summaryrefslogblamecommitdiffstats
path: root/src/core/Radar.cpp
blob: 6a1446da3e4a615b5c50e8302ba564f2d3d7237a (plain) (tree)
1
2
3
4
5
6
7
8
9
                   

                    
                     
                  



                     



                    
                     

                      
 
                                                
                                                                                                
                                                    

                                   





















                                                        
            




















                     
 
                           

                                                                                           
 



                                
 
     
                                                                    
     
                                            
 

                           
 
                         
                                                                                                    
 
                   


      

                                                                             
     
                                                        
 



      
     
                                                                         
     
                                             
 
 


      
     
                                                                                 
     
                                                             
 
 


      
     
                                                                        
     
                                                  
 
 
 
      
 



                                                           
 
 
 
      

     
                                                                               
     
                                                         
 
                                                 
                                                                                                     




                                                                               
                 




          
                                                                                             
     

                                                                 
 










                                                       
                               



                                                        

                                

                                                    

                      
                                                                                   

                                                                                            



                                                                            


                                                                                        




                                                                                                      

                                                                          
                                                                                          

                                                                                                                       







                                                                           
                                                                                 





                                                                       
 
                     


                                                                                                             
                                                                                   
                                                                              
                                                                                           






                                                     
         

                 


      
                                           
 






                                                  
         
 
 

                                                          
     
                            
 
 


      
 
     

                                                      











                                                                                    
                                                          

                            
                                                                                   
                                                         



                                                                                                                                                                                                         
                    
                                                                                              
 
                                                                                


                                             
                                                                      



                                                                       
 

















                                                                                                                                                                   
                                                                                                                     











                                                                                                                                                                                            
                                                                                               












                                                                                                                                                                                          









                                                                                                                                                                                                                           
                                                                                                                                                                                                           
      












                                                                                                                                                                                    
                                                                                       



                                                                                                                                                       

                                                         

                                                                                                                                                                                  
                                                                                         
                                                                                                  


                                                                                                                                                        









                                                                                                                                                                                                                   
                                                                                                                                                                                                   
      
                                                         

                                                 





















                                                                                                                                                                   
                                                                                                                     








                                                                                                                                                   
 


                                                                                                                                                                                            
                                                                                               












                                                                                                                                                                                          











                                                                                                                                                                                                                           
                                                                                                                                                                                                           
      




















                                                                                                                                                                                    
                                                                                       



                                                                                                                                                       

                                                         

                                                                                                                                                                                  
                                                                                         
                                                                                                  

                                                                                                                                                        
                                                            











                                                                                                                                                                                                                   
                                                                                                                                                                                                   
      

                                                 



                                              


                 
      
 
 



                                                     
 



                                                                     
                                                               
                                                         
                                                                                                                                                                 
                            
                                                               
                 
                    
                                                       
 


                                                                                      
 
       
 
     
                                                         
     
                           
 
                                               
 
                        
 



                                                                                                    
 









                                                                                    
 








                                       
 


      
                                                          
     







                                       
 









                                                                                    
 

                         
 





                                                                             
 

                                                        

                                                                          

                                                                         
 


                                                                                     
 
                                                                                     
 
      
 
     
                                                                         
     
                                               
 























                                                                                   
 














                                                                                                              

      
 
     
                                                                                                        
     
                                                                          
 
                                                                                                                                                                               
 
      
 
     
                                                                                                                                 
     
                                                                                                   
 




                                                
 

                                                
 

                                                
 





                                                

                                                                                                     
         

                                                                                                                                                                  
 
       
 
     
                                                                          
     
                                              
 





                                                                                












                                                                        
                                                                                           
     
                                                             

                


                           
                                       
                    

                                       

                           
                                       
                    
                                       
                      

                           
                                       
                    
                                       
                      

                           
                                       
                    

                                       

                           
                                       
                    

                                       

                           
                                       
                    

                                       

                           
                                       
                    
                                       
                      
                



                          
 
      
 

































































                                

                                                       














                                                                            
 
      
 
     
                                                                             
     


                                               
 




                                      
         



                    

                                                                   



                                     
 
      
 
     







                                                         

                                                                


























                                                                                                                        

                                                                   






                                     
     
                                                                      


                                               



                                                       


      

                                                                                                         
     
                                                                                        
 
















                                                                  


      
     
                                                                                                   
     
                                                                                          
 














                                                                  



      
                                                                           
     
                                                          













                                                                                            
         


                                   
 
      
 
     
                                                                                                   
     


                                                                       
















                                                                                         

      
 
     
                                                                                                                                         
     
                                                                                                           
 


                                                                   

                                                                                                                                                                                              
 
      
 























                                                                                                                                                                                                                                                                                           
     
                                                     
     

                       
 

      
 

                                                                                   
     
                                                     
 
 
 
      
 
     
                                                                                
     
                                                  
 









                                                                                     
 










                                                                                                                                   
 





                                                                                                                   
 
                                                   
                                                  
 
                                                                                                                                                    





                                                                   
                                                                                       





                                                                                                                                                                  
                                            
                                           




                                    
                                                    
 
      
 

                                                                                  
 

                                                                            








                                                                                                                        
                                                                                                                                                    



                                                                   

                                                          
         


                                
                                                                                       





                                                                                                                                                                  

                                           

         

                                                                      


                              
 
      
 
     
                                                                                               
     
                                                      
                                                                
 

















                                             
 
      
 



                                                                             
 







                                      
 










                                                                                
 
      
 




                                                                                                                  
 


































































                                                                        
 
      
 
            



                                                                        
                                                                          




                                                                     
                                                                                   


                                                                                      

                                                                





                                                                       
                                                                

                                                                  
                                                                      



                                                                          
                                                                      








                                                                      

                                                                        
          
#include "config.h"
#include "common.h"
#include "patcher.h"
#include "RwHelper.h"
#include "Radar.h"
#include "Camera.h"
#include "Hud.h"
#include "World.h"
#include "Frontend.h"
#include "General.h"
#include "Vehicle.h"
#include "Pools.h"
#include "Script.h"
#include "TxdStore.h"
#include "World.h"
#include "Streaming.h"

float &CRadar::m_radarRange = *(float*)0x8E281C;
CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
int *gRadarTxdIds = (int*)0x6299C0;

CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268;
CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C;
CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0;
CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC;
CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80;
CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC;
CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00;
CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68;
CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830;
CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C;
CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274;
CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C;
CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC;
CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74;
CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C;
CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58;
CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534;

CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { 
	nil,
	AsukaSprite,
	BombSprite,
	CatSprite,
	CentreSprite,
	CopcarSprite,
	DonSprite,
	EightSprite,
	ElSprite,
	IceSprite,
	JoeySprite,
	KenjiSprite,
	LizSprite,
	LuigiSprite,
	NorthSprite,
	RaySprite,
	SalSprite,
	SaveSprite,
	SpraySprite,
	TonySprite,
	WeaponSprite
};

#define RADAR_NUM_TILES (8)
#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");

#define RADAR_MIN_RANGE (120.0f)
#define RADAR_MAX_RANGE (350.0f)
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)

#if 0
WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
#else
uint8 CRadar::CalculateBlipAlpha(float dist)
{
	if (dist <= 1.0f)
		return 255;

	if (dist <= 5.0f)
		return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);

	return 128;
}
#endif

#if 1
WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
#else
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{

}
#endif

#if 1
WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
#else
void CRadar::ChangeBlipColour(int32 i, int32)
{

}
#endif

#if 1
WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
#else
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{

}
#endif

#if 1
WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
#else
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{

}
#endif

#if 1
WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
#else
void CRadar::ClearBlip(int32 i)
{

}
#endif

#if 0
WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
#else
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
	for (int i = 0; i < NUMRADARBLIPS; i++) {
		if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
			SetRadarMarkerState(i, false);
			ms_RadarTrace[i].m_bInUse = false;
			ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
			ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
			ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
		}
	};
}
#endif

#if 0
WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
#else
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
	CVector2D corners[4] = {
		{  1.0f, -1.0f },	// top right
		{  1.0f,  1.0f },	// bottom right
		{ -1.0f,  1.0f },	// bottom left
		{ -1.0f, -1.0f },	// top left
	};
	CVector2D tmp;
	int i, j, n;
	int laste, e, e1, e2;;
	bool inside[4];

	for (i = 0; i < 4; i++)
		inside[i] = IsPointInsideRadar(rect[i]);

	laste = -1;
	n = 0;
	for (i = 0; i < 4; i++)
		if (inside[i]) {
			// point is inside, just add
			poly[n++] = rect[i];
		}
		else {
			// point is outside but line to this point might be clipped
			e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
			if (e1 != -1) {
				laste = e1;
				n++;
			}
			// and line from this point might be clipped as well
			e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
			if (e2 != -1) {
				if (e1 == -1) {
					// if other line wasn't clipped, i.e. it was complete outside,
					// we may have to insert another vertex if last clipped line
					// was on a different edge

					// find the last intersection if we haven't seen it yet
					if (laste == -1)
						for (j = 3; j >= i; j--) {
							// game uses an if here for j == 0
							e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
							if (e != -1) {
								laste = e;
								break;
							}
						}
					assert(laste != -1);

					// insert corners that were skipped
					tmp = poly[n];
					for (e = laste; e != e2; e = (e + 1) % 4)
						poly[n++] = corners[e];
					poly[n] = tmp;
				}
				n++;
			}
		}

	if (n == 0) {
		// If no points, either the rectangle is completely outside or completely surrounds the radar
		// no idea what's going on here...
		float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
		if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
			m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
			if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
				poly[0] = corners[0];
				poly[1] = corners[1];
				poly[2] = corners[2];
				poly[3] = corners[3];
				n = 4;
			}
		}
	}

	return n;
}
#endif

bool CRadar::DisplayThisBlip(int32 counter)
{
	switch (ms_RadarTrace[counter].m_IconID) {
	case RADAR_SPRITE_BOMB:
	case RADAR_SPRITE_SPRAY:
	case RADAR_SPRITE_WEAPON:
		return true;
	default:
		return false;
	}
}

#if 1
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
#else
void CRadar::Draw3dMarkers()
{

}
#endif


#if 0
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
#else
void CRadar::DrawBlips()
{
	if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
		RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
		RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
		RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
		RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
		RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);

		CVector2D out;
		CVector2D in = CVector2D(0.0f, 0.0f);
		TransformRadarPointToScreenSpace(out, in);

		float angle;
		if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
			angle = PI + FindPlayerHeading();
#ifdef FIX_BUGS
		else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
			angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
#endif
		else
			angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());

		DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);

		CVector2D vec2d;
		vec2d.x = vec2DRadarOrigin.x;
		vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
		TransformRealWorldPointToRadarSpace(in, vec2d);
		LimitRadarPoint(in);
		TransformRadarPointToScreenSpace(out, in);
		DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);

		CEntity *blipEntity = nil;
		for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
			if (!ms_RadarTrace[blipId].m_bInUse)
				continue;

			switch (ms_RadarTrace[blipId].m_eBlipType) {
				case BLIP_CAR:
				case BLIP_CHAR:
				case BLIP_OBJECT:
					if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
						|| ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) {

						switch (ms_RadarTrace[blipId].m_eBlipType) {
							case BLIP_CAR:
								blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
								break;
							case BLIP_CHAR:
								blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
								if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
									blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
								}
								break;
							case BLIP_OBJECT:
								blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
								break;
							default:
								break;
						}
						if (blipEntity) {
							uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
							if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
								if (CTheScripts::IsDebugOn()) {
									ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
									ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
									if (ms_RadarTrace[blipId].m_Radius < 1.0f)
										ms_RadarTrace[blipId].m_Radius = 5.0f;
								}
							}
							if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
								TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
								float dist = LimitRadarPoint(in);
								TransformRadarPointToScreenSpace(out, in);
								if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
									DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
								} else {
#ifdef TRIANGULAR_BLIPS
									CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
									CVector &blipPos = blipEntity->GetPosition();
									uint8 mode = BLIP_MODE_TRIANGULAR_UP;
									if (blipPos.z - pos.z <= 2.0f) {
										if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
										else mode = BLIP_MODE_SQUARE;
									}
									ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
									ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
								}
							}
						}
					}
					break;
				case BLIP_COORD:
				case BLIP_CONTACT_POINT:
					if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
						|| ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON)
						&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {

						uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
						if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
							if (CTheScripts::IsDebugOn()) {
								ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
								ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
								if (ms_RadarTrace[blipId].m_Radius < 1.0f)
									ms_RadarTrace[blipId].m_Radius = 5.0f;
							}
						}
						if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
							TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
							float dist = LimitRadarPoint(in);
							TransformRadarPointToScreenSpace(out, in);
							if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
								DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
							} else {
#ifdef TRIANGULAR_BLIPS
								CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
								CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
								uint8 mode = BLIP_MODE_TRIANGULAR_UP;
								if (blipPos.z - pos.z <= 2.0f) {
									if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
									else mode = BLIP_MODE_SQUARE;
								}
								ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
								ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
							}
						}
					}
					break;
				default:
					break;
			}
		}
		for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
			if (!ms_RadarTrace[blipId].m_bInUse)
				continue;

			switch (ms_RadarTrace[blipId].m_eBlipType) {
				case BLIP_CAR:
				case BLIP_CHAR:
				case BLIP_OBJECT:
					if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
						&& ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) {

						switch (ms_RadarTrace[blipId].m_eBlipType) {
							case BLIP_CAR:
								blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
								break;
							case BLIP_CHAR:
								blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
								if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
									blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
								}
								break;
							case BLIP_OBJECT:
								blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
								break;
							default:
								break;
						}

						if (blipEntity) {
							uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
							if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
								if (CTheScripts::IsDebugOn()) {
									ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
									ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
									if (ms_RadarTrace[blipId].m_Radius < 1.0f)
										ms_RadarTrace[blipId].m_Radius = 5.0f;
								}
							}
							if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
								TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
								float dist = LimitRadarPoint(in);
								TransformRadarPointToScreenSpace(out, in);
								if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
									DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
								else
#ifdef TRIANGULAR_BLIPS
								{
									CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
									CVector &blipPos = blipEntity->GetPosition();
									uint8 mode = BLIP_MODE_TRIANGULAR_UP;
									if (blipPos.z - pos.z <= 2.0f) {
										if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
										else mode = BLIP_MODE_SQUARE;
									}
									ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
								}
#else
									ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
							}
						}
					}
					break;
				default:
					break;
			}
		}
		for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
			if (!ms_RadarTrace[blipId].m_bInUse)
				continue;

			switch (ms_RadarTrace[blipId].m_eBlipType) {
				case BLIP_COORD:
				case BLIP_CONTACT_POINT:
					if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
						&& ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON
						&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {

						uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
						if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
							if (CTheScripts::IsDebugOn()) {
								ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
								ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
								if (ms_RadarTrace[blipId].m_Radius < 1.0f)
									ms_RadarTrace[blipId].m_Radius = 5.0f;
							}
						}
						if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
							TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
							float dist = LimitRadarPoint(in);
							TransformRadarPointToScreenSpace(out, in);
							if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
								DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
							else
#ifdef TRIANGULAR_BLIPS
							{
								CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
								CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
								uint8 mode = BLIP_MODE_TRIANGULAR_UP;
								if (blipPos.z - pos.z <= 2.0f) {
									if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
									else mode = BLIP_MODE_SQUARE;
								}
								ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
							}
#else
								ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
						}
					}
					break;
				default:
					break;
			}
		}
	}
}
#endif


#if 0
WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
#else
void CRadar::DrawMap()
{
	if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
		if (FindPlayerVehicle()) {
			float speed = FindPlayerSpeed().Magnitude();
			if (speed < RADAR_MIN_SPEED)
				m_radarRange = RADAR_MIN_RANGE;
			else if (speed < RADAR_MAX_SPEED)
				m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
			else
				m_radarRange = RADAR_MAX_RANGE;
		}
		else
			m_radarRange = RADAR_MIN_RANGE;

		vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
		DrawRadarMap();
	}
}
#endif 

#if 0
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
#else
void CRadar::DrawRadarMap()
{
	// Game calculates an unused CRect here

	DrawRadarMask();

	// top left ist (0, 0)
	int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
	int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
	StreamRadarSections(x, y);

	RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
	RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
	RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);

	DrawRadarSection(x - 1, y - 1);
	DrawRadarSection(x, y - 1);
	DrawRadarSection(x + 1, y - 1);
	DrawRadarSection(x - 1, y);
	DrawRadarSection(x, y);
	DrawRadarSection(x + 1, y);
	DrawRadarSection(x - 1, y + 1);
	DrawRadarSection(x, y + 1);
	DrawRadarSection(x + 1, y + 1);
}
#endif

#if 0
WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
#else
void CRadar::DrawRadarMask() 
{ 
	CVector2D corners[4] = {
		CVector2D(1.0f, -1.0f),
		CVector2D(1.0f, 1.0f),
		CVector2D(-1.0f, 1.0f),
		CVector2D(-1.0, -1.0f)
	};

	RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
	RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
	RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
	RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
	RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);

	CVector2D out[8];
	CVector2D in;

	// Draw the shape we want to mask out from the radar in four segments
	for (int i = 0; i < 4; i++) {
		// First point is always the corner itself
		in.x = corners[i].x;
		in.y = corners[i].y;
		TransformRadarPointToScreenSpace(out[0], in);

		// Then generate a quarter of the circle
		for (int j = 0; j < 7; j++) {
			in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
			in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
			TransformRadarPointToScreenSpace(out[j + 1], in);
		};

		CSprite2d::SetMaskVertices(8, (float *)out);
		RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
	};

	RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
}
#endif

#if 0
WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
#else
void CRadar::DrawRadarSection(int32 x, int32 y)
{
	int i;
	RwTexDictionary *txd;
	CVector2D worldPoly[8];
	CVector2D radarCorners[4];
	CVector2D radarPoly[8];
	CVector2D texCoords[8];
	CVector2D screenPoly[8];
	int numVertices;
	RwTexture *texture = nil;

	GetTextureCorners(x, y, worldPoly);
	ClipRadarTileCoords(x, y);

	assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
	txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
	if (txd)
		texture = GetFirstTexture(txd);
	if (texture == nil)
		return;

	for (i = 0; i < 4; i++)
		TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);

	numVertices = ClipRadarPoly(radarPoly, radarCorners);

	// FIX: can return earlier here
//	if(numVertices == 0)
	if (numVertices < 3)
		return;

	for (i = 0; i < numVertices; i++) {
		TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
		TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
		TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
	}
	RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
	CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
	// check done above now
//	if(numVertices > 2)
	RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
}
#endif

#if 0
WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
#else
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
	RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
#endif

#if 0
WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
#else
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
{
	CVector curPosn[4];
	CVector oldPosn[4];

	curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
	curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);

	curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
	curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);

	curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
	curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);

	curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
	curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);

	for (uint32 i = 0; i < 4; i++) {
		oldPosn[i] = curPosn[i];

		curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
		curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
	}

	sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
#endif 

#if 0
WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
#else
int32 CRadar::GetActualBlipArrayIndex(int32 i)
{
	if (i == -1)
		return -1;
	else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
		return -1;
	else
		return (uint16)i;
}
#endif

#if 1
WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
#else
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
{
	return int32();
}
#endif

#if 0
WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
#else
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
	int32 c;
	switch (color) {
	case 0:
		if (bright)
			c = 0x712B49FF;
		else
			c = 0x7F0000FF;
		break;
	case 1:
		if (bright)
			c = 0x5FA06AFF;
		else
			c = 0x007F00FF;
		break;
	case 2:
		if (bright)
			c = 0x80A7F3FF;
		else
			c = 0x00007FFF;
		break;
	case 3:
		if (bright)
			c = 0xE1E1E1FF;
		else
			c = 0x7F7F7FFF;
		break;
	case 4:
		if (bright)
			c = 0xFFFF00FF;
		else
			c = 0x7F7F00FF;
		break;
	case 5:
		if (bright)
			c = 0xFF00FFFF;
		else
			c = 0x7F007FFF;
		break;
	case 6:
		if (bright)
			c = 0x00FFFFFF;
		else
			c = 0x007F7FFF;
		break;
	default:
		c = color;
		break;
	};
	return c;
}
#endif

const char* gRadarTexNames[] = {
	"radar00",
	"radar01",
	"radar02",
	"radar03",
	"radar04",
	"radar05",
	"radar06",
	"radar07",
	"radar08",
	"radar09",
	"radar10",
	"radar11",
	"radar12",
	"radar13",
	"radar14",
	"radar15",
	"radar16",
	"radar17",
	"radar18",
	"radar19",
	"radar20",
	"radar21",
	"radar22",
	"radar23",
	"radar24",
	"radar25",
	"radar26",
	"radar27",
	"radar28",
	"radar29",
	"radar30",
	"radar31",
	"radar32",
	"radar33",
	"radar34",
	"radar35",
	"radar36",
	"radar37",
	"radar38",
	"radar39",
	"radar40",
	"radar41",
	"radar42",
	"radar43",
	"radar44",
	"radar45",
	"radar46",
	"radar47",
	"radar48",
	"radar49",
	"radar50",
	"radar51",
	"radar52",
	"radar53",
	"radar54",
	"radar55",
	"radar56",
	"radar57",
	"radar58",
	"radar59",
	"radar60",
	"radar61",
};

#if 0
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
#else
void
CRadar::Initialise()
{
	for (int i = 0; i < NUMRADARBLIPS; i++) {
		ms_RadarTrace[i].m_BlipIndex = 1;
		SetRadarMarkerState(i, false);
		ms_RadarTrace[i].m_bInUse = false;
		ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
		ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
		ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
	}

	m_radarRange = 350.0f;
	for (int i = 0; i < 64; i++) 
		gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
}
#endif

#if 0
WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
#else
float CRadar::LimitRadarPoint(CVector2D &point)
{
	float dist, invdist;

	dist = point.Magnitude();
	if (dist > 1.0f) {
		invdist = 1.0f / dist;
		point.x *= invdist;
		point.y *= invdist;
	}
	return dist;
}
#endif

#if 1
WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
#else
void CRadar::LoadAllRadarBlips(int32)
{

}
#endif

#if 1
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
#else
void CRadar::LoadTextures()
{

}
#endif

#if 1
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
#else
void CRadar::RemoveRadarSections()
{

}
#endif

#if 0
WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); }
#else
void CRadar::RemoveMapSection(int32 x, int32 y)
{
	if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
		CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
#endif

#if 0
WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
#else
void CRadar::RequestMapSection(int32 x, int32 y)
{
	ClipRadarTileCoords(x, y);
	CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
#endif

#if 1
WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
#else
void CRadar::SaveAllRadarBlips(int32)
{

}
#endif

#if 0
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
	int index = CRadar::GetActualBlipArrayIndex(i);
	if (index != -1) {
		ms_RadarTrace[index].m_IconID = icon;
	}
}
#endif

#if 0
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
#else
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
{
	int nextBlip;
	for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
		if (!ms_RadarTrace[nextBlip].m_bInUse)
			break;
	}
	ms_RadarTrace[nextBlip].m_eBlipType = type;
	ms_RadarTrace[nextBlip].m_nColor = color;
	ms_RadarTrace[nextBlip].m_bDim = 1;
	ms_RadarTrace[nextBlip].m_bInUse = 1;
	ms_RadarTrace[nextBlip].m_Radius = 1.0f;
	ms_RadarTrace[nextBlip].m_vec2DPos = pos;
	ms_RadarTrace[nextBlip].m_vecPos = pos;
	ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
	ms_RadarTrace[nextBlip].m_wScale = 1;
	ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
	ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
	return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
#endif

#if 0
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
#else
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
	int nextBlip;
	for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
		if (!ms_RadarTrace[nextBlip].m_bInUse)
			break;
	}
	ms_RadarTrace[nextBlip].m_eBlipType = type;
	ms_RadarTrace[nextBlip].m_nColor = color;
	ms_RadarTrace[nextBlip].m_bDim = 1;
	ms_RadarTrace[nextBlip].m_bInUse = 1;
	ms_RadarTrace[nextBlip].m_Radius = 1.0f;
	ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
	ms_RadarTrace[nextBlip].m_wScale = 1;
	ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
	ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
	return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
#endif

#if 0
WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
#else
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
{
	CEntity *e;
	switch (ms_RadarTrace[counter].m_eBlipType) {
	case BLIP_CAR:
		e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
		break;
	case BLIP_CHAR:
		e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
		break;
	case BLIP_OBJECT:
		e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
		break;
	default:
		return;
	}

	if (e)
		e->bHasBlip = flag;
}
#endif

#if 0
WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
#else
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
	float f1 = radius * 1.4f;
	float f2 = radius * 0.5f;
	CVector p1, p2;

	p1 = pos + TheCamera.GetUp()*f1;
	p2 = pos + TheCamera.GetUp()*f2;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);

	p1 = pos - TheCamera.GetUp()*f1;
	p2 = pos - TheCamera.GetUp()*f2;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);

	p1 = pos + TheCamera.GetRight()*f1;
	p2 = pos + TheCamera.GetRight()*f2;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);

	p1 = pos - TheCamera.GetRight()*f1;
	p2 = pos - TheCamera.GetRight()*f2;
	CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
}
#endif

#if 0
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
#else
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
{
	if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
		return;

	CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
	CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
#endif

void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
{
	if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
		return;

	switch (mode)
	{
	case BLIP_MODE_TRIANGULAR_UP:
		// size++; // VC does size + 1 for triangles
		CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
		CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
		break;
	case BLIP_MODE_TRIANGULAR_DOWN:
		// size++; // VC does size + 1 for triangles
		CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
		CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
		break;
	case BLIP_MODE_SQUARE:
		CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
		CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
		break;
	}
}

#if 1
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
#else
void CRadar::Shutdown()
{

}
#endif

#if 1
WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
#else
void CRadar::StreamRadarSections(const CVector &posn)
{

}
#endif

#if 0
WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
#else
void CRadar::StreamRadarSections(int32 x, int32 y)
{
	for (int i = 0; i < RADAR_NUM_TILES; ++i) {
		for (int j = 0; j < RADAR_NUM_TILES; ++j) {
			if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
				RequestMapSection(i, j);
			else
				RemoveMapSection(i, j);
		};
	};
}
#endif

#if 0
WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
#else
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
{
	out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
	out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
	out.x /= RADAR_TILE_SIZE;
	out.y /= RADAR_TILE_SIZE;
}
#endif

#if 0
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
#else
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
	float s, c;

	s = -Sin(TheCamera.GetForward().Heading());
	c = Cos(TheCamera.GetForward().Heading());

	if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
		s = 0.0f;
		c = 1.0f;
	}
	else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
		CVector forward;

		if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
			forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
			forward.Normalise();	// a bit useless...
		}
		else
			forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;

		s = -Sin(forward.Heading());
		c = Cos(forward.Heading());
	}

	out.x = s * in.y + c * in.x;
	out.y = c * in.y - s * in.x;

	out = out * m_radarRange + vec2DRadarOrigin;
}
#endif

// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
	// FIX? scale RADAR_LEFT here somehow
	out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
	out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}

#if 0
WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
	float s, c;
	if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
		s = 0.0f;
		c = 1.0f;
	}
	else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
		s = Sin(TheCamera.GetForward().Heading());
		c = Cos(TheCamera.GetForward().Heading());
	}
	else {
		CVector forward;

		if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
			forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
			forward.Normalise();	// a bit useless...
		}
		else
			forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;

		s = Sin(forward.Heading());
		c = Cos(forward.Heading());
	}

	float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
	float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);

	out.x = s * y + c * x;
	out.y = c * y - s * x;
}
#endif

#if 0
WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
#else
// Transform from section indices to world coordinates
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
	x =   x - RADAR_NUM_TILES/2;
	y = -(y - RADAR_NUM_TILES/2);

	// bottom left
	out[0].x = RADAR_TILE_SIZE * (x);
	out[0].y = RADAR_TILE_SIZE * (y - 1);

	// bottom right
	out[1].x = RADAR_TILE_SIZE * (x + 1);
	out[1].y = RADAR_TILE_SIZE * (y - 1);

	// top right
	out[2].x = RADAR_TILE_SIZE * (x + 1);
	out[2].y = RADAR_TILE_SIZE * (y);

	// top left
	out[3].x = RADAR_TILE_SIZE * (x);
	out[3].y = RADAR_TILE_SIZE * (y);
}
#endif

#if 0
WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
#else
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
{
	if (x < 0)
		x = 0;
	if (x > RADAR_NUM_TILES-1)
		x = RADAR_NUM_TILES-1;
	if (y < 0)
		y = 0;
	if (y > RADAR_NUM_TILES-1)
		y = RADAR_NUM_TILES-1;
}
#endif


#if 0
WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
#else
bool CRadar::IsPointInsideRadar(const CVector2D &point)
{
	if (point.x < -1.0f || point.x > 1.0f) return false;
	if (point.y < -1.0f || point.y > 1.0f) return false;
	return true;
}
#endif

// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
#if 0
WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
#else
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
	float d1, d2;
	float t;
	float x, y;
	float shortest = 1.0f;
	int edge = -1;

	// clip against left edge, x = -1.0
	d1 = -1.0f - p1.x;
	d2 = -1.0f - p2.x;
	if (d1 * d2 < 0.0f) {
		// they are on opposite sides, get point of intersection
		t = d1 / (d1 - d2);
		y = (p2.y - p1.y)*t + p1.y;
		if (y >= -1.0f && y <= 1.0f && t <= shortest) {
			out.x = -1.0f;
			out.y = y;
			edge = 3;
			shortest = t;
		}
	}

	// clip against right edge, x = 1.0
	d1 = p1.x - 1.0f;
	d2 = p2.x - 1.0f;
	if (d1 * d2 < 0.0f) {
		// they are on opposite sides, get point of intersection
		t = d1 / (d1 - d2);
		y = (p2.y - p1.y)*t + p1.y;
		if (y >= -1.0f && y <= 1.0f && t <= shortest) {
			out.x = 1.0f;
			out.y = y;
			edge = 1;
			shortest = t;
		}
	}

	// clip against top edge, y = -1.0
	d1 = -1.0f - p1.y;
	d2 = -1.0f - p2.y;
	if (d1 * d2 < 0.0f) {
		// they are on opposite sides, get point of intersection
		t = d1 / (d1 - d2);
		x = (p2.x - p1.x)*t + p1.x;
		if (x >= -1.0f && x <= 1.0f && t <= shortest) {
			out.y = -1.0f;
			out.x = x;
			edge = 0;
			shortest = t;
		}
	}

	// clip against bottom edge, y = 1.0
	d1 = p1.y - 1.0f;
	d2 = p2.y - 1.0f;
	if (d1 * d2 < 0.0f) {
		// they are on opposite sides, get point of intersection
		t = d1 / (d1 - d2);
		x = (p2.x - p1.x)*t + p1.x;
		if (x >= -1.0f && x <= 1.0f && t <= shortest) {
			out.y = 1.0f;
			out.x = x;
			edge = 2;
			shortest = t;
		}
	}

	return edge;
}
#endif

STARTPATCHES
//	InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
//	InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
//	InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
//	InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
	InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
	InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
	InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
//	InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
	InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
	InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
	InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
	InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
	InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
	InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
	InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
	InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
	InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
//	InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
//	InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
//	InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
//	InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
//	InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
	InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
	InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
	InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
	InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
	InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
	InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
	InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
//	InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
//	InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP);
	InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
	InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
	InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
//	InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP);
	InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
//	InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
//	InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);

	InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
	InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
	InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
ENDPATCHES