summaryrefslogblamecommitdiffstats
path: root/src/core/Frontend.cpp
blob: 49b95f7da24d9bfaa4a2e963cf846cd1426073e6 (plain) (tree)
1
2
3
4
5
6
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538

                                  

                    
                
                     






                    



                      
                               

                   
                        



                             

                       
                     
                     
                  
 


                                           
                                                                                                                                
 






                                          









                                
 
                                                            

                                                                 



                                                                    
                                                       


                                                            
 
                                                                       
                                                                   
                                                                    


                                                            
                                                                      
                                                    
                                                                   

                                                                      
 
                                                                        
 
                                                                     
 



                                                                                                                           

                                                         
 

                                                             
                            
                                                              

                             
                                                  
                                       
                                          


                                                  
                                          
                          
 




                                                   





























                                          















                                                       
 





















                                                

  
                         
                                                                                        
                                                 
                                                                           














                                                                                               
     
                                          
                                                            



                             
                                                                                         
 






































                                                                                                       
                                                                                                                                                                                                                 













                                                                                                                        
                                               
 






                                                             
                                                                                        




                                     
 






                                                                                        
                                                                                        






                                                               
 













                                                                                                                          
                                                                                                            
















                                                                                                                                                
                                                                                                            




























                                                                                                       
 

                                                                              
 

                       
 
                    
                            
                                                                                                                                   
                     
                                                                                                                           
                          
                           
                                                                   

                                                               
              
                                   
 

                                                   
 
 
     





                                                                     
                                                                          











                                                             
                                                                            
     
                                                  
 
                                     


      
     



                                                                               

                                                        


      

                                                 

                                                                             
                                                      
                                                                     

                                 



                                                              

                                                           

                                    


                                                                       

                                  


                                                                   

                                  


                                                                                                                  
                      

                       
         
                       

 








                                                                     
                             



                                                                    
















                                                                                        

                                     
                                                           

                      
                                                           

                      
                                                           

                      
                                                           

                      
                                                           


                      
         



                                                                    
                                                       
                                                          
                                                         
 
                                                                                                  


      
                             
                                                                                                       
     
                                                                                                                   




                           

                                               
 
                                                 



                                                                  
                                                     
 


                                                                                       


                                                                                                                      
                                                                                                                                                                                                      
         



                     
     

                                                                                
                                                  
 
                                                                            

                                                
 
                          






                                                             


      
     








                                                       
                                                                   
                                                                     

                                





                                      




                                   

         







                                                                 
                

                                                  





                                                                                                                                                    
                                                                                     
                                                                                                                                                                             
      

                                            

         
                                       
                                                                                                                            



                                                                         
                   
                                                                                 
                                        
                                                




                                                                                                     
                                                     
                                                                     



                                                                                                     
                                   







                                                                                                     
                 
 





                                                                                                                                                       



                                           


                                                   
                                       
      


                         


                                     


                                           
                                                          
                                                                                                           











                                                 


                                         
                                                          
                                                                                                           




                                                    


                                          
                                                       
                                                                                                                                    






                                                     
                                          

                                          
                                                          
                                                                                                           


                                             


                                           
                                                          
                                                                                                           


                                             


                                           
                                                          
                                                                                                           

                                             








                                                                                                           
                        


                                          
                                                          
                                                                                                           









                                                 
                                                    
                                                           
 
                                                                                                        


                              

         
                                                                                           
                                                    
                                          

                              
                                                
                                                                                                                                                         

                                               
 
                                                                                                                                                               
                                                            
                                                                     
 
                                                           
                                                                                   
 
                                                          
                                                                        
                                                                        
                                 
                                
                                                                                                          


                                                                                 




                                                                                             
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   







                                                                          
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   

                                                                      
                                                                                                   







                                                                      
                                      
                         
                                                      
                                                                      
                                                                          
                                    
                                                                           
                                      
                                                   

                                                                
                                                                           

                                              
                                                                           

                                              
                                                                           

                                              
                                                                           
                                              
                                 
                                      
                                                    
                                                              
                                                                           
                                    
                                                                           
                                      
                                                  
                                                                                                 
                                      
                                                   
                                                                                                    
                                      
                                               
                                                                                               
                                      
                                                  
                                                                                                     
                                      
                                                   
                          
                                                                                                     


                                                               
                                                                    

                                              
                                                                   

                                              
                                                                    
                                              
                                 
      
                                      
                                              
                                                                    

                                              
                                                                                  
                                                                 
                                      
                                                   
                                                                                                         
                                      
                                                                 
                                                                                                               

                                                      
                                                                                                    

                                                      
                                                                                                    

                                                       
                                                                                                     

                                                 
                                                                                                         

                                                    
                                                                                                     
                                      
                                                
                                                                                                                          
                                      


                                                                                                        
                                      
                                                
                                                                       
                                                                           
                                      
                                                                                                                 


                                                                                                          
                                                                                                                   

                                                                                                

                                                                              

                                      
                                                      
                                                                       
                                                                           


                                                                  
                                                                                   

                                                      
                                                                                   

                                                      
                                                                                   
                                                      
                                         

                                      

                                                     

                                                          
                                                                          

                                              
                                                                          
                                              
                                 
                                      
                         
                                                        
                                                                                           
                                      
                                                   
                                                                                                                  
                                      
                         
 








































                                                                                                                                                                    
                                                                                         


                                                                            
                                                                                  

                                                                                 
                         










                                                                                                                                                                
 








                                                                                           

                                                                           






                                                                                                                 
                                                                                                                            
                                 
                                                                              


                                                                                           
                                 
                         
 

















                                                                                                                                                 
                                                                                                                            
 




                                                                                                           

                                                                                                                         



                                                                                
 

                                                                                                                         
                                     
                                                                                 

                                                                                                                                                                                               
                                              

                                                                                                                                                                                           
                                              

                                                                                                                                                                                                  
                                              

                                                                                                                                                                                            
                                              

                                                                                                                                                                                                          
                                              

                         
                                                                                                              
 

                                                                                                                        
                                                    
                                                                                                 
                                                                        
                          
                                                          
                                                                                                                                                                                                                                                                                                                                                        







                                                                                                                                                                                                                                                                                                                                                         
                                                                                                                                                                                                                                                                                                                                
                                                                                                   
                                                                                                                                                                                                                                                                                                                                 
      
                                 
                                                    
                         
                 
         










                                          
 
                                                          
                                  
 
                                                             

                                                                                                                                                             

         


      













                                                   
                                                      



















                                                                                        
                                      








































































                                                                                                                                   
                                                                                              




                                                                                             
                                                                                              













































































































                                                                                                                                                                            
     







                                                                                                                                                                                                       
 












                                                                                                                                                                                                       
      












































































































                                                                                                                                                                                                                   


















                                                                                             



                                    
                    
                                             









                                                                                      











                                                                                      
                 
                                                    





                                             
                                                            
                        
                                                            
                 
         
      
 

                                                                                                     
 







                                       
 
 







                                                                                        
                                                                                                                                                                 

































                                                                                                 
                    

                                       

                                  
                                                                            
 




















                                                                                                                                                                    




























                                                        
                                                    






                                                                                                                                                                                                                                      



                                                                          
                                     

                                                    



                                                                                
                        


                                                                                                                     
                                          
                                                                              
                            
                                                                                                    
 
                                                     
                  
                              
                








                                                                                                                     



































                                                                                                                                      
                                                           


                                                                                                                                            
 































































                                                                                                        
                                    

                                        






































                                                                         
                
                                                   
                                                                                                                                    
                    
                                                                                                                                                          






                                                                                   


                                         
                                                            







                                                  
                                                                

                                               
                                                               





                                                    
                                                            


                                                     
                                                              

                                                 
                                                            


                                              
                                                             
                              
         
 
                                     
 
                                              
               







                                                                                                             
     

                                           


                                                                             
                 
      
                
                                            
                                                                                                                                      
                        
                                                                                      
                                                                                                                                                   
                 
                


                                                                                                                              


                                                                                                                                      



                                              


                   

                                                                            
                                                                                           
                                                                                
                                                                                                                                                                                                    
                    
                                                                                                                                                                                                   
         
 


                                                                                    
                                








                                                                  
         



                           






                                                                                    


                                                                                      
                                                            
                                                           

                                                                                               
                                                                                       


                                                                                                 
                                                                                       


                                                                                                
 
      
 
     



                                                                        





















































































































































































































































































































































































































                                                                                                                                                                                                                                                             



      
     



                                                                 


                                                               
                             
 
                                            
 



















                                                                                                 

                                                      







                                                    










                                                                 






                                                        




                                                  

                              
                 
         
 
 

                                    

                             
 










                                                                                             
        






















                                                                                                   
 
                                                         
 

                                                            
 



                                                           
 


                                                                                       
         





                                                                                    


                                   
     



                                                               
                                      
                                                             
 

                                         

                                                         
                      
                     
 
                         
                                                    
 
                                                                                   

                                                                 




























                                                                                                         






                                        
                                                












                                                    
                                                                                 

         

                                                                                                                             
                               

                                                                                                       


                                                                  

                                         
                          

                         
                                                                                                               
                                                  
                                              












                                                                                          
                                                              
                         
























                                                                                                  
                                                                          







                                                                        





























                                                                      
                             































                                                                                                                                                                                        
     



                                                              
                                    

                                                                            

                       
                                    

                                            


                                                 

                             
                                             
                            
 

                                          
 


                                                         
 



                                                                       
 

                                                                                      

                                                                     
                 


                                                                               

                                                                                       

                                                                     
                 

                                                                    
                                                                                                     


                                                                        
                                                           
                                                          

                                                                        





                                                                                     
                 
 
                                       
 






                                                                             
 


                                                                  
                              



                                                                                           
                                                                            
                                                                   
                                                                                
                                                                   
                                                                                 
                                                                   
                                                                                  
                                                                   
                                                                                    
                                                                   
                                                        










                                                                                              
                                                  

                                                                                          
                                                                        
                                                              
                                                                          




                                                                                                                      
                                                         



                                                                                                  
                                                                                                                                                             
                                                           

                                                                         
                                                                        
                                                              
                                                                          
                                 
                         
                 
 





                                                                                                                                             
                                                                                                              
                                                
                                                 
                 
 

                                 
                                            
                                                 
                                                             
                                  
                                                




                                          
         


      
     

                                                                       

                                        
 
                                        

                       











                                                                                                    

                                       


                                        



                                                                       
 

                                                                                                    
 






                                                                                       

                 






                                                                                                                           
                                                                 







                                                                          

                 
                                                              
 
                                                                                                    




                                                       
                                                                                               

                 


                                                                                 
                                                 
                                                      
                                        
                                                                          
                                              

                                                                             
                                              

                                                                          
                         

                                                                                                                                                                
                         

                                                                                                                       
                         

                 







                                                                                                                              
 

                              
                                                          

                                                          
                                                                                                       

                                                                                         
                         

                                                   
                 
 






                                                                                                                                    

                 

                              
                                                          

                                                            
                                                                                                       





                                                                                         
 



                                                                  
                                                                  

                                                                    
                                                                                                               







                                                                                                 
                                                                  

                                                                    
                                                                                                               





                                                                                                 
                                                                  





                                                                                         
                                                                                                                            

                                                        
                                                                  





                                                                                                          
                                                                                                                            

                         
 



                                                                                                   
                 












                                                              
                                                         

                                                                                                          
                                                                                           




                                                                                                  

                 







                                                                                         

                                                                          




                                                                                                                                        
 





                                                                                                    
                                                                                





                                                                              
                                                                                                                       






                                                                              
                                                                                                                       




























































































































































































































































































































                                                                                                                                             
         
 










                                                                                                                                                             
                         


                 
 










                                                                                                 

                                                                                    


















                                                                                                                                                   
                 




                                       
 














                                                                                                                                          

         


































                                                                                                                                  
 







                                                                                                               
                                                      







                                                                                                  
                                                                                  



                                                                                  
                                                         


                                                                                          
                                                                          








                                                                                                                                            
                                                
                                                                           
                                                                     
                                                                                  
                                               













                                                                                                                                                      
                                                                                   








































                                                                                                        







                                                                                          





































                                                                                                                                                                              







                                                                                                                                             





























































                                                                                                                                                    
                                                                          































































                                                                                                                                                      

                                                                          



































                                                                                                                                              
                                                                                                 

                                                                                                  
                                                                                         








                                                                                               
                                                                                                 













                                                                                                        
                         
                 
                                          

         


                                                                  
                    




                                                                              




                                                                                                    


                                                                                    
                               













                                                                                                        


                 


                                                                                                                                          
                                      
                                                      






                                                                                                
                         
                                                                               






                                                                                             

         
























































































































                                                                                                                                                        
                                                                                  
                                
                                                                                      


                                                                                 
         


      
     



                                                                          
                                                                             
                                      
                                                           


                                                              
                                                                                              
                 










                                                                          

                                  

                                                                          


                                   

                                                                          


                               


                                                                          



                                                             

                                  

                                                                          



                                   
                                                             
     
                                       
                                             
                                                 
      
                                                                          

                               
                                   
                                               
                                                                          
                      


                                                                                 
                      


                                                                          
                      


                                                                          
                      


                                                                          
                      

                                               
                      


                                                                          

                               


                                                                                                       

                               
                                        


                                                                          

                               
                                   
                                                                                       
                                                                          

                               
         


      
                                            

                                            
                                                
 
 
                             



                                                                         
                                           


      
                             








                                                                  

                                                       



                                                
                                                                           
                              


                                               
                                                                           
                              
                                                 
                                                                             
                              


                                               
                                                                             
                              
         
 
 
                             
                                                                        







                                          
                             








                                                                   

                                     
                                                 

                         


                                                                                                                                
 
 

                                     
                                                   

                         
                                           
 
 
     



                                                                     
                                             
 







                                                                                 







                                                 






                                                      


                                                            
                                           



                                                             
                                                      

                 

                                          



                                                    





                                                          
                                                
                                  
         
                       






                                                                      

                                           


                                             


      
     



                                                                 

                              
 


                                                               
 

                                                          
 


                                                           



                                                          



                                                  


      
                             



                                                                    










                                                     
 
      
 


























































































































































































































                                                                                                                                                                            




































































































































































                                                                                                                                                                   
     

                                            

                                                



                                                                                         
         

                    
      
 
            
                             
     

                                                                       
      
                                                                              


                                                                         
 

                                                                  

                                                                      


                                                                                       
                                                                             
         
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
#include "patcher.h"
#include "win.h"
#include "Frontend.h"
#include "Font.h"
#include "Pad.h"
#include "Text.h"
#include "main.h"
#include "Timer.h"
#include "Game.h"
#include "DMAudio.h"
#include "FileMgr.h"
#include "Streaming.h"
#include "TxdStore.h"
#include "General.h"
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
#include "MenuScreens.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
#include "PlayerSkin.h"
#include "PlayerInfo.h"
#include "World.h"
#include "Renderer.h"
#include "CdStream.h"
#include "Radar.h"

#define DONT_USE_SUSPICIOUS_FUNCS 1
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // actually it's 273. but calculating it from scrollbar drawing code gives 287. i don't know

#ifdef MENU_MAP
bool CMenuManager::bMenuMapActive = false;
float CMenuManager::fMapSize;
float CMenuManager::fMapCenterY;
float CMenuManager::fMapCenterX;
#endif

#ifdef PS2_LIKE_MENU
BottomBarOption bbNames[8];
int bbTabCount = 0;
bool bottomBarActive = false;
bool reverseAlpha = false;
int pendingScreen = -1;
int pendingOption = -1;
int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif

int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78;	// 9
int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D;
int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58;	// 1
int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C;	// 1
int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60;	// 1
int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54;	// 1
int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C;
int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74;	// 1
int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238;

bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64;	// true
bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A;

int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50;	// 256
float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C;	// 102
int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48;	// 102

char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74;	//[256] "$$\"\""

int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70;	// -1

float &CMenuManager::menuXYpadding = *(float*)0x5F355C;	// don't know the original name. MENUACTION_X_MARGIN, never changes
float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40;
float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44;

int32 &CMenuManager::sthWithButtons = *(int32*)0x8E2880;
int32 &CMenuManager::sthWithButtons2 = *(int32*)0x942F88;

CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;

// Move this somewhere else.
float &CRenderer::ms_lodDistScale = *(float*)0x5F726C;	// 1.2

// Stuff not in CMenuManager:
uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
char *&pEditString = *(char**)0x628D00;
int32 *&pControlEdit = *(int32**)0x628D08;
bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
int32 &JoyButtonJustClicked = *(int32*)0x628D10;
bool &holdingScrollBar = *(bool*)0x628D59;
//int32 *pControlTemp = 0;

#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER

// 0x5F311C
const char* FrontendFilenames[][2] = {
	{"fe2_mainpanel_ul", "" },
	{"fe2_mainpanel_ur", "" },
	{"fe2_mainpanel_dl", "" },
	{"fe2_mainpanel_dr", "" },
	{"fe2_mainpanel_dr2", "" },
	{"fe2_tabactive", "" },
	{"fe_iconbrief", "" },
	{"fe_iconstats", "" },
	{"fe_iconcontrols", "" },
	{"fe_iconsave", "" },
	{"fe_iconaudio", "" },
	{"fe_icondisplay", "" },
	{"fe_iconlanguage", "" },
	{"fe_controller", "" },
	{"fe_controllersh", "" },
	{"fe_arrows1", "" },
	{"fe_arrows2", "" },
	{"fe_arrows3", "" },
	{"fe_arrows4", "" },
	{"fe_radio1", "" }, // HEAD_RADIO
	{"fe_radio2", "" }, // DOUBLE_CLEF
	{"fe_radio3", "" }, // JAH_RADIO
	{"fe_radio4", "" }, // RISE_FM
	{"fe_radio5", "" }, // LIPS_106
	{"fe_radio6", "" }, // GAME_FM
	{"fe_radio7", "" }, // MSX_FM
	{"fe_radio8", "" }, // FLASHBACK
	{"fe_radio9", "" }, // CHATTERBOX
};

#ifdef MENU_MAP
const char* MapFilenames[][2] = {
	{"mapMid01", "mapMid01A"},
	{"mapMid02", "mapMid02A"},
	{"mapMid03", "mapMid03A"},
	{"mapBot01", "mapBot01A"},
	{"mapBot02", "mapBot02A"},
	{"mapBot03", "mapBot03A"},
	{"mapTop01", "mapTop01A"},
	{"mapTop02", "mapTop02A"},
	{"mapTop03", "mapTop03A"},
};
CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES];
#endif

// 0x5F3344
const char* MenuFilenames[][2] = {
	{"connection24", ""},
	{"findgame24", ""},
	{"hostgame24", ""},
	{"mainmenu24", ""},
	{"Playersetup24", ""},
	{"singleplayer24", ""},
	{"multiplayer24", ""},
	{"dmalogo128", "dmalogo128m"},
	{"gtaLogo128", "gtaLogo128"},
	{"rockstarLogo128", "rockstarlogo128m"},
	{"gamespy256", "gamespy256a"},
	{"mouse", "mousetimera"},
	{"mousetimer", "mousetimera"},
	{"mp3logo", "mp3logoA"},
	{"downOFF", "buttonA"},
	{"downON", "buttonA"},
	{"upOff", "buttonA"},
	{"upON", "buttonA"},
	{"gta3logo256", "gta3logo256m"},
	{ nil, nil }
};

#ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x))
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
float
ScaleAndCenterX(float x)
{
	if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
		return x;
	else {
		if (x > DEFAULT_SCREEN_WIDTH / 2) {
			return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
		} else {
			return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
		}
	}
}
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif

#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)

#ifdef PS2_LIKE_MENU
#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
	do { \
		if (reverseAlpha) { \
			m_nPrevScreen = m_nCurrScreen; \
			m_nCurrScreen = pendingScreen; \
			m_nCurrOption = pendingOption; \
			reverseAlpha = false; \
			if (updateDelay) \
				m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
		} \
		if (withReverseAlpha) { \
			pendingOption = option; \
			pendingScreen = screen; \
			reverseAlpha = true; \
		} else { \
			m_nPrevScreen = m_nCurrScreen; \
			m_nCurrScreen = screen; \
			m_nCurrOption = option; \
			if (updateDelay) \
				m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
		} \
		m_nMenuFadeAlpha = 255; \
	} while(0)
#else
#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
	do { \
		m_nPrevScreen = m_nCurrScreen; \
		m_nCurrScreen = screen; \
		m_nCurrOption = option; \
		if(updateDelay) \
			m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
		if(clearAlpha) \
			m_nMenuFadeAlpha = 0; \
	} while(0)
#endif

#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
	do { \
		lastBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
		if (i != m_nCurrOption || !itemsAreSelectable) \
			break; \
		 \
		if (CheckHover(hoverStartX, lastBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
			m_nHoverOption = decreaseAction; \
		 \
		if (!CheckHover(MENU_X(10.0f) + lastBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
			break; \
		 \
		m_nHoverOption = increaseAction; \
		if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) \
			m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
	} while(0)

// --- Functions not in the game/inlined starts

inline void
CMenuManager::ScrollUpListByOne() 
{
	if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
		if (m_nFirstVisibleRowOnList > 0) {
			m_nSelectedListRow--;
			m_nFirstVisibleRowOnList--;
			m_nScrollbarTopMargin -= SCROLLBAR_MAX_HEIGHT / m_nTotalListRow;
		}
	} else {
		m_nSelectedListRow--;
	}
}

inline void
CMenuManager::ScrollDownListByOne()
{
	if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
		if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
			m_nSelectedListRow++;
			m_nFirstVisibleRowOnList++;
			m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow;
		}
	} else {
		if (m_nSelectedListRow < m_nTotalListRow - 1) {
			m_nSelectedListRow++;
		}
	}
}

inline void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
	if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
		if (m_nFirstVisibleRowOnList > 0) {
			if(playSoundOnSuccess)
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);

			m_nFirstVisibleRowOnList = max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
			m_nSelectedListRow = min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
		} else {
			m_nFirstVisibleRowOnList = 0;
			m_nSelectedListRow = 0;
		}
		m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
	}
}

inline void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
	if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
		if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
			if(playSoundOnSuccess)
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);

			m_nFirstVisibleRowOnList = min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
			m_nSelectedListRow = max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
		} else {
			m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
			m_nSelectedListRow = m_nTotalListRow - 1;
		}
		m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
	}
}

inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
	if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
		CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
	} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
		if (m_nPrefsAudio3DProviderIndex != -1)
			m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
		DMAudio.StopFrontEndTrack();
		OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
#endif
	} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
		m_nDisplayVideoMode = m_nPrefsVideoMode;
	}

	if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
		CPlayerSkin::EndFrontendSkinEdit();
	}

	if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
		m_nTotalListRow = 0;
	}
}

// ------ Functions not in the game/inlined ends

void
CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
{
	if (!text)
		return;

	if (stat2) {
		if (aFloat) 
			sprintf(gString2, "  %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2);
		else 
			sprintf(gString2, "  %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
	} else if (stat) {
		if (aFloat)
			sprintf(gString2, "  %.2f", *(float*)stat);
		else
			sprintf(gString2, "  %d", *(int*)stat);
	} else
		gString2[0] = '\0';

	UnicodeStrcpy(gUString, TheText.Get(text));
	AsciiToUnicode(gString2, gUString2);
}

#if 0
WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
#else
void CMenuManager::CentreMousePointer()
{
	tagPOINT Point;

	if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) {
		Point.x = SCREEN_WIDTH / 2;
		Point.y = SCREEN_HEIGHT / 2;
		ClientToScreen(PSGLOBAL(window), &Point);
		SetCursorPos(Point.x, Point.y);

		PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2;
		PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2;
	}
}
#endif

#if 1
WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); }
#else
void CMenuManager::CheckCodesForControls(int, int)
{
	DisplayComboButtonErrMsg = 0;
}
#endif

#if 0
WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); }
#else
bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
{
	return m_nMousePosX > x1 && m_nMousePosX < x2 &&
	       m_nMousePosY > y1 && m_nMousePosY < y2;
}
#endif

void CMenuManager::CheckSliderMovement(int value)
{
	switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
	case MENUACTION_BRIGHTNESS:
		m_PrefsBrightness += value * (512/16);
		m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511);
		break;
	case MENUACTION_DRAWDIST:
		if(value > 0)
			m_PrefsLOD += ((1.8f - 0.8f) / 16.0f);
		else
			m_PrefsLOD -= ((1.8f - 0.8f) / 16.0f);
		m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f);
		CRenderer::ms_lodDistScale = m_PrefsLOD;
		break;
	case MENUACTION_MUSICVOLUME:
		m_PrefsMusicVolume += value * (128/16);
		m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
		DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
		break;
	case MENUACTION_SFXVOLUME:
		m_PrefsSfxVolume += value * (128/16);
		m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127);
		DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
		break;
	case MENUACTION_MOUSESENS:
		TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f;	// ???
		TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
		TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
		break;
	default:
		return;
	}
	SaveSettings();
}

#if 1
WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); }
#else
int CMenuManager::CostructStatLine(int)
{

}
#endif

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); }
#else
void CMenuManager::DisplayHelperText()
{
	static int32 AlphaText = 255;
	static int32 Time = 0;

	if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) {
		if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) {
			Time = CTimer::GetTimeInMillisecondsPauseMode();
			m_nHelperTextAlpha -= 2;

			if (AlphaText < 1)
				ResetHelperText();

			AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
		}
	}

	wchar *HelperTextToPrint = nil;
	// TODO: name this cases?
	switch (m_nHelperTextMsgId) {
	case 0:
		HelperTextToPrint = TheText.Get("FET_MIG");
		break;
	case 1:
		HelperTextToPrint = TheText.Get("FET_APP");
		break;
	case 2:
		HelperTextToPrint = TheText.Get("FET_HRD");
		break;
	case 3:
		HelperTextToPrint = TheText.Get("FET_RSO");
		break;
	case 4:
		HelperTextToPrint = TheText.Get("FET_RSC");
		break;
	default:
		break;
	}

	CFont::SetAlignment(ALIGN_CENTER);
	CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
	CFont::SetFontStyle(FONT_HEADING);
	CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText));
	CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
	CFont::SetColor(CRGBA(255, 255, 255, AlphaText));

	CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint);
}
#endif

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
#else
int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress) 
{
	CRGBA color;
	float sizeRange;

	float input = 0.0f;
	for (int i = 0; i < 16; i++) {
		input = i * rectSize/16.0f + x;

		if (i/16.0f + 1/32.0f < progress)
			color = CRGBA(255, 217, 106, FadeIn(255));
		else
			color = CRGBA(185, 120, 0, FadeIn(255));

		sizeRange = max(leftSize, rightSize);

		float _x = i * rectSize/16.0f + x;
		float _y = y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f;
		float _w = SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x;
		float _h = y + sizeRange;
		float _s = SCREEN_SCALE_X(2.0f);
		CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow
		CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color);
	}
	return input;
}
#endif

#if 0
WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
#else
void CMenuManager::DoSettingsBeforeStartingAGame()
{
	CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
	if (m_PrefsVsyncDisp != m_PrefsVsync)
		m_PrefsVsync = m_PrefsVsyncDisp;

	DMAudio.Service();
	m_bStartGameLoading = true;

	ShutdownJustMenu();
	UnloadTextures();
	DMAudio.SetEffectsFadeVol(0);
	DMAudio.SetMusicFadeVol(0);
	DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
#endif

#if 0
WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
#else
void CMenuManager::Draw()
{
	CFont::SetBackgroundOff();
	CFont::SetPropOn();
	CFont::SetCentreOff();
	CFont::SetJustifyOn();
	CFont::SetBackGroundOnlyTextOn();
	CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
	CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));

	switch (m_nCurrScreen) {
		case MENUPAGE_STATS:
			PrintStats();
			break;
		case MENUPAGE_BRIEFS:
			PrintBriefs();
			break;
#ifdef MENU_MAP
		case MENUPAGE_MAP:
			PrintMap();
			break;
#endif
	}

	// Header height isn't accounted, we will add that later.
	float nextYToUse = 40.0f;

	// Page name
#ifdef PS2_SAVE_DIALOG
	if(!m_bRenderGameInMenu)
#endif
	if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
		
		CFont::SetRightJustifyOn();
		CFont::SetFontStyle(FONT_HEADING);
#ifdef PS2_LIKE_MENU
		CFont::SetColor(CRGBA(0, 0, 0, 255));
		CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(1.3f));
		CFont::PrintString(MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(75.0f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
#else
		CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
		CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
		CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
#endif
		// Weird place to put that.
		nextYToUse += 24.0f + 10.0f;
	}

	CFont::SetFontStyle(FONT_BANK);
	CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * actionTextScaleX), MENU_Y(MENUACTION_SCALE_MULT * actionTextScaleY));
	CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT);
	CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));

	// Label
	wchar *str;
	if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
		switch (m_nCurrScreen) {
		case MENUPAGE_LOAD_SLOT_CONFIRM:
			if (m_bGameNotLoaded)
				str = TheText.Get("FES_LCG");
			else
				str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
			break;
		case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
			if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
				str = TheText.Get("FESZ_QZ");
			else
				str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
			break;
		case MENUPAGE_EXIT:
			if (m_bGameNotLoaded)
				str = TheText.Get("FEQ_SRW");
			else
				str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
			break;
		default:
			str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
			break;
		}

#ifdef FIX_BUGS
		// Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu.
		CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str);
#else
		CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str);
#endif
	}

	CFont::SetCentreSize(SCREEN_WIDTH);

#ifdef PS2_LIKE_MENU
	bool itemsAreSelectable = !bottomBarActive;
#else
	bool itemsAreSelectable = true;
#endif
	int lineHeight;
	int headerHeight;
	int columnWidth;
	switch (m_nCurrScreen) {
		case MENUPAGE_STATS:
		case MENUPAGE_BRIEFS:
			columnWidth = 320;
			headerHeight = 240;
			lineHeight = 24;
			CFont::SetFontStyle(FONT_HEADING);
			CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
			CFont::SetCentreOn();
			break;
		case MENUPAGE_SOUND_SETTINGS:
		case MENUPAGE_GRAPHICS_SETTINGS:
		case MENUPAGE_MULTIPLAYER_CREATE:
		case MENUPAGE_SKIN_SELECT_OLD:
		case MENUPAGE_CONTROLLER_PC_OLD1:
		case MENUPAGE_CONTROLLER_PC_OLD2:
		case MENUPAGE_CONTROLLER_PC_OLD3:
		case MENUPAGE_CONTROLLER_PC_OLD4:
		case MENUPAGE_CONTROLLER_DEBUG:
		case MENUPAGE_MOUSE_CONTROLS:
			columnWidth = 50;
			headerHeight = 0;
			lineHeight = 20;
			CFont::SetFontStyle(FONT_HEADING);
			CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f));
			CFont::SetRightJustifyOff();
			break;
		case MENUPAGE_CHOOSE_LOAD_SLOT:
		case MENUPAGE_CHOOSE_DELETE_SLOT:
		case MENUPAGE_CHOOSE_SAVE_SLOT:
			columnWidth = 120;
			headerHeight = 38;
			lineHeight = 20;
			CFont::SetFontStyle(FONT_BANK);
			CFont::SetScale(MENU_X(actionTextScaleX = SMALLTEXT_X_SCALE), MENU_Y(actionTextScaleY = SMALLTEXT_Y_SCALE));
			CFont::SetRightJustifyOff();
			break;
		case MENUPAGE_NEW_GAME_RELOAD:
		case MENUPAGE_LOAD_SLOT_CONFIRM:
		case MENUPAGE_DELETE_SLOT_CONFIRM:
		case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
		case MENUPAGE_EXIT:
			columnWidth = 320;
			headerHeight = 60;
			lineHeight = 24;
			CFont::SetFontStyle(FONT_HEADING);
			CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
			CFont::SetCentreOn();
			break;
		case MENUPAGE_START_MENU:
			columnWidth = 320;
			headerHeight = 140;
			lineHeight = 24;
			CFont::SetFontStyle(FONT_HEADING);
			CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
			CFont::SetCentreOn();
			break;
		case MENUPAGE_PAUSE_MENU:
			columnWidth = 320;
			headerHeight = 117;
			lineHeight = 24;
			CFont::SetFontStyle(FONT_HEADING);
			CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
			CFont::SetCentreOn();
			break;
#ifdef PS2_SAVE_DIALOG
		case MENUPAGE_SAVE:
			columnWidth = 180;
			headerHeight = 60;
			lineHeight = 24;
			CFont::SetFontStyle(FONT_BANK);
			CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
			break;
#endif
		default:
			columnWidth = 320;
			headerHeight = 40;
			lineHeight = 24;
			CFont::SetFontStyle(FONT_HEADING);
			CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
			CFont::SetCentreOn();
			break;
	}

	switch (m_nCurrScreen) {
		case MENUPAGE_CONTROLLER_PC_OLD1:
		case MENUPAGE_CONTROLLER_PC_OLD2:
		case MENUPAGE_CONTROLLER_PC_OLD3:
		case MENUPAGE_CONTROLLER_PC_OLD4:
		case MENUPAGE_CONTROLLER_DEBUG:
			if (m_bWaitingForNewKeyBind)
				itemsAreSelectable = false;

			CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight);
			break;
		default:
			break;
	}

	float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
	float smallestSliderBar = lineHeight * 0.1f;
	bool foundTheHoveringItem = false;
	wchar unicodeTemp[64];

	for (int i = 0; i < NUM_MENUROWS; ++i) {
		if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
			wchar *rightText = nil;
			wchar *leftText;

			if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
				CFont::SetRightJustifyOff();
				leftText = GetNameOfSavedGame(i - 1);

				if (Slots[i] != SLOT_EMPTY)
					rightText = GetSavedGameDateAndTime(i - 1);

				if (leftText[0] == '\0') {
					sprintf(gString, "FEM_SL%d", i);
					leftText = TheText.Get(gString);
				}
			} else {
				leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
			}

			switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
			case MENUACTION_CHANGEMENU: {
				switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
					case MENUPAGE_MULTIPLAYER_MAP:
						switch (sthWithButtons) {
							case 0:
								rightText = TheText.Get("FEM_MA0");
								break;
							case 1:
								rightText = TheText.Get("FEM_MA1");
								break;
							case 2:
								rightText = TheText.Get("FEM_MA2");
								break;
							case 3:
								rightText = TheText.Get("FEM_MA3");
								break;
							case 4:
								rightText = TheText.Get("FEM_MA4");
								break;
							case 5:
								rightText = TheText.Get("FEM_MA5");
								break;
							case 6:
								rightText = TheText.Get("FEM_MA6");
								break;
							case 7:
								rightText = TheText.Get("FEM_MA7");
								break;
							default:
								break;
						}
						break;
					case MENUPAGE_MULTIPLAYER_MODE:
						switch (sthWithButtons2) {
							case 0:
								rightText = TheText.Get("FEN_TY0");
								break;
							case 1:
								rightText = TheText.Get("FEN_TY1");
								break;
							case 2:
								rightText = TheText.Get("FEN_TY2");
								break;
							case 3:
								rightText = TheText.Get("FEN_TY3");
								break;
							case 4:
								rightText = TheText.Get("FEN_TY4");
								break;
							case 5:
								rightText = TheText.Get("FEN_TY5");
								break;
							case 6:
								rightText = TheText.Get("FEN_TY6");
								break;
							case 7:
								rightText = TheText.Get("FEN_TY7");
								break;
							default:
								break;
						}
						break;
					default:
						break;
				}
				break;
			}
			case MENUACTION_CTRLVIBRATION:
				if (CMenuManager::m_PrefsUseVibration)
					rightText = TheText.Get("FEM_ON");
				else
					rightText = TheText.Get("FEM_OFF");
				break;
			case MENUACTION_CTRLCONFIG:
				switch (CPad::GetPad(0)->Mode) {
				case 0:
					rightText = TheText.Get("FEC_CF1");
					break;
				case 1:
					rightText = TheText.Get("FEC_CF2");
					break;
				case 2:
					rightText = TheText.Get("FEC_CF3");
					break;
				case 3:
					rightText = TheText.Get("FEC_CF4");
					break;
				}
				break;
			case MENUACTION_CTRLDISPLAY:
				if (m_DisplayControllerOnFoot)
					rightText = TheText.Get("FEC_ONF");
				else
					rightText = TheText.Get("FEC_INC");
				break;
			case MENUACTION_FRAMESYNC:
				rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_FRAMELIMIT:
				rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_TRAILS:
				rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_SUBTITLES:
				rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
				rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
#else
				switch (m_PrefsUseWideScreen) {
				case AR_AUTO:
					rightText = (wchar*)L"AUTO";
					break;
				case AR_4_3:
					rightText = (wchar*)L"4:3";
					break;
				case AR_16_9:
					rightText = (wchar*)L"16:9";
					break;
				}
#endif
				break;
			case MENUACTION_RADIO:
				if (m_PrefsRadioStation > USERTRACK)
					break;

				sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
				rightText = TheText.Get(gString);
				break;
			case MENUACTION_SETDBGFLAG:
				rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
				rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_PEDROADGROUPS:
				rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_CARROADGROUPS:
				rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_COLLISIONPOLYS:
				rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_SHOWCULL:
				rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_SHOWHEADBOB:
				rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_INVVERT:
				rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON");
				break;
			case MENUACTION_SCREENRES:
				AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
				rightText = unicodeTemp;
				break;
			case MENUACTION_AUDIOHW:
				if (m_nPrefsAudio3DProviderIndex == -1)
					rightText = TheText.Get("FEA_NAH");
				else {
					char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);

					if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
						strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
					} else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
						strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
					}
					AsciiToUnicode(provider, unicodeTemp);
					rightText = unicodeTemp;
				}
				break;
			case MENUACTION_SPEAKERCONF: {
				if (m_nPrefsAudio3DProviderIndex == -1)
					rightText = TheText.Get("FEA_NAH");
				else {
					switch (m_PrefsSpeakers) {
					case 0:
						rightText = TheText.Get("FEA_2SP");
						break;
					case 1:
						rightText = TheText.Get("FEA_EAR");
						break;
					case 2:
						rightText = TheText.Get("FEA_4SP");
						break;
					}
				}
				break;
			}
			case MENUACTION_CTRLMETHOD: {
				switch (m_ControlMethod) {
				case 0:
					leftText = TheText.Get("FET_SCN");
					break;
				case 1:
					leftText = TheText.Get("FET_CCN");
					break;
				}
				break;
			}
			case MENUACTION_DYNAMICACOUSTIC:
				rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
				break;
			case MENUACTION_MOUSESTEER:
				rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
				break;
			}

			float nextItemY = headerHeight + nextYToUse;
			float bitAboveNextItemY = nextItemY - 2.0f;
			int nextYToCheck = bitAboveNextItemY;
			
			if (!foundTheHoveringItem) {
				for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
					if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING)
						break;

					int extraOffset = 0;
					if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO)
						extraOffset = (int) 60.0f;

					// There were many unused codes in here to calculate how much space will texts gonna take.

					// FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds.
#ifdef FIX_BUGS
					if (m_nMousePosY > MENU_Y(nextYToCheck) &&
#else
					if (m_nMousePosY > MENU_Y(nextYToCheck - 2) &&
#endif
						m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) {

						static int lastHoveringOption = -99;
						static int lastScreen = m_nCurrScreen;

						m_nPrevOption = rowToCheck;
						if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
							m_nCurrOption = rowToCheck;
							m_bShowMouse = true;
						}
						if (lastHoveringOption != m_nCurrOption) {
							if (lastScreen == m_nCurrScreen && m_bShowMouse)
								DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);

							lastHoveringOption = m_nCurrOption;
							lastScreen = m_nCurrScreen;
						}
						if (lastScreen == m_nPrevScreen)
							lastScreen = m_nCurrScreen;

						m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
						foundTheHoveringItem = true;
						break;
					}
					m_nHoverOption = HOVEROPTION_NOT_HOVERING;
					nextYToCheck += extraOffset + lineHeight;
				}
			}

			// Green bar behind selected option
#ifdef PS2_SAVE_DIALOG
			if (!m_bRenderGameInMenu)
#endif
			if (i == m_nCurrOption && itemsAreSelectable) {
				// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
				CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
											SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
											CRGBA(100, 200, 50, FadeIn(50)));
			}

			CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));

			// Button and it's shadow
			for(int textLayer = 0; textLayer < 2; textLayer++) {
				if (!CFont::Details.centre)
					CFont::SetRightJustifyOff();

				float itemY = MENU_Y(textLayer + nextItemY);
				float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth);
				CFont::PrintString(itemX, itemY, leftText);
				if (rightText) {
					if (!CFont::Details.centre)
						CFont::SetRightJustifyOn();
					
					if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") 
						&& !m_bGameNotLoaded && textLayer == 1) {
						CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
					}
					CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
				}
				if (i == m_nCurrOption && itemsAreSelectable){
					CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
				} else {
					CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
				}
			}

			if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) {
				if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1)
					ResetHelperText();
			}
			if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
				if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
					ResetHelperText();
			}
			if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
				if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
					SetHelperText(1);
			}
			if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
				if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
					SetHelperText(1);
			}
			if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
				if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
					&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {

					m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
					SetHelperText(3);
				}
			}
			if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
				if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
					&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
					m_nDisplayVideoMode = m_nPrefsVideoMode;
					SetHelperText(3);
				}
			}

			// Sliders
			// We stretch slider start X here(like original code), because it will always be center of screen
			int lastBarX;
			switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
				case MENUACTION_BRIGHTNESS:
					ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
					break;
				case MENUACTION_DRAWDIST:
					ProcessSlider((m_PrefsLOD - 0.8f) * 1.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
					break;
				case MENUACTION_MUSICVOLUME:
					ProcessSlider(m_PrefsMusicVolume / 128.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
					break;
				case MENUACTION_SFXVOLUME:
					ProcessSlider(m_PrefsSfxVolume / 128.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
					break;
				case MENUACTION_MOUSESENS:
					ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH);
					break;
			}

			nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, leftText);

			// TODO: This should be rewritten as multiple macro calls instead of loop, radio order is wrong.
			//		And hover detection is missing.
			float fIconSpacing = 59.52f;
			if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
				for (int i = 0; i < POLICE_RADIO; i++) {
#ifndef ASPECT_RATIO_SCALE
					if (i < USERTRACK)
						m_aFrontEndSprites[i + FE_RADIO1].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
					if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable())
						m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
#else
					float fMp3Pos = 0.0f;
					if (DMAudio.IsMP3RadioChannelAvailable())
						fMp3Pos = 34.0f;

					if (i < USERTRACK)
						m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
					if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable())
						m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
#endif
				}
				nextYToUse += 70.0f;
			}
		}
	}

	switch (m_nCurrScreen) {
	case MENUPAGE_CONTROLLER_SETTINGS:
	case MENUPAGE_SOUND_SETTINGS:
	case MENUPAGE_GRAPHICS_SETTINGS:
	case MENUPAGE_SKIN_SELECT:
	case MENUPAGE_CONTROLLER_PC:
	case MENUPAGE_MOUSE_CONTROLS:
		DisplayHelperText();
		break;
	}

	if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
		PrintController();

/*	else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
		CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
		CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255)));
	}
*/
}
#endif

int
CMenuManager::GetNumOptionsCntrlConfigScreens(void)
{
	int number = 0;
	switch (m_nCurrScreen)
	{
		case MENUPAGE_CONTROLLER_PC_OLD3:
			number = 2;
			break;
		case MENUPAGE_CONTROLLER_DEBUG:
			number = 4;
			break;
		case MENUPAGE_KEYBOARD_CONTROLS:
			switch (m_ControlMethod) {
				case CONTROL_STANDARD:
					number = 25;
					break;
				case CONTROL_CLASSIC:
					number = 30;
					break;
			}
			break;
	}
	return number;
}

void
CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column)
{
	int controllerAction = PED_FIREWEAPON;
	// GetStartOptionsCntrlConfigScreens();
	int numOptions = GetNumOptionsCntrlConfigScreens();
	int bindingMargin = MENU_X(3.0f);
	float rowHeight;
	switch (CMenuManager::m_ControlMethod) {
		case CONTROL_STANDARD:
			rowHeight = 10.7f;
			break;
		case CONTROL_CLASSIC:
			rowHeight = 9.0f;
			break;
		default:
			break;
	}

	// MENU_Y(rowHeight * 0.0f + yStart);
	for (int optionIdx = 0, nextY = MENU_Y(yStart); optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
		int nextX = xStart;
		int bindingsForThisOpt = 0;
		CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));

		if (column == CONTSETUP_PED_COLUMN) {
			switch (optionIdx) {
				case 0:
					controllerAction = PED_FIREWEAPON;
					break;
				case 1:
					controllerAction = PED_CYCLE_WEAPON_RIGHT;
					break;
				case 2:
					controllerAction = PED_CYCLE_WEAPON_LEFT;
					break;
				case 3:
					controllerAction = GO_FORWARD;
					break;
				case 4:
					controllerAction = GO_BACK;
					break;
				case 5:
					controllerAction = GO_LEFT;
					break;
				case 6:
					controllerAction = GO_RIGHT;
					break;
				case 7:
					controllerAction = PED_SNIPER_ZOOM_IN;
					break;
				case 8:
					controllerAction = PED_SNIPER_ZOOM_OUT;
					break;
				case 9:
					controllerAction = VEHICLE_ENTER_EXIT;
					break;
				case 10:
				case 11:
				case 12:
				case 16:
				case 18:
				case 19:
				case 20:
				case 21:
					controllerAction = -1;
					break;
				case 13:
					controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS;
					break;
				case 14:
					controllerAction = PED_JUMPING;
					break;
				case 15:
					controllerAction = PED_SPRINT;
					break;
				case 17:
					controllerAction = PED_LOCK_TARGET;
					break;
				case 22:
					controllerAction = PED_LOOKBEHIND;
					break;
				case 23:
					if (CMenuManager::m_ControlMethod == CONTROL_STANDARD)
						controllerAction = -1;
					else
						controllerAction = PED_1RST_PERSON_LOOK_LEFT;
					break;
				case 24:
					if (CMenuManager::m_ControlMethod == CONTROL_STANDARD)
						controllerAction = -1;
					else
						controllerAction = PED_1RST_PERSON_LOOK_RIGHT;
					break;
				case 25:
					controllerAction = PED_1RST_PERSON_LOOK_UP;
					break;
				case 26:
					controllerAction = PED_1RST_PERSON_LOOK_DOWN;
					break;
				case 27:
					controllerAction = PED_CYCLE_TARGET_LEFT;
					break;
				case 28:
					controllerAction = PED_CYCLE_TARGET_RIGHT;
					break;
				case 29:
					controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER;
					break;
				default:
					break;
			}
		} else if (column == CONTSETUP_VEHICLE_COLUMN) {
			switch (optionIdx) {
				case 0:
					controllerAction = PED_FIREWEAPON;
					break;
				case 1:
				case 2:
				case 7:
				case 8:
				case 14:
				case 15:
				case 17:
				case 25:
				case 26:
				case 27:
				case 28:
				case 29:
					controllerAction = -1;
					break;
				case 3:
					controllerAction = VEHICLE_ACCELERATE;
					break;
				case 4:
					controllerAction = VEHICLE_BRAKE;
					break;
				case 5:
					controllerAction = GO_LEFT;
					break;
				case 6:
					controllerAction = GO_RIGHT;
					break;
				case 9:
					controllerAction = VEHICLE_ENTER_EXIT;
					break;
				case 10:
					controllerAction = VEHICLE_CHANGE_RADIO_STATION;
					break;
				case 11:
					controllerAction = VEHICLE_HORN;
					break;
				case 12:
					controllerAction = TOGGLE_SUBMISSIONS;
					break;
				case 13:
					controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS;
					break;
				case 16:
					controllerAction = VEHICLE_HANDBRAKE;
					break;
				case 18:
					controllerAction = VEHICLE_TURRETLEFT;
					break;
				case 19:
					controllerAction = VEHICLE_TURRETRIGHT;
					break;
				case 20:
					controllerAction = VEHICLE_TURRETUP;
					break;
				case 21:
					controllerAction = VEHICLE_TURRETDOWN;
					break;
				case 22:
					controllerAction = -2;
					break;
				case 23:
					controllerAction = VEHICLE_LOOKLEFT;
					break;
				case 24:
					controllerAction = VEHICLE_LOOKRIGHT;
					break;
				default:
					break;
			}
		}
		int bindingWhite = 155;

		// Highlight selected column(and make its text black)
		if (m_nSelectedListRow == optionIdx) {
			int bgY = m_nSelectedListRow * rowHeight + yStart + 1.0f;
			if (m_nCurrExLayer == HOVEROPTION_LIST) {

				if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) {
#ifdef FIX_BUGS
					if (controllerAction == -1) {
						CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
					} else {
						CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
					}
#else
					if (controllerAction == -1) {
						CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
					} else {
						CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
					}
#endif
					CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
					bindingWhite = 0;

				} else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) {
#ifdef FIX_BUGS
					if (controllerAction == -1) {
						CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
					} else {
						CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
					}
#else
					if (controllerAction == -1) {
						CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
					} else {
						CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
					}
#endif
					CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
					bindingWhite = 0;
				}
			}
		}

		// Print bindings, including seperator (-) between them
		CFont::SetScale(MENU_X(0.25f), MENU_Y(0.6f));
		for (int contSetOrder = SETORDER_1; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
			wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
			if (settingText) {
				++bindingsForThisOpt;
				if (bindingsForThisOpt > 1) {
					wchar *seperator = TheText.Get("FEC_IBT");
					CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80)));
					CFont::PrintString(nextX, nextY, seperator);
					CFont::SetColor(CRGBA(bindingWhite, bindingWhite, bindingWhite, FadeIn(255)));
					nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
				}
				CFont::PrintString(nextX, nextY, settingText);
				nextX += CFont::GetStringWidth(settingText, true) + bindingMargin;
			}
		}
		if (controllerAction == -1) {
			CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80)));
			CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used
		} else if (controllerAction == -2) {
			CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80)));
			CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r
		} else if (bindingsForThisOpt == 0) {
			if (m_nSelectedListRow != optionIdx) {
				CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
				CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
			} else if (m_bWaitingForNewKeyBind) {
				if (column != m_nSelectedContSetupColumn) {
					CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
					CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
				}
			} else {
				if (column != m_nSelectedContSetupColumn) {
					CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
				}
				CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
			}
		}

		if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN ||
			column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) {

			if (optionIdx == m_nSelectedListRow && controllerAction != -1 && controllerAction != -2) {
				m_CurrCntrlAction = controllerAction; 
				if (m_bWaitingForNewKeyBind) {
					static bool showWaitingText = false;
					if (bindingsForThisOpt > 0) {
						wchar *seperator = TheText.Get("FEC_IBT");
						CFont::PrintString(nextX, nextY, seperator);
						nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
					}
					static uint32 lastWaitingTextFlash = 0;
					if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) {
						showWaitingText = !showWaitingText;
						lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode();
					}
					if (showWaitingText) {
						CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
						CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???"
					}
					CFont::SetCentreOn();
					CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
					CFont::SetFontStyle(FONT_HEADING);
					CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
					if (m_bKeyChangeNotProcessed) {
						CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
					} else {
						CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL
					}
					
					CFont::SetRightJustifyOff();
					CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
					CFont::SetFontStyle(0);
					if (!m_bKeyIsOK)
						DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);

					m_bKeyIsOK = true;
				} else {
					CFont::SetCentreOn();
					CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
					CFont::SetFontStyle(FONT_HEADING);
					CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
					CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
					CFont::SetRightJustifyOff();
					CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
					CFont::SetFontStyle(FONT_BANK);
					m_bKeyIsOK = false;
					m_bKeyChangeNotProcessed = false;
				}
			} else if (optionIdx == m_nSelectedListRow) {
				CFont::SetCentreOn();
				CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
				CFont::SetFontStyle(FONT_HEADING);
				CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION
				CFont::SetRightJustifyOff();
				CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
				CFont::SetFontStyle(FONT_BANK);
			}
		}
	}
}

#if 1
WRAPPER void CMenuManager::DrawControllerScreenExtraText(int, int, int) { EAXJMP(0x4892F0); }
#else
void CMenuManager::DrawControllerScreenExtraText(int, int, int)
{

}
#endif

#if 1
WRAPPER void CMenuManager::DrawControllerSetupScreen() { EAXJMP(0x481210); }
#else
void CMenuManager::DrawControllerSetupScreen()
{

}
#endif

void CMenuManager::DrawFrontEnd()
{
	CFont::SetAlphaFade(255.0f);

#ifdef PS2_LIKE_MENU
	if (m_nCurrScreen == MENUPAGE_NONE) {
		if (m_bGameNotLoaded) {
			if (bbTabCount != 6) {
				bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME };
				bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
				bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
				bbNames[3] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
				bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
				bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
				bbTabCount = 6;
			}
		} else {
			if (bbTabCount != 8) {
				bbNames[0] = { "FEB_STA",MENUPAGE_STATS };
				bbNames[1] = { "FEB_SAV",MENUPAGE_NEW_GAME };
				bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS };
				bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
				bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
				bbNames[5] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
				bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
				bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
				bbTabCount = 8;
			}
		}
		m_nCurrScreen = bbNames[0].screenId;
		bottomBarActive = true;
		curBottomBarOption = 0;
	}
#else
	if (m_nCurrScreen == MENUPAGE_NONE) {
		if (m_bGameNotLoaded) {
			m_nCurrScreen = MENUPAGE_START_MENU;
		} else {
			m_nCurrScreen = MENUPAGE_PAUSE_MENU;
		}
	}
#endif

	if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
		m_nCurrOption = 1;

#ifdef PS2_SAVE_DIALOG
	if(m_bRenderGameInMenu)
		DrawFrontEndSaveZone();
	else
#endif
		DrawFrontEndNormal();

	PrintErrorMessage();
}

#ifdef PS2_SAVE_DIALOG
void CMenuManager::DrawFrontEndSaveZone()
{
	CSprite2d::InitPerFrame();
	CFont::InitPerFrame();
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);

	// Not original dimensions, have been changed to fit PC screen & PC menu layout.
	CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175));

	m_nMenuFadeAlpha = 255;
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
	CMenuManager::Draw();

	CFont::DrawFonts();

	// Draw mouse
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	if (m_bShowMouse) {
		RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);

		CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
		CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));

		mouse.Translate(m_nMousePosX, m_nMousePosY);
		shad.Translate(m_nMousePosX, m_nMousePosY);
		if(field_518 == 4){
			m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
			RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
			m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
		}else{
			m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
			RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
			m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
		}
	}
}
#endif

#ifdef PS2_LIKE_MENU
void CMenuManager::DrawFrontEndNormal()
{
	CSprite2d::InitPerFrame();
	CFont::InitPerFrame();
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);

	if (!m_bGameNotLoaded) {
		CSprite2d *bg = LoadSplash(nil);
		bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
	} else {
		CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
	}


	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
	RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
	m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
	m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
	m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
	m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
	
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
	eFrontendSprites currentSprite;
	switch (m_nCurrScreen) {
		case MENUPAGE_STATS:
		case MENUPAGE_START_MENU:
		case MENUPAGE_PAUSE_MENU:
		case MENUPAGE_EXIT:
			currentSprite = FE_ICONSTATS;
			break;
		case MENUPAGE_LANGUAGE_SETTINGS:
			currentSprite = FE_ICONLANGUAGE;
			break;
		case MENUPAGE_CHOOSE_LOAD_SLOT:
		case MENUPAGE_CHOOSE_DELETE_SLOT:
		case MENUPAGE_NEW_GAME_RELOAD:
		case MENUPAGE_LOAD_SLOT_CONFIRM:
		case MENUPAGE_DELETE_SLOT_CONFIRM:
			currentSprite = FE_ICONSAVE;
			break;
		case MENUPAGE_GRAPHICS_SETTINGS:
			currentSprite = FE_ICONDISPLAY;
			break;
		case MENUPAGE_SOUND_SETTINGS:
			currentSprite = FE_ICONAUDIO;
			break;
		case MENUPAGE_CONTROLLER_PC:
		case MENUPAGE_OPTIONS:
		case MENUPAGE_CONTROLLER_SETTINGS:
		case MENUPAGE_KEYBOARD_CONTROLS:
		case MENUPAGE_MOUSE_CONTROLS:
			currentSprite = FE_ICONCONTROLS;
			break;
		default:
			/*case MENUPAGE_NEW_GAME: */
			/*case MENUPAGE_BRIEFS: */
			currentSprite = FE_ICONBRIEF;
			break;
	}

	m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));

	static float fadeAlpha = 0.0f;
	static int lastState = 0;

	// reverseAlpha = PS2 fading (wait for 255->0, then change screen)
	if (m_nMenuFadeAlpha < 255) {
		if (lastState == 1 && !reverseAlpha)
			fadeAlpha = 0.f;

		if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
			reverseAlpha = false;
			ChangeScreen(pendingScreen, pendingOption, true, false);
		} else {
			float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();

			// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
			if (!reverseAlpha)
				fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
			else
				fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);

			m_nMenuFadeAlpha = fadeAlpha;
		} 
		lastState = 0;
	} else {
		if (lastState == 0) fadeAlpha = 255.f;

		if (reverseAlpha) {
			float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
			fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;

			m_nMenuFadeAlpha = fadeAlpha;
		}
		lastState = 1;

		// TODO: what is this? waiting mouse?
		if(field_518 == 4){
			if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
				m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)

				field_518 = 2;
			else
				field_518 = 1;
		}
	}

	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
	switch (m_nCurrScreen) {
		case MENUPAGE_SKIN_SELECT:
			CMenuManager::DrawPlayerSetupScreen();
			break;
		case MENUPAGE_KEYBOARD_CONTROLS:
			CMenuManager::DrawControllerSetupScreen();
			break;
		default:
			CMenuManager::Draw();
			break;
	}

	#define optionWidth		MENU_X(66.0f)
	#define rawOptionHeight	20.0f
	#define optionBottom	SCREEN_SCALE_FROM_BOTTOM(20.0f)
	#define optionTop		SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
	#define leftPadding		MENU_X_LEFT_ALIGNED(90.0f)
	wchar *str;
	hoveredBottomBarOption = -1;
	if (curBottomBarOption != -1) {

		// This active tab sprite is needlessly big
		m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop,
			leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)),
			CRGBA(CRGBA(255, 255, 255, 255)));

		for (int i = 0; i < bbTabCount; i++) {
			float xStart = leftPadding + optionWidth * i;
			if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom))
				hoveredBottomBarOption = i;

			CFont::SetFontStyle(FONT_BANK);
			CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
			CFont::SetRightJustifyOff();
			if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
				CFont::SetColor(CRGBA(235, 170, 50, 255));
			else {
				if(bottomBarActive || curBottomBarOption == i)
					CFont::SetColor(CRGBA(0, 0, 0, 255));
				else
					CFont::SetColor(CRGBA(0, 0, 0, 110));
			}

			str = TheText.Get(bbNames[i].name);
			
			CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str);
			
		}
	}
	#undef optionBottom
	#undef optionTop
	#undef leftPadding
	#undef optionWidth
	#undef rawOptionHeight

	CFont::DrawFonts();

	// Draw mouse
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	if (m_bShowMouse) {
		RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);

		CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
		CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));

		mouse.Translate(m_nMousePosX, m_nMousePosY);
		shad.Translate(m_nMousePosX, m_nMousePosY);
		if(field_518 == 4){
			m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
			RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
			m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
		}else{
			m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
			RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
			m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
		}
	}
}
#else
void CMenuManager::DrawFrontEndNormal()
{
	CSprite2d::InitPerFrame();
	CFont::InitPerFrame();
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);

	LoadSplash(nil);
	
	eMenuSprites previousSprite;
	if (m_nMenuFadeAlpha < 255) {
		switch (m_nPrevScreen) {
			case MENUPAGE_STATS:
			case MENUPAGE_START_MENU:
			case MENUPAGE_PAUSE_MENU:
				previousSprite = MENUSPRITE_MAINMENU;
				break;
			case MENUPAGE_NEW_GAME:
			case MENUPAGE_CHOOSE_LOAD_SLOT:
			case MENUPAGE_CHOOSE_DELETE_SLOT:
			case MENUPAGE_NEW_GAME_RELOAD:
			case MENUPAGE_LOAD_SLOT_CONFIRM:
			case MENUPAGE_DELETE_SLOT_CONFIRM:
			case MENUPAGE_EXIT:
				previousSprite = MENUSPRITE_SINGLEPLAYER;
				break;
			case MENUPAGE_MULTIPLAYER_MAIN:
				previousSprite = MENUSPRITE_MULTIPLAYER;
				break;
			case MENUPAGE_MULTIPLAYER_MAP:
			case MENUPAGE_MULTIPLAYER_FIND_GAME:
			case MENUPAGE_SKIN_SELECT:
			case MENUPAGE_KEYBOARD_CONTROLS:
			case MENUPAGE_MOUSE_CONTROLS:
				previousSprite = MENUSPRITE_FINDGAME;
				break;
			case MENUPAGE_MULTIPLAYER_CONNECTION:
			case MENUPAGE_MULTIPLAYER_MODE:
				previousSprite = MENUSPRITE_CONNECTION;
				break;
			case MENUPAGE_MULTIPLAYER_CREATE:
				previousSprite = MENUSPRITE_HOSTGAME;
				break;
			case MENUPAGE_SKIN_SELECT_OLD:
			case MENUPAGE_OPTIONS:
				previousSprite = MENUSPRITE_PLAYERSET;
				break;
			default:
				previousSprite = MENUSPRITE_MAINMENU;
				break;
		}
		
		if (m_nPrevScreen == m_nCurrScreen)
			CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha));
		else
			m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha));
	}

	RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);

	eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized
	switch (m_nCurrScreen) {
		case MENUPAGE_STATS:
		case MENUPAGE_START_MENU:
		case MENUPAGE_PAUSE_MENU:
			currentSprite = MENUSPRITE_MAINMENU;
			break;
		case MENUPAGE_NEW_GAME:
		case MENUPAGE_CHOOSE_LOAD_SLOT:
		case MENUPAGE_CHOOSE_DELETE_SLOT:
		case MENUPAGE_NEW_GAME_RELOAD:
		case MENUPAGE_LOAD_SLOT_CONFIRM:
		case MENUPAGE_DELETE_SLOT_CONFIRM:
		case MENUPAGE_EXIT:
			currentSprite = MENUSPRITE_SINGLEPLAYER;
			break;
		case MENUPAGE_MULTIPLAYER_MAIN:
			currentSprite = MENUSPRITE_MULTIPLAYER;
			break;
		case MENUPAGE_MULTIPLAYER_MAP:
		case MENUPAGE_MULTIPLAYER_FIND_GAME:
		case MENUPAGE_SKIN_SELECT:
		case MENUPAGE_KEYBOARD_CONTROLS:
		case MENUPAGE_MOUSE_CONTROLS:
			currentSprite = MENUSPRITE_FINDGAME;
			break;
		case MENUPAGE_MULTIPLAYER_CONNECTION:
		case MENUPAGE_MULTIPLAYER_MODE:
			currentSprite = MENUSPRITE_CONNECTION;
			break;
		case MENUPAGE_MULTIPLAYER_CREATE:
			currentSprite = MENUSPRITE_HOSTGAME;
			break;
		case MENUPAGE_SKIN_SELECT_OLD:
		case MENUPAGE_OPTIONS:
			currentSprite = MENUSPRITE_PLAYERSET;
			break;
	}

	if (m_nMenuFadeAlpha < 255) {

		// Famous transparent menu bug
#ifdef FIX_BUGS
		static float fadeAlpha = 0.0f;
		if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;

		float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();

		// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
		fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
		m_nMenuFadeAlpha = fadeAlpha;
#else
		static uint32 LastFade = 0;

		if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
			m_nMenuFadeAlpha += 20;
			LastFade = CTimer::GetTimeInMillisecondsPauseMode();
		}
#endif
		
		if (m_nMenuFadeAlpha > 255){
			m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
		} else {
			RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
			m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
		}
	} else {
		m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
		// TODO: what is this? waiting mouse?
		if(field_518 == 4){
			if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
				m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)

				field_518 = 2;
			else
				field_518 = 1;
		}
	}

	// GTA LOGO
	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
	if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
		if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
			m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
		else
			m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
	}

	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
	switch (m_nCurrScreen) {
		case MENUPAGE_SKIN_SELECT:
			CMenuManager::DrawPlayerSetupScreen();
			break;
		case MENUPAGE_KEYBOARD_CONTROLS:
			CMenuManager::DrawControllerSetupScreen();
			break;
		default:
			CMenuManager::Draw();
			break;
	}

	CFont::DrawFonts();

	// Draw mouse
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	if (m_bShowMouse) {
		RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);

		CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
		CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));

		mouse.Translate(m_nMousePosX, m_nMousePosY);
		shad.Translate(m_nMousePosX, m_nMousePosY);
		if(field_518 == 4){
			m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
			RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
			m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
		}else{
			m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
			RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
			m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
		}
	}
}
#endif

#if 0
WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); }
#else
void CMenuManager::DrawPlayerSetupScreen()
{
	CFont::SetBackgroundOff();
	CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
	CFont::SetPropOn();
	CFont::SetCentreOff();
	CFont::SetJustifyOn();
	CFont::SetRightJustifyOff();
	CFont::SetBackGroundOnlyTextOn();
	CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
	CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));

	CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
	CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
	CFont::SetRightJustifyOn();
	CFont::SetFontStyle(FONT_HEADING);
	CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));

	// lstrcpy's changed with strcpy

	if (!m_bSkinsEnumerated) {
		OutputDebugString("Enumerating skin filenames from skins...");
		m_pSkinListHead.nextSkin = nil;
		m_pSelectedSkin = &m_pSkinListHead;
		m_pSelectedSkin->nextSkin = new tSkinInfo;
		m_pSelectedSkin = m_pSelectedSkin->nextSkin;
		m_pSelectedSkin->skinId = 0;
		strcpy(m_pSelectedSkin->skinNameOriginal, "$$\"\"");
		strcpy(m_pSelectedSkin->skinNameDisplayed, UnicodeToAscii(TheText.Get("FET_DSN")));
		int nextSkinId = 1;
		m_pSelectedSkin->nextSkin = nil;

		WIN32_FIND_DATA FindFileData;
		SYSTEMTIME SystemTime;
		HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
		for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
			if (strncmp(FindFileData.cFileName, "$$\"\"", 5) != 0) {
				m_pSelectedSkin->nextSkin = new tSkinInfo;
				m_pSelectedSkin = m_pSelectedSkin->nextSkin;
				m_pSelectedSkin->skinId = nextSkinId;
				strcpy(m_pSelectedSkin->skinNameOriginal, FindFileData.cFileName);
				strcpy(m_pSelectedSkin->skinNameDisplayed, FindFileData.cFileName);
				FileTimeToSystemTime(&FindFileData.ftLastWriteTime, &SystemTime);
				GetDateFormat(LOCALE_USER_DEFAULT, DATE_SHORTDATE, &SystemTime, 0, m_pSelectedSkin->date, 255);
				++nextSkinId;
				m_pSelectedSkin->nextSkin = nil;
			}
		}
		FindClose(handle);
		m_nSkinsTotal = nextSkinId;
		char nameTemp[256];
		for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin) {
			// Drop extension
			int oldLength = strlen(m_pSelectedSkin->skinNameDisplayed);
			m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0';
			m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';

			// Truncate to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
			strncpy(m_pSelectedSkin->skinNameDisplayed, m_pSelectedSkin->skinNameDisplayed, 39);
			if (oldLength - 4 > 39)
				m_pSelectedSkin->skinNameDisplayed[39] = '\0';

			// Make string lowercase, except first letter
			strlwr(m_pSelectedSkin->skinNameDisplayed);
			strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 1);
			strupr(nameTemp);
			strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 1);

			// Change some chars
#ifdef FIX_BUGS
			for (int k = 0; m_pSelectedSkin->skinNameDisplayed[k] != '\0'; ++k) {
#else
			for (int k = 0; m_pSelectedSkin->skinNameOriginal[k] != '\0'; ++k) {
#endif
				if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "_", 1))
					strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1);
				if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "@", 1))
					strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1);
				if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "{", 1))
					strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1);
				if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1))
					strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1);
				if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1))
					strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1);
			}

			// Make letters after whitespace uppercase
			for (int l = 0; m_pSelectedSkin->skinNameDisplayed[l] != '\0'; ++l) {
				if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[l], " ", 1)) {
					if (m_pSelectedSkin->skinNameDisplayed[l + 1]) {
						strncpy(nameTemp, &m_pSelectedSkin->skinNameDisplayed[l + 1], 1);
						strupr(nameTemp);
						strncpy(&m_pSelectedSkin->skinNameDisplayed[l + 1], nameTemp, 1);
					}
				}
			}
		}
		OutputDebugString("Finished enumerating skin files.");
		m_bSkinsEnumerated = true;
	}
	CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP),
		MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(200, 200, 50, FadeIn(50)));

	// Header (Skin - Date)
	if (m_nCurrExLayer == HOVEROPTION_LIST) {
		CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
	} else {
		CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
	}
	CFont::SetFontStyle(FONT_HEADING);
	CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
	CFont::SetRightJustifyOn();
	CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT"));
	switch (CMenuManager::m_PrefsLanguage) {
		case LANGUAGE_FRENCH:
		case LANGUAGE_SPANISH:
			CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT));
			break;
		default:
			CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
			break;
	}
	CFont::SetRightJustifyOff();
	CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN"));

	// Skin list
	CFont::SetRightJustifyOff();
	CFont::SetScale(MENU_X(PLAYERSETUP_ROW_TEXT_X_SCALE), MENU_Y(PLAYERSETUP_ROW_TEXT_Y_SCALE));
	CFont::SetFontStyle(FONT_BANK);
	if (m_nSkinsTotal > 0) {
		for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList;
			m_pSelectedSkin = m_pSelectedSkin->nextSkin);

		int rowTextY = PLAYERSETUP_LIST_BODY_TOP - 1;
		int orderInVisibles = 0;
		int rowEndY = PLAYERSETUP_LIST_BODY_TOP + PLAYERSETUP_ROW_HEIGHT + 1;
		int rowStartY = PLAYERSETUP_LIST_BODY_TOP;
		for (int rowIdx = m_nFirstVisibleRowOnList; 
			rowIdx < m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW && m_pSelectedSkin; ) {

			if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) {
				if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) {
					m_nPrevOption = rowIdx;
					if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
						m_nCurrExLayer = HOVEROPTION_LIST;
					}
					if (m_nHoverOption == HOVEROPTION_SKIN) {
						if (rowIdx == m_nSelectedListRow) {
							m_nHoverOption = HOVEROPTION_NOT_HOVERING;
							if (m_nSkinsTotal > 0) {
								DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
								strcpy(m_PrefsSkinFile, m_aSkinName);
								CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
								SaveSettings();
							}
						} else {
							DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
							m_nCurrExLayer = HOVEROPTION_LIST;
							m_nSelectedListRow = rowIdx;
							m_nHoverOption = HOVEROPTION_NOT_HOVERING;
						}
					}
				}
			}

			// Preview skin/change color of row when we focused on another row.
			if (orderInVisibles == m_nSelectedListRow - m_nFirstVisibleRowOnList) {
				CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
				static int lastSelectedSkin = -1;
				if (m_nSelectedListRow != lastSelectedSkin) {
					strcpy(m_aSkinName, m_pSelectedSkin->skinNameOriginal);
					CWorld::Players[0].SetPlayerSkin(m_aSkinName);
				}
				lastSelectedSkin = m_nSelectedListRow;
			} else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) {
				CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255)));
			} else {
				CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
			}
			wchar unicodeTemp[80];
			AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp);
			CFont::SetRightJustifyOff();
			CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(rowTextY), unicodeTemp);

			// If not "Default skin" option
			if (rowIdx != 0) {
				char dateTemp[32];
				sprintf(dateTemp, "%s", m_pSelectedSkin->date);
				AsciiToUnicode(dateTemp, unicodeTemp);
				CFont::SetRightJustifyOn();
				CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(rowTextY), unicodeTemp);
			}
			++orderInVisibles;
			rowEndY += PLAYERSETUP_ROW_HEIGHT;
			rowStartY += PLAYERSETUP_ROW_HEIGHT;
			rowTextY += PLAYERSETUP_ROW_HEIGHT;
			++rowIdx;
			m_pSelectedSkin = m_pSelectedSkin->nextSkin;
		}
		// Scrollbar background
		CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
			MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205)));
		
		// Scrollbar
		float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal * (float) MAX_VISIBLE_LIST_ROW;
		float scrollbarBottom, scrollbarTop;
		if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) {
			scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f);
			scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP);

			// Shadow
			CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
				MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255)));
		} else {
#ifdef FIX_BUGS
			scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight);
			scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin);
#else
			scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal);
			scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin);
#endif
			// Shadow
			CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
				MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
				CRGBA(50, 50, 50, FadeIn(255)));

		}
		CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
			MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
			CRGBA(235, 170, 50, FadeIn(255)));

		// FIX: Scroll button dimensions are buggy, because:
		//		1 - stretches the original image
		//		2 - leaves gap between button and scrollbar
		if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) {
#ifdef FIX_BUGS
			m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
				MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
				CRGBA(255, 255, 255, FadeIn(255)));
#else
			m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
				MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
				CRGBA(255, 255, 255, FadeIn(255)));
#endif
		} else {
#ifdef FIX_BUGS
			m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
				MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
				CRGBA(255, 255, 255, FadeIn(255)));
#else
			m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
				MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
				CRGBA(255, 255, 255, FadeIn(255)));
#endif
		}

		if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) {
#ifdef FIX_BUGS
			m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
				MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
				CRGBA(255, 255, 255, FadeIn(255)));
#else
			m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
					MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
				CRGBA(255, 255, 255, FadeIn(255)));
#endif
		} else {
#ifdef FIX_BUGS
			m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
				MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
				CRGBA(255, 255, 255, FadeIn(255)));
#else
			m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
				MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
				CRGBA(255, 255, 255, FadeIn(255)));
#endif

		}
		CPlayerSkin::RenderFrontendSkinEdit();

		// Big apply button
		if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
			CFont::SetFontStyle(FONT_HEADING);
			switch (CMenuManager::m_PrefsLanguage) {
				case LANGUAGE_FRENCH:
					CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f));
					break;
				case LANGUAGE_GERMAN:
					CFont::SetScale(MENU_X(0.85f), MENU_Y(1.9f));
					break;
				case LANGUAGE_ITALIAN:
				case LANGUAGE_SPANISH:
					CFont::SetScale(MENU_X(1.4f), MENU_Y(1.9f));
					break;
				default:
					CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f));
					break;
			}
			CFont::SetColor(CRGBA(255, 217, 106, FadeIn(120)));
			CFont::SetRightJustifyOff();
			CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL"));
		}
		CFont::SetFontStyle(FONT_HEADING);

		CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE));

		if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
			&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1)
			&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3)
			&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
			|| m_nCurrExLayer == HOVEROPTION_BACK) {
			if (m_nHoverOption != HOVEROPTION_BACK)
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);

			m_nHoverOption = HOVEROPTION_BACK;

		} else if ((strcmp(m_aSkinName, m_PrefsSkinFile) != 0
			&& m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT)
			&& m_nMousePosX < MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + CFont::GetStringWidth(TheText.Get("FES_SET"), true)
			&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3)
			&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
			|| m_nCurrExLayer == HOVEROPTION_USESKIN) {
			if (m_nHoverOption != HOVEROPTION_USESKIN)
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);

			m_nHoverOption = HOVEROPTION_USESKIN;

		} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
			&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
			&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_TOP)
			&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3)) {
			if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN)
				m_nHoverOption = HOVEROPTION_OVER_SCROLL_UP;

		} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
			&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
			&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1)
			&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) {
			if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN)
				m_nHoverOption = HOVEROPTION_OVER_SCROLL_DOWN;

		} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
			&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
				&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3)
#ifdef FIX_BUGS
				&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin)) {
#else
				&& m_nMousePosY < MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin)) {
#endif
			m_nHoverOption = HOVEROPTION_PAGEUP;

		} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
			&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
#ifdef FIX_BUGS
			&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight)
#else
			&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow)
#endif
			&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1)) {
			m_nHoverOption = HOVEROPTION_PAGEDOWN;

		} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4)
			&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH)
#ifdef FIX_BUGS
			&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin)
			&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight)) {
#else
			&& m_nMousePosY > MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin)
			&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow)) {
#endif
			m_nHoverOption = HOVEROPTION_HOLDING_SCROLLBAR;

		} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)
			&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + 1) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) {
			m_nHoverOption = HOVEROPTION_LIST;

		} else {
			m_nHoverOption = HOVEROPTION_NOT_HOVERING;
		}
	}
	CFont::SetFontStyle(FONT_HEADING);
	CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE));
	CFont::SetRightJustifyOn();
	CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));

	// Back button
	for (int i = 0; i < 2; i++) {
		CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB"));
		if (m_nHoverOption == HOVEROPTION_BACK) {
			CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
		} else {
			CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
		}
	}
	CFont::SetRightJustifyOff();
	CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));

	// Use skin button
	for (int i = 0; i < 2; i++) {
		CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET"));
		if (!strcmp(m_aSkinName, m_PrefsSkinFile)) {
			CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
		} else if (m_nHoverOption == HOVEROPTION_USESKIN) {
			CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
		} else {
			CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
		}
	}

}
#endif

#if 0
WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); }
#else
int CMenuManager::FadeIn(int alpha)
{
	if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
		m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
		m_nCurrScreen == MENUPAGE_DELETING)
		return alpha;

	return min(m_nMenuFadeAlpha, alpha);
}
#endif

#if 1
WRAPPER void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { EAXJMP(0x4889C0); }
#else
void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &)
{

}
#endif

#if 1
WRAPPER int CMenuManager::GetStartOptionsCntrlConfigScreens() { EAXJMP(0x489270); }
#else
int CMenuManager::GetStartOptionsCntrlConfigScreens()
{

}
#endif

void CMenuManager::InitialiseChangedLanguageSettings()
{
	if (m_bFrontEnd_ReloadObrTxtGxt) {
		m_bFrontEnd_ReloadObrTxtGxt = false;
		CTimer::Stop();
		TheText.Unload();
		TheText.Load();
		CTimer::Update();
		CGame::frenchGame = false;
		CGame::germanGame = false;
#ifdef MORE_LANGUAGES
		switch (CMenuManager::m_PrefsLanguage) {
		case LANGUAGE_RUSSIAN:
			CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
			break;
		default:
			CFont::ReloadFonts(FONT_LANGSET_EFIGS);
			break;
		}
#endif

		switch (CMenuManager::m_PrefsLanguage) {
		case LANGUAGE_FRENCH:
			CGame::frenchGame = true;
			break;
		case LANGUAGE_GERMAN:
			CGame::germanGame = true;
			break;
#ifdef MORE_LANGUAGES
		case LANGUAGE_RUSSIAN:
			CGame::russianGame = true;
			break;
#endif
		default:
			break;
		}
	}
}

void CMenuManager::LoadAllTextures()
{
	if (m_bSpritesLoaded)
		return;

	CMenuManager::CentreMousePointer();
	DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
	DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
	m_nCurrOption = 0;
	m_PrefsRadioStation = DMAudio.GetRadioInCar();

	if (DMAudio.IsMP3RadioChannelAvailable()) {
		if (CMenuManager::m_PrefsRadioStation > USERTRACK)
			CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
	} else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
		CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
	
	CFileMgr::SetDir("");
	//CFileMgr::SetDir("");
	CTimer::Stop();
	CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
	CStreaming::ImGonnaUseStreamingMemory();
	CGame::TidyUpMemory(false, true);
	CTxdStore::PushCurrentTxd();
	int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend");

	if(frontendTxdSlot == -1)
		frontendTxdSlot = CTxdStore::AddTxdSlot("frontend");

	printf("LOAD frontend\n");
	CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
	CTxdStore::AddRef(frontendTxdSlot);
	CTxdStore::SetCurrentTxd(frontendTxdSlot);
	CStreaming::IHaveUsedStreamingMemory();
	CTimer::Update();

	for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
		m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
		m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
	}

	int menuTxdSlot = CTxdStore::FindTxdSlot("menu");

	if (menuTxdSlot == -1)
		menuTxdSlot = CTxdStore::AddTxdSlot("menu");

	printf("LOAD sprite\n");
	CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD");
	CTxdStore::AddRef(menuTxdSlot);
	CTxdStore::SetCurrentTxd(menuTxdSlot);

	for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) {
		m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]);
		m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
	}
#ifdef MENU_MAP
	for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
		m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
		m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
	}
#endif
	m_bSpritesLoaded = true;
	CTxdStore::PopCurrentTxd();
}
#if 0
WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
#else
void CMenuManager::LoadSettings()
{
	CFileMgr::SetDirMyDocuments();
	int fileHandle = CFileMgr::OpenFile("gta3.set", "r");

	int32 prevLang = m_PrefsLanguage;
	CMBlur::BlurOn = true;
	MousePointerStateHelper.bInvertVertically = true;

	// 50 is silly
	char Ver[50];

	if (fileHandle) {
		CFileMgr::Read(fileHandle, Ver, 29);

		if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
			CFileMgr::Seek(fileHandle, 0, 0);
			ControlsManager.LoadSettings(fileHandle);
			CFileMgr::Read(fileHandle, gString, 20);
			CFileMgr::Read(fileHandle, gString, 20);
			CFileMgr::Read(fileHandle, gString, 4);
			CFileMgr::Read(fileHandle, gString, 4);
			CFileMgr::Read(fileHandle, gString, 1);
			CFileMgr::Read(fileHandle, gString, 1);
			CFileMgr::Read(fileHandle, gString, 1);
			CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
			CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
			CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
			CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
			CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1);
			CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
			CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1);
			CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
			CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
			CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
			CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
		}
	}

	CFileMgr::CloseFile(fileHandle);
	CFileMgr::SetDir("");

	m_PrefsVsync = m_PrefsVsyncDisp;
	CRenderer::ms_lodDistScale = m_PrefsLOD;

	if (m_nPrefsAudio3DProviderIndex == -1)
		m_nPrefsAudio3DProviderIndex = -2;

	if (m_PrefsLanguage == prevLang)
		m_bLanguageLoaded = false;
	else {
		m_bLanguageLoaded = true;
		TheText.Unload();
		TheText.Load();
		m_bFrontEnd_ReloadObrTxtGxt = true;
		InitialiseChangedLanguageSettings();

		OutputDebugString("The previously saved language is now in use");
	}

	WIN32_FIND_DATA FindFileData;
	char skinfile[256+16];	// Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260).
	bool SkinFound = false;
	HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
	for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
		strcpy(skinfile, m_PrefsSkinFile);
		strcat(skinfile, ".bmp");
		if (strcmp(FindFileData.cFileName, skinfile) == 0)
			SkinFound = true;
	}
	FindClose(handle);

	if (!SkinFound) {
		OutputDebugString("Default skin set as no other skins are available OR saved skin not found!");
		strcpy(m_PrefsSkinFile, "$$\"\"");
		strcpy(m_aSkinName, "$$\"\"");
	}
}
#endif

#if 0
WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); }
#else
void CMenuManager::SaveSettings()
{
	static char RubbishString[48] = "stuffmorestuffevenmorestuff                 etc";

	CFileMgr::SetDirMyDocuments();

	int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
	if (fileHandle) {
		ControlsManager.SaveSettings(fileHandle);
		CFileMgr::Write(fileHandle, RubbishString, 20);
		CFileMgr::Write(fileHandle, RubbishString, 20);
		CFileMgr::Write(fileHandle, RubbishString, 4);
		CFileMgr::Write(fileHandle, RubbishString, 4);
		CFileMgr::Write(fileHandle, RubbishString, 1);
		CFileMgr::Write(fileHandle, RubbishString, 1);
		CFileMgr::Write(fileHandle, RubbishString, 1);
		CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
		CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
		CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
		CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
		CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1);
		CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
		CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
		CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1);
		CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
		CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
		CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
		CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
	}

	CFileMgr::CloseFile(fileHandle);
	CFileMgr::SetDir("");
}
#endif

#if 1
WRAPPER void CMenuManager::MessageScreen(char *) { EAXJMP(0x48B7E0); }
#else
void CMenuManager::MessageScreen(char *)
{

}
#endif

#if 1
WRAPPER void CMenuManager::PickNewPlayerColour() { EAXJMP(0x488C40); }
#else
void CMenuManager::PickNewPlayerColour()
{

}
#endif

#if 1
WRAPPER void CMenuManager::PrintBriefs() { EAXJMP(0x484D60); }
#else
void CMenuManager::PrintBriefs()
{

}
#endif

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); }
#else
void CMenuManager::PrintErrorMessage()
{
	if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
		return;

	CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_WIDTH - SCREEN_SCALE_X(20.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(140.0f)), CRGBA(64, 16, 16, 224));
	CFont::SetFontStyle(FONT_BANK);
	CFont::SetBackgroundOff();
	CFont::SetPropOn();
	CFont::SetCentreOff();
	CFont::SetJustifyOn();
	CFont::SetRightJustifyOff();
	CFont::SetBackGroundOnlyTextOn();
	CFont::SetWrapx(SCREEN_WIDTH - 40.0f);
	CFont::SetColor(CRGBA(165, 165, 165, 255));
	CFont::SetScale(SCREEN_SCALE_X(0.9f), SCREEN_SCALE_Y(0.9f));
	CFont::PrintString(SCREEN_SCALE_X(40.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(60.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
	CFont::DrawFonts();
}
#endif

#if 1
WRAPPER void CMenuManager::PrintStats() { EAXJMP(0x482100); }
#else
void CMenuManager::PrintStats()
{

}
#endif

#if 0
WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
#else
void CMenuManager::Process(void)
{
	m_bMenuStateChanged = false;

	if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
		return;

	m_bStartGameLoading = false;
	InitialiseChangedLanguageSettings();

	if (CPad::GetPad(0)->GetEscapeJustDown())
		RequestFrontEndStartUp();

	SwitchMenuOnAndOff();

	// Be able to re-open menu correctly.
	if (m_bMenuActive) {

		// Load frontend textures.
		LoadAllTextures();

		// Set save/delete game pages.
		if (m_nCurrScreen == MENUPAGE_DELETING) {
			bool SlotPopulated = false;

			if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
				PcSaveHelper.PopulateSlotInfo();
				SlotPopulated = true;
			}

			if (SlotPopulated) 
				ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false);
			else
				SaveLoadFileError_SetUpErrorScreen();
		}
		if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
			int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
			PcSaveHelper.PopulateSlotInfo();
			if (SaveSlot)
				ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false);
			else
				SaveLoadFileError_SetUpErrorScreen();
		}
		if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
			if (CheckSlotDataValid(m_nCurrSaveSlot)) {
				TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
				if (m_PrefsVsyncDisp != m_PrefsVsync)
					m_PrefsVsync = m_PrefsVsyncDisp;
				DMAudio.Service();
				m_bStartGameLoading = true;
				RequestFrontEndShutDown();
				m_bLoadingSavedGame = true;
				b_FoundRecentSavedGameWantToLoad = true;
				DMAudio.SetEffectsFadeVol(0);
				DMAudio.SetMusicFadeVol(0);
				DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
			}
			else
				SaveLoadFileError_SetUpErrorScreen();
		}

		ProcessButtonPresses();

		// Set binding keys.
		if (pEditString && CPad::EditString(pEditString, 0) == nil) {
			if (*pEditString == 0)
				strcpy(pEditString, "NoName");
			pEditString = nil;
			SaveSettings();
		}

		if (m_bWaitingForNewKeyBind) {
			if (m_bStartWaitingForKeyBind)
				m_bStartWaitingForKeyBind = false;
			else {
				pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
				JoyButtonJustClicked = 0;
				MouseButtonJustClicked = 0;

				if (CPad::GetPad(0)->GetLeftMouseJustDown())
					MouseButtonJustClicked = 1;
				else if (CPad::GetPad(0)->GetRightMouseJustUp())
					MouseButtonJustClicked = 3;
				else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
					MouseButtonJustClicked = 2;
				else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
					MouseButtonJustClicked = 4;
				else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
					MouseButtonJustClicked = 5;
				// TODO two more buttons

				JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();

				int32 TypeOfControl = 0;
				if (JoyButtonJustClicked)
					TypeOfControl = 3;
				if (MouseButtonJustClicked)
					TypeOfControl = 2;
				if (*pControlEdit != rsNULL)
					TypeOfControl = 0;

				if (!m_bKeyIsOK) {
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
					pControlEdit = nil;
					m_bWaitingForNewKeyBind = false;
					m_KeyPressedCode = -1;
					m_bStartWaitingForKeyBind = false;
				}
				else if (!m_bKeyChangeNotProcessed) {
					if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
						CheckCodesForControls(TypeOfControl);

					field_535 = true;
				}
				else {
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
					for (int i = 0; i < 4; i++)
						ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
					m_bKeyIsOK = false;
					m_bKeyChangeNotProcessed = false;
					pControlEdit = nil;
					m_bWaitingForNewKeyBind = false;
					m_KeyPressedCode = -1;
					m_bStartWaitingForKeyBind = false;
				}
			}
		}

		if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
			m_nCurrScreen = m_nPrevScreen;
			m_nCurrOption = 0;
		}

		// Reset pad shaking.
		if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
			CPad::StopPadsShaking();
			TimeToStopPadShaking = 0;
		}

	} else {
		UnloadTextures();
		m_bRenderGameInMenu = false;
		// byte_5F33E4 = 1;	// unused
		ChangeScreen(MENUPAGE_NONE, 0, false, false);
		pEditString = nil;
		m_bWaitingForNewKeyBind = false;
	}

	if (!m_bStartGameLoading) {
		if (m_bGameNotLoaded)
			DMAudio.Service();
	}
}
#endif

#if 0
WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); }
#else
void
CMenuManager::ProcessButtonPresses(void)
{
	if (pEditString || pControlEdit)
		return;

	bool goBack = false;
	bool optionSelected = false;
	bool goUp = false;
	bool goDown = false;
#ifdef TIDY_UP_PBP
	bool assumeIncrease = false;
#endif

	if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
		m_bShowMouse = true;
	}

	m_nMouseOldPosX = m_nMousePosX;
	m_nMouseOldPosY = m_nMousePosY;
	m_nMousePosX = m_nMouseTempPosX;
	m_nMousePosY = m_nMouseTempPosY;

	if (m_nMousePosX < 0) m_nMousePosX = 0;
	if (m_nMousePosX > SCREEN_WIDTH) m_nMousePosX = SCREEN_WIDTH;
	if (m_nMousePosY < 0) m_nMousePosY = 0;
	if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT;

	if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT
		|| m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {

		if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
			m_nTotalListRow = m_nSkinsTotal;
		}
		if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
			m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
			if (m_nSelectedListRow > m_nTotalListRow)
				m_nSelectedListRow = m_nTotalListRow - 1;
		}

#ifndef TIDY_UP_PBP
		if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
			m_bShowMouse = 0;
			optionSelected = true;
		}
#endif
		if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) {
			if (m_nCurrExLayer == HOVEROPTION_LIST) {
				m_nHoverOption = HOVEROPTION_NOT_HOVERING;
				m_bWaitingForNewKeyBind = true;
				m_bStartWaitingForKeyBind = true;
				m_bKeyChangeNotProcessed = true;
				pControlEdit = &m_KeyPressedCode;
			}
		} else {
			field_535 = false;
		}

		static uint32 lastTimeClickedScrollButton = 0;

		if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
			m_bPressedPgUpOnList = false;
			m_bPressedPgDnOnList = false;
			m_bPressedUpOnList = false;
			m_bPressedDownOnList = false;
			m_bPressedScrollButton = false;
			lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
		}

		if (CPad::GetPad(0)->GetTabJustDown()) {
			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
			m_bShowMouse = false;
			switch (m_nCurrExLayer) {
				case HOVEROPTION_BACK:
				default:
					m_nCurrExLayer = HOVEROPTION_LIST;
					break;
				case HOVEROPTION_LIST:
					m_nCurrExLayer = HOVEROPTION_USESKIN;
					break;
				case HOVEROPTION_USESKIN:
					m_nCurrExLayer = HOVEROPTION_BACK;
			}
			if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) {
				m_nCurrExLayer = HOVEROPTION_BACK;
			}
			if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) {
				m_nCurrExLayer = HOVEROPTION_BACK;
			}
		}

		bool pressed = false;
		if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
			m_bShowMouse = false;
			pressed = true;
		} else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) {
			m_bShowMouse = true;
			pressed = true;
		}

		// Up
		if (pressed) {
			m_nCurrExLayer = HOVEROPTION_LIST;
			if (!m_bPressedUpOnList) {
				m_bPressedUpOnList = true;
				lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
				ScrollUpListByOne();
			}
		} else {
			m_bPressedUpOnList = false;
		}

		pressed = false;
		if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
			m_bShowMouse = false;
			pressed = true;
		} else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
			m_bShowMouse = true;
			pressed = true;
		}

		// Down
		if (pressed) {
			m_nCurrExLayer = HOVEROPTION_LIST;
			if (!m_bPressedDownOnList) {
				m_bPressedDownOnList = true;
				lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
				ScrollDownListByOne();
			}
		} else {
			m_bPressedDownOnList = false;
		}

		if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
			if (!CPad::GetPad(0)->GetPageUp()) {
				m_bPressedPgUpOnList = false;
			} else {
				m_nCurrExLayer = HOVEROPTION_LIST;
				if (!m_bPressedPgUpOnList) {
					m_bPressedPgUpOnList = true;
					lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
					m_bShowMouse = false;
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
					PageUpList(false);
				}
			}
			if (!CPad::GetPad(0)->GetPageDown()) {
				m_bPressedPgDnOnList = false;
			} else {
				m_nCurrExLayer = HOVEROPTION_LIST;
				if (!m_bPressedPgDnOnList) {
					m_bPressedPgDnOnList = true;
					lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
					m_bShowMouse = false;
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
					PageDownList(false);
				}
			}
			if (CPad::GetPad(0)->GetHome()) {
				m_nCurrExLayer = HOVEROPTION_LIST;
				m_bShowMouse = false;
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
				if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
					m_nFirstVisibleRowOnList = 0;
				}
				m_nSelectedListRow = 0;
				m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
			}
			if (CPad::GetPad(0)->GetEnd()) {
				m_nCurrExLayer = HOVEROPTION_LIST;
				m_bShowMouse = false;
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
				if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
					m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
				}
				m_nSelectedListRow = m_nTotalListRow - 1;
				m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
			}
		}

#ifndef TIDY_UP_PBP
		if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustDown()) {
			m_bShowMouse = false;
			goBack = true;
		}
#endif

		if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
			switch (m_nHoverOption) {
				case HOVEROPTION_BACK:
					goBack = true;
					break;
				case HOVEROPTION_PAGEUP:
					PageUpList(true);
					break;
				case HOVEROPTION_PAGEDOWN:
					PageDownList(true);
					break;
				case HOVEROPTION_USESKIN:
					if (m_nSkinsTotal > 0) {
						DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
						m_pSelectedSkin = m_pSkinListHead.nextSkin;
						strcpy(m_PrefsSkinFile, m_aSkinName);
						CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
						SaveSettings();
					}
			}
		}

		if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
			switch (m_nHoverOption) {
				case HOVEROPTION_OVER_SCROLL_UP:
					m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP;
					break;
				case HOVEROPTION_OVER_SCROLL_DOWN:
					m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN;
					break;
				case HOVEROPTION_LIST:
					m_nHoverOption = HOVEROPTION_SKIN;
			}
		} else if ((CPad::GetPad(0)->GetLeftMouseJustUp())
			&& ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) {
			m_nHoverOption = HOVEROPTION_NOT_HOVERING;
		}

		if (!CPad::GetPad(0)->GetLeftMouse()) {
			holdingScrollBar = false;
		} else {
			if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) {
				holdingScrollBar = true;
				// TODO: This part is a bit hard to reverse. Not much code tho
				assert(0 && "Holding scrollbar isn't done yet");
			} else {
				switch (m_nHoverOption) {
				case HOVEROPTION_OVER_SCROLL_UP:
				case HOVEROPTION_CLICKED_SCROLL_UP:
					if (!m_bPressedScrollButton) {
						m_bPressedScrollButton = true;
						lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
						ScrollUpListByOne();
					}
					break;
				case HOVEROPTION_OVER_SCROLL_DOWN:
				case HOVEROPTION_CLICKED_SCROLL_DOWN:
					if (!m_bPressedScrollButton) {
						m_bPressedScrollButton = true;
						lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
						ScrollDownListByOne();
					}
					break;
				default:
					m_bPressedScrollButton = false;
				}
			}
		}
	} else if (isPlainTextScreen(m_nCurrScreen)) {
#ifndef TIDY_UP_PBP
		if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
			optionSelected = true;
		}
		if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
			if (m_nCurrScreen != MENUPAGE_START_MENU) {
				goBack = true;
			}
		}
#endif
	} else {
		if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
			m_bShowMouse = false;
			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
			goDown = true;
		} else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
			m_bShowMouse = false;
			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
			goUp = true;
		}

#ifndef TIDY_UP_PBP
		if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) {
			if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) {
				m_bShowMouse = false;
				optionSelected = true;
			}
		} else {
			if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
				m_bShowMouse = false;
				optionSelected = true;
			}
		}
#endif

		if (CPad::GetPad(0)->GetLeftMouseJustUp()) {
#ifndef TIDY_UP_PBP
			if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) &&
#else
			if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME &&
#endif
				(m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) {
				m_nCurrOption = m_nPrevOption;
				optionSelected = true;
			}
		} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
#ifdef TIDY_UP_PBP
			if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
			} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
				&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
				m_nCurrOption = m_nPrevOption;
				optionSelected = true;
			}
#else
			switch (m_nHoverOption) {
			case HOVEROPTION_RADIO_0:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_1:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = DOUBLE_CLEF;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_2:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = JAH_RADIO;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_3:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = RISE_FM;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_4:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = LIPS_106;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_5:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = GAME_FM;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_6:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = MSX_FM;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_7:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = FLASHBACK;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_8:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = CHATTERBOX;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RADIO_9:
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::m_PrefsRadioStation = USERTRACK;
				SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case HOVEROPTION_RANDOM_ITEM:
				if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) {
					m_nCurrOption = m_nPrevOption;
						optionSelected = true;
				}
				break;
			}
#endif
		}

		if (CPad::GetPad(0)->GetLeftMouse()) {
#ifndef TIDY_UP_PBP
			switch (m_nHoverOption) {
			case HOVEROPTION_INCREASE_BRIGHTNESS:
				CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness + 32;
				if (CMenuManager::m_PrefsBrightness < 0) {
					CMenuManager::m_PrefsBrightness = 0;
				}
				if (510 < CMenuManager::m_PrefsBrightness) {
					CMenuManager::m_PrefsBrightness = 511;
				}
				SaveSettings();
				break;
			case HOVEROPTION_DECREASE_BRIGHTNESS:
				CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness - 32;
				if (CMenuManager::m_PrefsBrightness < 0) {
					CMenuManager::m_PrefsBrightness = 0;
				}
				if (510 < CMenuManager::m_PrefsBrightness) {
					CMenuManager::m_PrefsBrightness = 511;
				}
				SaveSettings();
				break;
			case HOVEROPTION_INCREASE_DRAWDIST:
				CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD + (1.0f / 16);
				m_PrefsLOD = min(1.8f, m_PrefsLOD);
				CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
				SaveSettings();
				break;
			case HOVEROPTION_DECREASE_DRAWDIST:
				CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD - (1.0f / 16);
				m_PrefsLOD = max(0.8f, m_PrefsLOD);
				CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
				SaveSettings();
				break;
			case HOVEROPTION_INCREASE_MUSICVOLUME:
				CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume + 8;
				m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
				DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
				SaveSettings();
				break;
			case HOVEROPTION_DECREASE_MUSICVOLUME:
				CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume - 8;
				if (CMenuManager::m_PrefsMusicVolume < 0) {
					CMenuManager::m_PrefsMusicVolume = 0;
				}
				if (126 < CMenuManager::m_PrefsMusicVolume) {
					CMenuManager::m_PrefsMusicVolume = 127;
				}
				DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
				SaveSettings();
				break;
			case HOVEROPTION_INCREASE_SFXVOLUME:
				CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume + 8;
				if (CMenuManager::m_PrefsSFXVolume < 0) {
					CMenuManager::m_PrefsSFXVolume = 0;
				}
				if (126 < CMenuManager::m_PrefsSFXVolume) {
					CMenuManager::m_PrefsSFXVolume = 127;
				}
				DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
				SaveSettings();
				break;
			case HOVEROPTION_DECREASE_SFXVOLUME:
				CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume - 8;
				if (CMenuManager::m_PrefsSFXVolume < 0) {
					CMenuManager::m_PrefsSFXVolume = 0;
				}
				if (126 < CMenuManager::m_PrefsSFXVolume) {
					CMenuManager::m_PrefsSFXVolume = 127;
				}
				DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
				SaveSettings();
				break;
			case HOVEROPTION_INCREASE_MOUSESENS:
				TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
				TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
				TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
				SaveSettings();
				break;
			case HOVEROPTION_DECREASE_MOUSESENS:
				TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
				TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
				TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
				SaveSettings();
				break;
				}
#else
			switch (m_nHoverOption) {
				case HOVEROPTION_INCREASE_BRIGHTNESS:
				case HOVEROPTION_INCREASE_DRAWDIST:
				case HOVEROPTION_INCREASE_MUSICVOLUME:
				case HOVEROPTION_INCREASE_SFXVOLUME:
				case HOVEROPTION_INCREASE_MOUSESENS:
					CheckSliderMovement(1);
					break;
				case HOVEROPTION_DECREASE_BRIGHTNESS:
				case HOVEROPTION_DECREASE_DRAWDIST:
				case HOVEROPTION_DECREASE_MUSICVOLUME:
				case HOVEROPTION_DECREASE_SFXVOLUME:
				case HOVEROPTION_DECREASE_MOUSESENS:
					CheckSliderMovement(-1);
					break;
			}
#endif
			}

		if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp()
			|| CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp()
			|| CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp()
			|| CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
			int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
			if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST)
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
			else if (option == MENUACTION_SFXVOLUME)
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
			else if (option == MENUACTION_MOUSESENS)
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);

		}
#ifndef TIDY_UP_PBP
		if (CPad::GetPad(0)->GetSquareJustDown()) {
			if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
				m_bShowMouse = false;
				goBack = true;
			}
		}

		if (CPad::GetPad(0)->GetEscapeJustDown()) {
			if (m_nCurrScreen != MENUPAGE_START_MENU) {
				m_bShowMouse = false;
				goBack = true;
			}
		}

		if (((goDown) || (goUp)) || (optionSelected)) {
			goBack = false;
		}
#endif
		}

	// Centralized enter/back (except some conditions)
#ifdef TIDY_UP_PBP
	if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
		if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() ||
			(isPlainTextScreen(m_nCurrScreen) && CPad::GetPad(0)->GetLeftMouseJustDown())) {

			if (!isPlainTextScreen(m_nCurrScreen))
				m_bShowMouse = false;

			optionSelected = true;
		}
	} else {
		if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) {
			m_bShowMouse = false;
			optionSelected = true;
		}
	}

	if (!goDown && !goUp && !optionSelected) {
		if (m_nCurrScreen != MENUPAGE_START_MENU) {
			if (isPlainTextScreen(m_nCurrScreen)) {
				if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
					goBack = true;
				}
			} else {
				if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetSquareJustDown())) {
					m_bShowMouse = false;
					goBack = true;
				}
			}
		}
	}
#endif

#ifdef PS2_LIKE_MENU
	if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
		bottomBarActive = false;
		curBottomBarOption = hoveredBottomBarOption;
		ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
		return;
	} else if (bottomBarActive) {
		if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
			bottomBarActive = false;

			// If there's a menu change with fade ongoing, finish it now
			if (reverseAlpha)
				m_nMenuFadeAlpha = 0;
			return;
		} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
			|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
			m_bShowMouse = false;
			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
			if (curBottomBarOption > 0)
				curBottomBarOption--;
			ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
			return;
		} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
			|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
			m_bShowMouse = false;
			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
			if (curBottomBarOption < bbTabCount-1)
				curBottomBarOption++;
			ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
			return;
		}
		optionSelected = false;
		goDown = false;
		goUp = false;
	}
#endif

	if (goDown && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) {
		m_nCurrOption++;
		if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
			m_nCurrOption = 0;
		}
	}
	if (goUp && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) {
		if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
			while (m_nCurrOption != NUM_MENUROWS - 1
				&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) {
				m_nCurrOption++;
			}
		} else {
			m_nCurrOption--;
		}
	}

	if (optionSelected) {
		int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
		if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
			if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
				strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {

				if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
					if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
						DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
					else
						DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				} else
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
			} else {
				// This is duplicate, back button already processed below
#ifndef TIDY_UP_PBP
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
				if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
					DMAudio.StopFrontEndTrack();
					OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
				}
#endif
			}
		} else if (option == MENUACTION_CHECKSAVE) {
			if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) {
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
			} else {
				if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) {
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				}
			}
		} else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST
			&& option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME
			&& option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24
			&& option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES) {

			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		}

		if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
			switch (m_nCurrExLayer) {
				default:
					goBack = true;
					break;
				case HOVEROPTION_LIST:
					if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
						m_bWaitingForNewKeyBind = true;
						m_bStartWaitingForKeyBind = true;
						pControlEdit = &m_KeyPressedCode;
					}
					if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
						strcpy(m_PrefsSkinFile, m_aSkinName);
						CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
						m_nCurrExLayer = HOVEROPTION_BACK;
						CMenuManager::SaveSettings();
					}
					m_nHoverOption = HOVEROPTION_NOT_HOVERING;
					break;
				case HOVEROPTION_USESKIN:
					m_nHoverOption = HOVEROPTION_NOT_HOVERING;
					strcpy(m_PrefsSkinFile, m_aSkinName);
					CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
					m_nCurrExLayer = HOVEROPTION_BACK;
					SaveSettings();
					break;
			}
		} else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
			DoSettingsBeforeStartingAGame();
/*		} else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
			// .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if.
*/
		} else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
			if (m_nSkinsTotal > 0) {
				m_pSelectedSkin = m_pSkinListHead.nextSkin;
				strcpy(m_PrefsSkinFile, m_aSkinName);
				CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
				SaveSettings();
			} else {
				if (!m_bGameNotLoaded)
					ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
				else
					ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
			}
		} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
			option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
			switch (option) {
				case MENUACTION_RADIO:
#ifdef TIDY_UP_PBP
					assumeIncrease = true;
#else
					++CMenuManager::m_PrefsRadioStation;
					if (DMAudio.IsMP3RadioChannelAvailable()) {
						if (CMenuManager::m_PrefsRadioStation > USERTRACK)
							CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
					} else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) {
						CMenuManager::m_PrefsRadioStation = USERTRACK;
					}
					SaveSettings();
					DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
					DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
					OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
					break;
				case MENUACTION_LANG_ENG:
					m_PrefsLanguage = LANGUAGE_AMERICAN;
					m_bFrontEnd_ReloadObrTxtGxt = true;
					CMenuManager::InitialiseChangedLanguageSettings();
					CMenuManager::SaveSettings();
					break;
				case MENUACTION_LANG_FRE:
					m_PrefsLanguage = LANGUAGE_FRENCH;
					m_bFrontEnd_ReloadObrTxtGxt = true;
					CMenuManager::InitialiseChangedLanguageSettings();
					CMenuManager::SaveSettings();
					break;
				case MENUACTION_LANG_GER:
					m_PrefsLanguage = LANGUAGE_GERMAN;
					m_bFrontEnd_ReloadObrTxtGxt = true;
					CMenuManager::InitialiseChangedLanguageSettings();
					CMenuManager::SaveSettings();
					break;
				case MENUACTION_LANG_ITA:
					m_PrefsLanguage = LANGUAGE_ITALIAN;
					m_bFrontEnd_ReloadObrTxtGxt = true;
					CMenuManager::InitialiseChangedLanguageSettings();
					CMenuManager::SaveSettings();
					break;
				case MENUACTION_LANG_SPA:
					m_PrefsLanguage = LANGUAGE_SPANISH;
					m_bFrontEnd_ReloadObrTxtGxt = true;
					CMenuManager::InitialiseChangedLanguageSettings();
					SaveSettings();
					break;
#ifdef MORE_LANGUAGES
				case MENUACTION_LANG_RUS:
					m_PrefsLanguage = LANGUAGE_RUSSIAN;
					m_bFrontEnd_ReloadObrTxtGxt = true;
					CMenuManager::InitialiseChangedLanguageSettings();
					SaveSettings();
					break;
#endif
				case MENUACTION_POPULATESLOTS_CHANGEMENU:
					PcSaveHelper.PopulateSlotInfo();

					// fall through
				case MENUACTION_CHANGEMENU:
				{
					bool changeMenu = true;
					int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;

					// This should be unused.
					if (saveSlot >= 2 && saveSlot <= 9) {
						m_nCurrSaveSlot = saveSlot - 2;
						switch (m_nCurrScreen) {
						case MENUPAGE_CHOOSE_LOAD_SLOT:
							if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY)
								changeMenu = false;

							break;
						case MENUPAGE_CHOOSE_DELETE_SLOT:
							if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
								changeMenu = false;

							break;
						}
					}
					if (changeMenu) {
						if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
							CMenuManager::ResetHelperText();
							if (!m_bGameNotLoaded)
								ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
							else
								ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
#else
							goBack = true;
							break;
#endif
						} else {
#ifdef MENU_MAP
							if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
								fMapCenterX = SCREEN_WIDTH / 2;
								fMapCenterY = SCREEN_HEIGHT / 3;
								fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
							}

#endif
							ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
						}
					}
					break;
				}
				case MENUACTION_CHECKSAVE:
				{
					int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;

					if (saveSlot >= 2 && saveSlot <= 9) {
						m_nCurrSaveSlot = saveSlot - 2;
						if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) {
							ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
						}
					}
					break;
				}
				case MENUACTION_NEWGAME:
					CMenuManager::DoSettingsBeforeStartingAGame();
					break;
				case MENUACTION_RELOADIDE:
					// TODO
					// CFileLoader::ReloadObjectTypes("GTA3.IDE");
					break;
				case MENUACTION_RELOADIPL:
					CGame::ReloadIPLs();
					break;
				case MENUACTION_SHOWCULL:
					gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff;
					break;
				case MENUACTION_MEMCARDSAVECONFIRM:
					return;
				case MENUACTION_RESUME_FROM_SAVEZONE:
					CMenuManager::RequestFrontEndShutDown();
					break;
				case MENUACTION_MPMAP_LIBERTY:
				case MENUACTION_MPMAP_REDLIGHT:
				case MENUACTION_MPMAP_CHINATOWN:
				case MENUACTION_MPMAP_TOWER:
				case MENUACTION_MPMAP_SEWER:
				case MENUACTION_MPMAP_INDUSTPARK:
				case MENUACTION_MPMAP_DOCKS:
				case MENUACTION_MPMAP_STAUNTON:
					sthWithButtons = option - MENUACTION_MPMAP_LIBERTY;
					CMenuManager::SaveSettings();
					ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
					break;
				case MENUACTION_MPMAP_DEATHMATCH1:
				case MENUACTION_MPMAP_DEATHMATCH2:
				case MENUACTION_MPMAP_TEAMDEATH1:
				case MENUACTION_MPMAP_TEAMDEATH2:
				case MENUACTION_MPMAP_STASH:
				case MENUACTION_MPMAP_CAPTURE:
				case MENUACTION_MPMAP_RATRACE:
				case MENUACTION_MPMAP_DOMINATION:
					sthWithButtons2 = option - MENUACTION_MPMAP_DEATHMATCH1;
					CMenuManager::SaveSettings();
					ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
					break;
				case MENUACTION_REDEFCTRL:
					ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true);
					m_nSelectedListRow = 0;
					m_nCurrExLayer = HOVEROPTION_LIST;
					break;
				case MENUACTION_GETKEY:
					m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption;
					m_bKeyIsOK = true;
					m_bWaitingForNewKeyBind = true;
					m_bStartWaitingForKeyBind = true;
					pControlEdit = &m_KeyPressedCode;
					break;
				case MENUACTION_CANCELGAME:
					DMAudio.Service();
					RsEventHandler(rsQUITAPP, nil);
					break;
				case MENUACTION_RESUME:
#ifndef TIDY_UP_PBP
					if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
						CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
					}
					CMenuManager::RequestFrontEndShutDown();
#else
					goBack = true;
#endif
					break;
				case MENUACTION_DONTCANCEL:
					ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
					break;
				case MENUACTION_SCREENRES:
					if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
						m_nPrefsVideoMode = m_nDisplayVideoMode;
						_psSelectScreenVM(m_nPrefsVideoMode);
						SetHelperText(0);
						SaveSettings();
					}
					break;
				case MENUACTION_AUDIOHW:
				{
					int selectedProvider = m_nPrefsAudio3DProviderIndex;
					if (selectedProvider != -1) {
						m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
						if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
							DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
							SetHelperText(0);
						} else {
							DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
							SetHelperText(4);
						}
						SaveSettings();
					}
					break;
				}
				case MENUACTION_SPEAKERCONF:
#ifndef TIDY_UP_PBP
					if (m_nPrefsAudio3DProviderIndex != -1) {
						if (--m_PrefsSpeakers < 0)
							m_PrefsSpeakers = 2;
						DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
						SaveSettings();
					}
#else
					assumeIncrease = true;
#endif
					break;
				case MENUACTION_PLAYERSETUP:
					CPlayerSkin::BeginFrontendSkinEdit();
					ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true);
					m_nCurrExLayer = HOVEROPTION_LIST;
					m_bSkinsEnumerated = false;
					break;
				case MENUACTION_RESTOREDEF:
					if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
						CMenuManager::m_PrefsSfxVolume = 102;
						m_PrefsSpeakers = 0;
						CMenuManager::m_PrefsMusicVolume = 102;
						// unused
						// byte_95CDB5 = 0; 
						CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
						DMAudio.SetMusicMasterVolume(102);
						DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
						DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
						DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
						SaveSettings();
					} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
						CMenuManager::m_PrefsFrameLimiter = true;
						CMenuManager::m_PrefsBrightness = 256;
						CMenuManager::m_PrefsVsyncDisp = true;
						CMenuManager::m_PrefsLOD = 1.2f;
						CMenuManager::m_PrefsVsync = true;
						CRenderer::ms_lodDistScale = 1.2f;
						CMenuManager::m_PrefsUseWideScreen = false;
						CMenuManager::m_PrefsShowSubtitles = true;
						m_nDisplayVideoMode = m_nPrefsVideoMode;
						CMBlur::BlurOn = true;
						SaveSettings();
					} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
						ControlsManager.MakeControllerActionsBlank();
						ControlsManager.InitDefaultControlConfiguration();
						ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
						if (AllValidWinJoys.m_aJoys[0].m_bInitialised) {
							DIDEVCAPS devCaps;
							devCaps.dwSize = sizeof(DIDEVCAPS);
							PSGLOBAL(joy1)->GetCapabilities(&devCaps);
							ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
						}
						CMenuManager::m_ControlMethod = CONTROL_STANDARD;
						MousePointerStateHelper.bInvertVertically = false;
						TheCamera.m_fMouseAccelHorzntl = 0.0025f;
						CVehicle::m_bDisableMouseSteering = true;
						TheCamera.m_bHeadBob = false;
						SaveSettings();
					}
					CMenuManager::SetHelperText(2);
					break;
				case MENUACTION_CTRLMETHOD:
#ifndef TIDY_UP_PBP
					if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) {
						CCamera::m_bUseMouse3rdPerson = true;
						CMenuManager::m_ControlMethod = CONTROL_STANDARD;
					} else {
						CCamera::m_bUseMouse3rdPerson = false;
						CMenuManager::m_ControlMethod = CONTROL_CLASSIC;
					}
					SaveSettings();
#else
					assumeIncrease = true;
#endif
					break;
				case MENUACTION_LOADRADIO:
					ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
					DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
					OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
					break;
			}
		}
		ProcessOnOffMenuOptions();
	}

	if (goBack) {
		CMenuManager::ResetHelperText();
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
#ifdef PS2_LIKE_MENU
		if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
#else
		if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
			if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
				if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
					CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
				}
				CMenuManager::RequestFrontEndShutDown();
			}

			// We're already resuming, we don't need further processing.
#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
			return;
#endif
		}
#ifdef PS2_LIKE_MENU
		else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
		else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
#endif
			CMenuManager::RequestFrontEndShutDown();
		}
		// It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
		else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
			DMAudio.StopFrontEndTrack();
			OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
		}
#endif

		int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
		int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];

		if (oldScreen != -1) {
			ThingsToDoBeforeLeavingPage();

#ifdef PS2_LIKE_MENU
			if (!bottomBarActive &&
				(oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) {
				bottomBarActive = true;
			} else
#endif
			{
				ChangeScreen(oldScreen, oldOption, true, true);
			}

			// We will go back for sure at this point, why process other things?!
#ifdef FIX_BUGS
			return;
#endif
		}
	}

#ifdef PS2_LIKE_MENU
	if (bottomBarActive)
		return;
#endif

	int changeValueBy = 0;
	bool decrease = false;
#ifdef TIDY_UP_PBP
	bool increase = assumeIncrease;
#else
	bool increase = false;
#endif
	if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
		static uint32 lastSliderDecrease = 0;
		if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
			CMenuManager::CheckSliderMovement(-1);
			lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
		}
	} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
		static uint32 lastSliderIncrease = 0;
		if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
			CMenuManager::CheckSliderMovement(1);
			lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
		}
	}

	if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) {
		m_bShowMouse = false;
		increase = true;
	} else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
		increase = true;
		CMenuManager::CheckSliderMovement(1);
		m_bShowMouse = true;
	}

	if (!CPad::GetPad(0)->GetLeftJustDown() && !CPad::GetPad(0)->GetAnaloguePadLeft() && !CPad::GetPad(0)->GetDPadLeftJustDown()) {
		if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
			if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
				decrease = true;
				CMenuManager::CheckSliderMovement(-1);
				m_bShowMouse = true;
			}
		}
	} else {
		m_bShowMouse = false;
		decrease = true;
	}

	if (increase)
		changeValueBy++;
	else if (decrease)
		changeValueBy--;

	if (changeValueBy != 0) {
		switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
			case MENUACTION_RADIO:
				CMenuManager::m_PrefsRadioStation += changeValueBy;
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				if (DMAudio.IsMP3RadioChannelAvailable()) {
					if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
						CMenuManager::m_PrefsRadioStation = USERTRACK;
					if (CMenuManager::m_PrefsRadioStation > USERTRACK)
						CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
				} else {
					if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
						CMenuManager::m_PrefsRadioStation = CHATTERBOX;
					if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
						CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
				}
				CMenuManager::SaveSettings();
				DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
				DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
				OutputDebugString("FRONTEND RADIO STATION CHANGED");
				break;
			case MENUACTION_SCREENRES:
				if (m_bGameNotLoaded) {
					RwChar** videoMods = _psGetVideoModeList();
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
					if (changeValueBy > 0) {
						do {
							++m_nDisplayVideoMode;

							if (m_nDisplayVideoMode >= _psGetNumVideModes())
								m_nDisplayVideoMode = 0;
						} while (!videoMods[m_nDisplayVideoMode]);
					} else {
						do {
							--m_nDisplayVideoMode;

							if (m_nDisplayVideoMode < 0)
								m_nDisplayVideoMode = _psGetNumVideModes() - 1;
						} while (!videoMods[m_nDisplayVideoMode]);
					}
				}
				break;
			case MENUACTION_AUDIOHW:
				if (m_nPrefsAudio3DProviderIndex != -1) {
					m_nPrefsAudio3DProviderIndex += changeValueBy;
					m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
				}
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
				break;
			case MENUACTION_SPEAKERCONF:
				if (m_nPrefsAudio3DProviderIndex != -1) {
					m_PrefsSpeakers -= changeValueBy;
					m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
					DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
					CMenuManager::SaveSettings();
					DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				}
				break;
			case MENUACTION_CTRLMETHOD:
				CMenuManager::m_ControlMethod = !m_ControlMethod;
				CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
				DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
				CMenuManager::SaveSettings();
				break;
		}
		ProcessOnOffMenuOptions();
		if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
			if (changeValueBy < 1) {
				m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
			} else {
				m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
			}
			DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
		}
	}
}
#endif

#if 0
WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
#else
void CMenuManager::ProcessOnOffMenuOptions()
{
	switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
	case MENUACTION_CTRLVIBRATION:
		m_PrefsUseVibration = !m_PrefsUseVibration;

		if (m_PrefsUseVibration) {
			CPad::GetPad(0)->StartShake(350, 150);
			TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
		}
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_CTRLCONFIG:
		CPad::GetPad(0)->Mode++;
		if (CPad::GetPad(0)->Mode > 3)
			CPad::GetPad(0)->Mode = 0;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_CTRLDISPLAY:
		m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_FRAMESYNC:
		m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	case MENUACTION_FRAMELIMIT:
		m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	case MENUACTION_TRAILS:
		CMBlur::BlurOn = !CMBlur::BlurOn;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		if (CMBlur::BlurOn)
			CMBlur::MotionBlurOpen(Scene.camera);
		else
			CMBlur::MotionBlurClose();
		break;
	case MENUACTION_SUBTITLES:
		m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
		m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
#else
		m_PrefsUseWideScreen++;
		if (m_PrefsUseWideScreen > 2)
			m_PrefsUseWideScreen = 0;
#endif
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	case MENUACTION_SETDBGFLAG:
		CTheScripts::InvertDebugFlag();
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
		gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_PEDROADGROUPS:
		gbShowPedRoadGroups = !gbShowPedRoadGroups;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_CARROADGROUPS:
		gbShowCarRoadGroups = !gbShowCarRoadGroups;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_COLLISIONPOLYS:
		gbShowCollisionPolys = !gbShowCollisionPolys;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		break;
	case MENUACTION_MP_PLAYERCOLOR:
		assert(0 && "Not implemented");
		break;
	case MENUACTION_SHOWHEADBOB:
		TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	case MENUACTION_INVVERT:
		MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	case MENUACTION_DYNAMICACOUSTIC:
		m_PrefsDMA = !m_PrefsDMA;
		DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	case MENUACTION_MOUSESTEER:
		CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
		DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
		SaveSettings();
		break;
	}
}
#endif

void CMenuManager::RequestFrontEndShutDown()
{
	m_bShutDownFrontEndRequested = true;
	DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); }
#else
void CMenuManager::RequestFrontEndStartUp()
{
	m_bStartUpFrontEndRequested = true;
}
#endif

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); }
#else
void CMenuManager::ResetHelperText() 
{
	m_nHelperTextMsgId = 0;
	m_nHelperTextAlpha = 300;
}
#endif

void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
{
	switch (PcSaveHelper.nErrorCode) {
		case SAVESTATUS_ERR_SAVE_CREATE:
		case SAVESTATUS_ERR_SAVE_WRITE:
		case SAVESTATUS_ERR_SAVE_CLOSE:
			ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false);
			break;
		case SAVESTATUS_ERR_LOAD_OPEN:
		case SAVESTATUS_ERR_LOAD_READ:
		case SAVESTATUS_ERR_LOAD_CLOSE:
			ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false);
			break;
		case SAVESTATUS_ERR_DATA_INVALID:
			ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false);
			break;
		case SAVESTATUS_DELETEFAILED8:
		case SAVESTATUS_DELETEFAILED9:
		case SAVESTATUS_DELETEFAILED10:
			ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false);
			break;
	}
}

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
#else
void CMenuManager::SetHelperText(int text)
{
	m_nHelperTextMsgId = text;
	m_nHelperTextAlpha = 300;
}
#endif

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); }
#else
void CMenuManager::ShutdownJustMenu()
{
	m_bMenuActive = false;
	CTimer::EndUserPause();
}
#endif

float CMenuManager::StretchX(float x)
{
	if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
		return x;
	else
		// We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable.
		// Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed.
		return SCREEN_STRETCH_X(x);
}

float CMenuManager::StretchY(float y)
{
	if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT)
		return y;
	else
		return SCREEN_STRETCH_Y(y);
}

#if 0
WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
#else
void CMenuManager::SwitchMenuOnAndOff()
{
	bool menuWasActive = !!m_bMenuActive;

	// Reminder: You need REGISTER_START_BUTTON defined to make it work.
	if (CPad::GetPad(0)->GetStartJustDown() 
#ifdef FIX_BUGS
		&& !m_bGameNotLoaded
#endif
		|| m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {

		m_bMenuActive = !m_bMenuActive;

		if (m_bShutDownFrontEndRequested)
			m_bMenuActive = false;
		if (m_bStartUpFrontEndRequested)
			m_bMenuActive = true;

		if (m_bMenuActive) {
			CTimer::StartUserPause();
		} else {
#ifdef PS2_LIKE_MENU
			bottomBarActive = false;
#endif
#ifdef FIX_BUGS
			ThingsToDoBeforeLeavingPage();
#endif
			ShutdownJustMenu();
			SaveSettings();
			m_bStartUpFrontEndRequested = false;
			pControlEdit = nil;
			m_bShutDownFrontEndRequested = false;
			DisplayComboButtonErrMsg = 0;
			CPad::GetPad(0)->Clear(0);
			CPad::GetPad(1)->Clear(0);
			m_nCurrScreen = MENUPAGE_NONE;
		}
	}

	// Just entered the save/safe zone
	if (m_bSaveMenuActive && !m_bQuitGameNoCD) {
		m_bSaveMenuActive = false;
		m_bMenuActive = true;
		CTimer::StartUserPause();
#ifdef PS2_SAVE_DIALOG
		m_nCurrScreen = MENUPAGE_SAVE;
		m_bRenderGameInMenu = true;
#else
		m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
#endif
		PcSaveHelper.PopulateSlotInfo();
		m_nCurrOption = 0;
	}
/*	// PS2 leftover
	if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying)
	{
		DMAudio.StopFrontEndTrack();
		OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
		gMusicPlaying = 0;
	}
*/
	if (m_bMenuActive != menuWasActive)
		m_bMenuStateChanged = true;

	m_bStartUpFrontEndRequested = false;
	m_bShutDownFrontEndRequested = false;
}
#endif

#if 0
WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
#else
void CMenuManager::UnloadTextures()
{
	if (!m_bSpritesLoaded)
		return;

	printf("REMOVE frontend\n");
	for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
		m_aFrontEndSprites[i].Delete();

	int frontend = CTxdStore::FindTxdSlot("frontend");
	CTxdStore::RemoveTxd(frontend);

	printf("REMOVE menu textures\n");
	for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
		m_aMenuSprites[i].Delete();
#ifdef MENU_MAP
	for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i)
		m_aMapSprites[i].Delete();
#endif
	int menu = CTxdStore::FindTxdSlot("menu");
	CTxdStore::RemoveTxd(menu);

	m_bSpritesLoaded = false;
}
#endif

#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
#else
void CMenuManager::WaitForUserCD()
{
	LoadSplash(0);
	if (!RsGlobal.quit) {
		HandleExit();
		CPad::UpdatePads();
		MessageScreen("NO_PCCD");

		if (GetPadBack()) {
			m_bQuitGameNoCD = true;
			RsEventHandler(rsQUITAPP, 0);
		}
	}
}
#endif

void
CMenuManager::PrintController(void)
{
	// FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?)
	//		Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X)

	m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255));
	m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
	if (m_DisplayControllerOnFoot) {
		if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
			m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
		else
			m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
	} else {
		if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
			m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
		else
			m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
	}

	CFont::SetFontStyle(FONT_BANK);  // X

	// CFont::SetScale(0.4f, 0.4f);
	CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X

	// CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
	CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
	CFont::SetDropShadowPosition(1); // X
	CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X

	if (m_DisplayControllerOnFoot) {
		switch (CPad::GetPad(0)->Mode) {
			case 0:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
				break;
			case 1:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
				break;
			case 2:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
				break;
			case 3:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
				break;
			default:
				return;
		}
	} else {
		switch (CPad::GetPad(0)->Mode) {
			case 0:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
				// FIX: Coordinates of this line is undefined in PC...
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
				break;
			case 1:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
				// FIX: Coordinates of this line is undefined in PC...
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
				break;
			case 2:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
				// FIX: Coordinates of this line is undefined in PC...
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
				break;
			case 3:
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
				CFont::SetRightJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
				CFont::SetJustifyOn(); // X
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA"));
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC"));
				// FIX: Coordinates of this line is undefined in PC...
				CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA"));
				break;
			default:
				return;
		}
	}
}

#ifdef MENU_MAP

#define ZOOM(x, y, in) \
	do { \
		if ((fMapSize < SCREEN_WIDTH / 3 && !in) || (fMapSize > SCREEN_WIDTH * 2 && in)) \
			break; \
		float z2 = in? 1.1f : 1.f/1.1f; \
		fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
		fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
		fMapSize *= z2; \
	} while(0) \

void
CMenuManager::PrintMap(void)
{
	bMenuMapActive = true;
	CRadar::InitFrontEndMap();

	// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
	float halfTile = fMapSize / 3.0f;

	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);

	if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
		m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize,
			fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
		m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize,
			fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
		m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize,
			fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
		m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile,
			fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
		m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile,
			fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
		m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile,
			fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
		m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile,
			fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
		m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile,
			fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
	}

	if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
		m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile,
			fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
	}

	CRadar::DrawBlips();

	if (CPad::GetPad(0)->GetRightMouseJustDown()) {
		if (m_nMousePosY > fMapCenterY - fMapSize && m_nMousePosY < fMapCenterY + fMapSize &&
			m_nMousePosX > fMapCenterX - fMapSize && m_nMousePosX < fMapCenterX + fMapSize) {

			float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
			float x = ((m_nMousePosX - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
			float y = 2000.0f - ((m_nMousePosY - diffY) / (fMapSize * 2)) * 4000.0f;
			CRadar::ToggleTargetMarker(x, y);
		}
	}

	if (CPad::GetPad(0)->GetLeftMouse()) {
		fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
		fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
	} else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) {
		fMapCenterX += 15.0f;
	} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) {
		fMapCenterX -= 15.0f;
	} else if (CPad::GetPad(0)->GetLeftStickX()) {
		fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f;
	}

	if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) {
		fMapCenterY += 15.0f;
	} else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) {
		fMapCenterY -= 15.0f;
	} else if (CPad::GetPad(0)->GetLeftStickY()) {
		fMapCenterY += CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
	}

	if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder2()) {
		if (CPad::GetPad(0)->GetMouseWheelUp())
			ZOOM(m_nMousePosX, m_nMousePosY, false);
		else
			ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false);
	} else if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder1()) {
		if (CPad::GetPad(0)->GetMouseWheelDown())
			ZOOM(m_nMousePosX, m_nMousePosY, true);
		else
			ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
	}
	
	if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2)
		fMapCenterX = fMapSize + SCREEN_WIDTH / 2;

	if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2)
		fMapCenterX = SCREEN_WIDTH / 2 - fMapSize;

	if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
		fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize;
	
	fMapCenterY = min(fMapCenterY, fMapSize); // To not show beyond north border

	bMenuMapActive = false;

	// CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC
	// CFont::SetRightJustifyWrap(10.0f);

	CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
		SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(58.0f)),
		CRGBA(235, 170, 50, 255));

	CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
	CFont::SetFontStyle(FONT_BANK);
	CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));

	float nextX = MENU_X(30.0f), nextY = 95.0f;
	wchar *text;
#define TEXT_PIECE(key,extraSpace) \
	text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);

	TEXT_PIECE("FEC_MWB", 3.0f);
	TEXT_PIECE("FEC_PGD", 1.0f);
	TEXT_PIECE("FEC_IBT", 1.0f);
	TEXT_PIECE("FEC_ZIN", 20.0f);
	TEXT_PIECE("FEC_MWF", 3.0f);
	TEXT_PIECE("FEC_PGU", 1.0f);
	TEXT_PIECE("FEC_IBT", 1.0f);
	CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f;
	TEXT_PIECE("FEC_UPA", 2.0f);
	TEXT_PIECE("FEC_DWA", 2.0f);
	TEXT_PIECE("FEC_LFA", 2.0f);
	TEXT_PIECE("FEC_RFA", 2.0f);
	TEXT_PIECE("FEC_MSL", 1.0f);
	TEXT_PIECE("FEC_IBT", 1.0f);
	CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f;
	TEXT_PIECE("FEC_MSR", 2.0f);
	TEXT_PIECE("FEC_IBT", 1.0f);
	CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_TAR"));
#undef TEXT_PIECE
}

#undef ZOOM
#endif

#if 0
uint8 CMenuManager::GetNumberOfMenuOptions()
{
	uint8 Rows = -1;
	for (int i = 0; i < NUM_MENUROWS; i++) {
		if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
			break;

		++Rows;
	}
	return Rows;
}
#endif

STARTPATCHES
#if DONT_USE_SUSPICIOUS_FUNCS
#else
	for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
		Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
#endif
	InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
	InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
	InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
	InjectHook(0x47A540, &CMenuManager::DrawFrontEnd, PATCH_JUMP);

	InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP);
	InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP);
	InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP);
	InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP);
	InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
	InjectHook(0x48AB40, &CMenuManager::DoSettingsBeforeStartingAGame, PATCH_JUMP);
	InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP);
	InjectHook(0x489710, &CMenuManager::DrawControllerBound, PATCH_JUMP);
ENDPATCHES