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const char *leedsBuilding_vert_src =
"uniform vec4 u_amb;\n"
"uniform vec4 u_emiss;\n"
"#define surfEmissive (u_surfProps.w)\n"
"VSIN(ATTRIB_POS) vec3 in_pos;\n"
"VSOUT vec4 v_color;\n"
"VSOUT vec2 v_tex0;\n"
"VSOUT float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
" gl_Position = u_proj * u_view * Vertex;\n"
" vec3 Normal = mat3(u_world) * in_normal;\n"
" v_tex0 = in_tex0;\n"
" v_color = in_color;\n"
" v_color.rgb *= u_amb.rgb;\n"
" v_color.rgb += u_emiss.rgb*surfEmissive;\n"
" v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color.a *= u_matColor.a;\n"
" v_fog = DoFog(gl_Position.w);\n"
"}\n"
;
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