAND_SET_CUTSCENE_OFFSET:
		CollectParameters(&m_nIp, 3);
		CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]);
		return 0;
	case COMMAND_SET_ANIM_GROUP_FOR_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
		return 0;
	}
	/*
	case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
		return 0;
	}
	*/
	case COMMAND_REQUEST_MODEL:
	{
		CollectParameters(&m_nIp, 1);
		int model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED);
		return 0;
	}
	case COMMAND_HAS_MODEL_LOADED:
	{
		CollectParameters(&m_nIp, 1);
		int model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		UpdateCompareFlag(CStreaming::HasModelLoaded(model));
		return 0;
	}
	case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED:
	{
		CollectParameters(&m_nIp, 1);
		int model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CStreaming::SetMissionDoesntRequireModel(model);
		return 0;
	}
	case COMMAND_GRAB_PHONE:
	{
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_SET_REPEATED_PHONE_MESSAGE:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_PHONE_MESSAGE:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
		return 0;
	}
	*/
	case COMMAND_TURN_PHONE_OFF:
	{
		CollectParameters(&m_nIp, 1);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_DRAW_CORONA:
	{
		CollectParameters(&m_nIp, 9);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
			255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
		return 0;
	}
	case COMMAND_DRAW_LIGHT:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[0];
		CVector unused(0.0f, 0.0f, 0.0f);
		CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f,
			ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
		return 0;
	}
	//case COMMAND_STORE_WEATHER:
	//case COMMAND_RESTORE_WEATHER:
	case COMMAND_STORE_CLOCK:
		CClock::StoreClock();
		return 0;
	case COMMAND_RESTORE_CLOCK:
		CClock::RestoreClock();
		return 0;
	/*
	case COMMAND_RESTART_CRITICAL_MISSION:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
		if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
			printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
		CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
		return 0;
	}
	*/
	case COMMAND_IS_PLAYER_PLAYING:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
		return 0;
	}
	//case COMMAND_SET_COLL_OBJ_NO_OBJ:
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands600To699(int32 command)
{
	switch (command){
	/* Collective commands are not implemented until LCS.
	case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
	case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
	case COMMAND_SET_COLL_OBJ_GUARD_AREA:
	case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
	case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
	case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
	case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
	case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
	case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
	case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
	case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
	case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
	case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
	case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
	case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
	case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
	case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
	case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
	case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
	case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
	case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
	case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
	case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
	case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
	case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
	case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
	case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
	case COMMAND_CLEAR_COLL:
	case COMMAND_IS_COLL_IN_CARS:
	case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
	case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
	case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
	case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
	case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
	case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
	case COMMAND_IS_COLL_IN_AREA_2D:
	case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
	case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
	case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
	case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
	*/
	case COMMAND_SET_CHAR_HEED_THREATS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bRespondsToThreats = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_PLAYER_HEED_THREATS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->bRespondsToThreats = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_GET_CONTROLLER_MODE:
#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
		ScriptParams[0] = 0;
#else
		ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#endif
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SET_CAN_RESPRAY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		//assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		// they DO call this for bikes, we don't really want to destroy the structure...
#ifdef FIX_BUGS
		if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
#endif
			((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
		
		return 0;
	}
	/*
	case COMMAND_IS_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->IsTaxi());
		return 0;
	}
	*/
	case COMMAND_UNLOAD_SPECIAL_CHARACTER:
		CollectParameters(&m_nIp, 1);
		CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
		return 0;
	case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER:
		CDarkel::ResetModelsKilledByPlayer();
		return 0;
	case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
		StoreParameters(&m_nIp, 1);
		return 0;
	/*
	case COMMAND_ACTIVATE_GARAGE:
		CollectParameters(&m_nIp, 1);
		CGarages::ActivateGarage(ScriptParams[0]);
		return 0;
	case COMMAND_SWITCH_TAXI_TIMER:
	{
		CollectParameters(&m_nIp, 1);
		if (ScriptParams[0] != 0){
			CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
			CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
		}else{
			CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false;
		}
		return 0;
	}
	*/
	case COMMAND_CREATE_OBJECT_NO_OFFSET:
	{
		CollectParameters(&m_nIp, 4);
		int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
		CObject* pObj = new CObject(mi, false);
;		pObj->ObjectCreatedBy = MISSION_OBJECT;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pObj->SetPosition(pos);
		pObj->SetOrientation(0.0f, 0.0f, 0.0f);
		pObj->GetMatrix().UpdateRW();
		pObj->UpdateRwFrame();
		CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
		if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
			pObj->SetupBigBuilding();
		CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
		CWorld::Add(pObj);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	/*
	case COMMAND_IS_BOAT:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[2];
		}
		CVector pos;
		pos.x = (infX + supX) / 2;
		pos.y = (infY + supY) / 2;
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = Max(pos.x - infX, pos.y - infY);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
		return 0;
	}
	*/
	//case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
	case COMMAND_IS_PLAYER_STOPPED:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
		return 0;
	
	}
	/*
	case COMMAND_IS_CHAR_STOPPED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(CTheScripts::IsPedStopped(pPed));
		return 0;
	}
	case COMMAND_MESSAGE_WAIT:
		CollectParameters(&m_nIp, 2);
		m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
		if (ScriptParams[1] != 0)
			m_bSkipWakeTime = true;
		return 1;
	case COMMAND_ADD_PARTICLE_EFFECT:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
		return 0;
	}
	*/
	case COMMAND_SWITCH_WIDESCREEN:
		CollectParameters(&m_nIp, 1);
		if (ScriptParams[0] != 0)
			TheCamera.SetWideScreenOn();
		else
			TheCamera.SetWideScreenOff();
		return 0;
	/*
	case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[1]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[1]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[1]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[3]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_SPRITE_BLIP_FOR_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[3]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_PROOFS:
	{
		CollectParameters(&m_nIp, 6);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bBulletProof = (ScriptParams[1] != 0);
		pPed->bFireProof = (ScriptParams[2] != 0);
		pPed->bExplosionProof = (ScriptParams[3] != 0);
		pPed->bCollisionProof = (ScriptParams[4] != 0);
		pPed->bMeleeProof = (ScriptParams[5] != 0);
		return 0;
	}
	case COMMAND_SET_CAR_PROOFS:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bBulletProof = (ScriptParams[1] != 0);
		pVehicle->bFireProof = (ScriptParams[2] != 0);
		pVehicle->bExplosionProof = (ScriptParams[3] != 0);
		pVehicle->bCollisionProof = (ScriptParams[4] != 0);
		pVehicle->bMeleeProof = (ScriptParams[5] != 0);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
		PlayerInAngledAreaCheckCommand(command, &m_nIp);
		return 0;
	/*
	case COMMAND_DEACTIVATE_GARAGE:
		CollectParameters(&m_nIp, 1);
		CGarages::DeActivateGarage(ScriptParams[0]);
		return 0;
	case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
		return 0;
	*/
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands700To799(int32 command)
{
	switch (command){
	/*
	case COMMAND_SET_SWAT_REQUIRED:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
		return 0;
	case COMMAND_SET_FBI_REQUIRED:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
		return 0;
	case COMMAND_SET_ARMY_REQUIRED:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
		return 0;
	*/
	case COMMAND_IS_CAR_IN_WATER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
		return 0;
	}
	case COMMAND_GET_CLOSEST_CHAR_NODE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
		*(CVector*)&ScriptParams[0] = pNode->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_GET_CLOSEST_CAR_NODE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
		*(CVector*)&ScriptParams[0] = pNode->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
		if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
			pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
		else
			pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
		pVehicle->SetStatus(STATUS_PHYSICS);
		pVehicle->bEngineOn = true;
		pVehicle->AutoPilot.m_nCruiseSpeed = Max(1, pVehicle->AutoPilot.m_nCruiseSpeed);
		pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	/*
	case COMMAND_START_PACMAN_RACE:
		CollectParameters(&m_nIp, 1);
		CPacManPickups::StartPacManRace(ScriptParams[0]);
		return 0;
	case COMMAND_START_PACMAN_RECORD:
		CPacManPickups::StartPacManRecord();
		return 0;
	case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
		ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_CLEAR_PACMAN:
		CPacManPickups::CleanUpPacManStuff();
		return 0;
	case COMMAND_START_PACMAN_SCRAMBLE:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
		return 0;
	}
	case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
		ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
		CPacManPickups::ResetPowerPillsCarriedByPlayer();
		return 0;
	*/
	case COMMAND_IS_CAR_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
		return 0;
	}
	case COMMAND_IS_CHAR_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
		return 0;
	}
	case COMMAND_IS_OBJECT_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
		return 0;
	}
	/*
	case COMMAND_GOSUB_FILE:
	{
		CollectParameters(&m_nIp, 2);
		assert(m_nStackPointer < MAX_STACK_DEPTH);
		m_anStack[m_nStackPointer++] = m_nIp;
		SetIP(ScriptParams[0]);
		// ScriptParams[1] == filename
		return 0;
	}
	*/
	case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		bool success;
		*(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_START_SCRIPT_FIRE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
		return 0;
	case COMMAND_REMOVE_SCRIPT_FIRE:
		CollectParameters(&m_nIp, 1);
		gFireManager.RemoveScriptFire(ScriptParams[0]);
		return 0;
	/*
	case COMMAND_SET_COMEDY_CONTROLS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bComedyControls = (ScriptParams[1] != 0);
		return 0;
	}
	*/
	case COMMAND_BOAT_GOTO_COORDS:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		CBoat* pBoat = (CBoat*)pVehicle;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
		pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
		pBoat->AutoPilot.m_vecDestinationCoors = pos;
		pBoat->SetStatus(STATUS_PHYSICS);
		pBoat->AutoPilot.m_nCruiseSpeed = Max(1, pBoat->AutoPilot.m_nCruiseSpeed);
		pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_BOAT_STOP:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		CBoat* pBoat = (CBoat*)pVehicle;
		pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
		pBoat->SetStatus(STATUS_PHYSICS);
		pBoat->bEngineOn = false;
		pBoat->AutoPilot.m_nCruiseSpeed = 0;
		return 0;
	}
	case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
		if (!ScriptParams[5])
			return 0;
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CURRENT_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
		return 0;
	}
	case COMMAND_IS_CURRENT_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
		return 0;
	}
	/*
	case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
		CPacManPickups::ResetPowerPillsEatenInRace();
		return 0;
	case COMMAND_ADD_POWER_PILL:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPacManPickups::GenerateOnePMPickUp(pos);
		return 0;
	}
	*/
	case COMMAND_SET_BOAT_CRUISE_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
		CBoat* pBoat = (CBoat*)pVehicle;
		pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
		return 0;
	}
	/*
	case COMMAND_GET_RANDOM_CHAR_IN_AREA:
	{
		CollectParameters(&m_nIp, 4);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		float x1 = *(float*)&ScriptParams[0];
		float y1 = *(float*)&ScriptParams[1];
		float x2 = *(float*)&ScriptParams[2];
		float y2 = *(float*)&ScriptParams[3];
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1){
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl())
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
//			if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
//				continue;
			if (!ThisIsAValidRandomPed(pPed->m_nPedType))
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!pPed->IsWithinArea(x1, y1, x2, y2))
				continue;
			if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
		if (nZone != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetNavigationZone(nZone);
		CollectParameters(&m_nIp, 3);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl())
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
			if (pPed->m_nWaitState != WAITSTATE_FALSE)
				continue;
			if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[0], ScriptParams[1], ScriptParams[2]))
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
				continue;
			if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			bool found;
			CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &found);
			if (found)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
		return 0;
	}
	case COMMAND_IS_PLAYER_SHOOTING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bIsShooting);
		return 0;
	}
	case COMMAND_IS_CHAR_SHOOTING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bIsShooting);
		return 0;
	}
	case COMMAND_CREATE_MONEY_PICKUP:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_ACCURACY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_wepAccuracy = ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_CAR_SPEED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		*(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOAD_CUTSCENE:
	{
		char name[KEY_LENGTH_IN_SCRIPT];
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CCutsceneMgr::LoadCutsceneData(name);
		return 0;
	}
	case COMMAND_CREATE_CUTSCENE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CUTSCENE_ANIM:
	{
		CollectParameters(&m_nIp, 1);
		char name[KEY_LENGTH_IN_SCRIPT];
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CCutsceneMgr::SetCutsceneAnim(name, pObject);
		return 0;
	}
	case COMMAND_START_CUTSCENE:
		CCutsceneMgr::ms_cutsceneLoadStatus = 1;
		return 0;
	case COMMAND_GET_CUTSCENE_TIME:
		ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_HAS_CUTSCENE_FINISHED:
		UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
		return 0;
	case COMMAND_CLEAR_CUTSCENE:
		CCutsceneMgr::DeleteCutsceneData();
		return 0;
	case COMMAND_RESTORE_CAMERA_JUMPCUT:
		TheCamera.RestoreWithJumpCut();
		return 0;
	case COMMAND_CREATE_COLLECTABLE1:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
		return 0;
	}
	case COMMAND_SET_COLLECTABLE1_TOTAL:
		CollectParameters(&m_nIp, 1);
		CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
		return 0;
	/*
	case COMMAND_IS_PROJECTILE_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_DESTROY_PROJECTILES_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_DROP_MINE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
		return 0;
	}
	case COMMAND_DROP_NAUTICAL_MINE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
		return 0;
	}
	*/
	case COMMAND_IS_CHAR_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
		return 0;
	}
	case COMMAND_LOAD_SPECIAL_MODEL:
	{
		CollectParameters(&m_nIp, 1);
		char name[KEY_LENGTH_IN_SCRIPT];
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			name[i] = tolower(name[i]);
		CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		return 0;
	}
	//case COMMAND_CREATE_CUTSCENE_HEAD:
	//case COMMAND_SET_CUTSCENE_HEAD_ANIM:
	case COMMAND_SIN:
		CollectParameters(&m_nIp, 1);
		*(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_COS:
		CollectParameters(&m_nIp, 1);
		*(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GET_CAR_FORWARD_X:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
		*(float*)&ScriptParams[0] = forwardX;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CAR_FORWARD_Y:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
		*(float*)&ScriptParams[0] = forwardY;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CHANGE_GARAGE_TYPE:
		CollectParameters(&m_nIp, 2);
		CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
		return 0;
	/*
	case COMMAND_ACTIVATE_CRUSHER_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = *(float*)&ScriptParams[2];
		float infY = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[2];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[3];
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
			DEGTORAD(*(float*)&ScriptParams[9]), true, false,
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_WITH_2_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	*/
	case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	/*
	case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	*/
	case COMMAND_PRINT_WITH_3_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	/*
	case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	*/
	case COMMAND_PRINT_WITH_4_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	/*
	case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	*/
	case COMMAND_PRINT_WITH_6_NUMBERS:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	/*
	case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed);
		pPed->SetFormation((eFormation)ScriptParams[2]);
		return 0;
	}
	*/
	case COMMAND_PLAYER_MADE_PROGRESS:
		CollectParameters(&m_nIp, 1);
		CStats::ProgressMade += ScriptParams[0];
		return 0;
	case COMMAND_SET_PROGRESS_TOTAL:
		CollectParameters(&m_nIp, 1);
		CStats::TotalProgressInGame = ScriptParams[0];
		if (CGame::germanGame)
			CStats::TotalProgressInGame -= 2;
		return 0;
	case COMMAND_REGISTER_JUMP_DISTANCE:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_HEIGHT:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_FLIPS:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_SPINS:
		CollectParameters(&m_nIp, 1);
		CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_JUMP_STUNT:
		CollectParameters(&m_nIp, 1);
		CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
		++CStats::NumberOfUniqueJumpsFound;
		return 0;
	case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
		CollectParameters(&m_nIp, 1);
		CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
		return 0;
	case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
		++CStats::PassengersDroppedOffWithTaxi;
		return 0;
	case COMMAND_REGISTER_MONEY_MADE_TAXI:
		CollectParameters(&m_nIp, 1);
		CStats::MoneyMadeWithTaxi += ScriptParams[0];
		return 0;
	case COMMAND_REGISTER_MISSION_GIVEN:
		++CStats::MissionsGiven;
		return 0;
	case COMMAND_REGISTER_MISSION_PASSED:
	{
		char name[KEY_LENGTH_IN_SCRIPT];
		strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT);
		++CStats::MissionsPassed;
		CStats::CheckPointReachedSuccessfully();
		CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
		CGameLogic::RemoveShortCutDropOffPointForMission();
		return 0;
	}
	case COMMAND_SET_CHAR_RUNNING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bIsRunning = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
		gFireManager.RemoveAllScriptFires();
		return 0;
	/*
	case COMMAND_IS_FIRST_CAR_COLOUR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_SECOND_CAR_COLOUR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
		return 0;
	}
	*/
	case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		bool result = false;
		if (!pPed)
			printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
		else {
			if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
				result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]);
			else
				result = ScriptParams[1] == pPed->m_lastWepDam;
		}
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		bool result = false;
		if (!pVehicle)
			printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
		else {
			if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
				result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]);
			else
				result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage;
		}
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_CHARS_GROUP:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pPed);
		assert(pLeader);
		UpdateCompareFlag(pPed->m_leader == pLeader);
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}
int8 CRunningScript::ProcessCommands800To899(int32 command)
{
	CMatrix tmp_matrix;
	switch (command) {
	case COMMAND_IS_CHAR_IN_PLAYERS_GROUP:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed;
		assert(pPed);
		assert(pLeader);
		UpdateCompareFlag(pPed->m_leader == pLeader);
		return 0;
	}
	case COMMAND_EXPLODE_CHAR_HEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
		return 0;
	}
	case COMMAND_EXPLODE_PLAYER_HEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
		return 0;
	}
	case COMMAND_ANCHOR_BOAT:
	{
		CollectParameters(&m_nIp, 2);
		CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
		pBoat->m_bIsAnchored = (ScriptParams[1] == 0);
		return 0;
	}
	case COMMAND_SET_ZONE_GROUP:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 2);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
		if (zone_id < 0) {
			printf("Couldn't find zone - %s\n", zone);
			return 0;
		}
		CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_START_CAR_FIRE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_START_CHAR_FIRE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA:
	{
		CollectParameters(&m_nIp, 5);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float supX = *(float*)&ScriptParams[2];
		float supY = *(float*)&ScriptParams[3];
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
				continue;
			if (!pVehicle->bUsesCollision)
				continue;
			if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
			pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
			++CCarCtrl::NumMissionCars;
			--CCarCtrl::NumRandomCars;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
		if (zone_id != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetNavigationZone(zone_id);
		CollectParameters(&m_nIp, 1);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (ScriptParams[0] != pVehicle->GetModelIndex() && ScriptParams[0] >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
			pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
			++CCarCtrl::NumMissionCars;
			--CCarCtrl::NumRandomCars;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_HAS_RESPRAY_HAPPENED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::HasResprayHappened(ScriptParams[0]));
		return 0;
	}
	case COMMAND_SET_CAMERA_ZOOM:
	{
		CollectParameters(&m_nIp, 1);
		if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
			TheCamera.SetZoomValueFollowPedScript(ScriptParams[0]);
		else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
			TheCamera.SetZoomValueCamStringScript(ScriptParams[0]);
		return 0;
	}
	case COMMAND_CREATE_PICKUP_WITH_AMMO:
	{
		CollectParameters(&m_nIp, 6);
		int16 model = ScriptParams[0];
		if (model < 0)
			model = CTheScripts::UsedObjectArray[-model].index;
		CVector pos = *(CVector*)&ScriptParams[3];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAR_RAM_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
		return 0;
	}
	/*
	case COMMAND_SET_CAR_BLOCK_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
		return 0;
	}
	*/
	//case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
	case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		pPlayer->m_bInfiniteSprint = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_PLAYER_FAST_RELOAD:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		pPlayer->m_bFastReload = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_BLEEDING:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bPedIsBleeding = (ScriptParams[1] != 0);
		return 0;
	}
	/*
	case COMMAND_SET_CAR_FUNNY_SUSPENSION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		// no action
		return 0;
	}
	case COMMAND_SET_CAR_BIG_WHEELS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bBigWheels = (ScriptParams[1] != 0);
		return 0;
	}
	*/
	case COMMAND_SET_FREE_RESPRAYS:
		CollectParameters(&m_nIp, 1);
		CGarages::SetFreeResprays(ScriptParams[0] != 0);
		return 0;
	case COMMAND_SET_PLAYER_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->bIsVisible = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_SET_CHAR_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bIsVisible = (ScriptParams[1] != 0);
		return 0;
	}
	/*
	case COMMAND_SET_CAR_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bIsVisible = (ScriptParams[1] != 0);
		return 0;
	}
	*/
	case COMMAND_IS_AREA_OCCUPIED:
	{
		CollectParameters(&m_nIp, 11);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		int16 total;
		CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil,
			!!ScriptParams[6], !!ScriptParams[7], !!ScriptParams[8], !!ScriptParams[9], !!ScriptParams[10]);
		UpdateCompareFlag(total > 0);
		return 0;
	}
	/*
	case COMMAND_START_DRUG_RUN:
		CPlane::CreateIncomingCesna();
		return 0;
	case COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED:
		UpdateCompareFlag(CPlane::HasCesnaLanded());
		return 0;
	case COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CPlane::HasCesnaBeenDestroyed());
		return 0;
	case COMMAND_SAVE_PLAYER_FROM_FIRES:
		CollectParameters(&m_nIp, 1);
		gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f);
		return 0;
	*/
	case COMMAND_DISPLAY_TEXT:
	{
		CollectParameters(&m_nIp, 2);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
		uint16 len = CMessages::GetWideStringLength(text);
		for (uint16 i = 0; i < len; i++)
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i];
		for (uint16 i = len; i < SCRIPT_TEXT_MAX_LENGTH; i++)
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = 0;
		++CTheScripts::NumberOfIntroTextLinesThisFrame;
		return 0;
	}
	case COMMAND_SET_TEXT_SCALE:
	{
		CollectParameters(&m_nIp, 2);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = *(float*)&ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_TEXT_COLOUR:
	{
		CollectParameters(&m_nIp, 4);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor =
			CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
		return 0;
	}
	case COMMAND_SET_TEXT_JUSTIFY:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_CENTRE:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_SET_TEXT_WRAPX:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0];
		return 0;
	}
	/*
	case COMMAND_SET_TEXT_CENTRE_SIZE:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0];
		return 0;
	}
	*/
	case COMMAND_SET_TEXT_BACKGROUND:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0);
		return 0;
	}
	/*
	case COMMAND_SET_TEXT_BACKGROUND_COLOUR:
	{
		CollectParameters(&m_nIp, 4);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor =
			CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
		return 0;
	}
	case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0);
		return 0;
	}
	*/
	case COMMAND_SET_TEXT_PROPORTIONAL:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0);
		return 0;
	}
	/*
	case COMMAND_SET_TEXT_FONT:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = ScriptParams[0];
		return 0;
	}
	case COMMAND_INDUSTRIAL_PASSED:
		CStats::IndustrialPassed = true;
		DMAudio.PlayRadioAnnouncement(13); //TODO: enum?
		return 0;
	case COMMAND_COMMERCIAL_PASSED:
		CStats::CommercialPassed = true;
		DMAudio.PlayRadioAnnouncement(14); //TODO: enum?
		return 0;
	case COMMAND_SUBURBAN_PASSED:
		CStats::SuburbanPassed = true;
		return 0;
	*/
	case COMMAND_ROTATE_OBJECT:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		float heading = LimitAngleOnCircle(
			RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
		float headingTarget = *(float*)&ScriptParams[1];
#ifdef FIX_BUGS
		float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
#else
		float rotateBy = *(float*)&ScriptParams[2];
#endif
		if (headingTarget == heading) { // using direct comparasion here is fine
			UpdateCompareFlag(true);
			return 0;
		}
		float angleClockwise = LimitAngleOnCircle(headingTarget - heading);
		float angleCounterclockwise = LimitAngleOnCircle(heading - headingTarget);
		float newHeading;
		if (angleClockwise < angleCounterclockwise)
			newHeading = rotateBy < angleClockwise ? heading + rotateBy : headingTarget;
		else
			newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget;
		bool obstacleInPath = false;
		if (ScriptParams[3]) {
			CVector pos = pObject->GetPosition();
			tmp_matrix.SetRotateZ(DEGTORAD(newHeading));
			tmp_matrix.GetPosition() += pos;
			CColModel* pColModel = pObject->GetColModel();
			CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
			CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
			CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
			CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
			int16 collisions;
			CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos,
				Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
				Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
				Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
				Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
				&collisions, 2, nil, false, true, true, false, false);
			if (collisions > 0)
				obstacleInPath = true;
		}
		if (obstacleInPath) {
			UpdateCompareFlag(true);
			return 0;
		}
		pObject->SetHeading(DEGTORAD(newHeading));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		UpdateCompareFlag(newHeading == headingTarget); // using direct comparasion here is fine
		return 0;
	}
	case COMMAND_SLIDE_OBJECT:
	{
		CollectParameters(&m_nIp, 8);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CVector pos = pObject->GetPosition();
		CVector posTarget = *(CVector*)&ScriptParams[1];
#ifdef FIX_BUGS
		CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix();
#else
		CVector slideBy = *(CVector*)&ScriptParams[4];
#endif
		if (posTarget == pos) { // using direct comparasion here is fine
			UpdateCompareFlag(true);
			return 0;
		}
		CVector posDiff = pos - posTarget;
		CVector newPosition;
		if (posDiff.x < 0)
			newPosition.x = -posDiff.x < slideBy.x ? posTarget.x : pos.x + slideBy.x;
		else
			newPosition.x = posDiff.x < slideBy.x ? posTarget.x : pos.x - slideBy.x;
		if (posDiff.y < 0)
			newPosition.y = -posDiff.y < slideBy.y ? posTarget.y : pos.y + slideBy.y;
		else
			newPosition.y = posDiff.y < slideBy.y ? posTarget.y : pos.y - slideBy.y;
		if (posDiff.z < 0)
			newPosition.z = -posDiff.z < slideBy.z ? posTarget.z : pos.z + slideBy.z;
		else
			newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z;
		bool obstacleInPath = false;
		if (ScriptParams[7]) {
			tmp_matrix = pObject->GetMatrix();
			tmp_matrix.GetPosition() = newPosition;
			CColModel* pColModel = pObject->GetColModel();
			CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
			CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
			CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
			CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
			int16 collisions;
			CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition,
				Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
				Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
				Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
				Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
				&collisions, 2, nil, false, true, true, false, false);
			if (collisions > 0)
				obstacleInPath = true;
		}
		if (obstacleInPath) {
			UpdateCompareFlag(true);
			return 0;
		}
		pObject->Teleport(newPosition);
		UpdateCompareFlag(newPosition == posTarget); // using direct comparasion here is fine
		return 0;
	}
	case COMMAND_REMOVE_CHAR_ELEGANTLY:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
			CWorld::RemoveReferencesToDeletedObject(pPed);
			if (pPed->bInVehicle && pPed->m_pMyVehicle)
				CTheScripts::RemoveThisPed(pPed);
			else{
				pPed->CharCreatedBy = RANDOM_CHAR;
				pPed->bRespondsToThreats = true;
				pPed->bScriptObjectiveCompleted = false;
				pPed->ClearLeader();
				--CPopulation::ms_nTotalMissionPeds;
				pPed->bFadeOut = true;
				CWorld::RemoveReferencesToDeletedObject(pPed);
			}
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0);
		return 0;
	}
	/*
	case COMMAND_IS_NASTY_GAME:
		UpdateCompareFlag(CGame::nastyGame);
		return 0;
	*/
	case COMMAND_UNDRESS_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		char name[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			name[i] = tolower(name[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		pPed->Undress(name);
		return 0;
	}
	case COMMAND_DRESS_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->Dress();
		return 0;
	}
	/*
	case COMMAND_START_CHASE_SCENE:
		CollectParameters(&m_nIp, 1);
		CTimer::Suspend();
		CStreaming::DeleteAllRwObjects();
		CRecordDataForChase::StartChaseScene(*(float*)&ScriptParams[0]);
		CTimer::Resume();
		return 0;
	case COMMAND_STOP_CHASE_SCENE:
		CRecordDataForChase::CleanUpChaseScene();
		return 0;
	case COMMAND_IS_EXPLOSION_IN_AREA:
	{
		CollectParameters(&m_nIp, 7);
		float infX = *(float*)&ScriptParams[1];
		float infY = *(float*)&ScriptParams[2];
		float infZ = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		float supZ = *(float*)&ScriptParams[6];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[1];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[2];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
			infX, supX, infY, supY, infZ, supZ));
		return 0;
	}
	case COMMAND_IS_EXPLOSION_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		char zone[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
// TODO(MIAMI): just getting this to compile with new argument
		int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
		if (zone_id != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetNavigationZone(zone_id);
		UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
			pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
		return 0;
	}
	case COMMAND_START_DRUG_DROP_OFF:
		CPlane::CreateDropOffCesna();
		return 0;
	case COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CPlane::HasDropOffCesnaBeenShotDown());
		return 0;
	case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES:
	{
		CVector pos = CPlane::FindDropOffCesnaCoordinates();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_CREATE_FLOATING_PACKAGE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
	{
		CollectParameters(&m_nIp, 5);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		CVector offset = *(CVector*)&ScriptParams[2];
		CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset);
		return 0;
	}
	case COMMAND_MAKE_OBJECT_TARGETTABLE:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
		assert(pPlayerPed);
		pPlayerPed->MakeObjectTargettable(ScriptParams[0]);
		return 0;
	}
	case COMMAND_ADD_ARMOUR_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPlayerPed);
		pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
		return 0;
	}
	case COMMAND_ADD_ARMOUR_TO_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
		return 0;
	}
	case COMMAND_OPEN_GARAGE:
	{
		CollectParameters(&m_nIp, 1);
		CGarages::OpenGarage(ScriptParams[0]);
		return 0;
	}
	case COMMAND_CLOSE_GARAGE:
	{
		CollectParameters(&m_nIp, 1);
		CGarages::CloseGarage(ScriptParams[0]);
		return 0;
	}
	case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		if (pPed->bInVehicle){
			if (pPed->m_pMyVehicle->bIsBus)
				pPed->bRenderPedInCar = true;
			if (pPed->m_pMyVehicle->pDriver == pPed){
				pPed->m_pMyVehicle->RemoveDriver();
				pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
				pPed->m_pMyVehicle->bEngineOn = false;
				pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
				pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
				pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
			}else{
				pPed->m_pMyVehicle->RemovePassenger(pPed);
			}
			if (pPed->m_vehEnterType) {
				if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
					uint8 flags = 0;
					if (pPed->m_pMyVehicle->IsBike()) {
						if (pPed->m_vehEnterType == CAR_DOOR_LF ||
							pPed->m_vehEnterType == CAR_DOOR_RF ||
							pPed->m_vehEnterType == CAR_WINDSCREEN)
							flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
						else if (pPed->m_vehEnterType == CAR_DOOR_LR ||
							pPed->m_vehEnterType == CAR_DOOR_RR)
							flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
					}
					else {
						switch (pPed->m_vehEnterType) {
						case CAR_DOOR_LF:
							flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
						case CAR_DOOR_LR:
							flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
						case CAR_DOOR_RF:
							flags = CAR_DOOR_FLAG_RF;
						case CAR_DOOR_RR:
							flags = CAR_DOOR_FLAG_RR;
						}
					}
					pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
					pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f);
				}
			}
		}
		pPed->RemoveInCarAnims();
		pPed->bInVehicle = false;
		pPed->m_pMyVehicle = nil;
		pPed->SetPedState(PED_IDLE);
		pPed->m_nLastPedState = PED_NONE;
		pPed->bUsesCollision = true;
		pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		pPed->ReplaceWeaponWhenExitingVehicle();
		if (pPed->m_pVehicleAnim)
			pPed->m_pVehicleAnim->blendDelta = -1000.0f;
		pPed->m_pVehicleAnim = nil;
		pPed->RestartNonPartialAnims();
		pPed->SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
		pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		pPed->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
		return 0;
	}
	case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float range = *(float*)&ScriptParams[3];
		int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
		int16 total;
		CEntity* apEntities[16];
		CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
		CEntity* pClosestEntity = nil;
		float min_dist = 2.0f * range;
		for (int i = 0; i < total; i++) {
			float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
			if (dist < min_dist) {
				min_dist = dist;
				pClosestEntity = apEntities[i];
			}
		}
		if (pClosestEntity) {
			pClosestEntity->bIsVisible = (ScriptParams[5] != 0);
			CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, ScriptParams[5] != 0);
		}
		return 0;
	}
	/*
	case COMMAND_HAS_CHAR_SPOTTED_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_HAIL_TAXI);
		return 0;
	}
	case COMMAND_HAS_OBJECT_BEEN_DAMAGED:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
		return 0;
	}
	/*
	case COMMAND_START_KILL_FRENZY_HEADSHOT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
			ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
			ScriptParams[6], ScriptParams[7] != 0, true);
		return 0;
	}
	case COMMAND_ACTIVATE_MILITARY_CRANE:
	{
		CollectParameters(&m_nIp, 10);
		float infX = *(float*)&ScriptParams[2];
		float infY = *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[4];
			supX = *(float*)&ScriptParams[2];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[5];
			supY = *(float*)&ScriptParams[3];
		}
		CCranes::ActivateCrane(infX, supX, infY, supY,
			*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
			DEGTORAD(*(float*)&ScriptParams[9]), false, true,
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
		return 0;
	}
	*/
	case COMMAND_WARP_PLAYER_INTO_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		pPed->WarpPedIntoCar(pVehicle);
		return 0;
	}
	case COMMAND_WARP_CHAR_INTO_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
		pPed->WarpPedIntoCar(pVehicle);
		return 0;
	}
	//case COMMAND_SWITCH_CAR_RADIO:
	//case COMMAND_SET_AUDIO_STREAM:
	case COMMAND_PRINT_WITH_2_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 4);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
		return 0;
	}
	/*
	case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 5);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[3], ScriptParams[4] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_4_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 6);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[4], ScriptParams[5] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_5_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 7);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[5], ScriptParams[6] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
		return 0;
	}
	case COMMAND_PRINT_WITH_6_NUMBERS_BIG:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 8);
		CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_WAIT_STATE:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->SetWaitState((eWaitState)ScriptParams[1], ScriptParams[2] >= 0 ? &ScriptParams[2] : nil);
		return 0;
	}
	case COMMAND_SET_CAMERA_BEHIND_PLAYER:
		TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
		return 0;
	/*
	case COMMAND_SET_MOTION_BLUR:
		CollectParameters(&m_nIp, 1);
		TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]);
		return 0;
	case COMMAND_PRINT_STRING_IN_STRING:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string);
		return 0;
	}
	*/
	case COMMAND_CREATE_RANDOM_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CZoneInfo zoneinfo;
		CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo);
		int mi;
		ePedType pedtype = PEDTYPE_COP;
		int attempt = 0;
		while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) {
			mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup);
			if (CModelInfo::GetModelInfo(mi)->GetRwObject())
				pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
			attempt++;
		}
		if (!CModelInfo::GetModelInfo(mi)->GetRwObject()) {
			mi = MI_MALE01;
			pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
		}
		CPed* ped = new CCivilianPed(pedtype, mi);
		ped->CharCreatedBy = MISSION_CHAR;
		ped->bRespondsToThreats = false;
		ped->bAllowMedicsToReviveMe = false;
		ped->bIsPlayerFriend = false;
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += 1.0f;
		ped->SetPosition(pos);
		ped->SetOrientation(0.0f, 0.0f, 0.0f);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		if (m_bIsMissionScript)
			ped->bIsStaticWaitingForCollision = true;
		CWorld::Add(ped);
		ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
		CPopulation::ms_nTotalMissionPeds++;
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
		return 0;
	}
	/*
	case COMMAND_SET_2_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_2_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, nil, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_3_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_3_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, nil, nil, nil);
		return 0;
	}
	case COMMAND_SET_4_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, nil, nil);
		return 0;
	}
	case COMMAND_SET_4_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil);
		return 0;
	}
	*/
	case COMMAND_IS_SNIPER_BULLET_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
		return 0;
	}
	/*
	case COMMAND_GIVE_PLAYER_DETONATOR:
		CGarages::GivePlayerDetonator();
		return 0;
	*/
	//case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
	case COMMAND_SET_OBJECT_VELOCITY:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->SetMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
		return 0;
	}
	case COMMAND_SET_OBJECT_COLLISION:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bUsesCollision = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_IS_ICECREAM_JINGLE_ON:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		// Adding this check to correspond to command name.
		// All original game scripts always assume that the vehicle is actually Mr. Whoopee,
		// but maybe there are mods that use it as "is alarm activated"?
		assert(pVehicle->GetModelIndex() == MI_MRWHOOP);
		UpdateCompareFlag(pVehicle->m_bSirenOrAlarm);
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands900To999(int32 command)
{
	char str[52];
	char onscreen_str[KEY_LENGTH_IN_SCRIPT];
	switch (command) {
	case COMMAND_PRINT_STRING_IN_STRING_NOW:
	{
		wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageJumpQWithString(source, ScriptParams[0], ScriptParams[1], pstr);
		return 0;
	}
	//case COMMAND_PRINT_STRING_IN_STRING_SOON:
	/*
	case COMMAND_SET_5_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, nil);
		return 0;
	}
	case COMMAND_SET_5_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, nil);
		return 0;
	}
	case COMMAND_SET_6_REPEATED_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, text6);
		return 0;
	}
	case COMMAND_SET_6_PHONE_MESSAGES:
	{
		CollectParameters(&m_nIp, 1);
		wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6);
		return 0;
	}
	*/
	case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[3];
		float supX = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[3];
		float infY = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[4];
		float supY = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[4];
		float infZ = *(float*)&ScriptParams[2] - *(float*)&ScriptParams[5];
		float supZ = *(float*)&ScriptParams[2] + *(float*)&ScriptParams[5];
		if (infX > supX) {
			float tmp = infX;
			infX = supX;
			supX = tmp;
		}
		if (infY > supY) {
			float tmp = infY;
			infY = supY;
			supY = tmp;
		}
		if (infZ > supZ) {
			float tmp = infZ;
			infZ = supZ;
			supZ = tmp;
		}
		int16 total;
		CWorld::FindMissionEntitiesIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, true, true, true);
		UpdateCompareFlag(total > 0);
		return 0;
	}
	case COMMAND_LOAD_ALL_MODELS_NOW:
#ifdef FIX_BUGS
		CTimer::Suspend();
#else
		CTimer::Stop();
#endif
		CStreaming::LoadAllRequestedModels(false);
#ifdef FIX_BUGS
		CTimer::Resume();
#else
		CTimer::Update();
#endif
		return 0;
	case COMMAND_ADD_TO_OBJECT_VELOCITY:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->AddToMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
		return 0;
	}
	case COMMAND_DRAW_SPRITE:
	{
		CollectParameters(&m_nIp, 9);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = ScriptParams[0] - 1;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
			*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3], *(float*)&ScriptParams[2] + *(float*)&ScriptParams[4]);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]);
		CTheScripts::NumberOfIntroRectanglesThisFrame++;
		return 0;
	}
	case COMMAND_DRAW_RECT:
	{
		CollectParameters(&m_nIp, 8);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1;
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3]);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7]);
		CTheScripts::NumberOfIntroRectanglesThisFrame++;
		return 0;
	}
	case COMMAND_LOAD_SPRITE:
	{
		CollectParameters(&m_nIp, 1);
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		int slot = CTxdStore::FindTxdSlot("script");
		CTxdStore::PushCurrentTxd();
		CTxdStore::SetCurrentTxd(slot);
		CTheScripts::ScriptSprites[ScriptParams[0] - 1].SetTexture(str);
		CTxdStore::PopCurrentTxd();
		return 0;
	}
	case COMMAND_LOAD_TEXTURE_DICTIONARY:
	{
		strcpy(str, "models\\");
		strncpy(str + sizeof("models\\"), (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		strcat(str, ".txd");
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		int slot = CTxdStore::FindTxdSlot("script");
		if (slot == -1)
			slot = CTxdStore::AddTxdSlot("script");
		CTxdStore::LoadTxd(slot, str);
		CTxdStore::AddRef(slot);
		return 0;
	}
	case COMMAND_REMOVE_TEXTURE_DICTIONARY:
	{
		CTheScripts::RemoveScriptTextureDictionary();
		return 0;
	}
	case COMMAND_SET_OBJECT_DYNAMIC:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		if (ScriptParams[1]) {
			if (pObject->bIsStatic) {
				pObject->bIsStatic = false;
				pObject->AddToMovingList();
			}
		}
		else {
			if (!pObject->bIsStatic) {
				pObject->bIsStatic = true;
				pObject->RemoveFromMovingList();
			}
		}
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_ANIM_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump());
		if (pAssoc)
			pAssoc->speed = *(float*)&ScriptParams[1];
		return 0;
	}
	*/
	case COMMAND_PLAY_MISSION_PASSED_TUNE:
	{
		CollectParameters(&m_nIp, 1);
		DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
		DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0);
		return 0;
	}
	case COMMAND_CLEAR_AREA:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CWorld::ClearExcitingStuffFromArea(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
		return 0;
	}
	case COMMAND_FREEZE_ONSCREEN_TIMER:
		CollectParameters(&m_nIp, 1);
		CUserDisplay::OnscnTimer.m_bDisabled = ScriptParams[0] != 0;
		return 0;
	case COMMAND_SWITCH_CAR_SIREN:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0;
		return 0;
	}
	/*
	case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
	{
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 1);
		return 0;
	}
	case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 0);
		return 0;
	case COMMAND_SWITCH_ROADS_ON_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 1);
		return 0;
	case COMMAND_SWITCH_ROADS_OFF_ANGLED:
		CollectParameters(&m_nIp, 7);
		ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
			*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0);
		return 0;
	*/
	case COMMAND_SET_CAR_WATERTIGHT:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (pVehicle->IsBike()) {
			CBike* pBike = (CBike*)pVehicle;
			pBike->bWaterTight = ScriptParams[1] != 0;
		}
		else if (pVehicle->IsCar()) {
			CAutomobile* pCar = (CAutomobile*)pVehicle;
			pCar->bWaterTight = ScriptParams[1] != 0;
		}
		return 0;
	}
	case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
	{
		CollectParameters(&m_nIp, 12);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float size = Max(0.0f, *(float*)&ScriptParams[7]);
		eParticleObjectType type = (eParticleObjectType)ScriptParams[0];
		RwRGBA color;
		if (type == POBJECT_SMOKE_TRAIL){
			color.alpha = -1;
			color.red = ScriptParams[8];
			color.green = ScriptParams[9];
			color.blue = ScriptParams[10];
		}else{
			color.alpha = color.red = color.blue = color.green = 0;
		}
		CVector target = *(CVector*)&ScriptParams[4];
		CParticleObject::AddObject(type, pos, target, size, ScriptParams[11], color, 1);
		return 0;
	}
	case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bDontDragMeOutCar = ScriptParams[1] != 0;
		return 0;
	}
	case COMMAND_TURN_CAR_TO_FACE_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		const CVector& pos = pVehicle->GetPosition();
		float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI;
		if (heading > TWOPI)
			heading -= TWOPI;
		pVehicle->SetHeading(heading);
		return 0;
	}
	/*
	case COMMAND_IS_CRANE_LIFTING_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[2]);
		UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle));
		return 0;
	}
	*/
	case COMMAND_DRAW_SPHERE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3],
			SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
			SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
		return 0;
	}
	case COMMAND_SET_CAR_STATUS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_MALE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE);
		return 0;
	}
	case COMMAND_SCRIPT_NAME:
	{
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT);
		return 0;
	}
	/*
	case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 3);
		CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_FIND_DRUG_PLANE_COORDINATES:
		*(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates();
		StoreParameters(&m_nIp, 3);
		return 0;
	*/
	case COMMAND_SAVE_INT_TO_DEBUG_FILE:
		// TODO: implement something here
		CollectParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SAVE_FLOAT_TO_DEBUG_FILE:
		CollectParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE:
		return 0;
	case COMMAND_POLICE_RADIO_MESSAGE:
		CollectParameters(&m_nIp, 3);
		DMAudio.PlaySuspectLastSeen(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]);
		return 0;
	case COMMAND_SET_CAR_STRONG:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bTakeLessDamage = ScriptParams[1] != 0;
		return 0;
	}
	case COMMAND_REMOVE_ROUTE:
		CollectParameters(&m_nIp, 1);
		CRouteNode::RemoveRoute(ScriptParams[0]);
		return 0;
	case COMMAND_SWITCH_RUBBISH:
		CollectParameters(&m_nIp, 1);
		CRubbish::SetVisibility(ScriptParams[0] != 0);
		return 0;
	case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
	{
		CollectParameters(&m_nIp, 6);
		float x1 = *(float*)&ScriptParams[0];
		float y1 = *(float*)&ScriptParams[1];
		float z1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		float z2 = *(float*)&ScriptParams[5];
		CParticleObject* tmp = CParticleObject::pCloseListHead;
		while (tmp) {
			CParticleObject* next = tmp->m_pNext;
			if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
				tmp->RemoveObject();
			tmp = next;
		}
		tmp = CParticleObject::pFarListHead;
		while (tmp) {
			CParticleObject* next = tmp->m_pNext;
			if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
				tmp->RemoveObject();
			tmp = next;
		}
		return 0;
	}
	case COMMAND_SWITCH_STREAMING:
		CollectParameters(&m_nIp, 1);
		CStreaming::ms_disableStreaming = ScriptParams[0] == 0;
		return 0;
	case COMMAND_IS_GARAGE_OPEN:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::IsGarageOpen(ScriptParams[0]));
		return 0;
	case COMMAND_IS_GARAGE_CLOSED:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0]));
		return 0;
	/*
	case COMMAND_START_CATALINA_HELI:
		CHeli::StartCatalinaFlyBy();
		return 0;
	case COMMAND_CATALINA_HELI_TAKE_OFF:
		CHeli::CatalinaTakeOff();
		return 0;
	case COMMAND_REMOVE_CATALINA_HELI:
		CHeli::RemoveCatalinaHeli();
		return 0;
	case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN:
		UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown());
		return 0;
	*/
	case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = *(float*)&ScriptParams[3];
		int mi1 = ScriptParams[4] >= 0 ? ScriptParams[4] : CTheScripts::UsedObjectArray[-ScriptParams[4]].index;
		int mi2 = ScriptParams[5] >= 0 ? ScriptParams[5] : CTheScripts::UsedObjectArray[-ScriptParams[5]].index;
		int16 total;
		CEntity* apEntities[16];
		CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
		if (total == 0)
			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
		CEntity* pClosestEntity = nil;
		float min_dist = 2.0f * radius;
		for (int i = 0; i < total; i++) {
			float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
			if (dist < min_dist) {
				min_dist = dist;
				pClosestEntity = apEntities[i];
			}
		}
		if (!pClosestEntity) {
			printf("Failed to find building\n");
			return 0;
		}
		CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
		pReplacedBuilding->ReplaceWithNewModel(mi2);
		CTheScripts::AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
		return 0;
	}
	case COMMAND_SWITCH_WORLD_PROCESSING:
		CollectParameters(&m_nIp, 1);
		CWorld::bProcessCutsceneOnly = ScriptParams[0] == 0;
		return 0;
	case COMMAND_REMOVE_ALL_PLAYER_WEAPONS:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->ClearWeapons();
		return 0;
	}
	/*
	case COMMAND_GRAB_CATALINA_HELI:
	{
		CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
		ScriptParams[0] = pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_CLEAR_AREA_OF_CARS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_SET_ROTATING_GARAGE_DOOR:
		CollectParameters(&m_nIp, 1);
		CGarages::SetGarageDoorToRotate(ScriptParams[0]);
		return 0;
	case COMMAND_ADD_SPHERE:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = *(float*)&ScriptParams[3];
		CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REMOVE_SPHERE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::RemoveScriptSphere(ScriptParams[0]);
		return 0;
	/*
	case COMMAND_CATALINA_HELI_FLY_AWAY:
		CHeli::MakeCatalinaHeliFlyAway();
		return 0;
	*/
	case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->m_pWanted->m_bIgnoredByEveryone = true;
			CWorld::StopAllLawEnforcersInTheirTracks();
		}
		else {
			pPed->m_pWanted->m_bIgnoredByEveryone = false;
		}
		return 0;
	}
	case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0]));
		return 0;
	*/
	case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
	{
		assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
		int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
		CollectParameters(&m_nIp, 1);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, ScriptParams[0] != 0);
		return 0;
	}
	case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
	{
		assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
		int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
		CollectParameters(&m_nIp, 1);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, 0);
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
	{
		CollectParameters(&m_nIp, 4);
		if (CCarCtrl::NumRandomCars >= 30)
			return 0;
		int attempts;
		int model = -1;
		int index = CGeneral::GetRandomNumberInRange(0, 50);
		for (attempts = 0; attempts < 50; attempts++) {
			if (model != -1)
				break;
			model = CStreaming::ms_vehiclesLoaded[index];
			if (model == -1)
				continue;
			// desperatly want to believe this was inlined :|
			CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
			assert(pInfo->GetModelType() == MITYPE_VEHICLE);
			CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
			if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
				switch (model) {
				case MI_LANDSTAL:
				case MI_LINERUN:
				case MI_RIO:
				case MI_FIRETRUCK:
				case MI_TRASH:
				case MI_STRETCH:
				case MI_VOODOO:
				case MI_MULE:
				case MI_AMBULAN:
				case MI_FBICAR:
				case MI_MRWHOOP:
				case MI_BFINJECT:
				case MI_HUNTER:
				case MI_POLICE:
				case MI_ENFORCER:
				case MI_SECURICA:
				case MI_PREDATOR:
				case MI_BUS:
				case MI_RHINO:
				case MI_BARRACKS:
				case MI_CUBAN:
				case MI_CHOPPER:
				case MI_ANGEL:
				case MI_COACH:
				case MI_RCBANDIT:
				case MI_ROMERO:
				case MI_PACKER:
				case MI_SENTXS:
				case MI_SQUALO:
				case MI_SEASPAR:
				case MI_PIZZABOY:
				case MI_GANGBUR:
				case MI_AIRTRAIN:
				case MI_DEADDODO:
				case MI_SPEEDER:
				case MI_REEFER:
				case MI_TROPIC:
				case MI_FLATBED:
				case MI_YANKEE:
				case MI_CADDY:
				case MI_ZEBRA:
				case MI_TOPFUN:
				case MI_SKIMMER:
				case MI_RCBARON:
				case MI_RCRAIDER:
				case MI_SPARROW:
				case MI_PATRIOT:
				case MI_LOVEFIST:
				case MI_COASTG:
				case MI_DINGHY:
				case MI_HERMES:
				case MI_SABRETUR:
				case MI_PHEONIX:
				case MI_WALTON:
				case MI_COMET:
				case MI_DELUXO:
				case MI_BURRITO:
				case MI_SPAND:
				case MI_MARQUIS:
				case MI_BAGGAGE:
				case MI_KAUFMAN:
				case MI_MAVERICK:
				case MI_VCNMAV:
				case MI_RANCHER:
				case MI_FBIRANCH:
				case MI_JETMAX:
				case MI_HOTRING:
				case MI_SANDKING:
				case MI_BLISTAC:
				case MI_POLMAV:
				case MI_BOXVILLE:
				case MI_BENSON:
				case MI_MESA:
				case MI_RCGOBLIN:
				case MI_HOTRINA:
				case MI_HOTRINB:
				case MI_BLOODRA:
				case MI_BLOODRB:
				case MI_VICECHEE:
					model = -1;
					break;
				case MI_IDAHO:
				case MI_STINGER:
				case MI_PEREN:
				case MI_SENTINEL:
				case MI_MANANA:
				case MI_INFERNUS:
				case MI_PONY:
				case MI_CHEETAH:
				case MI_MOONBEAM:
				case MI_ESPERANT:
				case MI_TAXI:
				case MI_WASHING:
				case MI_BOBCAT:
				case MI_BANSHEE:
				case MI_CABBIE:
				case MI_STALLION:
				case MI_RUMPO:
				case MI_ADMIRAL:
				case MI_PCJ600:
				case MI_FAGGIO:
				case MI_FREEWAY:
				case MI_GLENDALE:
				case MI_OCEANIC:
				case MI_SANCHEZ:
				case MI_SABRE:
				case MI_REGINA:
				case MI_VIRGO:
				case MI_GREENWOO:
					break;
				default:
					printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
					model = -1;
					break;
				}
			}
			else
				model = -1;
			if (++index >= 50)
				index = 0;
		}
		if (model == -1)
			return 0;
		CVehicle* car;
		if (CModelInfo::IsBikeModel(model)) {
			car = new CBike(model, MISSION_VEHICLE);
			((CBike*)(car))->bIsStanding = true;
		}
		else
			car = new CAutomobile(model, MISSION_VEHICLE);
		CVector pos = *(CVector*)&ScriptParams[0];
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		car->SetPosition(pos);
		car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
		CTheScripts::ClearSpaceForMissionEntity(pos, car);
		car->SetStatus(STATUS_ABANDONED);
		car->bIsLocked = false;
		car->bIsCarParkVehicle = true;
		CCarCtrl::JoinCarWithRoadSystem(car);
		car->AutoPilot.m_nCarMission = MISSION_NONE;
		car->AutoPilot.m_nTempAction = TEMPACT_NONE;
		car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
		car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
		car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
		car->bEngineOn = false;
		car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
		CWorld::Add(car);
		return 0;
	}
	/*
	case COMMAND_IS_COLLISION_IN_MEMORY:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]);
		return 0;
	*/
	case COMMAND_SET_WANTED_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0];
		return 0;
	case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
		TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
		return 0;
	/*
	case COMMAND_IS_CAR_VISIBLY_DAMAGED:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->bIsDamaged);
		return 0;
	}
	*/
	case COMMAND_DOES_OBJECT_EXIST:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0]));
		return 0;
	case COMMAND_LOAD_SCENE:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
#ifdef FIX_BUGS
		CTimer::Suspend();
#else
		CTimer::Stop();
#endif
		CStreaming::LoadScene(pos);
#ifdef FIX_BUGS
		CTimer::Suspend();
#else
		CTimer::Update();
#endif
		return 0;
	}
	case COMMAND_ADD_STUCK_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CTheScripts::StuckCars.AddCarToCheck(ScriptParams[0], *(float*)&ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_REMOVE_STUCK_CAR_CHECK:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::StuckCars.RemoveCarFromCheck(ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_CAR_STUCK:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0]));
		return 0;
	case COMMAND_LOAD_MISSION_AUDIO:
	{
		CollectParameters(&m_nIp, 1);
		strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			str[i] = tolower(str[i]);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		DMAudio.PreloadMissionAudio(ScriptParams[0] - 1, str);
		return 0;
	}
	case COMMAND_HAS_MISSION_AUDIO_LOADED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(ScriptParams[0] - 1) == 1);
		return 0;
	}
	case COMMAND_PLAY_MISSION_AUDIO:
		CollectParameters(&m_nIp, 1);
		DMAudio.PlayLoadedMissionAudio(ScriptParams[0] - 1);
		return 0;
	case COMMAND_HAS_MISSION_AUDIO_FINISHED:
	{
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(ScriptParams[0] - 1));
		return 0;
	}
	case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
		// TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
		*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
		*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED:
	{
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(ScriptParams[0], ScriptParams[1] - 1));
		return 0;
	}
	case COMMAND_CLEAR_THIS_PRINT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CMessages::ClearThisPrint(text);
		return 0;
	}
	case COMMAND_CLEAR_THIS_BIG_PRINT:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CMessages::ClearThisBigPrint(text);
		return 0;
	}
	case COMMAND_SET_MISSION_AUDIO_POSITION:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		DMAudio.SetMissionAudioLocation(ScriptParams[0] - 1, pos.x, pos.y, pos.z);
		return 0;
	}
	case COMMAND_ACTIVATE_SAVE_MENU:
	{
		CStats::SafeHouseVisits++;
		FrontEndMenuManager.m_bActivateSaveMenu = true;
		FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f);
		return 0;
	}
	case COMMAND_HAS_SAVE_GAME_FINISHED:
		UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu);
		return 0;
	case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
		CollectParameters(&m_nIp, 1);
		CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]);
		return 0;
	/*
	case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
	{
		CollectParameters(&m_nIp, 3);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_ADD_BLIP_FOR_PICKUP:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
		CRadar::ChangeBlipScale(handle, 3);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(handle, ScriptParams[1]);
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_SET_PED_DENSITY_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0];
		return 0;
	case COMMAND_FORCE_RANDOM_PED_TYPE:
		CollectParameters(&m_nIp, 1);
		CPopulation::m_AllRandomPedsThisType = ScriptParams[0];
		return 0;
	/*
	case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0;
		return 0;
	*/
	case COMMAND_GET_COLLECTABLE1S_COLLECTED:
		ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
		return 0;
	}
	case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0;
		return 0;
	case COMMAND_SET_TEXT_RIGHT_JUSTIFY:
		CollectParameters(&m_nIp, 1);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = ScriptParams[0] != 0;
		return 0;
	case COMMAND_PRINT_HELP:
	{
		if (CCamera::m_bUseMouse3rdPerson && (
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C", 7) == 0 ||
			strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D", 7) == 0)) {
			m_nIp += KEY_LENGTH_IN_SCRIPT;
			return 0;
		}
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CHud::SetHelpMessage(text, false);
		return 0;
	}
	case COMMAND_CLEAR_HELP:
		CHud::SetHelpMessage(nil, false);
		return 0;
	case COMMAND_FLASH_HUD_OBJECT:
		CollectParameters(&m_nIp, 1);
		CHud::m_ItemToFlash = ScriptParams[0];
		return 0;
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
	switch (command) {
	//case COMMAND_FLASH_RADAR_BLIP:
	/*
	case COMMAND_IS_CHAR_IN_CONTROL:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed->IsPedInControl());
		return 0;
	}
	*/
	case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
		CollectParameters(&m_nIp, 1);
		CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
		return 0;
	case COMMAND_CLEAR_SMALL_PRINTS:
		CMessages::ClearSmallMessagesOnly();
		return 0;
	/*
	case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
		UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
		return 0;
	*/
	case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0);
		return 0;
	}
	case COMMAND_CAN_PLAYER_START_MISSION:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPlayerPed);
		UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING);
		return 0;
	}
	case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
	{
		CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
		AllowMissionReplay = 0;
		SaveGameForPause(3);
#endif
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
		pPlayerInfo->MakePlayerSafe(true);
		CCutsceneMgr::StartCutsceneProcessing();
		return 0;
	}
	case COMMAND_USE_TEXT_COMMANDS:
		CollectParameters(&m_nIp, 1);
		CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1;
		return 0;
	case COMMAND_SET_THREAT_FOR_PED_TYPE:
		CollectParameters(&m_nIp, 2);
		CPedType::AddThreat(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_CLEAR_THREAT_FOR_PED_TYPE:
		CollectParameters(&m_nIp, 2);
		CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_GET_CAR_COLOURS:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->m_currentColour1;
		ScriptParams[1] = pVehicle->m_currentColour2;
		StoreParameters(&m_nIp, 2);
		return 0;
	}
	case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED:
		CollectParameters(&m_nIp, 1);
		CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0);
		if (!ScriptParams[0])
			CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f);
		return 0;
	case COMMAND_SET_CAR_CAN_BE_DAMAGED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		pVehicle->bCanBeDamaged = ScriptParams[1] != 0;
		if (!ScriptParams[1])
			pVehicle->ExtinguishCarFire();
		return 0;
	}
	//case COMMAND_MAKE_PLAYER_UNSAFE:
	/*
	case COMMAND_LOAD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CTimer::Stop();
		CGame::currLevel = (eLevelName)ScriptParams[0];
		CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
		CStreaming::RemoveUnusedBuildings(CGame::currLevel);
		CCollision::SortOutCollisionAfterLoad();
		CStreaming::RequestIslands(CGame::currLevel);
		CStreaming::LoadAllRequestedModels(true);
		CTimer::Update();
		return 0;
	}
	case COMMAND_GET_BODY_CAST_HEALTH:
	//	ScriptParams[0] = CObject::nBodyCastHealth;
	//	StoreParameters(&m_nIp, 1);
		return 0;
	*/
	case COMMAND_SET_CHARS_CHATTING:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pPed1 && pPed2);
		pPed1->SetChat(pPed2, ScriptParams[2]);
		pPed2->SetChat(pPed1, ScriptParams[2]);
		return 0;
	}
	//case COMMAND_MAKE_PLAYER_SAFE:
	/*
	case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (ScriptParams[1])
			pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
		else
			pVehicle->m_nZoneLevel = LEVEL_NONE;
		return 0;
	}
	case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1])
			pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
		else
			pPed->m_nZoneLevel = LEVEL_NONE;
		return 0;
	}
	*/
	case COMMAND_SET_DRUNK_INPUT_DELAY:
	{
		CollectParameters(&m_nIp, 2);
		debug("SET_DRUNK_INPUT_DELAY not implemented\n");
		return 0;
	}
	case COMMAND_SET_CHAR_MONEY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_nPedMoney = ScriptParams[1];
		pPed->bMoneyHasBeenGivenByScript = true;
		return 0;
	}
	//case COMMAND_INCREASE_CHAR_MONEY:
	case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition();
		*(CVector*)&ScriptParams[0] = result;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_REGISTER_LIFE_SAVED:
		CStats::AnotherLifeSavedWithAmbulance();
		return 0;
	case COMMAND_REGISTER_CRIMINAL_CAUGHT:
		CStats::AnotherCriminalCaught();
		return 0;
	case COMMAND_REGISTER_AMBULANCE_LEVEL:
		CollectParameters(&m_nIp, 1);
		CStats::RegisterLevelAmbulanceMission(ScriptParams[0]);
		return 0;
	case COMMAND_REGISTER_FIRE_EXTINGUISHED:
		CStats::AnotherFireExtinguished();
		return 0;
	case COMMAND_TURN_PHONE_ON:
		CollectParameters(&m_nIp, 1);
		gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
		return 0;
	/*
	case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
		CollectParameters(&m_nIp, 1);
		CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
		return 0;
	*/
	case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition();
		*(CVector*)&ScriptParams[0] = result;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
		CollectParameters(&m_nIp, 1);
		CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
		return 0;
	case COMMAND_BLOW_UP_RC_BUGGY:
		CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(true);
		return 0;
	/*
	case COMMAND_REMOVE_CAR_FROM_CHASE:
		CollectParameters(&m_nIp, 1);
		CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
		return 0;
	*/
	case COMMAND_IS_FRENCH_GAME:
		UpdateCompareFlag(CGame::frenchGame);
		return 0;
	case COMMAND_IS_GERMAN_GAME:
		UpdateCompareFlag(CGame::germanGame);
		return 0;
	case COMMAND_CLEAR_MISSION_AUDIO:
	{
		CollectParameters(&m_nIp, 1);
		debug("CLEAR_MISSION_AUDIO not implemented\n");
		//DMAudio.ClearMissionAudio(ScriptParams[0]);
		return 0;
	}
	/*
	case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
		CollectParameters(&m_nIp, 1);
		CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
		return 0;
	case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH:
		CollectParameters(&m_nIp, 1);
		CRestart::bFadeInAfterNextDeath = !!ScriptParams[0];
		return 0;
	case COMMAND_SET_GANG_PED_MODEL_PREFERENCE:
		CollectParameters(&m_nIp, 2);
		CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
		return 0;
	*/
	case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1])
			pPed->m_pNextPathNode = nil;
		pPed->bUsePedNodeSeek = !!ScriptParams[1];
		return 0;
	}
	/*
	case COMMAND_SWITCH_VEHICLE_WEAPONS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bGunSwitchedOff = !ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_GET_OUT_OF_JAIL_FREE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
		return 0;
	*/
	case COMMAND_SET_FREE_HEALTH_CARE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
		return 0;
	/*
	case COMMAND_IS_CAR_DOOR_CLOSED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
		return 0;
	}
	*/
	case COMMAND_LOAD_AND_LAUNCH_MISSION:
		return 0;
	case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
	{
		CollectParameters(&m_nIp, 1);

		if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
			return 0;
#ifdef MISSION_REPLAY
		missionRetryScriptIndex = ScriptParams[0];
		if (missionRetryScriptIndex == 19)
			CStats::LastMissionPassedName[0] = '\0';
#endif
		CTimer::Suspend();
		int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
#ifdef USE_DEBUG_SCRIPT_LOADER
		CFileMgr::ChangeDir("\\data\\");
		int handle = CFileMgr::OpenFile(scriptfile, "rb");
		CFileMgr::ChangeDir("\\");
#else
		CFileMgr::ChangeDir("\\");
		int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
#endif
		CFileMgr::Seek(handle, offset, 0);
		CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
		CFileMgr::CloseFile(handle);
		CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
		CTimer::Resume();
		pMissionScript->m_bIsMissionScript = true;
		pMissionScript->m_bMissionFlag = true;
		CTheScripts::bAlreadyRunningAMissionScript = true;
		CGameLogic::ClearShortCut();
		return 0;
	}
	case COMMAND_SET_OBJECT_DRAW_LAST:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bDrawLast = !!ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_AMMO_IN_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = 0;
		for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
			if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)ScriptParams[1])
				ScriptParams[0] = pPed->GetWeapon(i).m_nAmmoTotal;
		}
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
		if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
			ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
		else
			ScriptParams[0] = 0;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_REGISTER_KILL_FRENZY_PASSED:
		CStats::AnotherKillFrenzyPassed();
		return 0;
	case COMMAND_SET_CHAR_SAY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		switch (ScriptParams[1]) {
		case SCRIPT_SOUND_CHUNKY_RUN_SHOUT:
			pPed->Say(SOUND_PED_FLEE_RUN);
			break;
		case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT:
			pPed->Say(SOUND_PED_FLEE_RUN);
			break;
		case SCRIPT_SOUND_SWAT_PED_SHOUT:
			pPed->Say(SOUND_PED_PURSUIT_SWAT);
			break;
		case SCRIPT_SOUND_AMMUNATION_CHAT_1:
			pPed->Say(SOUND_AMMUNATION_WELCOME_1);
			break;
		case SCRIPT_SOUND_AMMUNATION_CHAT_2:
			pPed->Say(SOUND_AMMUNATION_WELCOME_2);
			break;
		case SCRIPT_SOUND_AMMUNATION_CHAT_3:
			pPed->Say(SOUND_AMMUNATION_WELCOME_3);
			break;
		default:
			break;
		}
		return 0;
	}
	*/
	case COMMAND_SET_NEAR_CLIP:
		CollectParameters(&m_nIp, 1);
		TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
		return 0;
	case COMMAND_SET_RADIO_CHANNEL:
		CollectParameters(&m_nIp, 2);
		DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
		return 0;
	/*
	case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
		CollectParameters(&m_nIp, 1);
		CRestart::OverrideHospitalLevel = ScriptParams[0];
		return 0;
	case COMMAND_OVERRIDE_POLICE_STATION_LEVEL:
		CollectParameters(&m_nIp, 1);
		CRestart::OverridePoliceStationLevel = ScriptParams[0];
		return 0;
	case COMMAND_FORCE_RAIN:
		CollectParameters(&m_nIp, 1);
		CWeather::bScriptsForceRain = !!ScriptParams[0];
		return 0;
	case COMMAND_DOES_GARAGE_CONTAIN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
		return 0;
	}
	*/
	case COMMAND_SET_CAR_TRACTION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		float fTraction = *(float*)&ScriptParams[1];
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE);
		if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
			((CAutomobile*)pVehicle)->m_fTraction = fTraction;
		else
			((CBike*)pVehicle)->m_fTraction = fTraction;
		return 0;
	}
	case COMMAND_ARE_MEASUREMENTS_IN_METRES:
#ifdef USE_MEASUREMENTS_IN_METERS
		UpdateCompareFlag(true);
#else
		UpdateCompareFlag(false)
#endif
		return 0;
	case COMMAND_CONVERT_METRES_TO_FEET:
	{
		CollectParameters(&m_nIp, 1);
		float fMeterValue = *(float*)&ScriptParams[0];
		float fFeetValue = fMeterValue / METERS_IN_FOOT;
		*(float*)&ScriptParams[0] = fFeetValue;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
		return 0;
	}
	case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
		return 0;
	}
	*/
	case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
		return 0;
	}
	/*
	case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pPed);
		// not implemented
		return 0;
	}
	case COMMAND_IS_THREAT_FOR_PED_TYPE:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
		return 0;
	*/
	case COMMAND_CLEAR_AREA_OF_CHARS:
	{
		CollectParameters(&m_nIp, 6);
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float infZ = *(float*)&ScriptParams[2];
		float supX = *(float*)&ScriptParams[3];
		float supY = *(float*)&ScriptParams[4];
		float supZ = *(float*)&ScriptParams[5];
		if (infX > supX) {
			infX = *(float*)&ScriptParams[3];
			supX = *(float*)&ScriptParams[0];
		}
		if (infY > supY) {
			infY = *(float*)&ScriptParams[4];
			supY = *(float*)&ScriptParams[1];
		}
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[5];
			supZ = *(float*)&ScriptParams[2];
		}
		CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ);
		return 0;
	}
	case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
		CollectParameters(&m_nIp, 1);
		CStats::SetTotalNumberMissions(CGame::germanGame ? ScriptParams[0] - 2 : ScriptParams[0]);
		return 0;
	case COMMAND_CONVERT_METRES_TO_FEET_INT:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] *= FEET_IN_METER;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_REGISTER_FASTEST_TIME:
		CollectParameters(&m_nIp, 2);
		CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_REGISTER_HIGHEST_SCORE:
		CollectParameters(&m_nIp, 2);
		CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
		return 0;
	//case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
	case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
		return 0;
	}
	/*
	case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers));
		CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]];
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bChrisCriminal = !!ScriptParams[1];
		return 0;
	}
	case COMMAND_START_CREDITS:
		CCredits::Start();
		return 0;
	case COMMAND_STOP_CREDITS:
		CCredits::Stop();
		return 0;
	case COMMAND_ARE_CREDITS_FINISHED:
		UpdateCompareFlag(CCredits::AreCreditsDone());
		return 0;
	case COMMAND_CREATE_SINGLE_PARTICLE:
		CollectParameters(&m_nIp, 8);
		CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
			*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
		return 0;
	/*
	case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1])
			pPed->m_nZoneLevel = LEVEL_IGNORE;
		else
			pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
		return 0;
	}
	case COMMAND_GET_CHASE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]);
		ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_START_BOAT_FOAM_ANIMATION:
		CSpecialParticleStuff::StartBoatFoamAnimation();
		return 0;
	case COMMAND_UPDATE_BOAT_FOAM_ANIMATION:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
		return 0;
	}
	*/
	case COMMAND_SET_MUSIC_DOES_FADE:
		CollectParameters(&m_nIp, 1);
		TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
		return 0;
	/*
	case COMMAND_SET_INTRO_IS_PLAYING:
		CollectParameters(&m_nIp, 1);
		if (ScriptParams[0]) {
			CGame::playingIntro = true;
			CStreaming::RemoveCurrentZonesModels();
		} else {
			CGame::playingIntro = false;
			DMAudio.ChangeMusicMode(MUSICMODE_GAME);
			int mi;
			CModelInfo::GetModelInfo("bridgefukb", &mi);
			CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
			CStreaming::LoadAllRequestedModels(false);
		}
		return 0;
	*/
	case COMMAND_SET_PLAYER_HOOKER:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		if (ScriptParams[1] < 0) {
			pPlayerInfo->m_pHooker = nil;
			pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0;
			pPlayerInfo->m_nNextSexMoneyUpdateTime = 0;
		} else {
			CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
			assert(pHooker);
			pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
			pPlayerInfo->m_nSexFrequency = 1000;
			pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
			pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
		}
		return 0;
	}
	case COMMAND_PLAY_END_OF_GAME_TUNE:
		DMAudio.PlayPreloadedCutSceneMusic();
		return 0;
	case COMMAND_STOP_END_OF_GAME_TUNE:
		DMAudio.StopCutSceneMusic();
		DMAudio.ChangeMusicMode(MUSICMODE_GAME);
		return 0;
	case COMMAND_GET_CAR_MODEL:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		ScriptParams[0] = pVehicle->GetModelIndex();
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_PLAYER_SITTING_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE);
		return 0;
	}
	/*
	case COMMAND_SET_SCRIPT_FIRE_AUDIO:
		CollectParameters(&m_nIp, 2);
		gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
		return 0;
	*/
	case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
		UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); // TODO(MIAMI): more cheats!
		return 0;
	case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bNoCriticalHits = (ScriptParams[0] == 0);
		return 0;
	}
	/*
	case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
		return 0;
	}
	*/
	case COMMAND_IS_CHAR_SITTING_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle);
		return 0;
	}
	case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE);
		return 0;
	}
	case COMMAND_IS_PLAYER_ON_FOOT:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
			pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
		return 0;
	}
	case COMMAND_IS_CHAR_ON_FOOT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
			pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
	char tmp[48];
	switch (command) {
	/*
	case COMMAND_LOAD_COLLISION_WITH_SCREEN:
		CollectParameters(&m_nIp, 1);
		CTimer::Stop();
		CGame::currLevel = (eLevelName)ScriptParams[0];
		if (CGame::currLevel != CCollision::ms_collisionInMemory) {
			DMAudio.SetEffectsFadeVol(0);
			CPad::StopPadsShaking();
			CCollision::LoadCollisionScreen(CGame::currLevel);
			DMAudio.Service();
			CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
			CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
			CStreaming::RemoveUnusedBuildings(CGame::currLevel);
			CCollision::SortOutCollisionAfterLoad();
			CStreaming::RequestIslands(CGame::currLevel);
			CStreaming::RequestBigBuildings(CGame::currLevel);
			CStreaming::LoadAllRequestedModels(true);
			DMAudio.SetEffectsFadeVol(127);
		}
		CTimer::Update();
		return 0;
	*/
	case COMMAND_LOAD_SPLASH_SCREEN:
		CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			tmp[i] = tolower(tmp[i]);
		m_nIp += 8;
		LoadSplash(tmp);
		return 0;
	/*
	case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (ScriptParams[1])
			pVehicle->m_nZoneLevel = LEVEL_IGNORE;
		else
			pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
		return 0;
	}
	case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		CAutomobile* pCar = (CAutomobile*)pVehicle;
		pCar->bMoreResistantToDamage = ScriptParams[1];
		return 0;
	}
	*/
	case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false);
		return 0;
	}
	case COMMAND_LOAD_END_OF_GAME_TUNE:
		DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
		printf("Start preload end of game audio\n");
		DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_CUTSCENE_FINALE);
		printf("End preload end of game audio\n");
		return 0;
	/*
	case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
		CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
		return 0;
	*/
	case COMMAND_SET_OBJECT_ROTATION:
	{
		CollectParameters(&m_nIp, 4);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CWorld::Remove(pObject);
		pObject->SetOrientation(
			DEGTORAD(*(float*)&ScriptParams[1]),
			DEGTORAD(*(float*)&ScriptParams[2]),
			DEGTORAD(*(float*)&ScriptParams[3]));
		pObject->GetMatrix().UpdateRW();
		pObject->UpdateRwFrame();
		CWorld::Add(pObject);
		return 0;
	}
	case COMMAND_GET_DEBUG_CAMERA_COORDINATES:
		*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
		StoreParameters(&m_nIp, 3);
		return 0;
	/*
	case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
		*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
		StoreParameters(&m_nIp, 3);
		return 0;
	case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CEntity* pTarget = pPed->m_pPointGunAt;
		UpdateCompareFlag(pTarget && pTarget->IsPed());
		return 0;
	}
	*/
	case COMMAND_IS_PLAYER_TARGETTING_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTestedPed);
		CEntity* pTarget = pPed->m_pPointGunAt;
		bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed;
		// PC shit
		static int nCounter = 0;
		nCounter = Max(0, nCounter - 1);
		if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
			if ((pTestedPed->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) {
				CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4);
				CVector vScreenPos;
				float w, h;
				if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
					CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
					float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
					if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
						CColPoint point;
						CEntity* entity;
						if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(),
							vTestedPos, point, entity, true, true, true, true, true, false) ||
							entity == pTestedPed) {
							nCounter += 2;
							if (nCounter > 20) {
								bTargetting = true;
								nCounter = 20;
							}
						}
					}
				}
			}
		}
		UpdateCompareFlag(bTargetting);
		return 0;
	}
	/*
	case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pTestedObject);
		CEntity* pTarget = pPed->m_pPointGunAt;
		UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
		return 0;
	}
	*/
	case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
	{
		CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			tmp[i] = tolower(tmp[i]);
		m_nIp += 8;
		CRunningScript* pScript = CTheScripts::pActiveScripts;
		while (pScript) {
			CRunningScript* pNext = pScript->next;
			if (strcmp(pScript->m_abScriptName, tmp) == 0) {
				pScript->RemoveScriptFromList(&CTheScripts::pActiveScripts);
				pScript->AddScriptToList(&CTheScripts::pIdleScripts);
			}
			pScript = pNext;
		}
		return 0;
	}
	case COMMAND_DISPLAY_TEXT_WITH_NUMBER:
	{
		CollectParameters(&m_nIp, 2);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
		CollectParameters(&m_nIp, 1);
		CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1,
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
		return 0;
	}
	case COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS:
	{
		CollectParameters(&m_nIp, 2);
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
		CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
		CollectParameters(&m_nIp, 2);
		CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1,
			CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
		return 0;
	}
	case COMMAND_FAIL_CURRENT_MISSION:
		CTheScripts::FailCurrentMission = 2;
		return 0;
	case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
	{
		return 0;
/*
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float range = *(float*)&ScriptParams[3];
		int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
		int16 total;
		CEntity* apEntities[16];
		CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
		CEntity* pClosestEntity = nil;
		float min_dist = 2.0f * range;
		for (int i = 0; i < total; i++) {
			float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
			if (dist < min_dist) {
				min_dist = dist;
				pClosestEntity = apEntities[i];
			}
		}
		if (pClosestEntity && pClosestEntity->IsDummy()) {
			CPopulation::ConvertToRealObject((CDummyObject*)pClosestEntity);
			CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
			pClosestEntity = nil;
			float min_dist = 2.0f * range;
			for (int i = 0; i < total; i++) {
				float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
				if (dist < min_dist) {
					min_dist = dist;
					pClosestEntity = apEntities[i];
				}
			}
			if (pClosestEntity->IsDummy())
				pClosestEntity = nil;
		}
		if (pClosestEntity) {
			assert(pClosestEntity->IsObject());
			CObject* pObject = (CObject*)pClosestEntity;
			pObject->ObjectCreatedBy = MISSION_OBJECT;
			ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject);
		} else {
			ScriptParams[0] = -1;
		}
		StoreParameters(&m_nIp, 1);
		return 0;
*/
	}
	/*
	case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
	{
		CollectParameters(&m_nIp, 5);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		assert(pTarget);
		CVector offset = *(CVector*)&ScriptParams[2];
		CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
		return 0;
	}
	*/
	case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CCarAI::TellOccupantsToLeaveCar(pVehicle);
		return 0;
	}
	case COMMAND_SET_INTERPOLATION_PARAMETERS:
		CollectParameters(&m_nIp, 2);
		TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
		return 0;
	/*
	case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float destX = *(float*)&ScriptParams[3];
		float destY = *(float*)&ScriptParams[4];
		int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
		CPathNode* pNode = &ThePaths.m_pathNodes[nid];
		*(CVector*)&ScriptParams[0] = pNode->GetPosition();
		*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float destX = *(float*)&ScriptParams[3];
		float destY = *(float*)&ScriptParams[4];
		int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
		CPathNode* pNode = &ThePaths.m_pathNodes[nid];
		*(CVector*)&ScriptParams[0] = pNode->GetPosition();
		*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	*/
	case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
		*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
		StoreParameters(&m_nIp, 3);
		return 0;
	case COMMAND_ATTACH_CHAR_TO_CAR:
	{
		CollectParameters(&m_nIp, 8);
		CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
		return 0;
	}
	case COMMAND_DETACH_CHAR_FROM_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (pPed && pPed->m_attachedTo)
			pPed->DettachPedFromEntity();
		return 0;
	}
	case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1];
		return 0;
	}
	case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (pPed)
			pPed->m_lastWepDam = -1;
		else
			debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n");
		return 0;
	}
	case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (pVehicle)
			pVehicle->m_nLastWeaponDamage = -1;
		else
			debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n");
		return 0;
	}
	case COMMAND_GET_RANDOM_COP_IN_AREA:
	{
		CollectParameters(&m_nIp, 4);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		float x1 = *(float*)&ScriptParams[0];
		float y1 = *(float*)&ScriptParams[1];
		float x2 = *(float*)&ScriptParams[2];
		float y2 = *(float*)&ScriptParams[3];
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->m_nPedType != PEDTYPE_COP)
				continue;
			if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]))
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_ABSEIL)
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!pPed->IsWithinArea(x1, y1, x2, y2))
				continue;
			if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	/*
	case COMMAND_GET_RANDOM_COP_IN_ZONE:
	{
		char zone[KEY_LENGTH_IN_SCRIPT];
		strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
		if (nZone != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT;
		CZone* pZone = CTheZones::GetNavigationZone(nZone);
		int ped_handle = -1;
		CVector pos = FindPlayerCoors();
		int i = CPools::GetPedPool()->GetSize();
		while (--i && ped_handle == -1) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
				continue;
			if (pPed->m_nPedType != PEDTYPE_COP)
				continue;
			if (pPed->CharCreatedBy != RANDOM_CHAR)
				continue;
			if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
				continue;
			if (pPed->bRemoveFromWorld)
				continue;
			if (pPed->bFadeOut)
				continue;
			if (pPed->bIsLeader || pPed->m_leader)
				continue;
			if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
				continue;
			if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
				continue;
			if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
				continue;
			ped_handle = CPools::GetPedPool()->GetIndex(pPed);
			CTheScripts::LastRandomPedId = ped_handle;
			pPed->CharCreatedBy = MISSION_CHAR;
			pPed->bRespondsToThreats = false;
			++CPopulation::ms_nTotalMissionPeds;
			if (m_bIsMissionScript)
				CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
		}
		ScriptParams[0] = ped_handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle);
		return 0;
	}
	case COMMAND_GET_DRIVER_OF_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CPed* pDriver = pVehicle->pDriver;
		if (pDriver)
			ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver);
		else
			ScriptParams[0] = -1;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_NUMBER_OF_FOLLOWERS:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pLeader);
		int total = 0;
		int i = CPools::GetPedPool()->GetSize();
		while (--i) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (pPed->m_leader == pLeader)
				total++;
		}
		ScriptParams[0] = total;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 6);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]);
		return 0;
	}
	case COMMAND_GET_CURRENT_PLAYER_WEAPON:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_CURRENT_CHAR_WEAPON:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
	case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
		LocateCharObjectCommand(command, &m_nIp);
		return 0;
	case COMMAND_SET_CAR_TEMP_ACTION:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1];
		pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
		return 0;
	}
	/*
	case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT;
		pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_HANDBRAKE_STOP:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
		pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
		return 0;
	}
	*/
	case COMMAND_IS_CHAR_ON_ANY_BIKE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
		return 0;
	}
	/*
	case COMMAND_LOCATE_SNIPER_BULLET_2D:
	case COMMAND_LOCATE_SNIPER_BULLET_3D:
		LocateSniperBulletCommand(command, &m_nIp);
		return 0;
	*/
	case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_IS_PLAYER_ON_ANY_BIKE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
		return 0;
	}
	/*
	case COMMAND_IS_CHAR_LYING_DOWN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bFallenDown);
		return 0;
	}
	*/
	case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		int pedtype = ScriptParams[1];
		bool can = false;
		for (int i = 0; i < pPed->m_numNearPeds; i++) {
			CPed* pTestPed = pPed->m_nearPeds[i];
			if (pTestPed->m_fHealth <= 0.0f && pTestPed->m_nPedType == pedtype && pPed->OurPedCanSeeThisOne(pTestPed))
				can = true;
		}
		UpdateCompareFlag(can);
		return 0;
	}
	case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0];
		return 0;
	case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
		CollectParameters(&m_nIp, 1);
		CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
		return 0;
	case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->m_ceaseAttackTimer = ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_REMOTE_CONTROLLED_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle;
		if (pVehicle)
			ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
		else
			ScriptParams[0] = -1;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_PC_VERSION:
		UpdateCompareFlag(true);
		return 0;
	//case COMMAND_REPLAY:
	//case COMMAND_IS_REPLAY_PLAYING:
	case COMMAND_IS_MODEL_AVAILABLE:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil);
		return 0;
	case COMMAND_SHUT_CHAR_UP:
		CollectParameters(&m_nIp, 2);
		debug("SHUT_CHAR_UP not implemented"); // TODO(MIAMI)
		return 0;
	case COMMAND_SET_ENABLE_RC_DETONATE:
		CollectParameters(&m_nIp, 1);
		CVehicle::bDisableRemoteDetonation = !ScriptParams[0];
		return 0;
	case COMMAND_SET_CAR_RANDOM_ROUTE_SEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->m_nRouteSeed = ScriptParams[1];
		return 0;
	}
	case COMMAND_IS_ANY_PICKUP_AT_COORDS:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f));
		return 0;
	}
	case COMMAND_GET_FIRST_PICKUP_COORDS:
	case COMMAND_GET_NEXT_PICKUP_COORDS:
	case COMMAND_REMOVE_ALL_CHAR_WEAPONS:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->ClearWeapons();
		return 0;
	}
	case COMMAND_HAS_PLAYER_GOT_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		bool bFound = false;
		for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
			if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
				bFound = true;
				break;
			}
		}
		UpdateCompareFlag(bFound);
		return 0;
	}
	//case COMMAND_HAS_CHAR_GOT_WEAPON:
	//case COMMAND_IS_PLAYER_FACING_CHAR:
	case COMMAND_SET_TANK_DETONATE_CARS:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
		((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
		return 0;
	}
	case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS:
	{
		CollectParameters(&m_nIp, 1);
		CPad* pPad = CPad::GetPad(ScriptParams[0]);
		ScriptParams[0] = pPad->NewState.LeftStickX;
		ScriptParams[1] = pPad->NewState.LeftStickY;
		ScriptParams[2] = pPad->NewState.RightStickX;
		ScriptParams[3] = pPad->NewState.RightStickY;
		StoreParameters(&m_nIp, 4);
		return 0;
	}
	case COMMAND_IS_CAR_ON_FIRE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		bool bOnFire = false;
		if (pVehicle->m_pCarFire)
			bOnFire = true;
		if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
			bOnFire = true;
		if (pVehicle->m_fHealth < 250.0f)
			bOnFire = true;
		UpdateCompareFlag(bOnFire);
		return 0;
	}
	case COMMAND_IS_CAR_TYRE_BURST:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		bool bIsBurst = false;
		CBike* pBike = (CBike*)pVehicle;
		if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
			if (ScriptParams[1] == 4) {
				for (int i = 0; i < 2; i++) {
					if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
						bIsBurst = true;
				}
			}
			else {
				if (ScriptParams[1] == 2)
					ScriptParams[1] = 0;
				if (ScriptParams[1] == 3)
					ScriptParams[1] = 1;
				bIsBurst = pBike->m_wheelStatus[ScriptParams[1]] == WHEEL_STATUS_BURST;
			}
		}
		else {
			CAutomobile* pCar = (CAutomobile*)pVehicle;
			if (ScriptParams[1] == 4) {
				for (int i = 0; i < 4; i++) {
					if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
						bIsBurst = true;
				}
			}
			else
				bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
		}
		UpdateCompareFlag(bIsBurst);
		return 0;
	}
	//case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
	//case COMMAND_SET_CAR_WAIT:
	//case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
	//case COMMAND_IS_PLAYER_FOOT_DOWN:
	//case COMMAND_IS_CHAR_FOOT_DOWN:
	case COMMAND_INITIALISE_OBJECT_PATH:
		// TODO(MIAMI): script path
		CollectParameters(&m_nIp, 2);
		debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n");
		ScriptParams[0] = 0;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_START_OBJECT_ON_PATH:
	{
		CollectParameters(&m_nIp, 2);
		debug("START_OBJECT_ON_PATH not yet implemented, skipping\n");
		return 0;
	}
	case COMMAND_SET_OBJECT_PATH_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n");
		return 0;
	}
	case COMMAND_SET_OBJECT_PATH_POSITION:
	{
		CollectParameters(&m_nIp, 2);
		debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n");
		return 0;
	}
	//case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
	case COMMAND_CLEAR_OBJECT_PATH:
	{
		CollectParameters(&m_nIp, 1);
		debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n");
		return 0;
	}
	case COMMAND_HELI_GOTO_COORDS:
	{
		CollectParameters(&m_nIp, 5);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
		((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr = ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr = ScriptParams[0]);
		return 0;
	}
	case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
	{
		CollectParameters(&m_nIp, 1);
		CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVector pos;
		pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z);
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_CREATE_PROTECTION_PICKUP:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_BOAT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANY_BOAT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_HELI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANY_HELI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_PLANE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANY_PLANE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_WATER:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed && pPed->bIsInWater);
		return 0;
	}
	case COMMAND_SET_VAR_INT_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}


int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
	switch (command) {
	case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
		ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
		ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
	{
		CollectParameters(&m_nIp, 5);
		debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
		for (int i = 0; i < 7; i++)
			ScriptParams[i] = 0;
		StoreParameters(&m_nIp, 7); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_SET_CAR_FORWARD_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
		pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
		// TODO(MIAMI): heli hack!
		return 0;
	}
	case COMMAND_SET_AREA_VISIBLE:
		CollectParameters(&m_nIp, 1);
		CGame::currArea = ScriptParams[0];
		// TODO(MIAMI) !!
		//CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]); 
		return 0;
	case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CCutsceneMgr::SetCutsceneAnimToLoop(key);
		return 0;
	}
	case COMMAND_MARK_CAR_AS_CONVOY_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bPartOfConvoy = ScriptParams[1];
		return 0;
	}
	case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 1);
		CWorld::Players[ScriptParams[0]].m_nHavocLevel = 0;
		return 0;
	}
	case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nHavocLevel;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CREATE_SCRIPT_ROADBLOCK:
	{
		CollectParameters(&m_nIp, 6);
		CRoadBlocks::RegisterScriptRoadBlock(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
		return 0;
	}
	case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
	{
		CRoadBlocks::ClearScriptRoadBlocks();
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTargetPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
		return 0;
	}
	//case COMMAND_IS_PICKUP_IN_ZONE:
	case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS:
	{
		CollectParameters(&m_nIp, 4);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition();
		*(CVector*)&ScriptParams[0] = result;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		bool result = false;
		if (pPed->bHasBeenPhotographed) {
			result = true;
			pPed->bHasBeenPhotographed = false;
		}
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		assert(pTargetPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed);
		return 0;
	}
	case COMMAND_SWITCH_SECURITY_CAMERA:
	{
		CollectParameters(&m_nIp, 1);
		debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
	case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
		return 0;
	}
	//case COMMAND_HAS_SONY_CD_BEEN_READ:
	//case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
	//case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
	//case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
	case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[3]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
		CollectParameters(&m_nIp, 1);
		CStats::MoneySpentOnFashion(ScriptParams[0]);
		return 0;
		
	case COMMAND_SET_HELI_ORIENTATION:
	{
		CollectParameters(&m_nIp, 2);
		CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
		float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f);
		while (fAngle < 0.0f)
			fAngle += TWOPI;
		while (fAngle > TWOPI)
			fAngle -= TWOPI;
		pHeli->SetHeliOrientation(fAngle);
		return 0;
	}
	case COMMAND_CLEAR_HELI_ORIENTATION:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
		pHeli->ClearHeliOrientation();
		return 0;
	}
	case COMMAND_PLANE_GOTO_COORDS:
	{
		CollectParameters(&m_nIp, 5);
		debug("PLANE_GOTO_COORS is not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
	{
		CollectParameters(&m_nIp, 4);
		debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
		ScriptParams[0] = 0;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	//case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
	case COMMAND_DRAW_WEAPONSHOP_CORONA:
	{
		CollectParameters(&m_nIp, 9);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3],
			150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f, false, 0.2f);
		return 0;
	}
	case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle::bDisableRemoteDetonationOnContact = (ScriptParams[0] == 0);
		return 0;
	}
	case COMMAND_FREEZE_CHAR_POSITION:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bIsFrozen = ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CHAR_DROWNS_IN_WATER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bDrownsInWater = ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_OBJECT_RECORDS_COLLISIONS:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bUseCollisionRecords = ScriptParams[1];
		return 0;
	}
	case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
		return 0;
	}
	case COMMAND_REMOVE_RC_BUGGY:
	{
		CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false);
		return 0;
	}
	//case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
	case COMMAND_GET_CHAR_ARMOUR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		ScriptParams[0] = pPed->m_fArmour;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	//case COMMAND_SET_CHAR_ARMOUR:
	case COMMAND_SET_HELI_STABILISER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bHeliMinimumTilt = ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1];
		return 0;
	}
	case COMMAND_POP_CAR_BOOT:
	{
		CollectParameters(&m_nIp, 1);
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pCar&& pCar->IsCar());
		pCar->PopBoot();
		return 0;
	}
	case COMMAND_SHUT_PLAYER_UP:
	{
		CollectParameters(&m_nIp, 2);
		debug("SHUT_PLAYER_UP is not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_SET_PLAYER_MOOD:
	{
		CollectParameters(&m_nIp, 3);
		debug("SET_PLAYER_MOOD is not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_REQUEST_COLLISION:
	{
		CollectParameters(&m_nIp, 2);
		CVector2D pos;
		pos.x = *(float*)&ScriptParams[0];
		pos.y = *(float*)&ScriptParams[1];
		CColStore::RequestCollision(pos);
		return 0;
	}
	case COMMAND_LOCATE_OBJECT_2D:
	case COMMAND_LOCATE_OBJECT_3D:
		LocateObjectCommand(command, &m_nIp);
		return 0;
	case COMMAND_IS_OBJECT_IN_WATER:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		UpdateCompareFlag(pObject->bIsInWater);
		return 0;
	}
	//case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
	case COMMAND_IS_OBJECT_IN_AREA_2D:
	case COMMAND_IS_OBJECT_IN_AREA_3D:
		ObjectInAreaCheckCommand(command, &m_nIp);
		return 0;
	case COMMAND_TASK_TOGGLE_DUCK:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->bIsDucking = true;
			pPed->SetDuck(ScriptParams[2], true);
		}
		else {
			pPed->ClearDuck(true);
			pPed->bIsDucking = false;
		}
		return 0;
	}
	case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO:
	{
		char label[12];
		int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 };
		int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 };
		int i;

		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CollectParameters(&m_nIp, 12);
		for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++)
			carDensities[i] = ScriptParams[i + 1];
		for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++)
			boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES];
		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
		if (zone < 0) {
			debug("Couldn't find zone - %s\n", label);
			return 0;
		}
		while (zone >= 0) {
			CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities);
			zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
		}
		return 0;
	}
	case COMMAND_REQUEST_ANIMATION:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), STREAMFLAGS_SCRIPTOWNED);
		return 0;
	}
	case COMMAND_HAS_ANIMATION_LOADED:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded);
		return 0;
	}
	case COMMAND_REMOVE_ANIMATION:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key));
		return 0;
	}
	case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
		return 0;
	}
	case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
		return 0;
	}
	case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
		return 0;
	}
	case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		pPed->PedShuffle();
		return 0;
	}
	case COMMAND_ATTACH_CHAR_TO_OBJECT:
	{
		CollectParameters(&m_nIp, 8);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
		pPed->AttachPedToEntity(pObject, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
		return 0;
	}
	case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bIsPlayerFriend = ScriptParams[2];
		return 0;
	}
	//case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
	case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
	{
		char onscreen_str[12];
		assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
		int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
		strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, ScriptParams[1] - 1);
		return 0;
	}
	case COMMAND_ADD_SET_PIECE:
	{
		CollectParameters(&m_nIp, 13);
		CSetPieces::AddOne(ScriptParams[0],
			*(CVector2D*)&ScriptParams[1], *(CVector2D*)&ScriptParams[3],
			*(CVector2D*)&ScriptParams[5], *(CVector2D*)&ScriptParams[7],
			*(CVector2D*)&ScriptParams[9], *(CVector2D*)&ScriptParams[11]);
		return 0;
	}
	case COMMAND_SET_EXTRA_COLOURS:
	{
		CollectParameters(&m_nIp, 2);
		debug("SET_EXTRA_COLOURS not implemented, skipping\n");
		return 0;
	}
	case COMMAND_CLEAR_EXTRA_COLOURS:
	{
		CollectParameters(&m_nIp, 1);
		debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
		return 0;
	}
	//case COMMAND_CLOSE_CAR_BOOT:
	case COMMAND_GET_WHEELIE_STATS:
	{
		CollectParameters(&m_nIp, 1);
		static bool bShowed = false;
		if (!bShowed) {
			debug("GET_WHEELIE_STATS not implemented\n");
			bShowed = true;
		}
		for (int i = 0; i < 6; i++)
			ScriptParams[i] = 0;
		StoreParameters(&m_nIp, 6);
		return 0;
	}
	//case COMMAND_DISARM_CHAR:
	case COMMAND_BURST_CAR_TYRE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (pVehicle->IsBike()) {
			if (ScriptParams[1] == 2)
				ScriptParams[1] = 0;
			else if (ScriptParams[1] == 3)
				ScriptParams[1] = 1;
			pVehicle->BurstTyre(ScriptParams[1], true);
		}
		else {
			pVehicle->BurstTyre(ScriptParams[1], true);
		}
		return 0;
	}
	case COMMAND_IS_CHAR_OBJ_NO_OBJ:
	{
		CollectParameters(&m_nIp, 1);
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
		return 0;
	}
	case COMMAND_IS_PLAYER_WEARING:
	{
		CollectParameters(&m_nIp, 1);
		char key[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
			key[i] = tolower(key[i]);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
		return 0;
	}
	case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		pPlayerInfo->m_bDriveByAllowed = ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVector pos;
		pos.x = *(float*)&ScriptParams[1];
		pos.y = *(float*)&ScriptParams[2];
		pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pPed->bScriptObjectiveCompleted = false;
		pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos);
		return 0;
	}
	case COMMAND_CREATE_SWAT_ROPE:
	{
		CollectParameters(&m_nIp, 3);
		debug("CREATE_SWAT_ROPE is not implemented\n");
		return 0;
	}
	//case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
	//case COMMAND_GET_NEAREST_TYRE_TO_POINT:
	case COMMAND_SET_CAR_MODEL_COMPONENTS:
	{
		CollectParameters(&m_nIp, 3);
		CVehicleModelInfo::SetComponentsToUse(ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	case COMMAND_SWITCH_LIFT_CAMERA:
	{
		CollectParameters(&m_nIp, 1);
		debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_CLOSE_ALL_CAR_DOORS:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pCar&& pCar->IsCar());
		pCar->CloseAllDoors();
		return 0;
	}
	case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D:
	{
		CollectParameters(&m_nIp, 4);
		*(float*)&ScriptParams[0] = (*(CVector2D*)&ScriptParams[0] - *(CVector2D*)&ScriptParams[2]).Magnitude();
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D:
	{
		CollectParameters(&m_nIp, 6);
		*(float*)&ScriptParams[0] = (*(CVector*)&ScriptParams[0] - *(CVector*)&ScriptParams[3]).Magnitude();
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_POP_CAR_BOOT_USING_PHYSICS:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pCar && pCar->IsCar());
		pCar->PopBootUsingPhysics();
		return 0;
	}
	//case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA:
	case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
		return 0;
	}
	case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		return 0;
	}
	//case COMMAND_GET_MAX_WANTED_LEVEL:
	case COMMAND_IS_CHAR_WANDER_PATH_CLEAR:
	{
		CollectParameters(&m_nIp, 5);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4));
		return 0;
	}
	//case COMMAND_PRINT_HELP_WITH_NUMBER:
	case COMMAND_PRINT_HELP_FOREVER:
	{
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CHud::SetHelpMessage(text, false); // TODO(MIAMI): third param is true
		return 0;
	}
	//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
	switch (command) {
	case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pTarget);
		uint8 flag = 1 << (uint8)ScriptParams[1];
		if (ScriptParams[2])
			pTarget->m_gangFlags |= flag;
		else
			pTarget->m_gangFlags &= ~flag;

		return 0;
	}
	case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
		return 0;
	//case COMMAND_IS_MISSION_AUDIO_PLAYING:
	case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
	{
		CollectParameters(&m_nIp, 3);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		// TODO(MIAMI) - add text
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		// TODO(MIAMI) - add text
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_FREEZE_CAR_POSITION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bIsFrozen = ScriptParams[1];
		return 0;
	}
	case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
		bool result = false;
		if (pPed) {
			if (pPed->m_lastDamEntity) {
				if (pPed->m_lastDamEntity == pTestedPed)
					result = true;
				if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle)
					result = true;
			}
		}else
			debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n");
		UpdateCompareFlag(result);
		return 0;
	}
	//case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
	//case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
	//case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
	//case COMMAND_GET_RADIO_CHANNEL:
	//case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
	//case COMMAND_IS_CAR_DROWNING_IN_WATER:
	case COMMAND_IS_CHAR_DROWNING_IN_WATER:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed && pPed->bIsDrowning);
		return 0;
	}
	case COMMAND_DISABLE_CUTSCENE_SHADOWS:
	{
		debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
	{
		CollectParameters(&m_nIp, 3);
		static bool bShowed = false;
		if (!bShowed) {
			debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI)
			bShowed = true;
		}
		UpdateCompareFlag(true);
		return 0;
	}
	case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
	{
		CollectParameters(&m_nIp, 3);
		debug("ATTACH_CUTSCENE_OBJECT_TO_BONE not implemented, skipping\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
	{
		CollectParameters(&m_nIp, 2);
		debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI)
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		return 0;
	}
	case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bStayInCarOnJack = ScriptParams[1];
		return 0;
	}
	//case COMMAND_IS_MISSION_AUDIO_LOADING:
	case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
		CollectParameters(&m_nIp, 1);
		debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
		CollectParameters(&m_nIp, 1);
		debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI)
		return 0;
	//case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
	case COMMAND_SET_CHAR_ANSWERING_MOBILE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (ScriptParams[1])
			pPed->SetAnswerMobile();
		else
			pPed->ClearAnswerMobile();
		return 0;
	}
	case COMMAND_SET_PLAYER_DRUNKENNESS:
	{
		CollectParameters(&m_nIp, 2);
		debug("SET_PLAYER_DRUNKENNESS not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	//case COMMAND_GET_PLAYER_DRUNKENNESS:
	//case COMMAND_SET_PLAYER_DRUG_LEVEL:
	//case COMMAND_GET_PLAYER_DRUG_LEVEL:
	//case COMMAND_ADD_LOAN_SHARK_VISITS:
	case COMMAND_ADD_STORES_KNOCKED_OFF:
		CollectParameters(&m_nIp, 1);
		debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI)
		return 0;
	//case COMMAND_ADD_MOVIE_STUNTS:
	case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
		CollectParameters(&m_nIp, 1);
		debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_ADD_PIZZAS_DELIVERED:
		CollectParameters(&m_nIp, 1);
		debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI)
		return 0;
	//case COMMAND_ADD_GARBAGE_PICKUPS:
	case COMMAND_ADD_ICE_CREAMS_SOLD:
		CollectParameters(&m_nIp, 1);
		debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI)
		return 0;
	//case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
	//case COMMAND_ADD_SHOOTING_RANGE_RANK:
	//case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING:
	//case COMMAND_ADD_MONEY_WON_ON_GAMBLING:
	//case COMMAND_SET_LARGEST_GAMBLING_WIN:
	case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bDontFight = !ScriptParams[1];
		return 0;
	}
	case COMMAND_CLEAR_CHAR_WAIT_STATE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->ClearWaitState();
		return 0;
	}
	case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE:
	{
		CollectParameters(&m_nIp, 5);
		int handle = -1;
		uint32 i = CPools::GetVehiclePool()->GetSize();
		float infX = *(float*)&ScriptParams[0];
		float infY = *(float*)&ScriptParams[1];
		float supX = *(float*)&ScriptParams[2];
		float supY = *(float*)&ScriptParams[3];
		while (i--) {
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
			if (!pVehicle)
				continue;
			if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
				continue;
			if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
				continue;
			if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
				continue;
			if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
				continue;
			handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_SET_CAN_BURST_CAR_TYRES:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		pVehicle->bTyresDontBurst = !ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_PLAYER_AUTO_AIM:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		pPed->bDoomAim = ScriptParams[1];
		return 0;
	}
	case COMMAND_FIRE_HUNTER_GUN:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) {
			CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
			CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed);
			gun.FireInstantHit(pVehicle, &worldGunPos);
			gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f);
			DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f);
			pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
		}
		return 0;
	}
	case COMMAND_SET_PROPERTY_AS_OWNED:
		CollectParameters(&m_nIp, 1);
		debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_ADD_BLOOD_RING_KILLS:
		CollectParameters(&m_nIp, 1);
		debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
		CollectParameters(&m_nIp, 1);
		debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
	{
		debug("REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE not implemented, skipping\n");
		return 0;
	}
	case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CPhysical* pTestedEntity = pPed;
		if (pPed->bInVehicle && pPed->m_pMyVehicle)
			pTestedEntity = pPed->m_pMyVehicle;
		UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle));
		return 0;
	}
	//case COMMAND_IS_CHAR_TOUCHING_VEHICLE:
	case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER:
	{
		CollectParameters(&m_nIp, 6);
		CVector d1 = CWorld::Players[ScriptParams[0]].GetPos() - *(CVector*)&ScriptParams[1];
		CVector d2 = CWorld::Players[ScriptParams[0]].GetPos() + *(CVector*)&ScriptParams[1];
		int i = CPools::GetPedPool()->GetSize();
		bool result = false;
		while (i--) {
			CPed* pPed = CPools::GetPedPool()->GetSlot(i);
			if (!pPed)
				continue;
			if (ScriptParams[4] != pPed->GetModelIndex() && ScriptParams[5] != pPed->GetModelIndex())
				continue;
			if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z))
				result = true;
		}
		UpdateCompareFlag(result);
		return 0;
	}
	case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (pPed->GetPedState() == PED_FOLLOW_PATH) {
			pPed->RestorePreviousState();
			pPed->ClearFollowPath();
		}
		return 0;
	}
	case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bCanBeShotInVehicle = ScriptParams[1];
		return 0;
	}
	case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
	{
		CollectParameters(&m_nIp, 2);
		debug("ATTACH_CUTSCENE_OBJECT_TO_VEHICLE not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_LOAD_MISSION_TEXT:
	{
		char key[8];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		TheText.LoadMissionText(key);
		return 0;
	}
	case COMMAND_SET_TONIGHTS_EVENT:
	{
		CollectParameters(&m_nIp, 1);
		debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		if (pPed)
			pPed->m_lastDamEntity = nil;
		else
			debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n");
		return 0;
	}
	//case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
	case COMMAND_FREEZE_OBJECT_POSITION:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->bIsFrozen = ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::bPlayerHasMetDebbieHarry = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_RIOT_INTENSITY:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::RiotIntensity = ScriptParams[0];
		return 0;
	}
	//case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
	//case COMMAND_IS_CAR_IN_ANGLED_AREA_3D:
	//case COMMAND_REMOVE_WEAPON_FROM_CHAR:
	case COMMAND_SET_UP_TAXI_SHORTCUT:
	{
		CollectParameters(&m_nIp, 8);
		CGameLogic::SetUpShortCut(
			*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3],
			*(CVector*)&ScriptParams[4], *(float*)&ScriptParams[7]);
		return 0;
	}
	case COMMAND_CLEAR_TAXI_SHORTCUT:
		CGameLogic::ClearShortCut();
		return 0;
	//case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
	//case COMMAND_GET_CLOSEST_WATER_NODE:
	case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
		debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_CREATE_CLOTHES_PICKUP:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
		CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	//case COMMAND_CHANGE_BLIP_THRESHOLD:
	case COMMAND_MAKE_PLAYER_FIRE_PROOF:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		pPlayerInfo->m_bFireproof = ScriptParams[1];
		return 0;
	}
	case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		pPlayerInfo->m_nMaxHealth += ScriptParams[1];
		pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
		return 0;
	}
	case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
	{
		CollectParameters(&m_nIp, 2);
		CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
		pPlayerInfo->m_nMaxArmour += ScriptParams[1];
		pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		pPed->SetPedState(PED_DRIVING);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pVehicle->pDriver = pPed;
		pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
		pPed->bInVehicle = true;
		pVehicle->SetStatus(STATUS_PHYSICS);
		if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT)
			pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
		pVehicle->bEngineOn = true;
		pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
		CPopulation::ms_nTotalMissionPeds++;
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		CPopulation::ms_nTotalMissionPeds++;
		pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
		if (ScriptParams[1] >= 0)
			pVehicle->AddPassenger(pPed, ScriptParams[1]);
		else
			pVehicle->AddPassenger(pPed);

		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pPed->SetPedState(PED_DRIVING);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
		return 0;
	}
	case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		if (pPed->bInVehicle) {
			if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
				if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
					pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
			}
			else {
				pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
				if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
					pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType;
				pPed->SetCurrentWeapon(WEAPONTYPE_UZI);
			}
		}
		return 0;
	}
	case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
	{
		CollectParameters(&m_nIp, 1);
		CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
		pHeli->bHeliDestroyed = true;
		return 0;
	}
	case COMMAND_ADD_EXPLOSION_NO_SOUND:
	{
		CollectParameters(&m_nIp, 4);
		CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
		return 0;
	}
	case COMMAND_SET_OBJECT_AREA_VISIBLE:
	{
		CollectParameters(&m_nIp, 2);
		CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		assert(pObject);
		pObject->m_area = ScriptParams[1];
		return 0;
	}
	//case COMMAND_WAS_VEHICLE_EVER_POLICE:
	case COMMAND_SET_CHAR_NEVER_TARGETTED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bNeverEverTargetThisPed = ScriptParams[1];
		return 0;
	}
	case COMMAND_LOAD_UNCOMPRESSED_ANIM:
	{
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		debug("LOAD_UNCOMPRESSED_ANIM not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_WAS_CUTSCENE_SKIPPED:
	{
		UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped());
		return 0;
	}
	case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		pPed->bCrouchWhenScared = true;
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle &&
			pPed->m_pMyVehicle->IsLawEnforcementVehicle() &&
			pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR);
		return 0;
	}
	case COMMAND_DOES_CHAR_EXIST:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CPools::GetPedPool()->GetAt(ScriptParams[0]) != 0);
		return 0;
	//case COMMAND_DOES_VEHICLE_EXIST:
	//case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
	case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
		int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
		CRadar::SetBlipSprite(id, ScriptParams[3]);
		ScriptParams[0] = id;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CHAR_STUCK:
	{
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
		return 0;
	}
	case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle::bAllTaxisHaveNitro = ScriptParams[0] != 0;
		return 0;
	}
	case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->bKindaStayInSamePlace = true;
			pPed->bStopAndShoot = true;
		}
		else {
			pPed->bKindaStayInSamePlace = false;
			pPed->bStopAndShoot = false;
		}
		pPed->m_nLastPedState = PED_NONE;
		return 0;
	}
	case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (ScriptParams[1]) {
			pVehicle->bIsFrozen = true;
			pVehicle->bInfiniteMass = true;
			if (m_bIsMissionScript) {
				CWorld::Remove(pVehicle);
				pVehicle->bIsStaticWaitingForCollision = true;
				CWorld::Add(pVehicle);
			}
		}
		else {
			pVehicle->bIsFrozen = false;
			pVehicle->bInfiniteMass = false;
		}
		return 0;
	}
	//case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION:
	//case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
	//case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
	default:
		assert(0);
	}
	return -1;
}

int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
	switch (command) {
	case COMMAND_REGISTER_VIGILANTE_LEVEL:
		CollectParameters(&m_nIp, 1);
		debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_CLEAR_ALL_CHAR_ANIMS:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (!pPed->bInVehicle) {
			pPed->m_pVehicleAnim = nil;
			pPed->RestartNonPartialAnims();
			RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
			pPed->SetPedState(PED_IDLE);
			pPed->SetMoveState(PEDMOVE_STILL);
			pPed->m_nLastPedState = PED_NONE;
			pPed->ClearAimFlag();
			pPed->ClearLookFlag();
			pPed->bIsPointingGunAt = false;
			if (pPed->IsPlayer())
				((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
			else
				pPed->m_nStoredMoveState = PEDMOVE_STILL;
			CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
			pPed->bIsPedDieAnimPlaying = false;
		}
		return 0;
	}
	case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
		CollectParameters(&m_nIp, 2);
		CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
		break;
	case COMMAND_WANTED_STARS_ARE_FLASHING:
	{
		static bool bShowed = false;
		if (!bShowed) {
			debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n");
			bShowed = true;
		}
		UpdateCompareFlag(false);
		return 0;
	}
	case COMMAND_SET_ALLOW_HURRICANES:
		CollectParameters(&m_nIp, 1);
		CStats::NoMoreHurricanes = ScriptParams[0];
		return 0;
	case COMMAND_PLAY_ANNOUNCEMENT:
	{
		CollectParameters(&m_nIp, 1);
		DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED);
		return 0;
	}
	case COMMAND_SET_PLAYER_IS_IN_STADIUM:
	{
		CollectParameters(&m_nIp, 1);
		CTheScripts::bPlayerIsInTheStatium = ScriptParams[0];
		return 0;
	}
	case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
	{
		CollectParameters(&m_nIp, 1);
		debug("GET_BUS_FARES_COLLECTED_BY_PLAYER not implemented\n"); // TODO(MIAMI)
		ScriptParams[0] = 0;
		StoreParameters(&m_nIp, 1);
	}
	case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		assert(pVehicle);
		ScriptParams[0] = 0;
		if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
			C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
			if ((pPed->GetPosition() - pEffect->pos).MagnitudeSqr() < SQR(20.0f)) {
				if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
					if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
						ScriptParams[0] = 1;
				}
			}
		}
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_DISPLAY_RADAR:
		CollectParameters(&m_nIp, 1);
		debug("DISPLAY_RADAR not implemented\n");
		return 0;
	case COMMAND_REGISTER_BEST_POSITION:
		CollectParameters(&m_nIp, 2);
		CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_IS_PLAYER_IN_INFO_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		char key[KEY_LENGTH_IN_SCRIPT];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
		m_nIp += KEY_LENGTH_IN_SCRIPT;
		static bool bShowed = false;
		if (!bShowed) {
			debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n");
			bShowed = true;
		}
		UpdateCompareFlag(false);
		return 0;
	}
	case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (pPed->m_attractor)
			GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
		return 0;
	}
	case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
		UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired());
		return 0;
	case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
		return 0;
	}
	case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		if (ScriptParams[1]) {
			pVehicle->bDontLoadCollision = false;
			if (m_bMissionFlag) {
				CWorld::Remove(pVehicle);
				pVehicle->bIsStaticWaitingForCollision = true;
				CWorld::Add(pVehicle);
			}
		}
		else {
			pVehicle->bDontLoadCollision = true;
			if (pVehicle->bIsStaticWaitingForCollision) {
				pVehicle->bIsStaticWaitingForCollision = false;
				if (!pVehicle->IsStatic())
					pVehicle->AddToMovingList();
			}
		}
		return 0;
	}
	case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		if (ScriptParams[1]) {
			pPed->bDontLoadCollision = false;
			if (m_bMissionFlag) {
				CWorld::Remove(pPed);
				pPed->bIsStaticWaitingForCollision = true;
				CWorld::Add(pPed);
			}
		}
		else {
			pPed->bDontLoadCollision = true;
			if (pPed->bIsStaticWaitingForCollision) {
				pPed->bIsStaticWaitingForCollision = false;
				if (!pPed->IsStatic())
					pPed->AddToMovingList();
			}
		}
		return 0;
	}
	//case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
	case COMMAND_ADD_BIG_GUN_FLASH:
	{
		CollectParameters(&m_nIp, 6);
		CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
		return 0;
	}
	case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(pPed->bBoughtIceCream);
		return 0;
	}
	case COMMAND_GET_PROGRESS_PERCENTAGE:
		*(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_SET_SHORTCUT_PICKUP_POINT:
	{
		CollectParameters(&m_nIp, 4);
		CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
		return 0;
	}
	case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
	{
		CollectParameters(&m_nIp, 4);
		CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
		return 0;
	}
	case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
		CollectParameters(&m_nIp, 7);
		debug("GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA not implemented\n"); // TODO(MIAMI)
		ScriptParams[0] = -1;
		StoreParameters(&m_nIp, 1);
		return 0;
	//case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
	case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
		CollectParameters(&m_nIp, 4);
		debug("UNLOCK_ALL_CAR_DOORS_IN_AREA not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
		CollectParameters(&m_nIp, 2);
		CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
		return 0;
	case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
		assert(0);
	case COMMAND_SET_VEHICLE_TO_FADE_IN:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		assert(pVehicle);
		CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
		return 0;
	}
	case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
		++CStats::MissionsPassed;
		CStats::CheckPointReachedSuccessfully();
		CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
		CGameLogic::RemoveShortCutDropOffPointForMission();
		return 0;
	case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		assert(pPed);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
		return 0;
	}
	case COMMAND_IS_CHAR_DUCKING:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		assert(pPed);
		UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
		return 0;
	}
	case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
	{
		CollectParameters(&m_nIp, 3);
		debug("CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI not implemented\n"); // TODO(MIAMI)
		return 0;
	}
	case COMMAND_REGISTER_FIRE_LEVEL:
		CollectParameters(&m_nIp, 1);
		debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI)
		return 0;
	case COMMAND_IS_AUSTRALIAN_GAME:
		UpdateCompareFlag(false); // should we make some check?
		return 0;
	case COMMAND_DISARM_CAR_BOMB:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (pVehicle->m_bombType != CARBOMB_NONE) {
			pVehicle->m_bombType = CARBOMB_NONE;
			pVehicle->m_pBombRigger = nil;
		}
		return 0;
	}
	default:
		assert(0);
	}
	return -1;
}

bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
{
	if (actual == -1)
		return false;

	if (type == WEAPONTYPE_ANYMELEE) {
		if (actual <= WEAPONTYPE_CHAINSAW)
			return true;
		if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
			return false;
		return false;
	}

	if (type != WEAPONTYPE_ANYWEAPON)
		return false;

	switch (actual) {
		case WEAPONTYPE_UNARMED:
		case WEAPONTYPE_BRASSKNUCKLE:
		case WEAPONTYPE_SCREWDRIVER:
		case WEAPONTYPE_GOLFCLUB:
		case WEAPONTYPE_NIGHTSTICK:
		case WEAPONTYPE_KNIFE:
		case WEAPONTYPE_BASEBALLBAT:
		case WEAPONTYPE_HAMMER:
		case WEAPONTYPE_CLEAVER:
		case WEAPONTYPE_MACHETE:
		case WEAPONTYPE_KATANA:
		case WEAPONTYPE_CHAINSAW:
		case WEAPONTYPE_GRENADE:
		case WEAPONTYPE_DETONATOR_GRENADE:
		case WEAPONTYPE_TEARGAS:
		case WEAPONTYPE_MOLOTOV:
		case WEAPONTYPE_ROCKET:
		case WEAPONTYPE_COLT45:
		case WEAPONTYPE_PYTHON:
		case WEAPONTYPE_SHOTGUN:
		case WEAPONTYPE_SPAS12_SHOTGUN:
		case WEAPONTYPE_STUBBY_SHOTGUN:
		case WEAPONTYPE_TEC9:
		case WEAPONTYPE_UZI:
		case WEAPONTYPE_SILENCED_INGRAM:
		case WEAPONTYPE_MP5:
		case WEAPONTYPE_M4:
		case WEAPONTYPE_RUGER:
		case WEAPONTYPE_SNIPERRIFLE:
		case WEAPONTYPE_LASERSCOPE:
		case WEAPONTYPE_ROCKETLAUNCHER:
		case WEAPONTYPE_FLAMETHROWER:
		case WEAPONTYPE_M60:
		case WEAPONTYPE_MINIGUN:
		case WEAPONTYPE_DETONATOR:
		case WEAPONTYPE_HELICANNON:
		case WEAPONTYPE_CAMERA:
		case WEAPONTYPE_EXPLOSION:
		case WEAPONTYPE_UZI_DRIVEBY:
			return true;
		case WEAPONTYPE_HEALTH:
		case WEAPONTYPE_ARMOUR:
		case WEAPONTYPE_RAMMEDBYCAR:
		case WEAPONTYPE_RUNOVERBYCAR:
		case WEAPONTYPE_DROWNING:
		case WEAPONTYPE_FALL:
		case WEAPONTYPE_UNIDENTIFIED:
			return false;
	}

	return false;
}

bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
{
	switch (mi)
	{
	case MI_COP: if (cop) return true;
	case MI_SWAT: if (swat) return true;
	case MI_FBI: if (fbi) return true;
	case MI_ARMY: if (army) return true;
	default:
		return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
	}
}

void CTheScripts::RemoveThisPed(CPed* pPed)
{
	if (pPed) {
		bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
		if (pPed->InVehicle() && pPed->m_pMyVehicle) {
			if (pPed->m_pMyVehicle->pDriver == pPed) {
				pPed->m_pMyVehicle->RemoveDriver();
				pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
				if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
					pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
				if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
					pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
			}
			else {
				pPed->m_pMyVehicle->RemovePassenger(pPed);
			}
		}
		CWorld::RemoveReferencesToDeletedObject(pPed);
		delete pPed;
		if (bWasMissionPed)
			--CPopulation::ms_nTotalMissionPeds;
	}
}

int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
	if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
		ScriptSphereArray[index].m_Index = 1;
	else
		ScriptSphereArray[index].m_Index++;
	return (uint16)index | ScriptSphereArray[index].m_Index << 16;
}

int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
{
	if (index == -1)
		return -1;
	uint16 check = (uint32)index >> 16;
	uint16 array_idx = index & (0xFFFF);
	assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
	if (check != ScriptSphereArray[array_idx].m_Index)
		return -1;
	return array_idx;
}

void CTheScripts::DrawScriptSpheres()
{
	for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
		if (ScriptSphereArray[i].m_bInUse)
			C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
				SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
	}
}

int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
{
	int16 i = 0;
	for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
		if (!ScriptSphereArray[i].m_bInUse)
			break;
	}
#ifdef FIX_BUGS
	if (i == MAX_NUM_SCRIPT_SPHERES)
		return -1;
#endif
	ScriptSphereArray[i].m_bInUse = true;
	ScriptSphereArray[i].m_Id = id;
	ScriptSphereArray[i].m_vecCenter = pos;
	ScriptSphereArray[i].m_fRadius = radius;
	return GetNewUniqueScriptSphereIndex(i);
}

void CTheScripts::RemoveScriptSphere(int32 index)
{
	index = GetActualScriptSphereIndex(index);
	if (index == -1)
		return;
	ScriptSphereArray[index].m_bInUse = false;
	ScriptSphereArray[index].m_Id = 0;
}

void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
{
	int i = 0;
	bool found = false;
	while (i < MAX_NUM_BUILDING_SWAPS && !found) {
		if (BuildingSwapArray[i].m_pBuilding == pBuilding)
			found = true;
		else
			i++;
	}
	if (found) {
		if (BuildingSwapArray[i].m_nOldModel == new_model) {
			BuildingSwapArray[i].m_pBuilding = nil;
			BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
		}
		else {
			BuildingSwapArray[i].m_nNewModel = new_model;
		}
	}
	else {
		i = 0;
		while (i < MAX_NUM_BUILDING_SWAPS && !found) {
			if (BuildingSwapArray[i].m_pBuilding == nil)
				found = true;
			else
				i++;
		}
		if (found) {
			BuildingSwapArray[i].m_pBuilding = pBuilding;
			BuildingSwapArray[i].m_nNewModel = new_model;
			BuildingSwapArray[i].m_nOldModel = old_model;
		}
	}
}

void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
{
	int i = 0;
	bool found = false;
	while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
		if (InvisibilitySettingArray[i] == pEntity)
			found = true;
		else
			i++;
	}
	if (found) {
		if (remove)
			InvisibilitySettingArray[i] = nil;
	}
	else if (!remove) {
		i = 0;
		while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
			if (InvisibilitySettingArray[i] == nil)
				found = true;
			else
				i++;
		}
		if (found)
			InvisibilitySettingArray[i] = pEntity;
	}
}

void CTheScripts::UndoBuildingSwaps()
{
	for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
		if (BuildingSwapArray[i].m_pBuilding) {
			BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
			BuildingSwapArray[i].m_pBuilding = nil;
			BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
		}
	}
}

void CTheScripts::UndoEntityInvisibilitySettings()
{
	for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
		if (InvisibilitySettingArray[i]) {
			InvisibilitySettingArray[i]->bIsVisible = true;
			InvisibilitySettingArray[i] = nil;
		}
	}
}

void CRunningScript::UpdateCompareFlag(bool flag)
{
	if (m_bNotFlag)
		flag = !flag;
	if (m_nAndOrState == ANDOR_NONE) {
		m_bCondResult = flag;
		return;
	}
	if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
		m_bCondResult &= flag;
		if (m_nAndOrState == ANDS_1) {
			m_nAndOrState = ANDOR_NONE;
			return;
		}
	}
	else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) {
		m_bCondResult |= flag;
		if (m_nAndOrState == ORS_1) {
			m_nAndOrState = ANDOR_NONE;
			return;
		}
	}
	else {
		return;
	}
	m_nAndOrState--;
}

void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	switch (command) {
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
		if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	X = *(float*)&ScriptParams[1];
	Y = *(float*)&ScriptParams[2];
	if (b3D) {
		Z = *(float*)&ScriptParams[3];
		dX = *(float*)&ScriptParams[4];
		dY = *(float*)&ScriptParams[5];
		dZ = *(float*)&ScriptParams[6];
		debug = ScriptParams[7];
	} else {
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (!decided) {
		CVector pos = pPlayerInfo->GetPos();
		result = false;
		bool in_area;
		if (b3D) {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y &&
				Z - dZ <= pos.z &&
				Z + dZ >= pos.z;
		} else {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
			case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
				result = true;
				break;
			case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
			case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
			case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
				result = !pPlayerInfo->m_pPed->bInVehicle;
				break;
			case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
			case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
			case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
			case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
				result = pPlayerInfo->m_pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPlayerInfo->GetPos();
	if (pTarget->bInVehicle) {
		X = pTarget->m_pMyVehicle->GetPosition().x;
		Y = pTarget->m_pMyVehicle->GetPosition().y;
		Z = pTarget->m_pMyVehicle->GetPosition().z;
	} else {
		X = pTarget->GetPosition().x;
		Y = pTarget->GetPosition().y;
		Z = pTarget->GetPosition().z;
	}
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
			result = !pPlayerInfo->m_pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
		case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
			result = pPlayerInfo->m_pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
#ifdef FIX_BUGS
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPlayerInfo->GetPos();
	X = pTarget->GetPosition().x;
	Y = pTarget->GetPosition().y;
	Z = pTarget->GetPosition().z;
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
		case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
		case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
			result = !pPlayerInfo->m_pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
		case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
			result = pPlayerInfo->m_pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	switch (command) {
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
		if (!CTheScripts::IsPedStopped(pPed)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	X = *(float*)&ScriptParams[1];
	Y = *(float*)&ScriptParams[2];
	if (b3D) {
		Z = *(float*)&ScriptParams[3];
		dX = *(float*)&ScriptParams[4];
		dY = *(float*)&ScriptParams[5];
		dZ = *(float*)&ScriptParams[6];
		debug = ScriptParams[7];
	}
	else {
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y &&
				Z - dZ <= pos.z &&
				Z + dZ >= pos.z;
		}
		else {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
			case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
			case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
			case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
				result = true;
				break;
			case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
			case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
			case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
			case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
				result = !pPed->bInVehicle;
				break;
			case COMMAND_LOCATE_CHAR_IN_CAR_2D:
			case COMMAND_LOCATE_CHAR_IN_CAR_3D:
			case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
			case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
				result = pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	if (pTarget->bInVehicle) {
		X = pTarget->m_pMyVehicle->GetPosition().x;
		Y = pTarget->m_pMyVehicle->GetPosition().y;
		Z = pTarget->m_pMyVehicle->GetPosition().z;
	}
	else {
		X = pTarget->GetPosition().x;
		Y = pTarget->GetPosition().y;
		Z = pTarget->GetPosition().z;
	}
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
		case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
			result = !pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
		case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
			result = pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
#ifdef FIX_BUGS
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	X = pTarget->GetPosition().x;
	Y = pTarget->GetPosition().y;
	Z = pTarget->GetPosition().z;
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
		case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
			result = true;
			break;
		case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
		case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
			result = !pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
		case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
			result = pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 6 : 5);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
	assert(pTarget);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	X = pTarget->GetPosition().x;
	Y = pTarget->GetPosition().y;
	Z = pTarget->GetPosition().z;
	dX = *(float*)&ScriptParams[2];
	dY = *(float*)&ScriptParams[3];
	if (b3D) {
		dZ = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	else {
		debug = ScriptParams[4];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
		case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
			result = true;
			break;
		case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
		case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
			result = !pPed->bInVehicle;
			break;
		case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
		case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
			result = pPed->bInVehicle;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
	assert(pVehicle);
	CVector pos = pVehicle->GetPosition();
	switch (command) {
	case COMMAND_LOCATE_STOPPED_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CAR_3D:
		if (!CTheScripts::IsVehicleStopped(pVehicle)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	X = *(float*)&ScriptParams[1];
	Y = *(float*)&ScriptParams[2];
	if (b3D) {
		Z = *(float*)&ScriptParams[3];
		dX = *(float*)&ScriptParams[4];
		dY = *(float*)&ScriptParams[5];
		dZ = *(float*)&ScriptParams[6];
		debug = ScriptParams[7];
	}
	else {
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y &&
				Z - dZ <= pos.z &&
				Z + dZ >= pos.z;
		}
		else {
			in_area = X - dX <= pos.x &&
				X + dX >= pos.x &&
				Y - dY <= pos.y &&
				Y + dY >= pos.y;
		}
		result = in_area;
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_OBJECT_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
	assert(pObject);
	CVector pos = pObject->GetPosition();
	X = *(float*)&ScriptParams[1];
	Y = *(float*)&ScriptParams[2];
	if (b3D) {
		Z = *(float*)&ScriptParams[3];
		dX = *(float*)&ScriptParams[4];
		dY = *(float*)&ScriptParams[5];
		dZ = *(float*)&ScriptParams[6];
		debug = ScriptParams[7];
	}
	else {
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y &&
			Z - dZ <= pos.z &&
			Z + dZ >= pos.z;
	}
	else {
		in_area = X - dX <= pos.x &&
			X + dX >= pos.x &&
			Y - dY <= pos.y &&
			Y + dY >= pos.y;
	}
	result = in_area;
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float X, Y, Z, dX, dY, dZ;
	switch (command) {
	case COMMAND_LOCATE_SNIPER_BULLET_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 7 : 5);
	X = *(float*)&ScriptParams[0];
	Y = *(float*)&ScriptParams[1];
	if (b3D) {
		Z = *(float*)&ScriptParams[2];
		dX = *(float*)&ScriptParams[3];
		dY = *(float*)&ScriptParams[4];
		dZ = *(float*)&ScriptParams[5];
		debug = ScriptParams[6];
	}
	else {
		dX = *(float*)&ScriptParams[2];
		dY = *(float*)&ScriptParams[3];
		debug = ScriptParams[4];
	}
	result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
		else
			CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
	}
}

void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ;
	switch (command) {
	case COMMAND_IS_PLAYER_IN_AREA_3D:
	case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	switch (command) {
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
		if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		debug = ScriptParams[7];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (infX > supX) {
		float tmp = infX;
		infX = supX;
		supX = tmp;
	}
	if (infY > supY) {
		float tmp = infY;
		infY = supY;
		supY = tmp;
	}
	if (!decided) {
		CVector pos = pPlayerInfo->GetPos();
		result = false;
		bool in_area;
		if (b3D) {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y &&
				infZ <= pos.z &&
				supZ >= pos.z;
		}
		else {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_IS_PLAYER_IN_AREA_2D:
			case COMMAND_IS_PLAYER_IN_AREA_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
				result = true;
				break;
			case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
				result = !pPlayerInfo->m_pPed->bInVehicle;
				break;
			case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
				result = pPlayerInfo->m_pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		else
			CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
	}
}

void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ, side2length;
	switch (command) {
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 9 : 7);
	CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
	switch (command) {
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
	case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
		if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		side2length = *(float*)&ScriptParams[7];
		debug = ScriptParams[8];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		side2length = *(float*)&ScriptParams[5];
		debug = ScriptParams[6];
	}
	float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
	while (initAngle < 0.0f)
		initAngle += TWOPI;
	while (initAngle > TWOPI)
		initAngle -= TWOPI;
	// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
	// the side of new rectangle, with "length" being the length of second side
	float rotatedSupX = supX + side2length * sin(initAngle);
	float rotatedSupY = supY - side2length * cos(initAngle);
	float rotatedInfX = infX + side2length * sin(initAngle);
	float rotatedInfY = infY - side2length * cos(initAngle);
	float side1X = supX - infX;
	float side1Y = supY - infY;
	float side1Length = CVector2D(side1X, side1Y).Magnitude();
	float side2X = rotatedInfX - infX;
	float side2Y = rotatedInfY - infY;
	float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length?
	if (!decided) {
		CVector pos = pPlayerInfo->GetPos();
		result = false;
		float X = pos.x - infX;
		float Y = pos.y - infY;
		float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length;
		bool in_area = false;
		if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) {
			float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length;
			if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) {
				in_area = !b3D || pos.z >= infZ && pos.z <= supZ;
			}
		}

		if (in_area) {
			switch (command) {
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
				result = true;
				break;
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
				result = !pPlayerInfo->m_pPed->bInVehicle;
				break;
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
			case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
				result = pPlayerInfo->m_pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY,
			rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
				rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
		else
			CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
				rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
	}
}

void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ;
	switch (command) {
	case COMMAND_IS_CHAR_IN_AREA_3D:
	case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
	assert(pPed);
	CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
	switch (command) {
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
	case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
		if (!CTheScripts::IsPedStopped(pPed)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		debug = ScriptParams[7];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (infX > supX) {
		float tmp = infX;
		infX = supX;
		supX = tmp;
	}
	if (infY > supY) {
		float tmp = infY;
		infY = supY;
		supY = tmp;
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y &&
				infZ <= pos.z &&
				supZ >= pos.z;
		}
		else {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_IS_CHAR_IN_AREA_2D:
			case COMMAND_IS_CHAR_IN_AREA_3D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
				result = true;
				break;
			case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
				result = !pPed->bInVehicle;
				break;
			case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
			case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
				result = pPed->bInVehicle;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		else
			CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
	}
}

void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug, decided = false;
	float infX, infY, infZ, supX, supY, supZ;
	switch (command) {
	case COMMAND_IS_CAR_IN_AREA_3D:
	case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
	assert(pVehicle);
	CVector pos = pVehicle->GetPosition();
	switch (command) {
	case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
	case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
		if (!CTheScripts::IsVehicleStopped(pVehicle)) {
			result = false;
			decided = true;
		}
		break;
	default:
		break;
	}
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		debug = ScriptParams[7];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (infX > supX) {
		float tmp = infX;
		infX = supX;
		supX = tmp;
	}
	if (infY > supY) {
		float tmp = infY;
		infY = supY;
		supY = tmp;
	}
	if (!decided) {
		result = false;
		bool in_area;
		if (b3D) {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y &&
				infZ <= pos.z &&
				supZ >= pos.z;
		}
		else {
			in_area = infX <= pos.x &&
				supX >= pos.x &&
				infY <= pos.y &&
				supY >= pos.y;
		}
		if (in_area) {
			switch (command) {
			case COMMAND_IS_CAR_IN_AREA_2D:
			case COMMAND_IS_CAR_IN_AREA_3D:
			case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
			case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
				result = true;
				break;
			default:
				assert(false);
				break;
			}
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		else
			CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
	}
}

void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
{
	bool b3D, result, debug;
	float infX, infY, infZ, supX, supY, supZ;
	switch (command) {
	case COMMAND_IS_OBJECT_IN_AREA_3D:
		b3D = true;
		break;
	default:
		b3D = false;
		break;
	}
	CollectParameters(pIp, b3D ? 8 : 6);
	CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
	assert(pObject);
	CVector pos = pObject->GetPosition();
	infX = *(float*)&ScriptParams[1];
	infY = *(float*)&ScriptParams[2];
	if (b3D) {
		infZ = *(float*)&ScriptParams[3];
		supX = *(float*)&ScriptParams[4];
		supY = *(float*)&ScriptParams[5];
		supZ = *(float*)&ScriptParams[6];
		if (infZ > supZ) {
			infZ = *(float*)&ScriptParams[6];
			supZ = *(float*)&ScriptParams[3];
		}
		debug = ScriptParams[7];
	}
	else {
		supX = *(float*)&ScriptParams[3];
		supY = *(float*)&ScriptParams[4];
		debug = ScriptParams[5];
	}
	if (infX > supX) {
		float tmp = infX;
		infX = supX;
		supX = tmp;
	}
	if (infY > supY) {
		float tmp = infY;
		infY = supY;
		supY = tmp;
	}
	result = false;
	bool in_area;
	if (b3D) {
		in_area = infX <= pos.x &&
			supX >= pos.x &&
			infY <= pos.y &&
			supY >= pos.y &&
			infZ <= pos.z &&
			supZ >= pos.z;
	}
	else {
		in_area = infX <= pos.x &&
			supX >= pos.x &&
			infY <= pos.y &&
			supY >= pos.y;
	}
	if (in_area) {
		switch (command) {
		case COMMAND_IS_OBJECT_IN_AREA_2D:
		case COMMAND_IS_OBJECT_IN_AREA_3D:
			result = true;
			break;
		default:
			assert(false);
			break;
		}
	}
	UpdateCompareFlag(result);
	if (debug)
		CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
	if (CTheScripts::DbgFlag) {
		if (b3D)
			CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
		else
			CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
	}
}

void CRunningScript::DoDeatharrestCheck()
{
	if (!m_bDeatharrestEnabled)
		return;
	if (!CTheScripts::IsPlayerOnAMission())
		return;
	CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
	if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
		return;
#ifdef MISSION_REPLAY
	if (AllowMissionReplay != 0)
		return;
	if (CanAllowMissionReplay())
		AllowMissionReplay = 1;
#endif
	assert(m_nStackPointer > 0);
	while (m_nStackPointer > 1)
		--m_nStackPointer;
	m_nIp = m_anStack[--m_nStackPointer];
	*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
	m_bDeatharrestExecuted = true;
	m_nWakeTime = 0;
}

int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
	CPad* pPad = CPad::GetPad(pad);
	switch (button) {
	case 0: return pPad->NewState.LeftStickX;
	case 1: return pPad->NewState.LeftStickY;
	case 2: return pPad->NewState.RightStickX;
	case 3: return pPad->NewState.RightStickY;
	case 4: return pPad->NewState.LeftShoulder1;
	case 5: return pPad->NewState.LeftShoulder2;
	case 6: return pPad->NewState.RightShoulder1;
	case 7: return pPad->NewState.RightShoulder2;
	case 8: return pPad->NewState.DPadUp;
	case 9: return pPad->NewState.DPadDown;
	case 10: return pPad->NewState.DPadLeft;
	case 11: return pPad->NewState.DPadRight;
	case 12: return pPad->NewState.Start;
	case 13: return pPad->NewState.Select;
	case 14: return pPad->NewState.Square;
	case 15: return pPad->NewState.Triangle;
	case 16: return pPad->NewState.Cross;
	case 17: return pPad->NewState.Circle;
	case 18: return pPad->NewState.LeftShock;
	case 19: return pPad->NewState.RightShock;
	default: break;
	}
	return 0;
}

uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255

void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
{
	CColPoint tmpCP;
	CEntity* tmpEP;
	CVector p1, p2, p3, p4;
	p1 = CVector(infX, infY, -1000.0f);
	CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p1.z = 2.0f + tmpCP.point.z;
	p2 = CVector(supX, supY, -1000.0f);
	CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p2.z = 2.0f + tmpCP.point.z;
	p3 = CVector(infX, supY, -1000.0f);
	CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p3.z = 2.0f + tmpCP.point.z;
	p4 = CVector(supX, infY, -1000.0f);
	CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p4.z = 2.0f + tmpCP.point.z;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}

void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
	CColPoint tmpCP;
	CEntity* tmpEP;
	CVector p1, p2, p3, p4;
	p1 = CVector(infX, infY, -1000.0f);
	CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p1.z = 2.0f + tmpCP.point.z;
	p2 = CVector(supX, supY, -1000.0f);
	CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p2.z = 2.0f + tmpCP.point.z;
	p3 = CVector(rotSupX, rotSupY, -1000.0f);
	CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p3.z = 2.0f + tmpCP.point.z;
	p4 = CVector(rotInfX, rotInfY, -1000.0f);
	CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
	p4.z = 2.0f + tmpCP.point.z;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}

void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ)
{
	CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
}

void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
	CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
	CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
}

void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2)
{
	if (NumScriptDebugLines >= MAX_NUM_STORED_LINES)
		return;
	aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1);
	aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2);
	aStoredLines[NumScriptDebugLines].color1 = col;
	aStoredLines[NumScriptDebugLines++].color2 = col2;
}

void CTheScripts::RenderTheScriptDebugLines()
{
	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1);
	for (int i = 0; i < NumScriptDebugLines; i++) {
		CLines::RenderLineWithClipping(
			aStoredLines[i].vecInf.x,
			aStoredLines[i].vecInf.y,
			aStoredLines[i].vecInf.z,
			aStoredLines[i].vecSup.x,
			aStoredLines[i].vecSup.y,
			aStoredLines[i].vecSup.z,
			aStoredLines[i].color1,
			aStoredLines[i].color2);
	}
	NumScriptDebugLines = 0;
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}

#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
	4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)

void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
INITSAVEBUF
	uint32 varSpace = GetSizeOfVariableSpace();
	uint32 runningScripts = 0;
	for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
		runningScripts++;
	*size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
	WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
	WriteSaveBuf(buf, varSpace);
	for (uint32 i = 0; i < varSpace; i++)
		WriteSaveBuf(buf, ScriptSpace[i]);
#ifdef CHECK_STRUCT_SIZES
	static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
#endif
	uint32 script_data_size = SCRIPT_DATA_SIZE;
	WriteSaveBuf(buf, script_data_size);
	WriteSaveBuf(buf, OnAMissionFlag);
	WriteSaveBuf(buf, NextFreeCollectiveIndex);
	for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
		CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
		uint32 type, handle;
		if (!pBuilding) {
			type = 0;
			handle = 0;
		} else if (pBuilding->GetIsATreadable()) {
			type = 1;
			handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
		} else {
			type = 2;
			handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
		}
		WriteSaveBuf(buf, type);
		WriteSaveBuf(buf, handle);
		WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
		WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
	}
	for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
		CEntity* pEntity = InvisibilitySettingArray[i];
		uint32 type, handle;
		if (!pEntity) {
			type = 0;
			handle = 0;
		} else {
			switch (pEntity->GetType()) {
			case ENTITY_TYPE_BUILDING:
				if (((CBuilding*)pEntity)->GetIsATreadable()) {
					type = 1;
					handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
				} else {
					type = 2;
					handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
				}
				break;
			case ENTITY_TYPE_OBJECT:
				type = 3;
				handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
				break;
			case ENTITY_TYPE_DUMMY:
				type = 4;
				handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
			default: break;
			}
		}
		WriteSaveBuf(buf, type);
		WriteSaveBuf(buf, handle);
	}
	WriteSaveBuf(buf, bUsingAMultiScriptFile);
	WriteSaveBuf(buf, (uint8)0);
	WriteSaveBuf(buf, (uint16)0);
	WriteSaveBuf(buf, MainScriptSize);
	WriteSaveBuf(buf, LargestMissionScriptSize);
	WriteSaveBuf(buf, NumberOfMissionScripts);
	WriteSaveBuf(buf, (uint16)0);
	WriteSaveBuf(buf, runningScripts);
	for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
		pScript->Save(buf);
VALIDATESAVEBUF(*size)
}

void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
{
	Init();
INITSAVEBUF
	CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
	uint32 varSpace = ReadSaveBuf<uint32>(buf);
	for (uint32 i = 0; i < varSpace; i++)
		ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
	assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
	OnAMissionFlag = ReadSaveBuf<uint32>(buf);
	NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
	for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
		uint32 type = ReadSaveBuf<uint32>(buf);
		uint32 handle = ReadSaveBuf<uint32>(buf);
		switch (type) {
		case 0:
			BuildingSwapArray[i].m_pBuilding = nil;
			break;
		case 1:
			BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
			break;
		case 2:
			BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
			break;
		default:
			assert(false);
		}
		BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
		BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
		if (BuildingSwapArray[i].m_pBuilding)
			BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
	}
	for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
		uint32 type = ReadSaveBuf<uint32>(buf);
		uint32 handle = ReadSaveBuf<uint32>(buf);
		switch (type) {
		case 0:
			InvisibilitySettingArray[i] = nil;
			break;
		case 1:
			InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
			break;
		case 2:
			InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
			break;
		case 3:
			InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
			break;
		case 4:
			InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
			break;
		default:
			assert(false);
		}
		if (InvisibilitySettingArray[i])
			InvisibilitySettingArray[i]->bIsVisible = false;
	}
	assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
	ReadSaveBuf<uint8>(buf);
	ReadSaveBuf<uint16>(buf);
	assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
	assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
	assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
	ReadSaveBuf<uint16>(buf);
	uint32 runningScripts = ReadSaveBuf<uint32>(buf);
	for (uint32 i = 0; i < runningScripts; i++)
		StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
}

#undef SCRIPT_DATA_SIZE

void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
	static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
	int16 entities = 0;
	CEntity* aEntities[16];
	CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
	if (entities <= 0)
		return;
	for (uint16 i = 0; i < entities; i++) {
		if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
			aEntities[i] = nil;
	}
	for (uint16 i = 0; i < entities; i++) {
		if (aEntities[i] == pEntity || !aEntities[i])
			continue;
		CEntity* pFound = aEntities[i];
		int cols;
		if (pEntity->GetColModel()->numLines <= 0)
			cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
				pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil);
		else {
			float lines[4];
			lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
			CColPoint tmp[4];
			cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
				pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines);
		}
		if (cols <= 0)
			continue;
		switch (pFound->GetType()) {
		case ENTITY_TYPE_VEHICLE:
		{
			printf("Will try to delete a vehicle where a mission entity should be\n");
			CVehicle* pVehicle = (CVehicle*)pFound;
			if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
				break;
			if (pVehicle->pDriver) {
				CPopulation::RemovePed(pVehicle->pDriver);
				pVehicle->pDriver = nil;
			}
			for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
				if (pVehicle->pPassengers[i]) {
					CPopulation::RemovePed(pVehicle->pPassengers[i]);
					pVehicle->pPassengers[i] = 0;
					pVehicle->m_nNumPassengers--;
				}
			}
			CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
			CWorld::Remove(pVehicle);
			delete pVehicle;
			break;
		}
		case ENTITY_TYPE_PED:
		{
			CPed* pPed = (CPed*)pFound;
			if (pPed->IsPlayer() || !pPed->CanBeDeleted())
				break;
			CPopulation::RemovePed(pPed);
			printf("Deleted a ped where a mission entity should be\n");
			break;
		}
		default: break;
		}
	}
}

void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
{
	float infX, infY, supX, supY;
	if (x1 < x2) {
		infX = x1;
		supX = x2;
	} else {
		infX = x2;
		supX = x1;
	}
	if (y1 < y2) {
		infY = y1;
		supY = y2;
	}
	else {
		infY = y2;
		supY = y1;
	}
	CVector center;
	center.x = (infX + supX) / 2;
	center.y = (infY + supY) / 2;
	center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
	CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}

void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
{
	float infX, infY, supX, supY, X, Y;
	X = (x1 + x2) / 2;
	Y = (y1 + y2) / 2;
	supX = infX = X;
	supY = infY = Y;
	X = (x2 + x3) / 2;
	Y = (y2 + y3) / 2;
	infX = Min(infX, X);
	supX = Max(supX, X);
	infY = Min(infY, Y);
	supY = Max(supY, Y);
	X = (x3 + x4) / 2;
	Y = (y3 + y4) / 2;
	infX = Min(infX, X);
	supX = Max(supX, X);
	infY = Min(infY, Y);
	supY = Max(supY, Y);
	X = (x4 + x1) / 2;
	Y = (y4 + y1) / 2;
	infX = Min(infX, X);
	supX = Max(supX, X);
	infY = Min(infY, Y);
	supY = Max(supY, Y);
	CVector center;
	center.x = (infX + supX) / 2;
	center.y = (infY + supY) / 2;
	center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
	CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}

bool CTheScripts::IsPedStopped(CPed* pPed)
{
	if (pPed->bInVehicle)
		return IsVehicleStopped(pPed->m_pMyVehicle);
	return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}

bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
{
	CPed* pPed = pPlayer->m_pPed;
	if (pPed->bInVehicle)
		return IsVehicleStopped(pPed->m_pMyVehicle);
	if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
		RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
		RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
		RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
		return false;
	return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}

bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
	return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}

void CTheScripts::CleanUpThisPed(CPed* pPed)
{
	if (!pPed)
		return;
	if (pPed->CharCreatedBy != MISSION_CHAR)
		return;
	pPed->CharCreatedBy = RANDOM_CHAR;
	if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
		pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
	if (pPed->InVehicle()) {
		if (pPed->m_pMyVehicle->pDriver == pPed) {
			if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
				CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
				pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
			}
		}
		else {
			if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
				pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
				pPed->bWanderPathAfterExitingCar = true;
			}
		}
	}
	bool flees = false;
	PedState state;
	eMoveState ms;
	if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
		ms = pPed->m_nMoveState;
		state = pPed->m_nPedState;
		flees = true;
	}
	pPed->ClearObjective();
	pPed->bRespondsToThreats = true;
	pPed->bScriptObjectiveCompleted = false;
	pPed->bKindaStayInSamePlace = false;
	pPed->ClearLeader();
	if (pPed->IsPedInControl())
		pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
	if (flees) {
		if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
			pPed->ClearFollowPath();

		pPed->m_nPedState = state;
		pPed->SetMoveState(ms);
	}
	--CPopulation::ms_nTotalMissionPeds;
}

void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
{
	if (!pVehicle)
		return;
	if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
		return;
	pVehicle->bIsLocked = false;
	CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
	pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
	++CCarCtrl::NumRandomCars;
	--CCarCtrl::NumMissionCars;
}

void CTheScripts::CleanUpThisObject(CObject* pObject)
{
	if (!pObject)
		return;
	if (pObject->ObjectCreatedBy != MISSION_OBJECT)
		return;
	pObject->ObjectCreatedBy = TEMP_OBJECT;
	pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
	pObject->m_nRefModelIndex = -1;
	pObject->bUseVehicleColours = false;
	++CObject::nNoTempObjects;
}

void CTheScripts::ReadObjectNamesFromScript()
{
	int32 varSpace = GetSizeOfVariableSpace();
	uint32 ip = varSpace + 8;
	NumberOfUsedObjects = Read2BytesFromScript(&ip);
	ip += 2;
	for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
		for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
			UsedObjectArray[i].name[j] = ScriptSpace[ip++];
		UsedObjectArray[i].index = 0;
	}
}

void CTheScripts::UpdateObjectIndices()
{
	char name[USED_OBJECT_NAME_LENGTH];
	char error[112];
	for (int i = 1; i < NumberOfUsedObjects; i++) {
		bool found = false;
		for (int j = 0; j < MODELINFOSIZE && !found; j++) {
			CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
			if (!pModel)
				continue;
			strcpy(name, pModel->GetName());
#ifdef FIX_BUGS
			for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
#else
			for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
#endif
				name[k] = toupper(name[k]);
			if (strcmp(name, UsedObjectArray[i].name) == 0) {
				found = true;
				UsedObjectArray[i].index = j;
			}
		}
		if (!found) {
			sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
			debug("%s\n", error);
		}
	}
}

void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
{
	int32 varSpace = GetSizeOfVariableSpace();
	uint32 ip = varSpace + 3;
	int32 objectSize = Read4BytesFromScript(&ip);
	ip = objectSize + 8;
	MainScriptSize = Read4BytesFromScript(&ip);
	LargestMissionScriptSize = Read4BytesFromScript(&ip);
	NumberOfMissionScripts = Read2BytesFromScript(&ip);
	ip += 2;
	for (int i = 0; i < NumberOfMissionScripts; i++) {
		MultiScriptArray[i] = Read4BytesFromScript(&ip);
	}
}

void CRunningScript::Save(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
	SkipSaveBuf(buf, 8);
	for (int i = 0; i < 8; i++)
		WriteSaveBuf<char>(buf, m_abScriptName[i]);
	WriteSaveBuf<uint32>(buf, m_nIp);
#ifdef CHECK_STRUCT_SIZES
	static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
	for (int i = 0; i < MAX_STACK_DEPTH; i++)
		WriteSaveBuf<uint32>(buf, m_anStack[i]);
	WriteSaveBuf<uint16>(buf, m_nStackPointer);
	SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
	static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
	for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
		WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
	WriteSaveBuf<bool>(buf, m_bCondResult);
	WriteSaveBuf<bool>(buf, m_bIsMissionScript);
	WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
	SkipSaveBuf(buf, 1);
	WriteSaveBuf<uint32>(buf, m_nWakeTime);
	WriteSaveBuf<uint16>(buf, m_nAndOrState);
	WriteSaveBuf<bool>(buf, m_bNotFlag);
	WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
	WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
	WriteSaveBuf<bool>(buf, m_bMissionFlag);
	SkipSaveBuf(buf, 2);
#else
	WriteSaveBuf(buf, *this);
#endif
}

void CRunningScript::Load(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
	SkipSaveBuf(buf, 8);
	for (int i = 0; i < 8; i++)
		m_abScriptName[i] = ReadSaveBuf<char>(buf);
	m_nIp = ReadSaveBuf<uint32>(buf);
#ifdef CHECK_STRUCT_SIZES
	static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
	for (int i = 0; i < MAX_STACK_DEPTH; i++)
		m_anStack[i] = ReadSaveBuf<uint32>(buf);
	m_nStackPointer = ReadSaveBuf<uint16>(buf);
	SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
	static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
	for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
		m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
	m_bCondResult = ReadSaveBuf<bool>(buf);
	m_bIsMissionScript = ReadSaveBuf<bool>(buf);
	m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
	SkipSaveBuf(buf, 1);
	m_nWakeTime = ReadSaveBuf<uint32>(buf);
	m_nAndOrState = ReadSaveBuf<uint16>(buf);
	m_bNotFlag = ReadSaveBuf<bool>(buf);
	m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
	m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
	m_bMissionFlag = ReadSaveBuf<bool>(buf);
	SkipSaveBuf(buf, 2);
#else
	CRunningScript* n = next;
	CRunningScript* p = prev;
	*this = ReadSaveBuf<CRunningScript>(buf);
	next = n;
	prev = p;
#endif
}

#ifdef MISSION_REPLAY

bool CRunningScript::CanAllowMissionReplay()
{
	if (AllowMissionReplay)
		return false;
	if (CStats::LastMissionPassedName[0] == '\0')
		return false;
	for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
		if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
			return false;
	}
	return true;
}

uint32 AddExtraDeathDelay()
{
	if (missionRetryScriptIndex == 63)
		return 7000;
	if (missionRetryScriptIndex == 64)
		return 4000;
	return 1000;
}

void RetryMission(int type, int unk)
{
	if (type == 0) {
		doingMissionRetry = true;
		FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
		FrontEndMenuManager.RequestFrontEndStartUp();
	}
	else if (type == 2) {
		doingMissionRetry = false;
		AllowMissionReplay = 6;
		CTheScripts::MissionCleanup.Process();
	}
}

#endif

#ifdef MISSION_SWITCHER
void
CTheScripts::SwitchToMission(int32 mission)
{
	for (CRunningScript* pScript = CTheScripts::pActiveScripts; pScript != nil; pScript = pScript->GetNext()) {
		if (!pScript->m_bIsMissionScript || !pScript->m_bDeatharrestEnabled) {
			continue;
		}
		while (pScript->m_nStackPointer > 0)
			--pScript->m_nStackPointer;

		pScript->m_nIp = pScript->m_anStack[pScript->m_nStackPointer];
		*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
		pScript->m_nWakeTime = 0;
		pScript->m_bDeatharrestExecuted = true;

		while (!pScript->ProcessOneCommand());

		CMessages::ClearMessages();
	}

	if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && mission <= UINT16_MAX - 2)
		return;

#ifdef MISSION_REPLAY
	missionRetryScriptIndex = mission;
	if (missionRetryScriptIndex == 19)
		CStats::LastMissionPassedName[0] = '\0';
#endif
	CTimer::Suspend();
	int offset = CTheScripts::MultiScriptArray[mission];
#ifdef USE_DEBUG_SCRIPT_LOADER
	CFileMgr::ChangeDir("\\data\\");
	int handle = CFileMgr::OpenFile(scriptfile, "rb");
	CFileMgr::ChangeDir("\\");
#else
	CFileMgr::ChangeDir("\\");
	int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
#endif
	CFileMgr::Seek(handle, offset, 0);
	CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
	CFileMgr::CloseFile(handle);
	CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
	CTimer::Resume();
	pMissionScript->m_bIsMissionScript = true;
	pMissionScript->m_bMissionFlag = true;
	CTheScripts::bAlreadyRunningAMissionScript = true;
	CGameLogic::ClearShortCut();
}
#endif